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Discussion Topic: Class Changes This Summer

STAR WARS: The Old Republic > English > General Discussion
Discussion Topic: Class Changes This Summer
First BioWare Post First BioWare Post

Lionflash's Avatar


Lionflash
06.08.2017 , 08:08 AM | #171
buff trauma; make it stack up to 5 times

WayOfTheWarriorx's Avatar


WayOfTheWarriorx
06.08.2017 , 08:17 AM | #172
Quote: Originally Posted by EricMusco View Post


What about the missing Classes/Disciplines?
If a Class or Discipline is missing from this list it doesn't mean they won't be receiving changes at all, it is just that they are not receiving changes in the near future. In most cases this means that those Classes and/or Disciplines are in an ok place. It (both buff and nerf)...snip etc. etc.
-eric
This wording seems somewhat contradictory ,but unless im missing something, if a discipline is in an ok place, why would you buff it or nerf it at all?

Zolxtren's Avatar


Zolxtren
06.08.2017 , 08:22 AM | #173
just buff Lighting sorc Abilities dmg by 30% and watch where it goes from there and adjust other stuff acordingly.

but hell Lighting needs a Huge dmg buff 1st before anything.

when your left FREECASTING as a lighting sorc in the middle of warzone almost all match and still only able to get to middle or a bit higer then middle on the score board by the end is a bit Phatetic........ and sorc is freaken paper when it comes to taking dmg...... all this while classes that died like 5x more times then you topping dmg charts vs your all day freecasting.....

Ottoattack's Avatar


Ottoattack
06.08.2017 , 08:22 AM | #174
Quote: Originally Posted by KeithKanneg View Post
Hey all,

I told Musco I would wait until tomorrow to post anything, but, but, but, I simply couldn't do it. I've seen so many posts about Sage/Sorc TK/Lightning, I had to jump in.

The list is ONLY the start and the ones listed may be included in Patch 5.3, but we might move some changes out to Patch 5.4 and include other Disciplines not yet mentioned. For example, notice that Operative/Scoundrel healing isn't on this list, yet. Hmmmppffft. They should be in the list, as I want to see my healers indestructible and completely outperforming all other healing classes! Alas, I know we won't do that, but I'd love it, even for a month!!!

Keith---
So, after we have to wait 8 month and some lame excuses (like someone one vacation or maternity leave, as if you guys are a mom and pop shop not a large corporation) your first post about class balance already excluded warrior/knight (all 6 disciplines). And now you are telling me class balance is going to be a few month exercise. And you want me to pay you money

You are supposed to do evaluate all 24 disciplines every 3-4 month. Unless of course you do not do any monitoring.

Zolxtren's Avatar


Zolxtren
06.08.2017 , 08:23 AM | #175
Quote: Originally Posted by WayOfTheWarriorx View Post
This wording seems somewhat contradictory ,but unless im missing something, if a discipline is in an ok place, why would you buff it or nerf it at all?
Lighting sorc in an OK place.................. BAHAHAHAHAHA lol sory....

casirabit's Avatar


casirabit
06.08.2017 , 08:30 AM | #176
Whatever you do can you please find a way to separate the abilities into separate area. One for pvp and one for pve. I am tired of my class or classes being nerf just because of pvp. I understand there are problems in pvp but not everyone plays pvp so making a way for them in pvp so it doesn't affect pve would be nice.
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AscendingSky's Avatar


AscendingSky
06.08.2017 , 08:39 AM | #177
Quote: Originally Posted by casirabit View Post
Whatever you do can you please find a way to separate the abilities into separate area. One for pvp and one for pve. I am tired of my class or classes being nerf just because of pvp. I understand there are problems in pvp but not everyone plays pvp so making a way for them in pvp so it doesn't affect pve would be nice.
I definitely agree with this. I see a lot of PvP players advocating an across the board healing nerf, for example. This sounds good on paper in the context of the PvP meta, but it would make PvE-focused players lives' miserable because the bosses and trash sure aren't going to be doing less damage! We already have some abilities that function differently in PvP than in PvE. I don't see why we can't add more abilities to that list as well as adjust damage and healing output in warzones exclusively as well.
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TUXs's Avatar


TUXs
06.08.2017 , 08:43 AM | #178
Quote: Originally Posted by EricMusco View Post
[*]Merc and Commando
  • Innovative Ordnance/Assault Specialist
  • Arsenal/Gunnery
[/list]
-eric
Please be sure to address each of these disciplines separately.

Assault does not have near the same strengths that Gunnery does. Gunnery has a skill to absorb the next 5 tech attacks, Assault does not (5% defense chance instead). Assault needs help with energy management...it has been a long standing issue.
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Icykill_'s Avatar


Icykill_
06.08.2017 , 08:47 AM | #179
Quote: Originally Posted by KeithKanneg View Post
Hey all,

I told Musco I would wait until tomorrow to post anything, but, but, but, I simply couldn't do it. I've seen so many posts about Sage/Sorc TK/Lightning, I had to jump in.

The list is ONLY the start and the ones listed may be included in Patch 5.3, but we might move some changes out to Patch 5.4 and include other Disciplines not yet mentioned. For example, notice that Operative/Scoundrel healing isn't on this list, yet. Hmmmppffft. They should be in the list, as I want to see my healers indestructible and completely outperforming all other healing classes! Alas, I know we won't do that, but I'd love it, even for a month!!!

Keith---
Hi Keith, it's great to see you participating so enthusiastically 😊

I just wanted to add my two cents worth about Sorc and Sage. I've mained these since launch and I've seen them OP and UP many times.
The best they've come to being balanced was a in 3.x, around the time we had the Force Storm issue causing everyone to slow for too long and people started to complain about them being OP, when really it was force storm causing all the issues. The high damage they were doing was from people fluffing numbers by spamming Force Storm and it still happens today 🙄
Unfortunately I think there was some confusion from you guys as to what was making the Sorc OP and what need to be adjusted. So instead of nerfing Force Storm, you nerfed single target burst damage which was fine and nerfing it sent the class on a downward spiral to the bottom.
If Force Storm happened been so OP, the class would have been perfectly balanced between damage output and survivabilty.
So IMO what is missing from Lightning Sorcs is burst damage. They are the most under performing burst spec in the game and hit like a soggy paper bag.
They don't even need a massive buff to single target burst to get it back where it was and the last thing I want is for them to become OP.
I would even forgo Phase Walk for some proper dps burst potential so we can hold our own against all other burst specs.
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EzioMessi's Avatar


EzioMessi
06.08.2017 , 08:50 AM | #180
Every time someone enters PvP, they get a "PvP Trauma" debuff that drops all healing received a fixed amount. Give that a buff, and now healing got an across-the-board nerf for PvP without any change in actual healing output, so PvErs get to keep their heals as is.

Allow trauma (not the PvP trauma debuff, the debuff applied by Sentinels low slash and the Slinger equivalent of it) to stack with previously applied traumas. This would allow players to make a choice on when to reduce healing output.

And get rid of Wandering Mend, or nerf it a bit, because it allows sorc healers to heal several target without any action on their parts, effectively letting them get more effective healing without actively focusing on it.

This is what I think they should do to fix healing for PvP, to be honest.
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