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Post-Onslaught: The Way Forward. Solo, Crafting, PvP need love.

STAR WARS: The Old Republic > English > General Discussion
Post-Onslaught: The Way Forward. Solo, Crafting, PvP need love.

Goreshaga's Avatar


Goreshaga
11.14.2019 , 01:00 PM | #11
Quote: Originally Posted by ZionHalcyon View Post
Solo Play:

Solo players are feeling jilted because of the way the gearing system essentially ignores them in favor of PvP and Group play. MOST of the "hate" on the forums comes from solo players, with PvP coming in second but to a lesser extent. The thing is, while the whole game cannot be solo, I think there are already things in place to help solo players gear, if the dev team is willing to do it.

It should come in 3 different areas:

Area 1: Daily Missions

To a lesser extent, you can get gear from the Onderon Daily and Weekly, but it isn't enough. What I should say is, it isn't enough being just ONDERON. The dev team needs to revisit ALL the places where players can pick up Dailies (and their associated Weeklies), and give them the same treatment. For the weeklies as well, I would have added to the gear crate 1 guaranteed set bonus armor shell, selected from non-pvp 4 piece set bonus armor, with a rare chance a 6 piece set bonus armor drops. Because this is for solo play, I would say Daily missions should in the end only go up through green and blue tiers - Solo players generally don't need more than that unless they are taking on harder challenges (of which, more on that later). As an exception, I would have the Planet Dailies (complete x amount of dailies per day) grant 1 purple piece of armor once the user is high enough Irating, and weeklies grant 2 -3 pieces. The reason for solo players doing dailies beyond once they are geared would be for the set bonus shells and tacticals.

Area 2: Heroics

Heroics need a pass, badly. I get we get the Alliance crates at high levels. I am asking that the gear system be added to it. For heroics, in those Alliance crates, it should only cover up through purple tier. I would also suggest something - Heroic Planet Weekly Missions. As in a Weekly mission that rewards you tech fragments and gear for clearing all the heroics on the planet. Voss already has one like this. Attached to the weekly would be more tech frags and a gear crate that would help solo players keep pace with group players. The more heroics on a planet, the more tech frags you get, and the more gear pieces you get from the planetary crate. So Korriban might be very small, but Voss or even Korriban and Makeb would have higher amounts of techfrags and more gear because they have more heroics on them. The weeklies would also have a guaranteed 4 piece shell set bonus armor, with a rare (but greater than the Daily weekly mission from area 1) chance to get a 6 piece set bonus.

Area 3: The Eternal Championship

The Eternal Championship is essentially Operations for solo players. This should be the only way other than crafting for Solo players to get gold tier gear. However, I do not think that someone should be required to clear it for gear. Instead, since it is a set of 10 rounds, a player at the level where they are ready for gold tier gear should get gear on an increasingly sliding scale for each round completed - the more rounds you clear, the more gear you get for clearing each round. This should also be where solo players have the best shot to get 6 item set bonus armor, and class specific tacticals.

To further the fun for solo players, I would in a future update, create a new set of 10 challenges (and eventually another set of 10), so that there were 30 total challenges, 3 at each round level. Then randomize what the player gets. This will add a level of fun back for the solo players.

Once these changes are made, I would also have a terminal on fleet, the player starship (new legacy reward), and Odessen where players and instant travel to and from. Perhaps added to the Daily planet terminals in fleet (maybe it already is? I haven't used those terminals in a long time).
As a solo/story player, i'll only comment on that ast the other points don't really concern me, so i'll leave it to people who do these activities.

Well, i'd not mind getting some gear with the dailies / heroics and the like, but as someone mainly focused on story, i should not need the best gear to play the story, so that's not something i'm running after.
I mainly play heroics to lvl up or farm credits

So far my complaint, and i've already said that, is about some parts of the story that i just can't complete because the difficulty bump made these parts unplayable (walker/droid phases that are still broken mainly), so i'd really like if they could fix these before doing anything else, being unable to play the whole story is very frustrating to me, and i simply don't want to skip just because i can't do something.

