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Discussion Topic: Class Changes This Summer

STAR WARS: The Old Republic > English > General Discussion
Discussion Topic: Class Changes This Summer
First BioWare Post First BioWare Post

DanNV's Avatar


DanNV
06.07.2017 , 09:01 PM | #91
Quote: Originally Posted by btmart View Post
This! Please class balance PvP and PvE independently.
This is definitely a good point. Breaking classes in PVE just to make the PVP community happy has done nothing but hurt the game in the past.
Quote: Originally Posted by Rion_Starkiller View Post
Devs gambled everything on GC RNG, but they didn't even get green loot.
REGULATORS

WayOfTheWarriorx's Avatar


WayOfTheWarriorx
06.07.2017 , 09:03 PM | #92
Quote: Originally Posted by DanNV View Post
So, Commandos that aren't really OP will get the BW nerf bat but
lol

Not really OP???

What are you high? heh

There has never, in the entire history of this game, been a class more OP than Commandos/Mercs currently.

KittyKat_Karrot's Avatar


KittyKat_Karrot
06.07.2017 , 09:09 PM | #93
Any changes being made to the classes themselves and their utilities? There's some problems with some of those which are mostly irrespective of specs.

BenitsubasaChiyo's Avatar


BenitsubasaChiyo
06.07.2017 , 09:10 PM | #94
Quote: Originally Posted by WayOfTheWarriorx View Post
There has never, in the entire history of this game, been a class more OP than Commandos/Mercs currently.
Really? I still get occasional nightmares about videorelated

https://www.youtube.com/watch?v=TCpCE2qKnYI
Blasting reds since early access
The Red Eclipse

Pilgrim_Grey's Avatar


Pilgrim_Grey
06.07.2017 , 09:12 PM | #95
Really hoping you buff DPS Vanguards/PTs for survivability, as they are squishy. People talk about Guards and Juggs having issues, but my PT has far more issues when I play him.

I've heard others say Pyro could use a damage boost as well, though I don't remember the numbers well enough there. I can't add much there other than to say that my PT definitely seems to cut through things faster with AP rather than Pyro, which is disappointing (I ran with him for the flames, 100%). There are good threads on this in the class forums, though.
Ithyrn (Guardian), Malachais (Gunslinger), Ez'kiel (Commando), I'arwin (Sentinel), Ben'adar (Scoundrel)
Ithryn (Operative), Ithryc (Juggernaut), Thar'kun (Powertech), Ahoshta (Assassin)
Shadowlands Server

BenitsubasaChiyo's Avatar


BenitsubasaChiyo
06.07.2017 , 09:15 PM | #96
Quote: Originally Posted by Pilgrim_Grey View Post

I've heard others say Pyro could use a damage boost as well
Aye. People are crying rivers of salty tears about Lightning Sorcs (sure, they could use a buff or two), but everyone keeps forgetting the true worst spec in this game.
Blasting reds since early access
The Red Eclipse

KittyKat_Karrot's Avatar


KittyKat_Karrot
06.07.2017 , 09:27 PM | #97
Yeah pyro PT is absolute dog poo. Poo damage, poo survivability.

Pilgrim_Grey's Avatar


Pilgrim_Grey
06.07.2017 , 09:57 PM | #98
Quote: Originally Posted by BenitsubasaChiyo View Post
Aye. People are crying rivers of salty tears about Lightning Sorcs (sure, they could use a buff or two), but everyone keeps forgetting the true worst spec in this game.
Yeah, I have a TK Sage and don't really feel like he's in a bad spot (nor is he as squishy as my Pyro). But I also know I go more with how things go when I solo and do FPs and PVP, which isn't really strong data to go on, so I get where the frustration comes from there. Still, it's pretty clear my Pyro has to be very careful with aggro. I can still be fairly tanky with my Guardian as DPS, but I'm trying to shed aggro on my Pyro all the time.
Ithyrn (Guardian), Malachais (Gunslinger), Ez'kiel (Commando), I'arwin (Sentinel), Ben'adar (Scoundrel)
Ithryn (Operative), Ithryc (Juggernaut), Thar'kun (Powertech), Ahoshta (Assassin)
Shadowlands Server

Sauram's Avatar


Sauram
06.07.2017 , 10:07 PM | #99
Commandos are fine right now IMO. They can actually survive some damage if they use their cool-downs correctly, just like other classes. People are just use to them being easy kills. They also have weaknesses built into those cool-downs, just like other classes.

Pyrotech and it's mirror is in need of serious dmg increase.

Sage/Sorc should be a bit higher DPS, they are the squishy class.

Operative's AOE fire device (don't know the name) is way over tuned.

Vanguard tanks could also use some love, maybe up to duration or % of their Defensive cool-downs.

ViktorAres's Avatar


ViktorAres
06.07.2017 , 10:09 PM | #100
Quote: Originally Posted by EricMusco View Post
Hey folks,

As Keith mentioned in the roadmap, we want to start the process of having weekly discussion threads here on the forums. Let's get this started with our first topic, Class changes starting with Game Update 5.3. Let us know what you think of the list! Are these the Disciplines you expected to see? Are any missing and if so which ones and why?

The following is each Class/Discipline we are currently looking into changing. By Friday, we will begin posting in-depth threads on exactly what is happening to each Discipline. This will include whether they are being buffed or nerfed and why, along with the specific planned changes. These threads will get posted over a few weeks. Here is the current summer list:
  • Sorc and Sage
    • Madness/Balance
    • Corruption/Seer
  • PT and Vanguard
    • Pyrotech/Plasmatech
  • Assassin and Shadow
    • Hatred/Serenity
  • Sniper and Gunslinger
    • Virulence/Dirty Fighting
    • Engineering/Saboteur
  • Merc and Commando
    • Innovative Ordnance/Assault Specialist
    • Arsenal/Gunnery

You will obviously have a number of questions, but here’s a few that may be on your mind:

Why are these Disciplines being looked at for changes?
Between data and player feedback, these are the Disciplines that appear to be most in need of change. Whether that is that they are too good, or not good enough, these Disciplines need attention first.

What about the missing Classes/Disciplines?
If a Class or Discipline is missing from this list it doesn't mean they won't be receiving changes at all, it is just that they are not receiving changes in the near future. In most cases this means that those Classes and/or Disciplines are in an ok place. It doesn't mean they don't need changes (both buff and nerf) but that other Disciplines need them sooner.

When will we receive a detailed breakdown of the changes?
I will be working with the team on getting the exact changes out to you as soon as they are ready. Based on what I know today, we will start posting those threads (which will be posted by Discipline) this week and throughout June.

Thanks everyone!

-eric
The list must contain Lightning/Telekinesis, which currently has the most underperforming DPS.