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Weapon's special effects disappear after using certain actions/skills

STAR WARS: The Old Republic > English > General Discussion > Bug Reports
Weapon's special effects disappear after using certain actions/skills
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shadowflit's Avatar


shadowflit
08.02.2014 , 05:24 PM | #41
I recorded a video with various sabers and abilities in response to a reddit post, figured I might as well bump this thread with it.

https://www.youtube.com/watch?v=bDLMNAtpaWs

I included the Victorious lightsaber at the end (Season 1 reward) to show that it does work properly there. If I had to hazard a guess, I'd say the effect there is part of the hilt, whereas the effect where it's broken is part of the blade.
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Lorrimar's Avatar


Lorrimar
08.05.2014 , 01:22 PM | #42
I really hope that they fix this soon. I really want to use my gree light saber, that I busted my *** off to get in the gree event before last, but it makes me twitch when the blade "breaks"

Tevzz's Avatar


Tevzz
08.10.2014 , 02:00 PM | #43
Quote: Originally Posted by Lorrimar View Post
I really hope that they fix this soon. I really want to use my gree light saber, that I busted my *** off to get in the gree event before last, but it makes me twitch when the blade "breaks"
In other words as soon as you use any ability where the blade gets out/disappears from your character's hands >< They fixed the Dual Saber's effects quite fast, I don't know why it's taking them so long to fix it for normal sabers.
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MishraArtificer's Avatar


MishraArtificer
08.10.2014 , 09:05 PM | #44
Quote: Originally Posted by Tevzz View Post
In other words as soon as you use any ability where the blade gets out/disappears from your character's hands >< They fixed the Dual Saber's effects quite fast, I don't know why it's taking them so long to fix it for normal sabers.
...which Dual Blade? My Assassin tank's Volatile Derelict blade still goes to plain in mid-combat.

I paid a decent sum for that glowy smoke effect, I want to keep it.
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Sindariel's Avatar


Sindariel
08.18.2014 , 02:15 PM | #45
Quote: Originally Posted by AmberGreen View Post
Hi everyone,

Thanks for your follow up posts! In doing a bit more internal research and talking to our /bug guru, I've located a far more general bug that's in line with what the rest of you are reporting: that this is an issue with Lightsabers with effects when using specific abilities. My original find was for something different, and I apologize for being mistaken!

We're looking at getting this fixed in a patch after Game Update 2.3.



I'm sorry this was missed! It will happen from time to time, and I appreciate the link. To keep all of the info and communication in one place, your thread's been merged into this one and has taken over the title.



Bump.

It's now 13 months later and we're still waiting for a fix...

Farcolder's Avatar


Farcolder
08.29.2014 , 03:10 PM | #46
Bump for this, would really love to see this get fixed

UPDATE: Also I can confirm that looting always makes it disappear and its primarily force breach (Jedi Shadow) that also makes it disappear

Kintosi's Avatar


Kintosi
08.30.2014 , 09:54 AM | #47
Quote: Originally Posted by Farcolder View Post
Bump for this, would really love to see this get fixed

UPDATE: Also I can confirm that looting always makes it disappear and its primarily force breach (Jedi Shadow) that also makes it disappear
In my experience, ant time that a saber/blaster with an effect graphically leaves the hands of your character, (I.E. kneeling to loot, saber-throw, certain shotgun/vibroblade moves, etc) the effect is removed, and the saber or blaster's look is set to the default. This occurs with most weapons with effects (those immune are from the more recent cartel packs or events), and with all color crystal and mod combinations.
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OfaraAerno's Avatar


OfaraAerno
08.30.2014 , 09:46 PM | #48
STILL WAITING! Id love to use my tythonian lightsaber....

Sindariel's Avatar


Sindariel
10.15.2014 , 10:21 AM | #49
Seasonal bump inc.

Seriously... at least let us know if it's still on your known issues list, or if you already gave up fixing it.

How about letting your CM department fix all those countless broken and bugged CM items first, before you continuously release dozens of reskinned armors and mounts that no one wants or needs?

Ok... *calms down* I'll try it the nice way again.

Since this thread has grown a bit over the last year *sigh*, it might have become a bit difficult to filter out the useful informations, so here's a quick summary about this bug:

Weapons that have some kind of special effect attached to them (e.g. a HUD or laser pointer), loose this effect whenever the player uses or gets affected by an ability that hides the weapon skin for a short moment (e.g. Overload ability on Sorcerer, Backstab on Operatives or enemy CCs like SOA's whirlwind). The special effect is gone until you sheathe and unsheathe the weapon again.

These are the weapons where I know for sure that they are affected by this bug:
- Tythonian Force-Master’s Lightsaber
- Max-Tac Precision Sniper Rifle
- Black Nebula Heavy Blaster
- Hyperstorm Heavy Cannon
- DLA-13 Heavy Blaster Rifle
- Tac-HUD Heavy Sniper Rifle
- Balmorran Hand Cannon Grek
- Balmorran Hand Cannon Besh
- Grey Helix Lightsaber and Saberstaff
- Grey Helix Auto-Cannon

This is NOT a complete list. There are a lot more weapons where i'm not entirely sure if they're bugged and i don't own all of these weapons for further testing.

These are weapons that are definitely NOT bugged:
- Volatile Conqueror’s Lightsaber and Saberstaff
- Energized Conqueror’s Lightsaber and Saberstaff

I hope this kind of information will finally break the silence and will result in some sort of fix.
In theory, all you have to do is to compare the code from the non-bugged weapons with the bugged weapons and search for differences to find the cause.

SentinelBorg's Avatar


SentinelBorg
11.20.2014 , 06:25 PM | #50
Just searched at Google for "swtor lightsabers with special effects like Gray Helix" and this was the first result. ^^

And yes, Bug is still well and alive ...
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