Crawfishies Posted February 8, 2012 Share Posted February 8, 2012 (edited) Everyone probably knows that tons of adds come out, that's cause the add that spawning "stays" inside the Cubicle. You have to drawn him out asap, or there will be more adds. Melee adds aren't a problem cause they come out readily. Edited February 8, 2012 by Crawfishies Link to comment Share on other sites More sharing options...
Karlonta Posted February 8, 2012 Share Posted February 8, 2012 (edited) that's incorrect, have fought the boss down the stairs where you entered the room, still had 50 or so clones spawn. so having the origional come out or stay in does not matter. Edited February 8, 2012 by Karlonta Link to comment Share on other sites More sharing options...
Crawfishies Posted February 8, 2012 Author Share Posted February 8, 2012 not sure how you did it, after like 5 times it always worked. warriors never had a problem, they always walk out. Operatives and BHs are the ones that always spawn multiple times. Link to comment Share on other sites More sharing options...
Mayol Posted February 8, 2012 Share Posted February 8, 2012 Staying in or walking out doesn't matter, IMO. Same as the poster above, I've tried dragging him halfway across the map (we had a gunslinger and commando healer both getting duped) and had a steady stream of adds incoming. They didn't 'get stuck' and all come in a bunch. PS - we still wiped Link to comment Share on other sites More sharing options...
Salty_Wagyu Posted February 8, 2012 Share Posted February 8, 2012 (edited) We kited Interrogator to where the 3-droid miniboss was, and killed him. He enrages but it didn't seem to do that much damage. Will still wipe to the incoming adds though unless you exit area quick enough. Edited February 8, 2012 by Salty_Wagyu Link to comment Share on other sites More sharing options...
Xneco Posted February 8, 2012 Share Posted February 8, 2012 (edited) We had our Imp Agent just wait out side the instance after wiping 3 times while we 3 man'd it with a DPS companion... we're all kinda annoyed we had to resort to that, but it was the best way to beat the encounter. Edited February 8, 2012 by Xneco Link to comment Share on other sites More sharing options...
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