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1.2 New Proc Rates


Agooz's Avatar


Agooz
03.17.2012 , 10:36 AM | #11
Quote: Originally Posted by blackhumbug View Post
looks like the improvement to AP is to make a railshot crit as close to guaranteed as possible (it SHOULD proc if it becomes available at any time, and you just have to wait for the 6 sec cooldown to use), by making the proc work off of dots. so 21 AP, 18 pyro, will be the new 'parakeet', while using CGC because they apparently really dont want tank/dps hybrids. the 6 sec cooldown on the proc is an attempt to balance it.

but yeah on tis own AP still doesnt have a lot going for it.
I've been looking at 1/22/18 for the same idea, but even if RS crits most of the time, I dont think it will compensate for the huge dps lost by not taking Rain of Fire, Firebug, Burnout, and TD.

gravioli's Avatar


gravioli
03.17.2012 , 10:43 AM | #12
Quote: Originally Posted by JakeDawg View Post
Yeah, the not-so-visible implication of this is it's going to cause massive overheating issues.

We don't just rely on PPA for burst, it's essential to staying cool, and as it was we were always on the verge of overheat.
Pyrotechs will be constantly overheated. I see my Rapid Shots key getting worn out very soon after this change.

mugen_dom's Avatar


mugen_dom
03.17.2012 , 10:47 AM | #13
gonna be the same thing for merc healers...I dont like this one bit

JakeDawg's Avatar


JakeDawg
03.17.2012 , 10:49 AM | #14
Quote: Originally Posted by gravioli View Post
Pyrotechs will be constantly overheated. I see my Rapid Shots key getting worn out very soon after this change.
Yep, exactly. If they want to make this change, they need to make it so RS is on a 6s CD, not proc'd, otherwise the spec is no longer viable.

They also need to make AP viable... I fully expected that in 1.2.

The change they made to AP is worthless, as if you didn't proc charged gauntlets over the 15s RS cooldown previously, you'd have to be very, very unlucky.

dudexx's Avatar


dudexx
03.17.2012 , 12:29 PM | #15
looks like pyro will be pretty worthless now.. the significant increase to proc rate isnt really that significant and the 6 second cooldown will lead to massive overheating/or rapid shoting with no bursting capabilities.

if they put in cooldown on proc rate they should just make it proc 100% after the cd. the biggest issue i thought was the potential burst not overall damage as i see many classes doing similar/better damage in both pvp and pve.

I really hope people test it out in test realm before making it live because this change seems a bit too drastic nerfing the burst and the sustained damage.

Pilige's Avatar


Pilige
03.17.2012 , 12:56 PM | #16
Quote: Originally Posted by JakeDawg View Post
Yeah, the not-so-visible implication of this is it's going to cause massive overheating issues.

We don't just rely on PPA for burst, it's essential to staying cool, and as it was we were always on the verge of overheat.
Yeah looks like my PT is either respecing to tank full time or being put on the shelf for a bit.


I for one have no desire to be a short-range fighter with no escape and no knockback who has to spam my auto attack to keep my heat under control.

At least Merc pyro's should still be alright, since they are ranged and have a KB. So when they over heat they can los or kb+rapid shots and still have a fighting chance.
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MiZrYdj's Avatar


MiZrYdj
03.17.2012 , 02:35 PM | #17
You guys are trippin.....

We will be using flame burst less, which means rapid shots more. They both do around the same damage, and one does not build up heat.

If you play pyro dps anyways you have to use rapid shots so that you don't overheat. In 1.2 it will be easier to know when not to use flameburst and use rapid shots or whatever instead.

dudexx's Avatar


dudexx
03.17.2012 , 03:34 PM | #18
in pvp there is a huge difference between flamebursting and rapidshotting someone.

pve is so easy right now i dont care how hard classes are nerfed for it.

Orsian's Avatar


Orsian
03.17.2012 , 03:43 PM | #19
Pyrotech (Powertech)
Prototype Particle Accelerator now requires Combustible Gas Cylinder to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.



Serious nerf for PT Pyro dps, it used to be that you could dot an enemy, Rail Shot, Flame Burst while closing distance, Rail Shot again, Rocket Punch, Rail Shot if lucky on the proc.

What they've done is space out the proc, but make it happen every six seconds or so, unless you happen to be very unlucky. So that means they want us to go through 4-5 gcd's between Rail Shots as opposed to 3 a drop in dps of about 25% and a complete nerf to our spike dps.

It won't be very interesting to see bounty hunters shelve their powertechs and rant in the forums after this hit to our dps.

MiZrYdj's Avatar


MiZrYdj
03.17.2012 , 04:23 PM | #20
Quote: Originally Posted by Orsian View Post
Pyrotech (Powertech)
Prototype Particle Accelerator now requires Combustible Gas Cylinder to trigger. The chance to trigger this effect has been increased significantly but cannot trigger more than once every 6 seconds.



Serious nerf for PT Pyro dps, it used to be that you could dot an enemy, Rail Shot, Flame Burst while closing distance, Rail Shot again, Rocket Punch, Rail Shot if lucky on the proc.

What they've done is space out the proc, but make it happen every six seconds or so, unless you happen to be very unlucky. So that means they want us to go through 4-5 gcd's between Rail Shots as opposed to 3 a drop in dps of about 25% and a complete nerf to our spike dps.

It won't be very interesting to see bounty hunters shelve their powertechs and rant in the forums after this hit to our dps.
Spike dps is still there....

Thermal detonator = 3-5k
Incendiary Missile = 2,000k duration
Railshot = 3k-5k decently geared
Rocket Punch = 2000-2500k
Flame Burst = 900-1200k

That's an initial burst of 8,000-13,000 damage.... thats not including the DoT and the fact that you probably procced or will be able to use RAILSHOT after the initial opening moves.

The way I see it, this is a buff, not a nerf. Most likely guaranteed RS's just about every 6 seconds? Sure we wont be able to do 3 railshots procs in a row anymore, but that was REALLY rare for that to happen. From the numbers we also won't have to worry about going through an entire RS cd to fire it off.

After this patch we will be right in the middle of the two extremes, which will still be epic damage.