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Amunra-amunray

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It would seem that GSF is still using bots, auto aim and are not balancing combat. another match far outweighed again because the game designers refuse to follow the storyline of Star Wars it about balance not over the edge always one faction winning

 

cartel ships need to match starter ships in every capacity. PERIOD. the notion that a team in voice coms can farm your new subscribers will cause them to leave and not play. So if bioware wants to continue to make money with this game it would be best to continue to look how the GSF mechanics are failing your subscribers and the game as a whole. Anyone can play bully few can actually play without those around doing the dirty work for them or rely on auto aim and bots to complete their mathematics. if they cannot calculate the corect issues then it needs to be nerfed until fixed. Also adding a Ranked Q would be smart as people cannot train unless you get rid of the veterans on the playing field or allow another area of play for those training and leveling.

 

Still think this game is about being an elitist one man show it will never be! We are all part of this and many more will follow so fix it or break it more or continue to bleed subscribers. Many do not even Q and this teaches flying mechs and other things. BLABLA BLA

 

Amunra out!

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It would seem that GSF is still using bots, auto aim and are not balancing combat. another match far outweighed again because the game designers refuse to follow the storyline of Star Wars it about balance not over the edge always one faction winning

 

cartel ships need to match starter ships in every capacity. PERIOD. the notion that a team in voice coms can farm your new subscribers will cause them to leave and not play. So if bioware wants to continue to make money with this game it would be best to continue to look how the GSF mechanics are failing your subscribers and the game as a whole. Anyone can play bully few can actually play without those around doing the dirty work for them or rely on auto aim and bots to complete their mathematics. if they cannot calculate the corect issues then it needs to be nerfed until fixed. Also adding a Ranked Q would be smart as people cannot train unless you get rid of the veterans on the playing field or allow another area of play for those training and leveling.

 

Still think this game is about being an elitist one man show it will never be! We are all part of this and many more will follow so fix it or break it more or continue to bleed subscribers. Many do not even Q and this teaches flying mechs and other things. BLABLA BLA

 

Amunra out!

 

Honestly this post is so full of inaccuracies.

 

1) Cartel Ships ARE the same as non cartel ships. They have nothing that is better then the non cartel version of itself.

 

2) If a team is in Voice comms, and farming newer players it's simply because they are far more experienced, and know what they are doing. (Not to mention communicating with each other)

 

3) Proof of Aim bots? Some ships like Gunships are easy to get really high Accuracy on. I've seen many get 75% or Higher in matches. No bot's required.

 

4) People can now use the PvP challenge as a training tool. Get 4 people together and do some of the GSF challenges to help training. This is the best use of the PvP challenge when it comes to GSF.

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(Bots)

I would say Yes to bots as in a 100% AFK player there for the conquest points and nobody experienced enough to vote them out of the match. If you get more than one AFK'er you have to change your mindset from 'we can win' to 'hey I'm here to get a few kills is all'.

 

(Aim Bot or Prodigy)

Yeah that guy in the strike fighter with 35 kills in a DM. I know he's a prodigy and the rest of us are lucky to get 4-10 kills in a match. Report that individual. If you are someone that seldom makes a ticket and are a paying customer they will listen.

 

(Farm Hands)

These guys come on fast and strong. Get out of their way. If you are on their team it's a boring win. I equate them to folks that smell bad at the gym or the big kids playing basketball on the playground. Sure they might smell like onions or want to take the net off the hoop and hang on the rim but once they are bored they leave and you can come back and play.

 

However, GSF can always be fun here are some tips:

 

1. Turn off the game's music it's horribly distracting and adds a level of subtle stress

2. Turn off the voice so you don't hear that annoying Ayyago even worse the Imp lady

3. Important - Determine as soon as possible if you are on the winning or losing team and play accordingly

a) winning team - yay pew pew, getting so many kills - high fives

b) losing team - survival and try to operate in groups don't fly off and do a 1 v 5

5. Pick the right ship for the right fight. The trap people fall into is always using the same ship.

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(Bots)

(Aim Bot or Prodigy)

Yeah that guy in the strike fighter with 35 kills in a DM. I know he's a prodigy and the rest of us are lucky to get 4-10 kills in a match. Report that individual. If you are someone that seldom makes a ticket and are a paying customer they will listen.

 

Sorry, but this statement is just wrong. Just because someone is skilled enough to get that many kills doesn't mean they are using an Aim bot. Reporting someone without proof that they are actually cheating is just wrong. So reporting such players as your suggesting should never happen.

