skaidar Posted February 20, 2012 Share Posted February 20, 2012 Why all classes have every kind of ability possible? Everyone have some kind of stun, un-stun, slow, un-slow, few AOEs, interrupt, anti-interrupting ability... Why you made all classes the same? Where is the distinctiveness? Link to comment Share on other sites More sharing options...
Rhaphael Posted February 20, 2012 Share Posted February 20, 2012 1. Otherwise everyone would complain that some other class got something that they themselves don't have. 2. It's (much) easier to balance classes (both pve and pvp) if you don't have to take into account only certain classes able to perform a certain cc. Link to comment Share on other sites More sharing options...
hadoken Posted February 20, 2012 Share Posted February 20, 2012 Let me know when you find the commando's interrupt, I can't seem to locate it. Link to comment Share on other sites More sharing options...
gibmachine Posted February 20, 2012 Share Posted February 20, 2012 Let me know when you find the commando's interrupt, I can't seem to locate it. Or how about that marauder stun? Link to comment Share on other sites More sharing options...
Shroudveil Posted February 20, 2012 Share Posted February 20, 2012 you are wrong. As an example operatives have no gap closer, no knockback and no interrupt immunity. On the other hand one of their specs has both a 4sec stun and a 1.5sec knockdown. The one thing you are correct is that all classes have a ccbreaker on a 2 min cd and all classes have one way of cc or another, but i don't see a problem in this. Link to comment Share on other sites More sharing options...
miliways Posted February 20, 2012 Share Posted February 20, 2012 Why all classes have every kind of ability possible? Everyone have some kind of stun, un-stun, slow, un-slow, few AOEs, interrupt, anti-interrupting ability... Why you made all classes the same? Where is the distinctiveness? No they don't. You just feel that way because you haven't taken the time to find out you're wrong. You run around in multiplayer and you get stunned and you get knocked back and you feel like everybody has one. Most definitely they do not. Most or all classes do not have ALL of those. Link to comment Share on other sites More sharing options...
jadynfortysix Posted February 21, 2012 Share Posted February 21, 2012 Thus ends the lesson on how to tell a whiner from someone with genuine feedback. Any questions? Link to comment Share on other sites More sharing options...
AetherMcLoud Posted February 21, 2012 Share Posted February 21, 2012 Or how about that marauder stun? Force Choke Link to comment Share on other sites More sharing options...
Toogeloo Posted February 21, 2012 Share Posted February 21, 2012 All classes have: A 2 minute Cooldown CC breaker. A 20 minute Cooldown 1 minute Health regen only when a companion is out. A Resource Free White Damage Attack. Sprint, 25/40/50 Speeder Training, Emergency Fleet Pass, and an Instant Companion Rez. After that, I really don't think every class has the same thing. Link to comment Share on other sites More sharing options...
Daross Posted February 21, 2012 Share Posted February 21, 2012 Why all classes have every kind of ability possible? Everyone have some kind of stun, un-stun, slow, un-slow, few AOEs, interrupt, anti-interrupting ability... Why you made all classes the same? Where is the distinctiveness? Well .. 50% of players already have all kind of abilities possible.. they play sorc/sages. Already did play WZ games, non pre-made, vs. 7 Inquisitors Link to comment Share on other sites More sharing options...
gibmachine Posted February 21, 2012 Share Posted February 21, 2012 Force Choke Oh you just didn't. Link to comment Share on other sites More sharing options...
Paxmendacium Posted February 21, 2012 Share Posted February 21, 2012 more pew pew less qq Link to comment Share on other sites More sharing options...
Recommended Posts