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Dual specialization and Respecialization (food for thought)


Gestas

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The whole point behind specialization is being able to become very good in one area to the detriment of other areas. In other words, there are pros and cons to every spec; and we all choose a particular spec because in our eyes the pros outweigh the cons. For instance, maybe you favor PVP over PVE, so to you a spec that favors PVP is a good thing.

 

Dual specialization and respecialization undermines this idea. How? By allowing you to overhaul the pros and cons of your character. So you chose to specialize in PVP, but now you want to become an all-star tank. Solution? Respec! (or swap specializations). This effectively means that your character doesn't truly have any pros and cons outside of its class--because you can just swap specializations or respecialize to fit the context you find yourself in, defeating the very purpose of specialization (becoming good in a certain area). If dual specialization and unchecked respecs are allowed, then they might as well just make, to use a broad example, every Jedi good at DPS and tanking right from the start, which would eliminate the need for specialization in the first place. So the only difference would be the classes. That would be the road Bioware is headed down anyway--if they allowed dual specialization and cheap respecs.

Edited by Gestas
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I support dual spec.

 

I want to run as a tank for flashpoint groups since tanks are scarce, thereby decreasing the wait time (for me and others) to form a group for a flashpoint.

 

I want to DPS in operations with my guild.

 

Why should this not be implemented? It gives players more choices with what they want to do.

 

A good compromise between those who want full freedom and those who want restrictions would be to allow respecs within ACs, but to disallow AC switching.

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The whole point behind specialization is being able to become very good in one area to the detriment of other areas. In other words, there are pros and cons to every spec; and we all choose a particular spec because in our eyes the pros outweigh the cons. For instance, maybe you favor PVP over PVE, so to you a spec that favors PVP is a good thing.

 

Dual specialization and respecialization undermines this idea. How? By allowing you to overhaul the pros and cons of your character. So you chose to specialize in PVP, but now you want to become an all-star tank. Solution? Respec! (or swap specializations). This effectively means that your character doesn't truly have any pros and cons outside of its class--because you can just swap specializations or respecialize, defeating one purpose of specialization. If dual specialization and unchecked respecs are allowed, then they might as well just make, to use a broad example, every Jedi good at DPS and tanking right from the start, which would eliminate the need for specialization in the first place. So the only difference would be the classes. That would be the road Bioware is headed down anyway--if they allowed dual specialization and cheap respecs.

 

Look, bro as said in the other thread, where you posted the same snot and I dunno why you felt like making a new thread. Having a dual specialization does not make your current spec inperivious to cons. You still play one spec with all it's pros and cons.

 

I love PVP and I love to tank as a sith Jug. I have to abandon one cause I ran out of credits using your advice.

 

Point being, your advice is crap, we need dual speccing and we need it soon.

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Look, bro as said in the other thread, where you posted the same snot and I dunno why you felt like making a new thread. Having a dual specialization does not make your current spec inperivious to cons. You still play one spec with all it's pros and cons.

 

People respec and swap specialization so that they will have access to pros that will help them in the situation that they find themselves in. So those cons that you still have to play with are virtually irrelevant. The con of not being able to DPS well on bosses or to tank a boss is irrelevant when the situation you find yourself in is a PVP encounter.

Edited by Gestas
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People respec and swap specialization so that they will have access to pros that will help them in the situation that they find themselves in. So those cons that you still have to play with are virtually irrelevant. The con of not being able to DPS well on bosses or to tank a boss is irrelevant when the situation you find yourself in is a PVP encounter.

 

Exactly! So what's wrong with that? Choice? I think you have a real ****ed up idea of what a choice means in an MMO.

Edited by Bullsith
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Exactly! So what's wrong with that?

 

The problem is this means that there are truly no pros and cons outside of the classes.

 

Which means Bioware should just get rid of the idea of specialization and make it so class X is good at tanking, dps, and PVP, etc.

 

That's practically what's going to happen anyway with cheap respecs and dual specialization. When you find yourself in a situation where the cons of your spec are unfavorable, just swap them out! If you can just specialize in the area that you find yourself in every time, then you're really not a specialist then, are you? You're more of a jack of all trades.

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The problem is this means that there are truly no pros and cons outside of the classes.

 

Which means Bioware should just get rid of the idea of specialization and make it so class X is good at tanking, dps, and PVP, etc.

 

That's practically what's going to happen anyway with cheap respecs and dual specialization. When you find yourself in a situation where the cons of your spec are unfavorable, just swap them out! If you can just specialize in the area that you find yourself in every time, then you're really not a specialist then, are you? You're more of a jack of all trades.

 

Class X is already good at tanking in a tanking spec and at the same time class X is good at DPS/PVP in a DPS/PVP spec. Working as intended. Dual speccing allows players who don't want to whore themselves to 20 classes to enjoy more than one aspects of the game without paying in blood for it, but can't, because some guy who has no business in the matter decides it's not fine.

Edited by Bullsith
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Class X is already good at tanking in a tanking spec and at the same time class X is good at DPS/PVP in a DPS/PVP spec. Working as intended.

 

I don't think you're keeping up with the discussion.

 

The point is if a class can simply respecialize whenever they find themselves in a situation that is unfavorable to them, then Bioware should eliminate redundancy by just making it so that all classes are good in all of the areas that they'd normally be able to specialize in.

 

Why? Because that's what they'll be able to do anyway with respecialization and duel specs. "Oh noes, I'm a tank in a pvp situation! Respec!"

 

Like I said, virtually no pros and cons outside of your class with cheap respecs and dual spec.

Edited by Gestas
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Who cares about the tendency of the player. From the standpoint of play, it is smarter to have a duel spec system..I still vouch for a limit (like you cant change on the fly, or something). Alot of people simply cannot devout enough time to a game like this. And because of the Star Wars brand, it brings in this older crowd i.e. working 9-5+, families, etc. I work alot myself.

 

Allowing the switching of your spec simply gives everyone the chance to have a positive experience in the game I think, regardless of one's time and responsibilities.

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Dual-spec needs put in. It kind of floors me how many people are complaining about it.

 

Coming from WoW and many, many other MMOs released throughout the past ten years and then some, I have to say...

 

Anything that limits the availability of needed, little-played specs (read: tanks and healers) is not a good thing.

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