thraxxousai Posted October 27, 2019 Share Posted October 27, 2019 (edited) perks that increase its utility arent working, charges are gone, and its on a broken *** cooldown, making it utterly useless. For both Jedi Knights and Sith Warriors, Force leap/charge is unaffected by utilities (Preparation/Seething Hatred does not immediately reset cooldown once out of combat, and Intercessor/Interloper does not allow force leap to be used a second time in the 7 second window). (someone else posted this, it is an issue) Edited October 27, 2019 by thraxxousai Link to comment Share on other sites More sharing options...
Kurton Posted October 28, 2019 Share Posted October 28, 2019 perks that increase its utility arent working, charges are gone, and its on a broken *** cooldown, making it utterly useless. For both Jedi Knights and Sith Warriors, Force leap/charge is unaffected by utilities (Preparation/Seething Hatred does not immediately reset cooldown once out of combat, and Intercessor/Interloper does not allow force leap to be used a second time in the 7 second window). (someone else posted this, it is an issue) You may add that Force Push doesn't refresh the CD as intented. Link to comment Share on other sites More sharing options...
JamieKirby Posted October 28, 2019 Share Posted October 28, 2019 I can agree to this problem, how did this get pasted the internal testers?? Link to comment Share on other sites More sharing options...
Jedi_riches Posted October 28, 2019 Share Posted October 28, 2019 I have to assume its a bug, but I hated playing my warrior at the weekend because of the charge needing resetting first. Link to comment Share on other sites More sharing options...
Guilty_Spark Posted October 28, 2019 Share Posted October 28, 2019 I can agree to this problem, how did this get pasted the internal testers?? Everything was ignored I'm truly ashamed i stuck with this game since beta. Link to comment Share on other sites More sharing options...
SOULCASTER Posted October 28, 2019 Share Posted October 28, 2019 You may add that Force Push doesn't refresh the CD as intented. I noticed this yesterday too. Can confirm Force Push doesn't reset leap cooldown anymore. Link to comment Share on other sites More sharing options...
Lt-Snake Posted October 28, 2019 Share Posted October 28, 2019 not a single word from the Dev's or Eric on this gaming breaking issue for us warrior/Guardian players.:mad: Link to comment Share on other sites More sharing options...
Morphwiz Posted October 29, 2019 Share Posted October 29, 2019 Can confirm Force Push doesn't reset leap cooldown anymore. Yeah this is driving me nuts on my juggy! Hopefully tomorrow's patch fixes this *cough*amongst other things*cough* Link to comment Share on other sites More sharing options...
thraxxousai Posted October 29, 2019 Author Share Posted October 29, 2019 its bio****, I really don't expect them to care enough honestly Link to comment Share on other sites More sharing options...
Sambril Posted October 29, 2019 Share Posted October 29, 2019 From Patch Notes: Jedi Knight General Force Leap's cooldown is now reset by Preparation and Force Push as intended. However this is not the only way it was broken, nor the only ability that was broken - I hope the fix extends to all affected abilities. Link to comment Share on other sites More sharing options...
Schlumpfine Posted October 29, 2019 Share Posted October 29, 2019 Force Charge in combination with interloop is still broken. You still can´t use Force Charge a second time Link to comment Share on other sites More sharing options...
Splendis Posted October 29, 2019 Share Posted October 29, 2019 In addition these seem to be still bugged: + juggernaut's utility "warmonger" does not reduce cooldown of force charge when taking damage. + alacrity does not reduce the cooldown of force charge, it stays at 15s despite what it says in ability text. Link to comment Share on other sites More sharing options...
mjboehm Posted October 29, 2019 Share Posted October 29, 2019 I can agree to this problem, how did this get pasted the internal testers?? I submitted a bug report on the test server, because all this stuff was broken when you equipped the double force charge set bonus, guess they didn't care about it then. Any idea if they fixed warmonger too, it has not been reducing the cool down like it should since 6.0 came out. Link to comment Share on other sites More sharing options...
beadk Posted October 29, 2019 Share Posted October 29, 2019 As of trying this evening, it does to me seem to be fixed, was able to leap right after coming out of combat, and after force pushing a mob back Link to comment Share on other sites More sharing options...
