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Mission discoveries Ė is this how they work?

STAR WARS: The Old Republic > English > Crew Skills
Mission discoveries Ė is this how they work?

panjakrejn's Avatar


panjakrejn
01.15.2017 , 07:46 AM | #1
Iíve just discovered (no pun intended) about Mission Discoveries in SWTOR, and Iíve been trying to piece together how they work Ė is this correct:

* There is one for each grade, for each non-crafting crew skill, making 10 x 8 = 80 possible MDís
* One you know one, say Grade 2 Diplomacy, you canít learn another one for the same skill and grade while it is on your list.
* THEY ARE CONSUMABLE, NOT PERMANENT. Once you actually RUN the mission, it is consumed and you no longer have it. [Doesnít this make pursuing MDís pointless? I mean, if they were repeatable, I could collect them all over time and use them, but this way they are fairly ignorable, arenít they?]
* Of course, once an MD is consumed, you can *then* learn it again.
* They yield a good amount of mats AND lockboxes.
* The take much longer to run than your normal missions.
* They appear at the bottom of your mission list for that grade, rather than at the top as their yield might suggest.

Is this all correct? The fact that they seem to be consumable, which was the last fact I only found out as I was WRITING this post, seems to make pursuing them utterly pointless, and makes me not only not want to pursue them, but makes me want to delete them when I get them. After all, they by and large donít seem to be going for millions on the GTN. What a let down, I had originally thought they were discover and keep type deal, rats.

Is this all correct?

JediAkemi's Avatar


JediAkemi
01.15.2017 , 09:54 AM | #2
Hey, if you don't want them, there's always someone who will, especially the high-end ones.

In my experience, Mission Discoveries for the "Gathering Skills" typically yield the equivalent of four Rich missions at the same grade (two of each material type) even without crits - that frees up crew skill slots to craft more or to do even more missions.

Unless they changed it while I wasn't looking, the Mission Discoveries for the "Mission Skills" will always drop purple materials, crit or no crit... obviously they drop more on a crit.

You are correct that you can usually only have one copy of each Mission Discovery running at once. I'm not sure if the "Diplomacy (Dark)" and "Diplomacy (Light)" missions are still separate drops since 5.0

psandak's Avatar


psandak
01.15.2017 , 12:05 PM | #3
Just my opinion, but your reaction is kind of harsh: they are consumed, they are not worth as much as you would like/think they should be to others, therefore they are completely worthless and should just be destroyed. really?

It takes a little time and effort to post them on the GTN, and they will all eventually sell, and IMO some credits are better than no credits.
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Car'beerd (Guardian) Dalkery (Scoundrel) Blairnah (Sage) Daellia (Merc) and 11 other characters
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admkrk's Avatar


admkrk
01.15.2017 , 03:29 PM | #4
Quote: Originally Posted by panjakrejn View Post
* Of course, once an MD is consumed, you can *then* learn it again.
This is incorrect. Once you finish a mission, you can "relearn" the same one as many times as you want.

MeNaCe-NZ's Avatar


MeNaCe-NZ
01.15.2017 , 08:35 PM | #5
One of the factors I got game rich initially from crew skills because of attitude likes this.

People selling treasure hunting discoveries for like a few K when I could buy them use them and sell the mats from them for large profits.

In fact I solely only ran MD's in the end for the guaranteed crit and I managed to always have them and be getting them for much cheaper than what the material value would be to me.

AlrikFassbauer's Avatar


AlrikFassbauer
01.17.2017 , 01:38 PM | #6
I loved it when these missions had real mini-stoiries tied with them - now they are nothing but "tools to gather mats", for the hardcore crafters.

For me, the fun is gone from missions. I always loved it when once in a while got to see the mission's story ending ... but thanks to our crafting community, which apparingly didn't want any story tied to their gathering of mats, it's gone now.

One of the many nails into the coffin of SWTOR for me ...
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psandak's Avatar


psandak
01.18.2017 , 09:41 AM | #7
Quote: Originally Posted by AlrikFassbauer View Post
I loved it when these missions had real mini-stoiries tied with them - now they are nothing but "tools to gather mats", for the hardcore crafters.

For me, the fun is gone from missions. I always loved it when once in a while got to see the mission's story ending ... but thanks to our crafting community, which apparingly didn't want any story tied to their gathering of mats, it's gone now.

One of the many nails into the coffin of SWTOR for me ...
what do you mean? The block of text under the title? Those still exist. I'm a founder and I do not know of any "mini-stories" other than those blocks of text. See https://drive.google.com/file/d/0By5...ew?usp=sharing as just one example that those blocks of text that tell a story exist in grade 10.
The Ortzid Legacy on The Harbinger
Car'beerd (Guardian) Dalkery (Scoundrel) Blairnah (Sage) Daellia (Merc) and 11 other characters
Understanding Crew Skills / High End Schematics / Best Crew Skills / Crew Skill Money Making / Reverse Engineering Rules / SWTOR Story to date

MagicTerror's Avatar


MagicTerror
01.13.2019 , 07:11 PM | #8
Quote: Originally Posted by psandak View Post
what do you mean? The block of text under the title? Those still exist. I'm a founder and I do not know of any "mini-stories" other than those blocks of text. See https://drive.google.com/file/d/0By5...ew?usp=sharing as just one example that those blocks of text that tell a story exist in grade 10.
He means the text that comes after the mission is completed, while you're looking at the mission reward window. I don't use mission discoveries too often but it seems missions used to have a mission completion text ending specific to the mission's story in those titles. Now it mostly says some generic thing about "x companion has completed the mission with extraordinary skill, and returned with a bonus reward!" on a critical completion.

Void_Singer's Avatar


Void_Singer
01.15.2019 , 09:29 PM | #9
Quote: Originally Posted by panjakrejn View Post
Iíve just discovered (no pun intended) about Mission Discoveries in SWTOR, and Iíve been trying to piece together how they work Ė is this correct:

* There is one for each grade, for each non-crafting crew skill, making 10 x 8 = 80 possible MDís
1-2 for each grade over 1

Quote:
* One you know one, say Grade 2 Diplomacy, you canít learn another one for the same skill and grade while it is on your list.
you can learn another if there is more than one, but not the same one, while it is in your list OR being run.

Quote:
* THEY ARE CONSUMABLE, NOT PERMANENT. Once you actually RUN the mission, it is consumed and you no longer have it. [Doesnít this make pursuing MDís pointless? I mean, if they were repeatable, I could collect them all over time and use them, but this way they are fairly ignorable, arenít they?]
Their value is in being equivalent to running 2x of all the highest yield missions of that grade at once.

Quote:
[...]
* They appear at the bottom of your mission list for that grade, rather than at the top as their yield might suggest.
They used to appear at the top based on their skill requirement, but got bugged somewhere along the way to behave like a mission that you abandoned, placing them at the bottom

Quote:
Is this all correct? The fact that they seem to be consumable, which was the last fact I only found out as I was WRITING this post, seems to make pursuing them utterly pointless, and makes me not only not want to pursue them, but makes me want to delete them when I get them. After all, they by and large donít seem to be going for millions on the GTN. What a let down, I had originally thought they were discover and keep type deal, rats.
as a general rule they are worth ~(1k * grade + 2k), which is how much more you would pay to get the same amount of mats from missions... the time works out shorter overall as well.
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DragonArt's Avatar


DragonArt
01.19.2019 , 01:12 AM | #10
Not worthless at all to those of us who do not get along with the RNG. I love having guaranteed results.