Edited by Toraak
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Sorry, but this statement is just wrong. Just because someone is skilled enough to get that many kills doesn't mean they are using an Aim bot. Reporting someone without proof that they are actually cheating is just wrong. So reporting such players as your suggesting should never happen.

 

Still, if someone notices something that seems off it's only right that they report it, because that will allow investigation. If there's nothing wrong, then there's nothing to worry about.

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Still, if someone notices something that seems off it's only right that they report it, because that will allow investigation. If there's nothing wrong, then there's nothing to worry about.

 

Seeing something that is off, and reporting it, and seeing someone racking up massive kill counts is completely different. The original comment said to report people if they had 35 kills in a DM match, which is 100% possible without cheating by a really good player, when the opposing team is all made up of new players.

 

The only thing I've seen in GSF so far that is worthy of Reporting is someone intentionally Self Destructing in a TDM a ton. For example there have been screenshots of people Self Destructing 20+ times in 1 match. These are the only people I've seen worthy of being reported.

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This post seems very off to me. Assumptions that people are cheating just because they do big numbers. I've been accused of cheating myself, several times, and all the other pilots on DM that I socialise with on a regular bases who can also do big numbers, have all likewise been accused of cheating. Its like a badge of honor at this point - when you've been accused of cheating you know you've made it.

 

"There's no way you can have that kind of accuracy" - Yes you can. (I shot 90% once while trying to get Crack Shot achievement - and still did 12 kills - No missiles cheating that one either, it was all guns).

 

"There's no way you can destroy a ship that fast" - Yes you can. Simple as that.

 

"There's no way you can do X number of kills / damage that often" - Yes you can.

 

So unless you actually have evidence of someone cheating, assume they aren't, and instead ask them for help to get better - that goes down a lot better. It's what I did, and it turned me from an average pilot to a pretty skilled one.

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I do not really see any of such accusations in GSF on DM. There are players who are simply good. There is a differnce when kids play this game and when adults do. As adults we have much slower reaction time etc. Sooner or later even these kids will grow up (at least physically) and they will have the same issues and since GSF is not that popular there will be no new kids playing it and it will all be a slow show :D

 

Anyway, GSF is and also was a good way to farm conquest and fragments (components in the past) so you will have people that afk or do little effort in the match since they are there not to play but to get the rewards.

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All I can tell you is, if one pilot is giving you that much issue, you might want to get good.

 

Im not even joking.

 

You can do it. It just takes practice and many, many hundreds of flights.

 

Dont be "THAT" guy that sits on their *** during matches and complains about the top guy.

 

Be "THEE" top guy.

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  • 2 weeks later...
All I can tell you is, if one pilot is giving you that much issue, you might want to get good.

 

Im not even joking.

 

You can do it. It just takes practice and many, many hundreds of flights.

 

Dont be "THAT" guy that sits on their *** during matches and complains about the top guy.

 

Be "THEE" top guy.

 

100% this. Rather than complaining about the top 2-3 guys in any given match, or accusing them of cheating, just get better. When I started GSF I was mystified how some people could do 20+ kills. Heck I was mystified how people could do 10+. Admittedly there were times when I thought "that's not possible without cheating, surely," but I kept my head down and kept working at it. I asked better pilots for help and they were more than willing. Eventually it started to come together and I realised that my assumptions of cheating were actually complete lack of knowledge about GSF. GSF is quite complicated in that it has many build options and components. When someone accuses someone else of cheating, 100% they do not understand how all these build choices work and what they can do in the right hands.

 

Keep at it and get better, that's all there is to it. Then one day you'll be the one who is accused of cheating, and you will smile to yourself at just how much you have learnt since that used to be you.

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  • 2 weeks later...

The devs really need to take a look at this aspect of the game.

 

There are some real shenanigans going on with missile lock on times being nearly instant (far beyond what fully upgraded cluster missiles can do), engine abilities that make you immune to missile locks not working, and certain ships being able to boost WAY past when they should (and that's in the absence of an engine boost power up).

Edited by RodneyMcNeely
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The devs really need to take a look at this aspect of the game.

 

There are some real shenanigans going on with missile lock on times being nearly instant, engine abilities that make you immune to missile locks not working, and certain ships being able to boost WAY beyond what they should (and that's in the absence of an engine boost power up).

