biowareftw Posted February 4, 2013 Share Posted February 4, 2013 SWTOR post bubblestun, or Risk. I prefer Risk. It is much more challenging and I get a top down view of the entire map while stunned/waiting for my next turn. Here is some exciting footage from my last huttball match that featured a dedicated bubbler on both teams. Sorry I didn't have time to edit it, with awesome metal music from a band who hasn't "sold out". Link to comment Share on other sites More sharing options...
Zunayson Posted February 4, 2013 Share Posted February 4, 2013 So a game of huttball in which the bubble debuff is never on so that noone gets hurt and only people are stunned? Would be more challenging and force people to think strategically like timing the bubbles to stun in the fire, and not just smash to death. +1 I recommend Link to comment Share on other sites More sharing options...
AverageShadows Posted February 4, 2013 Share Posted February 4, 2013 4 seconds in and I can already see a rotworm kicking the ball. 0/10 would not go berserk. RISK is the only choice. Link to comment Share on other sites More sharing options...
biguydeadd Posted February 4, 2013 Share Posted February 4, 2013 Honestly,i would pay to play that rofl,looks fun Link to comment Share on other sites More sharing options...
biowareftw Posted February 4, 2013 Author Share Posted February 4, 2013 4 seconds in and I can already see a rotworm kicking the ball. 0/10 would not go berserk. RISK is the only choice. Yes. Parker Brothers like Bioware, now belongs to a bigger company. I have more faith in Hasbro to fix bugs and to balance game play, then I do in EA. So far Risk is winning in a landslide. Link to comment Share on other sites More sharing options...
cashogy_reborn Posted February 4, 2013 Share Posted February 4, 2013 with a Merc as my main, i never had to deal with bubble stuns. but now that i have a powertech, god are they annoying. it doesnt matter who you are attacking, you get 2 attacks and then PAUSE. 2 attacks -> PAUSE etc etc most annoying. why was this not fixed with a quick hot fix to make the stun only apply to the caster? did bioware not think this was breaking gameplay? Link to comment Share on other sites More sharing options...
biowareftw Posted February 4, 2013 Author Share Posted February 4, 2013 (edited) with a Merc as my main, i never had to deal with bubble stuns. but now that i have a powertech, god are they annoying. it doesnt matter who you are attacking, you get 2 attacks and then PAUSE. 2 attacks -> PAUSE etc etc most annoying. why was this not fixed with a quick hot fix to make the stun only apply to the caster? did bioware not think this was breaking gameplay? At this point? I am convinced they did it on purpose. Why? To create a new type of playerbase. One that doesn't care about balance or pvp, and only cares about outfits/mounts on the cartel market. I refuse to believe any development team can be this stupid and inept (can't hotfix it). ALL of the complaints in this game for the first few months were from sage/sorc about their anticlass (rogue class, but this happens in every game), and too much CC. So they added more CC...and not just CC, but TEAMWIDE cc. It had to have been done on purpose. Get rid of the playerbase that will critique you and who has a brain in their head and complains about things like memory leaks, and replace them with people who stand in the fleet all day and show off their mount, and don't even know what a memory leak is. Edited February 4, 2013 by biowareftw Link to comment Share on other sites More sharing options...
Benets Posted February 5, 2013 Share Posted February 5, 2013 yes think strategicly and not only force leap, knock back, force leap. In fact this game should be all re-think. I am sage, i dont think bubble is over but i never liked the bubble, its a cheap priest bubble copycat. You never saw a jedi with a bubble on any media. This game should eliminate that amount of stun, slows and roots as knock backs and force leaps. With less and with a higher cooldown people will have to think more when to use it, not using it all the time. But they will never change it, so i think this game will keep this PvP imbalance for ever. Far from being fun, with sombody hitting you easly for 33% of your life. So 3 guys using it you're dead. SWTOR was fun at begining and low level, when fights took some time to finish, not this garbage of one stun, 2 seconds and you'rfe dead. Link to comment Share on other sites More sharing options...
Sheike Posted February 5, 2013 Share Posted February 5, 2013 But they will never change it, so i think this game will keep this PvP imbalance for ever. Far from being fun, with sombody hitting you easly for 33% of your life. So 3 guys using it you're dead. SWTOR was fun at begining and low level, when fights took some time to finish, not this garbage of one stun, 2 seconds and you'rfe dead. I do wish they would take PvP a bit more seriously than they are right now, but I'm confident they'd be happy to throw us a bone in time if we just keep asking respectfully. They have been working on the expansion which does take precedence. Link to comment Share on other sites More sharing options...
biowareftw Posted February 5, 2013 Author Share Posted February 5, 2013 I do wish they would take PvP a bit more seriously than they are right now, but I'm confident they'd be happy to throw us a bone in time if we just keep asking respectfully. They have been working on the expansion which does take precedence. Actually the precedence should be. A) Fix memory leak that has been around since beta. B) Fix ability delay C) Fix broken pvp with a hotfix (would be easier and quicker then a or b). C is the quickest fix and requires the least amount of man power/money. A-C should have been fixed before this game even announced an expansion. Link to comment Share on other sites More sharing options...
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