Banthabreeder Posted December 14, 2011 Share Posted December 14, 2011 Since there doesn't' seem to be a create Poll option anymore, the best I can do is ask this question in a regular thread and see what happens? Now that the game is live, What Crew Skills did you decide to take on? 1. Armormech * Scavenging * Underworld Trading 2. Armstech * Scavenging * Investigation 3. Artifice * Archaeology * Treasure Hunting 4. Synthweaving * Archaeology * Underworld Trading 5. Cybertech * Scavenging * Underworld Trading 6. Biochem * Bioanalysis * Diplomacy 7. ? * Slicing * ? (explain) 8. Other combination (explain) Link to comment Share on other sites More sharing options...
Sophea Posted December 14, 2011 Share Posted December 14, 2011 I think i'm going to rock choice 6, reusable pots sounds awesome Link to comment Share on other sites More sharing options...
Tonwhy Posted December 14, 2011 Share Posted December 14, 2011 Cybertech, Scavanging and Treasure Hunting on my Juggy, my main. Something with slicing on my Imperial Agent, who will be my go 2 alt Link to comment Share on other sites More sharing options...
Nonpareil Posted December 14, 2011 Share Posted December 14, 2011 (edited) I plan on doing 6, it seems like the best option for min-maxing. Since at end-game I imagine you will be able to find better versions of everything else. Maybe cybertech would be useful for pve but at top level i plan on doing alot of pvp EDIT: still considering armormech since a have another day to decide for my trooper since they can then reverse engineer everything and use the armor I make on my companions Edited December 14, 2011 by Nonpareil Link to comment Share on other sites More sharing options...
jmasters Posted December 14, 2011 Share Posted December 14, 2011 I'm thinking of either 5 or 6 for my Assassin Link to comment Share on other sites More sharing options...
GryMor Posted December 14, 2011 Share Posted December 14, 2011 4 on my ShadowCybertech/Scavenging/Slicing on the first alt I'm happy with. Link to comment Share on other sites More sharing options...
Comradebot Posted December 14, 2011 Share Posted December 14, 2011 Right now I'm a Vanguard, took Armormech+Scavenging+Slicing. Why slicing? Because this early on I don't yet have a need for Underworld Training and can make a small profit off of Slicing. Once I can start crafting stuff that requires mats from UT (lulz, UT...), I'll drop Slicing for it. But hey, figured as a Vanguard I might as well be able to make myself some rockin' armor. Link to comment Share on other sites More sharing options...
Dalmorn Posted December 14, 2011 Share Posted December 14, 2011 I will be going with #7 for my Bounty Hunter (Main). Since this game just came out, the economy has not been established yet. The other thing to think about is almost everyone will be at the starting levels for some time. The reason why I say this, is a lot of people will be rolling multiple characters to try and get the feel of the different classes before they finally settle in on one that will eventually be there main. With that being said, I foresee the economy being flooded with all manner of scavenged/collected resources, schematics and crafted gear. With flooded resources and people trying to undercut each other, the profitability will be low for some time. The art of making money is all about supply and demand. If you start investing in say Cybertech and a very high percentage of other players are specialized in Cybertech as well, then profitability will be low since there will be an abundance of Cybertech crafted items. Primary objective for me at least is to make a lot of money as fast and as soon as possible at the early stages. Since there are going to be so many unknown variables in regards to the economy, profitability and demand of a certain craft, I am going to hold off on choosing a craft. As far as choosing a craft, I will choose the one that will be the most profitable. Unfortunately, I will not know which one that will be until the market stabilizes. Right now, it is a tossup between Armormech and Cybertech. My choices will be as follows: Scavenging – Armormech and Cybertech rely on this Gathering Skill. Underworld Trading – Armormech and Cybertech benefits the most from this Mission Skill. Slicing – Will be the money maker till the economy stabilizes and I am able to identify which of the 2 will be the most profitable. Dalmorn As far as I'm concerned, war always means failure. Link to comment Share on other sites More sharing options...
Jestersw Posted December 14, 2011 Share Posted December 14, 2011 I'm going Diplomacy, Underworld Trading and Treasure Hunting. Going for the credits. Link to comment Share on other sites More sharing options...
hrelas Posted December 14, 2011 Share Posted December 14, 2011 I went with Bio-bio-diplo Tbh I want cash. I'm hoping you can make quite a bit of that off consumables for end-game. Link to comment Share on other sites More sharing options...
Sunfire_ Posted December 14, 2011 Share Posted December 14, 2011 4 (Synthweaving) on my Jedi Shadow I just like to be able to craft my own stuff, especially since I will probably need two sets (tanking and dps). I was thinking about Artificer, but I have only one lightsaber and lots of armour slots Link to comment Share on other sites More sharing options...
Talon_Starfire Posted December 14, 2011 Share Posted December 14, 2011 Scavenging, Slicing and Investigation for my Jedi Shadow. Link to comment Share on other sites More sharing options...
inappropriate Posted December 14, 2011 Share Posted December 14, 2011 (edited) I chose #5 (5. Cybertech * Scavenging * Underworld Trading) for my Bounty Hunter. But I'm a bit skeptical. Sure the earpieces and mods will be useful for my toon and companions. However, I'm not sure how useful the droid parts will be. I guess I will try to auction them in hopes that JK's or IA's with droid companions want them. Also, can any class use the grenades? I'd hate to level all the way up only to find out I can't use them Edited December 14, 2011 by inappropriate Link to comment Share on other sites More sharing options...
Banthabreeder Posted December 14, 2011 Author Share Posted December 14, 2011 I myself was thinking of going 5. Cybertech * Scavenging * Underworld Trading but I may substitute Slicing for UT till my Cybertech requires UT mats. Link to comment Share on other sites More sharing options...
avpan Posted December 15, 2011 Share Posted December 15, 2011 I went with synth, archeology, and underworld trading. I figured as a Marauder that artifice would be good, but with the amount of artificers on the server the AH should have enough supply for demand and for cheap since we got more of them on the server. Link to comment Share on other sites More sharing options...
Apollonel Posted December 15, 2011 Share Posted December 15, 2011 a poll would have been nice arti - arch - TH for me Link to comment Share on other sites More sharing options...
caimerez Posted December 15, 2011 Share Posted December 15, 2011 I'm leveling Artifice, and Archeology atm i didnt pick up a third yet Link to comment Share on other sites More sharing options...
Transflux Posted December 15, 2011 Share Posted December 15, 2011 I went with synth, archeology, and underworld trading. I figured as a Marauder that artifice would be good, but with the amount of artificers on the server the AH should have enough supply for demand and for cheap since we got more of them on the server. Yeh but be ready for the price, lol. I think im gonna go #6 since im a Jugg, reusable pots stims/buffs/pots ftw. My buddys are synth and artifice so were gonna supply eachother. Hopefully i can make some money off Biochem so that i can build epic hilts/mods/colors/shields from Artifice Link to comment Share on other sites More sharing options...
Moonhowler Posted December 15, 2011 Share Posted December 15, 2011 Artifice * Archaeology * Slicing the first two because i like to change colors of items. And in this case your laser bolt of lightsaber. the third, because i'm an agent. I found it fitting. Link to comment Share on other sites More sharing options...
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