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we need cooking crew skills


Osoygatitalove

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Not sure if you are serious or not...

I had cooking in WoW before the panda's ruined it.

I hope you aren't....

Aren't there enough pointless skills already?

If you want it though good for you.

Shout for it.

Not for me though.

:)

Edited by Rammboo
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Yes please. I love cooking skill. How I wish every character has a hunger level which will increase over time. At various hunger level, the stat will be diminished by a set fraction which make the char perform sub-par (because of hunger). And the way to keep hunger level down is to consume food which can be crafted/cooked.

 

This may not be appealing to people who don't like micro-management or non-combat play. However, they can always buy food off GTN and not be bothered with this aspect of non-combat play. For those player who are into this sort of non-combat play and like micro-management, it would offer a new arena of refreshing play such as going around different places to gather different ingredients. So I support this idea.

 

Another similar idea is crew skill at refining such as refining fuel. Same concept as hunger level, every personal spaceship has a fuel level which get depleted from traveling distances (so instead of spending credit as it is currently, you spent fuel instead). So you need to top up the fuel tank for your ship. Refining fuel crew skill will "refine" fuel out of raw resources (which also can be gathered) and can sell such fuel on GTN for convenience of those player who are not interested in such micro-management place.

Edited by Einobi
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There are plenty of games where you can cook, Diner Dash is one. Sims serie , plus mods and you can cook alot of things! If you want an MMO where you have a cooking Skill (Though they are boost for health and what not but in the shape of Food) then GW2 has that .

 

But Swtor ? Nah . the crafting Skills is balanced as in every crafting complement each others in some way.

 

If they add cooking , it be bizzare . And what the hell would it be for anyway ? food? we don't have a hunger meter. Hell even the cantina and the casino doesnt even serve booze! lol

 

I'll vote for Adding Pazaak to the cantina , and Booze and Gambling (that is fun) and mayve some atmosphere instead of 'Cooking' .

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Yes please. I love cooking skill. How I wish every character has a hunger level which will increase over time. At various hunger level, the stat will be diminished by a set fraction which make the char perform sub-par (because of hunger). And the way to keep hunger level down is to consume food which can be crafted/cooked.

 

This may not be appealing to people who don't like micro-management or non-combat play. However, they can always buy food off GTN and not be bothered with this aspect of non-combat play. For those player who are into this sort of non-combat play and like micro-management, it would offer a new arena of refreshing play such as going around different places to gather different ingredients. So I support this idea.

 

Another similar idea is crew skill at refining such as refining fuel. Same concept as hunger level, every personal spaceship has a fuel level which get depleted from traveling distances (so instead of spending credit as it is currently, you spent fuel instead). So you need to top up the fuel tank for your ship. Refining fuel crew skill will "refine" fuel out of raw resources (which also can be gathered) and can sell such fuel on GTN for convenience of those player who are not interested in such micro-management place.

 

"Buy off the GTN and not be bothered with this aspect of non-combat play'' . Why would I have to be 'Forced' to Buy from GTN at all ? I don't want this .

 

'selling fuel'' for the ship you mean ? again, why do I have to do that if I don't want it ?

 

No, sorry . But your +1 is saying 'Lets force it on everyone and give them a way out by making them 'Suffer' trough it and waste their credits for something they didn't even want to begin with' .

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Yes please. I love cooking skill. How I wish every character has a hunger level which will increase over time. At various hunger level, the stat will be diminished by a set fraction which make the char perform sub-par (because of hunger). And the way to keep hunger level down is to consume food which can be crafted/cooked.

 

This may not be appealing to people who don't like micro-management or non-combat play. However, they can always buy food off GTN and not be bothered with this aspect of non-combat play. For those player who are into this sort of non-combat play and like micro-management, it would offer a new arena of refreshing play such as going around different places to gather different ingredients. So I support this idea.

 

Another similar idea is crew skill at refining such as refining fuel. Same concept as hunger level, every personal spaceship has a fuel level which get depleted from traveling distances (so instead of spending credit as it is currently, you spent fuel instead). So you need to top up the fuel tank for your ship. Refining fuel crew skill will "refine" fuel out of raw resources (which also can be gathered) and can sell such fuel on GTN for convenience of those player who are not interested in such micro-management place.

 

awesome idea, indeed, it's not for everyone, but it makes a lot for many people that get somehow tired of doing all the other activities, and we just need a few hours to relax.

 

Also, it's a good way to invite players to revisit planets to get materials.

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and only women companions shall be able to cook, just kidding.

i want this tho. and fishing.

 

Oh yes, and not forgetting farming crew skill too. Farming will also complement cooking by producing ingredients for the food. Imagine if we have a room/lab within our personal starship where we can grow aquaponics and/or aeroponics vegetables and cultured meat from stem cell growth. Farming can also grow some of the herbs for biochem. That would be awesome.

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Bioware please make Kowakian Monkey Lizard BBQ possible in game!

 

I like the idea of adding another craft. They could even make food/drinks give a slight bonus to stats, etc. to make them worth crafting to sell to other players or just use for their own purposes.

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