 

Hi Rodney, I'd be happy to clear up some of these for you :)

 

#1 Missile lock on times being nearly instant:

 

If a missile is already in flight right after it hits you that missile tone was masking any other players that might be locking onto to you as well. This can make it seem like right after one missile hit you another locked on almost instantly and fired, but in reality what's happening is while the first missile is in flight they're simply locking another on you. This doesn't even have to be multiple players either, the Quell/Pike has the ability to swap between 2 different missiles, so you simply fire one missile and lock on the next one while it's in the air.

 

Another way this might happen is if a Sensor Beacon is nearby for one of your enemies and they use a fast locking missile like a Cluster Missile. You can actually bring down the lock on time to such a short amount of time you basically just press right click and release to get it off.

 

 

#2 Engine abilities that make you immune to missile locks not working:

 

This one is very simply, there are 4 abilities in the game that can lockout a player from being able to use their engine maneuver.

First one is EMP Field which can be taken on the Blackbolt/Novadive and the Decimus/Sledgehammer, it's final upgrade makes it so everyone in the blast radius can't use their engine maneuver ( "3" ability) for the duration of the effect, a little over 10 seconds.

Second up we have EMP missile, which is available on a number of ships, it's last upgrade also makes it so they can't use their engine maneuver, not only the ship hit by it, but also any ships in the area, so for example you can use EMP missile on a defense turret and every ship near the satellite can't use their engine maneuver anymore.

 

Next we have Remote Slicing, this can only be used by the Imperium/Clarion it's kind of like a single target EMP field, it's last upgrade also makes it so they can't use their engine maneuver.

The last one isn't nearly as popular and it's very obvious, but you can upgrade Sabotage Probe so that the target can't use it's engine maneuver, but you also can't turn while Sabotage probed so that one's a little more obvious.

 

 

#3 Certain ships being able to boost WAY beyond what they should:

 

I love hearing this one, because it's actually possible to build a ship to boost forever. We had someone claiming people were cheating about this topic before, so to show that it's very build/power management dependant I made a video! I'll link it here for you if you want to check it out,

 

 

I hope that helps clear up some of the confusion you might be having. If you're pretty sure none of these explanations explain what you've been seeing, please use some recording software (I use OBS) and maybe record what you're seeing. I'd be happy to explain what's going on. :)

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I hope that helps clear up some of the confusion you might be having.

It actually does! Thank you for laying this out for me. There's a lot of layers to this aspect of the game, it seems, and some of the finer details appear to have escaped me. I greatly appreciate you taking the time to spell this out. You're a good man, Charlie Brown!

 

#2 Engine abilities that make you immune to missile locks not working:

 

This one is very simply, there are 4 abilities in the game that can lockout a player from being able to use their engine maneuver.

I may not have been as clear on this one. It's my understanding that using system abilities should make you immune to missile locks for a few seconds after. What I'm finding is that I'm getting locked onto within that window.

 

What's your take on that? And thanks again!

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It actually does! Thank you for laying this out for me. There's a lot of layers to this aspect of the game, it seems, and some of the finer details appear to have escaped me. I greatly appreciate you taking the time to spell this out. You're a good man, Charlie Brown!

 

Anytime glad I could help!

 

 

I may not have been as clear on this one. It's my understanding that using system abilities should make you immune to missile locks for a few seconds after. What I'm finding is that I'm getting locked onto within that window.

 

What's your take on that? And thanks again!

 

Ah ok, I thought you meant you weren't able to use your engine maneuver to break the missiles.

 

So for this one it's a little more complicated but I'll give it my best!

 

So different engine maneuvers have different amounts of time for the immunity part. More so the immunity time starts as soon as you use the ability, not once the maneuver ends.

 

So for example, Power dive and Retro Thrusters both have 3 seconds of immunity but the whole maneuver itself takes almost all of that time, particularly so with Power dive, with that one you only have like 0.5 seconds of immunity once your dive actually ends.

 

While Barrel roll has 4 seconds of immunity it's maneuver also has a very long let's call it animation time, so you only have a little over a 1 second of immunity after the meneuver is done to get to cover.

 

But take maneuvers like Koiogran turn or Snap turn that each get a whopping 5 seconds of missile immunity and have VERY fast animations, you can actually get upwards of 3 seconds of flying time afterwards while being immune to missiles.

 

 

This is why Retro and Power dive are so often targeted quickly after the maneuvers, it's quite a bit harder to land next to an object to line of sight with them and they have such short immunity windows after the maneuver ends.

 

 

I did my best not to make that too complicated, if it's still not clear let me know and I'll give it another shot. Also if you have more questions feel free to post them and I'd be happy to get to them, or if you're interested we could schedule a chat in voice. (On discord preferably) Let me know if that's something you'd like to setup. :)

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