The fact that stupid mobs that should be weak take longer to kill is also really annoying. My playstyle has become run as far as possible from any group of mob just so that i don't have to waste my time fighting them... Pretty easy in open world, but not in instances or corridors.

I don't like Eternal Championship, so no matter what they do, i'd probably not touch that again, i don't like Bowdarr enough to go through that on all my characters, so i'll not miss him if i don't complete his AA, just like i'm not going to bother with PvP for Pierce and M1-4X.
I have Jakarro anyways if i want a Wookie companion.

As for a terminal, i don't know if it'd be that usefull.
You can pick you heroics on fleet, and using "ctrl+G" you can open an activity panel that lets you travel directly to the planetary terminals for heroics and daily areas for the dailies/weeklies.
In need of more Arcann, Aric, Torian, Vector, and a lot, lot, lot more Theron.
There's nothing like geting too much Theron

My characters

ZionHalcyon's Avatar


ZionHalcyon
11.14.2019 , 01:45 PM | #12
Quote: Originally Posted by Goreshaga View Post
As a solo/story player, i'll only comment on that ast the other points don't really concern me, so i'll leave it to people who do these activities.

Well, i'd not mind getting some gear with the dailies / heroics and the like, but as someone mainly focused on story, i should not need the best gear to play the story, so that's not something i'm running after.
I mainly play heroics to lvl up or farm credits

So far my complaint, and i've already said that, is about some parts of the story that i just can't complete because the difficulty bump made these parts unplayable (walker/droid phases that are still broken mainly), so i'd really like if they could fix these before doing anything else, being unable to play the whole story is very frustrating to me, and i simply don't want to skip just because i can't do something.

The fact that stupid mobs that should be weak take longer to kill is also really annoying. My playstyle has become run as far as possible from any group of mob just so that i don't have to waste my time fighting them... Pretty easy in open world, but not in instances or corridors.

I don't like Eternal Championship, so no matter what they do, i'd probably not touch that again, i don't like Bowdarr enough to go through that on all my characters, so i'll not miss him if i don't complete his AA, just like i'm not going to bother with PvP for Pierce and M1-4X.
I have Jakarro anyways if i want a Wookie companion.

As for a terminal, i don't know if it'd be that usefull.
You can pick you heroics on fleet, and using "ctrl+G" you can open an activity panel that lets you travel directly to the planetary terminals for heroics and daily areas for the dailies/weeklies.

True, I did skip places where the game just is unbalanced (seen a lot more of that with KotFE/KotET more than any other area, mostly because to start with, the MOBs there have stats out of whack with the rest of the game - takes twice as long to kill those mobs pre-6.0; I shudder to think what 6.0 has done to those health monsters now.

Rebalancing does need to happen - no game as a story player should feel impossible. And frankly, with all the overleveling in the game, we could stand to lose some XP throughout the KotFE and KotET - pulling out half the mob encounters would make it a lot more enjoyable rather than taking 5 steps and spending another 10 minutes taking down 5 mobs.... being only mildly facetious here...

DreadtechSavant's Avatar


DreadtechSavant
11.14.2019 , 01:46 PM | #13
As a solo player I don't have an issue with gearing.

Ok, crafting just don't like at present, sure BW are making changes but changes listed are still a long way of what it needs to be.

PvP cannot comment on, as I no longer do any in-game.

As for what some are saying the about the blame game, sorry but some of it is justified, certainly not all of it., but some is.

jstankaroslo's Avatar


jstankaroslo
11.14.2019 , 01:51 PM | #14
Quote: Originally Posted by ZionHalcyon View Post
So, for anyone following the forums, they know I've been active on them, and have been offering counterpoints to the doom-criers who claim the game is dying, the expansion is horrible, etc. What its led me to figure out is that there is a disconnect for the game depending on your interests. The servers, such as they are now, are more full than they have been in a while, and more active, for certain types of content. However it has been a ghost town for others.

