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Maintenance: January 30th, 2018

STAR WARS: The Old Republic > English > General Discussion
Maintenance: January 30th, 2018
First BioWare Post First BioWare Post

Khaleg's Avatar


Khaleg
01.31.2018 , 02:06 AM | #41
Quote: Originally Posted by Avianatorsparkma View Post
My sorc isn't able to even trigger the Andronikus return mission. I'm playing a sorc but Andronikus' return mission simply doesn't exist for my char...maybe due to the fact that I got him back from the Odessen terminal some months ago.

But that obviously hasn't been fixed. The sadest thing about this is not even that I just don't get his return mission (though i'm playing a sorc) the sadest thing is: I don't care anymore.
I get none of of these two companion return "quests" either. On two toons that qualify, which are all I have that qualify for it. So it doesn't work at all.
Nal'augh, guild master "The Conqueror Fleet" - Tulak Hord
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notanjelika's Avatar


notanjelika
01.31.2018 , 03:05 AM | #42
Quote: Originally Posted by Khaleg View Post
I get none of of these two companion return "quests" either. On two toons that qualify, which are all I have that qualify for it. So it doesn't work at all.
Getting Andronikos from Odessen terminal should not affect the recruitment mission, maybe you need to start it from your ship, there's where i found the mission .
Please bring back Jaesa Willsaam

Khaleg's Avatar


Khaleg
01.31.2018 , 03:21 AM | #43
Quote: Originally Posted by notanjelika View Post
Getting Andronikos from Odessen terminal should not affect the recruitment mission, maybe you need to start it from your ship, there's where i found the mission .
Gonna check that, thank you.
Nal'augh, guild master "The Conqueror Fleet" - Tulak Hord
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Glzmo's Avatar


Glzmo
01.31.2018 , 07:09 AM | #44
Quote: Originally Posted by ExarSun View Post
Funny thing how this thing is only being made clear now, and until this moment evidently wasn't a problem. Funny coincidence.....At least move back the language info for the EU servers.
Perhaps they don't feel they will need the language info for EU Servers going forward (with the recently perceived drop in server populations, could there be more server consolidations on the horizon to give us one huge megaserver per region or even overall?).

Quote: Originally Posted by kodrac View Post
Sounds like an Enjin problem not a BioWare problem.
Bioware changed their API or interface, they need to update the sites that are using it with the changes and how to utilize them so sites like Enjin can implement the changes to make their plugins work again. Perhaps they already did, I'm sure Keith will say so if they have.

IoNonSoEVero's Avatar


IoNonSoEVero
01.31.2018 , 07:32 AM | #45
Quote: Originally Posted by Glzmo View Post
[COLOR="DeepSkyBlue"]Perhaps they don't feel they will need the language info for EU Servers going forward (with the recently perceived drop in server populations, could there be more server consolidations on the horizon to give us one huge megaserver per region or even overall?).[/COLOR]
It's been brought up before that due to the differences in regulations in the EU vs. North America, they will always need to have at least one server hosted in the European Union for those customers. So they would need to have at least two servers for the game (USA and EU) even if it dropped to bare bones.

Khaleg's Avatar


Khaleg
01.31.2018 , 08:04 AM | #46
Quote: Originally Posted by notanjelika View Post
Getting Andronikos from Odessen terminal should not affect the recruitment mission, maybe you need to start it from your ship, there's where i found the mission .
I found nothing on the ship about the Andronikos mission...Hmmm.../shrug
Nal'augh, guild master "The Conqueror Fleet" - Tulak Hord
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masterceil's Avatar


masterceil
01.31.2018 , 08:18 AM | #47
Quote: Originally Posted by Glzmo View Post
Bioware changed their API or interface, they need to update the sites that are using it with the changes and how to utilize them so sites like Enjin can implement the changes to make their plugins work again. Perhaps they already did, I'm sure Keith will say so if they have.
It looks like something that would be trivial to scrape - finding the <div> for a given server and checking the data-status tag.:

