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Kitru's New Class Idea


Kitru

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Pretty cool idea, with a ton of detail. I like the idea of having the two resource pools. A few things though:

1. It seems like it would make more sense to create a new main stat for them instead of giving them one of the 4 that exist right now so it wouldn't unbalance them.

2. For the pure dps class, it would make more sense to give all of them stealth than to make it part of one skill tree. Everyone would choose that skill tree to get stealth because you can do a lot with it.

3. This class seems very similar to Warriors/Knights. They're a melee class that uses Strength and has a dps/tank AC and a pure dps AC. Their abilities involve a lot of different strikes too.

4. This would make there be more tank classes than healer classes. I think it might be better if they were dps/tank and dps/heal so it's balanced, that might also reduce the number of dps total. It would be cool to see a Melee healer if you could make that work somehow.

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  • 3 months later...

This seems like it might be a bit of a necro post really, but I have to do this. Apologies in advance for the massive wall of text incoming.

 

The main precept of this "Adventure Pack" (thank you everquest 2, for that wonderful descriptor) is to add variety and interest from players *at a minimal cost and effort*. The sheer amount of programming required to add a new stat - or two - to every in-game entity would be intensive, time consuming, and by extension expensive. The OP herself even mentions this. Multiple times.

 

I am inclined to agree with baselining stealth however. Other stealth-capable classes (Scoundrel/Operative, Sith Assassin/Jedi Shadow, and to a *very limited* extent Jedi Sentinel/Sith Marauder in the form of a single cooldown the *does actually function* as a stealth) are capable of stealthing regardless of their skill specialization even if that isn't their main method of dealing damage. I see no reason the Echani and Thyrstians should be gimped out of it.

 

The similarity between Echani and Jedi Knights ends past "Has Tank tree, Hits Stuff Up Close, Uses Strength". Troopers/Bounty Hunters and Inquisitors/Consulars also have tanking trees, and also hit things in melee range in order to be optimal on their tank-capable Advanced Classes. The other ones are ranged though, yes. The major similarity is in their main stat but then the only way to be honestly different from any of the other tank-capable classes would be if Cunning was their main stat. Which would actually be interesting, a Cunning tank.

 

However, I must advise against a Dual Main Stat system a la HK-51, since Main Stat improves ALL of your skills, while Secondary stat just improves skills it's linked to. For example Strength will improve a Sith Warrior's Ravage AND his Force Scream, while Willpower ONLY improves his Force Scream and Cunning and Aim improve absolutely nothing. What you COULD do is simply change their skill paradigm. Warriors/Knights and Inquisitors/Consulars use Force and Melee skills while Bounty Hunters/Troopers and Imperial Agents/Smugglers use Tech and Ranged skills. Rather than having the Echani/Thyrstians and Adepts/Fanatics use the same paradigm (Force+Melee, Tech+Ranged) you could have the Echani/Thyrstians use Melee and Tech skills so that if Strength is the Main Stat you could still have a reason to desire some cunning rather than Willpower, while Adepts/Fanatics could use Force and Ranged skills with say...willpower as the mainstat, and aim as a support. Double Mainstat would be incredibly overpowered without converting all classes to do the same. The only reason HK gets away with it (and he is widely considered the single best dps companion) is to make up for the lack of aim on the majority of sniper rifles, while every droid part ever uses aim as a baseline (though can be remodded to have cunning).

 

The Tank/Healer/Damage-Dealer ratiowould actually be preserved flawlessly, as the tank-capable Echani/Thrystians would not be the only new mirrors, accompanied by the Heal-capable Adept/Fanatic.

 

By the way I'm curious - if the Echani/Thyrstians share the resources of Breath and Intuition, like the Smuggler/Agent and Inquisitor/Consular's Energy and Force, would the Fanatic and Adept have differently named (and possibly inverted) resources like the Bounty Hunter/Trooper's Heat vs Energy Cells and the Knight/Warrior's Focus vs Rage?

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Duran'del here:

 

I would love to see a Chess Expansionary Defense Force (CEDF) Officer.

Class buff: +2.5% accuracy and alacrity

Traits:

-medium armor

-cunning

-stealth

-Chiss is default species(Human and Cyborg would also be usable)

 

Advanced classes:

Enforcer(Striker, Tactician, Pointman)

-Striker: DPS tree, focuses on mobility and self-HoTs)

-Tactician: DPS tree, focuses on stealth(Shared)

-Pointman: Tank tree, focuses in using experimental technology to protect teamates.

Infiltrator(Specialist, Tactician, Demolitions)

-Specialist: Uses EMP tech to take out steal others(Top-tier skill: Night Vision Visor, which increases stealth detection by 100.)

-Demolitions: Uses high explosives to eliminate enemies(vape charges, grenades, etc.

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