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New Crew Skill idea to fill the vacant area in Fleet


TheDexman

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Ive said this one in game a few times and people generally like it. BIO-Engineer.

Crew skill to create Rideable creature mounts. Now That Varactil and Ton-tauns have been introduced, a crew skill to make other mounts would be fun and profitable. To make a mount you could use Bio analysis on certain strong and elite creature mobs for a random chance at DNA, Then with said dna you just add some underworld metals and researched compounds to make the saddle and bridal and you've got a nice new rideable creature mount. There are plenty of creature in game that would make great mounts. I think it would be a fairly simple thing to do.

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First, why does every nook and cranny of the fleet have to be filled with NPCs? right now there are spaces that have crates. These are called storage facilities or cargo bays and they exist on all space stations.

 

Second...

But that would cut into CM profits.

And even if BW implemented something, it would make more sense to put it into an existing crew skill: Biochem.

 

Third, you've never done programming have you? It is far from simple to add anything new to an existing system.

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Or, they could simply move the trainers back that were originally there. With RotHC launch the Hutts stole that compartment and forced the two crew skill trainers to share a compartment with another pair. Then came the introduction of Bounty Brokers Association and the Hutts got to a much larger area together with them. The usurped compartment at the crew skill section was not returned to the trainers however, and is now just a barricaded storage room.
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