Code:
              <div class="serverBody row odd" data-status="UP" data-name="tulak hord">
          <div class="status"><span class="upArrow">UP</span></div>
          <div class="name">Tulak Hord</div>
        </div>
Would it be nice if BioWare partnered with the Community to ensure these little niceties that we enjoy were still functional when they change things? Of course! But BioWare is not obligated to tell Enjin or anyone else what changes they're making to their site. Just like they're not obligated to tell StarParse's coder when they make changes to the combat logging system (like, say, adding place names and difficulty identifiers). Best thing to do here is give Enjin a heads-up on the change (as I believe someone mentioned doing earlier) and they can just fix it themselves.
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Khaleg's Avatar


Khaleg
01.31.2018 , 11:00 AM | #48
Quote: Originally Posted by masterceil View Post
It looks like something that would be trivial to scrape - finding the <div> for a given server and checking the data-status tag.:

Code:
              <div class="serverBody row odd" data-status="UP" data-name="tulak hord">
          <div class="status"><span class="upArrow">UP</span></div>
          <div class="name">Tulak Hord</div>
        </div>
Would it be nice if BioWare partnered with the Community to ensure these little niceties that we enjoy were still functional when they change things? Of course! But BioWare is not obligated to tell Enjin or anyone else what changes they're making to their site. Just like they're not obligated to tell StarParse's coder when they make changes to the combat logging system (like, say, adding place names and difficulty identifiers). Best thing to do here is give Enjin a heads-up on the change (as I believe someone mentioned doing earlier) and they can just fix it themselves.
This has been fixed just now via my ticket to Enjin:


Brad*(Enjin Support)

Feb 1, 1:48 AM JST

Hello there,

We are pleased to inform you that we have just launched a fix and this issue is now resolved.

We truly value your assistance in keeping us informed about such changes and therefore we would like to refer you to the Enjin Game Ambassador Program. You may join this program freely and contribute your assistance by informing us as and when new content is about to or has just released for a game. In doing so, we will ensure the content is supported quickly and also reward you for your help. Please refer to our news thread for more information, should you be interested:
Nal'augh, guild master "The Conqueror Fleet" - Tulak Hord
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DanNV's Avatar


DanNV
01.31.2018 , 07:39 PM | #49
Quote: Originally Posted by EricMusco View Post
Good questions!

This is an intended change so that the server status page matches the in-game interface for server select which we changed a few months ago. With the previous in-game change and now the web change, we ultimately removed two columns:
  • Server population - This column was fairly misleading due to the way in which it generated its value. The value it displayed was the current population relative to the total population cap. This often created situations where servers with more players would actually show as lighter than a less populated server due to its pop relative to its hardware cap. For that reason we removed it altogether.
  • Server type - Since we made the change where a player can be in any instance type, we no longer have specified server types. We similarly removed this column so it wouldn't falsely impact a player's server choice.
If someone was using a widget to get that information from our site previously, they should just need to adjust it for the missing columns.

Hope that clears up any confusion!

-eric
Eric,

We weren't born yesterday and we're not idiots. You removed the server population info because you don't want anyone to see that the population in the game is still declining and that some of the European servers still have no population even after the merges. Don't lie to us, it doesn't become you.
Quote: Originally Posted by Rion_Starkiller View Post
Devs gambled everything on GC RNG, but they didn't even get green loot.
REGULATORS

omaan's Avatar


omaan
02.01.2018 , 08:12 AM | #50
Quote: Originally Posted by EricMusco View Post
Good questions!

This is an intended change so that the server status page matches the in-game interface for server select which we changed a few months ago. With the previous in-game change and now the web change, we ultimately removed two columns:
  • Server population - This column was fairly misleading due to the way in which it generated its value. The value it displayed was the current population relative to the total population cap. This often created situations where servers with more players would actually show as lighter than a less populated server due to its pop relative to its hardware cap. For that reason we removed it altogether.
  • Server type - Since we made the change where a player can be in any instance type, we no longer have specified server types. We similarly removed this column so it wouldn't falsely impact a player's server choice.
If someone was using a widget to get that information from our site previously, they should just need to adjust it for the missing columns.

Hope that clears up any confusion!

-eric
I bet you guys just hiding the info about population because it's a great shame for swtor. In fact one wow's realm is bigger in population than 3 swtor's servers