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All classes have everything


skaidar

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1. Otherwise everyone would complain that some other class got something that they themselves don't have.

2. It's (much) easier to balance classes (both pve and pvp) if you don't have to take into account only certain classes able to perform a certain cc.

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you are wrong. As an example operatives have no gap closer, no knockback and no interrupt immunity.

On the other hand one of their specs has both a 4sec stun and a 1.5sec knockdown.

 

The one thing you are correct is that all classes have a ccbreaker on a 2 min cd and all classes have one way of cc or another, but i don't see a problem in this.

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Why all classes have every kind of ability possible? Everyone have some kind of stun, un-stun, slow, un-slow, few AOEs, interrupt, anti-interrupting ability...

Why you made all classes the same? Where is the distinctiveness?

 

No they don't. You just feel that way because you haven't taken the time to find out you're wrong. You run around in multiplayer and you get stunned and you get knocked back and you feel like everybody has one.

 

 

Most definitely they do not. Most or all classes do not have ALL of those.

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All classes have:

 

A 2 minute Cooldown CC breaker.

A 20 minute Cooldown 1 minute Health regen only when a companion is out.

A Resource Free White Damage Attack.

Sprint, 25/40/50 Speeder Training, Emergency Fleet Pass, and an Instant Companion Rez.

 

 

After that, I really don't think every class has the same thing.

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Why all classes have every kind of ability possible? Everyone have some kind of stun, un-stun, slow, un-slow, few AOEs, interrupt, anti-interrupting ability...

Why you made all classes the same? Where is the distinctiveness?

 

Well .. 50% of players already have all kind of abilities possible.. they play sorc/sages.

Already did play WZ games, non pre-made, vs. 7 Inquisitors

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