Jiingles Posted January 2, 2014 Share Posted January 2, 2014 Also, Game Update 2.6 will come with a few class changes, here is just an overview of some of what you will see: They are so buffing smash again.. Link to comment Share on other sites More sharing options...
MidichIorian Posted January 2, 2014 Share Posted January 2, 2014 They're retarded if they didnt add the weakest classes' main buffs to this preview so I'm just going to assume that this is what sorcs/sages got. "Got" is too strong of a word because it feels like another status quo change. Why even add sorcs/sages to the patch list, they're only adding insult to injury and pissing people off with their nonsense. Link to comment Share on other sites More sharing options...
AngusFTW Posted January 2, 2014 Share Posted January 2, 2014 buff sents/marauders! Link to comment Share on other sites More sharing options...
cashogy_reborn Posted January 2, 2014 Share Posted January 2, 2014 I dont think I would call it a class balance patch when there is likely to be 4-5 small changes, that dont really address any actual problem head-on. Its more like a class band-aid patch. Link to comment Share on other sites More sharing options...
cycao Posted January 2, 2014 Share Posted January 2, 2014 I dont think I would call it a class balance patch when there is likely to be 4-5 small changes, that dont really address any actual problem head-on. Its more like a class band-aid patch. Well it is better than nothing. These small patches could end up working well assuming that they actually keep their word for once and start doing more of these micro fixes on a reasonable time line. Link to comment Share on other sites More sharing options...
Valkyriez Posted January 2, 2014 Share Posted January 2, 2014 It is a class balance patch and it's exCtly the way it should be done. Small incremental changes then analyze the data and ignore forum opinions which in the main are useless. Then they will make some more small, seemingly insignificant which are anything but and analyze the data again. Big sweeping Changes all at once is bad game design, Bioware are doing it right. Don't you guys get tired of your own negativity? Link to comment Share on other sites More sharing options...
cashogy_reborn Posted January 2, 2014 Share Posted January 2, 2014 Well it is better than nothing. These small patches could end up working well assuming that they actually keep their word for once and start doing more of these micro fixes on a reasonable time line. Except they are not on a reasonable timeline. 8-10 weeks between minor changes is way too long. If they need to tweak something minor, release it in one of the hot-fix patches that comes (usually) every Tuesday. Link to comment Share on other sites More sharing options...
cycao Posted January 2, 2014 Share Posted January 2, 2014 Except they are not on a reasonable timeline. 8-10 weeks between minor changes is way too long. If they need to tweak something minor, release it in one of the hot-fix patches that comes (usually) every Tuesday. Yeah that's just it. It should be no more than 4 weeks if they're going to be doing balance changes. It's also going to be something, like so many other things they said they had plans on doing that will never happen. Link to comment Share on other sites More sharing options...
Vales Posted January 3, 2014 Share Posted January 3, 2014 They're retarded if they didnt add the weakest classes' main buffs to this preview so I'm just going to assume that this is what sorcs/sages got. "Got" is too strong of a word because it feels like another status quo change. Why even add sorcs/sages to the patch list, they're only adding insult to injury and pissing people off with their nonsense. But but but... we can heal to full! Anytime! I swear it! /sigh Link to comment Share on other sites More sharing options...
Turretboy Posted January 3, 2014 Share Posted January 3, 2014 is there a link any where Link to comment Share on other sites More sharing options...
SomeJagoff Posted January 3, 2014 Share Posted January 3, 2014 Also, Game Update 2.6 will come with a few class changes, here is just an overview of some of what you will see: They are so buffing smash again.. lol really? smash buff? where did you read that? Link to comment Share on other sites More sharing options...
AlrikFassbauer Posted January 3, 2014 Share Posted January 3, 2014 is there a link any where This : http://www.swtor.com/community/showpost.php?p=7078501&postcount=10 Link to comment Share on other sites More sharing options...
Marcus__ Posted January 3, 2014 Share Posted January 3, 2014 It is a class balance patch and it's exCtly the way it should be done. Small incremental changes then analyze the data and ignore forum opinions which in the main are useless. Then they will make some more small, seemingly insignificant which are anything but and analyze the data again. Big sweeping Changes all at once is bad game design, Bioware are doing it right. Don't you guys get tired of your own negativity? So this is a small incremental change "A fairly significant DPS boost for Operatives/Scoundrels"? Ever get tired of your own bull*****? Link to comment Share on other sites More sharing options...
ASLCHYRAX Posted January 3, 2014 Share Posted January 3, 2014 Well Operative DPS really needed a buff and so did the Merc healer. So far sounds a good change, we will see in which way we are going to make use of the changes. Link to comment Share on other sites More sharing options...
CaraExas Posted January 3, 2014 Share Posted January 3, 2014 NO CD FOR SMASH!!! also have it cost no rage. expand the range also....autocrit 8 targets! Link to comment Share on other sites More sharing options...
Devinia-Hex Posted January 3, 2014 Share Posted January 3, 2014 The Sorc Buff if you could call it that is really a nerf in 2.5 as the only ones who could cleanse sorc/sage/sin/shadow dots were sorc/sages so they buffed and nerfed hte class at the same time and passed it off as a buff. So now sorc/sage healing is even weaker. Madness still has force issues( Easy fix make lightning burns give 10 force not 2 force because 2 force out of 600 is so HUUUUUUUUUGGGGGGGEEEEEEEEEE not) and Crushing Darkness needs to be changed to internal Damage not kinetic (reduced by armor) Link to comment Share on other sites More sharing options...
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