Splendis Posted October 29, 2019 Share Posted October 29, 2019 As of trying this evening, it does to me seem to be fixed, was able to leap right after coming out of combat, and after force pushing a mob back Those two are fixed as noted in patch notes, but rest of the bugs remain. Link to comment Share on other sites More sharing options...
Sambril Posted October 29, 2019 Share Posted October 29, 2019 Those two are fixed as noted in patch notes, but rest of the bugs remain. As I suspected they did a patch job on some selected abilities whereas to me it looks like a more fundamental problem with the new charge mechanic and pre exisiting cooldown modifiers and needs a more systematic fix. Link to comment Share on other sites More sharing options...
mjboehm Posted October 29, 2019 Share Posted October 29, 2019 Personally I don't like the change on force leap, I have no idea how long I have now until it comes off cool down with the little hand that spins around, I would rather have the seconds counting down. Link to comment Share on other sites More sharing options...
PaLLadinKnighT Posted October 30, 2019 Share Posted October 30, 2019 Why did they change Force Leap to begin with? They seemed to have broken something that worked perfectly fine. Link to comment Share on other sites More sharing options...
jbuncher Posted October 30, 2019 Share Posted October 30, 2019 Just bumping this to confirm that the Interloper/Intercessor ability with Force Leap is not granting the ability to use Force Leap again. The *buff* triggers (at least, the icon shows up), but it has no effect (no additional charge to Force Leap to allow us to leap again). DEVS, PLEASE CONFIRM AND FIX! Link to comment Share on other sites More sharing options...
DeannaVoyager Posted October 31, 2019 Share Posted October 31, 2019 Personally I don't like the change on force leap, I have no idea how long I have now until it comes off cool down with the little hand that spins around, I would rather have the seconds counting down. ^^This. As a guardian tank I need to know exactly when it's off cooldown, because I sometimes need to call in voice chat how long until I can interrupt with leap, and if I need someone else to do it for me. Calling 9 o'clock or 6 o'clock doesn't tell the rest of the group anything (doesn't tell me anything either, btw), it just distracts everyone from what we are supposed to do. Timing the leap is crucial on some mechanics, and the clock doesn't tell anything. It needs to be changed back to seconds. Link to comment Share on other sites More sharing options...
Sambril Posted October 31, 2019 Share Posted October 31, 2019 ^^This. As a guardian tank I need to know exactly when it's off cooldown, because I sometimes need to call in voice chat how long until I can interrupt with leap, and if I need someone else to do it for me. Calling 9 o'clock or 6 o'clock doesn't tell the rest of the group anything (doesn't tell me anything either, btw), it just distracts everyone from what we are supposed to do. Timing the leap is crucial on some mechanics, and the clock doesn't tell anything. It needs to be changed back to seconds. Agreed. There is a choice in the UI on how to display cooldowns and this new mechanic completely ignores it. It is not at all helpful. Link to comment Share on other sites More sharing options...
Orrsus Posted November 18, 2019 Share Posted November 18, 2019 Any sort of feedback on this yet? I just came back to the game, and this bug is definitely a downer. Link to comment Share on other sites More sharing options...
kundusek Posted November 22, 2019 Share Posted November 22, 2019 Hi, can't play my jugg with this bug !!! anybody know when dev's fix this ? Link to comment Share on other sites More sharing options...
LexxProAktiv Posted November 23, 2019 Share Posted November 23, 2019 (edited) This error really complicates the gameplay. The ability has already been updated on the indicator. But, you can use the ability only after 5-10 seconds Edited November 23, 2019 by LexxProAktiv Link to comment Share on other sites More sharing options...
TrixxieTriss Posted November 23, 2019 Share Posted November 23, 2019 Hi, can't play my jugg with this bug !!! anybody know when dev's fix this ? The UI bug has been fixed, it’s no longer graying out or using the incorrect CD. But the silly clock is still there and extremely annoying. I do hope that will be changed in the future, but it should be noted it’s not a bug, it’s an intended change. I think the most annoying thing about leap for my Jugg now is it seems the CD is longer than it was before the expansion. Can anyone confirm the actual CD is longer or has it always been that long and I didn’t notice? Link to comment Share on other sites More sharing options...
Recommended Posts