Now often, people get into tribal camps over content, but I think the game is in a place now where all play-types can be catered to; the issue is that it can't be catered to in all content, which is different from previous BioWare effort that would focus on an all or nothing approach in one area or another ultimately. Case in point, 5.0 era was the era of the solo player, and with 6.0 ushering grouping back into the game, its a jolt for the people here (not so much for returning players who left because group play got ignored).

However, I am suggesting here a different approach than the tribal one. Rather than make excuses why it can't happen, let's focus on what can and needs to change. I do think, after taking a step back, that PvP, Solo play and crafting need a lot of love right now to get them to a point where it feels as fun and rewarding as other types of gameplay. The whole "Play your way" mantra for Onslaught I think set BioWare up for failure - I do see what they were getting at to a point, but at this point, their idea of "play your way" was much more myopic compared to player expectations, which BioWare themselves perpetuated, albeit I believe this was not an instance of malicious "BioWare Lying", but rather one of an inadvertent communication disconnect and a failure to manage player expectations.

However, with the systems they put in place in Onslaught, I think it is actually EASIER to fix the issue now, and actually live up to what the players believed would happen, while still remaining within the confines of what the developers hope to accomplish with the game.


A breakdown of the 6.0 major issues I see that get in the way of this:


CRAFTING:

Crafting is a hot mess right now. Its cool that Keith is addressing this by reducing resource costs, but more needs to be done. I think, given that crafting in SWTOR was always perfunctory anyway and no subcomponents you make actually change the overall quality of what you put out, crafting needs to go the other way. SWG this is NOT. I would suggest they streamline crafting by removing all subcomponent requirements and going with straight resources, with perhaps the sole exception of gold tier crafted items. Gear is abundant enough now that having crafters flood the market with lower tier gear isn't going to kill any potential progress people are making. It may help them to gear faster, but with the amplifier system, even people who are fully geared "aren't done".

To compensate people who have subcomponents that get removed from the game, have it so that all obsolete subcomponents will refund the exact resources it took to make it.

Beyond that, I don't think I can suggest much more for crafting other than if people want a deeper system, it may take a complete overhaul of the entire system, which is beyond the scope of this post and the territory of expansions. Not that such an overhaul wouldn't be welcome for crafting-lovers, but lets face it - hard core crafters aren't playing this game anyway (by those I mean the crafters who love deep, compelling crafting systems).


PvP:

I will admit, I don't PvP a ton. However, post Onslaught, I have done it a few times for the daily and weekly missions for non-ranked, and my opinion is this: Gearing is WAY too slow, and too often, the PvP boxes gifted things well below my current iLevel. Now maybe it was just me, but it seemed like later, I was getting a PvP Box for every 2-3 matches I played, which actually feels about right how it should, so I think that if the boxes could be fixed to produce gear the way the other gearboxes do for Flashpoints and Operations, it would work much better. I would also increase the amount of gear given in PvP boxes for the Daily and weekly rewards - when you consider the amount of upgrades a player can get by running MM Flashpoints compared to PvP, there needs to be an equalizer without PvP becoming a faster way to get gear and thus preferred, and I think that way is with the daily and weekly missions which because of their nature can be planned for, and thus easier to statically set with what gear they get. I think this is crucial for PvP to feel like they fit in the current system.


Solo Play:

Solo players are feeling jilted because of the way the gearing system essentially ignores them in favor of PvP and Group play. MOST of the "hate" on the forums comes from solo players, with PvP coming in second but to a lesser extent. The thing is, while the whole game cannot be solo, I think there are already things in place to help solo players gear, if the dev team is willing to do it.

It should come in 3 different areas:

Area 1: Daily Missions

To a lesser extent, you can get gear from the Onderon Daily and Weekly, but it isn't enough. What I should say is, it isn't enough being just ONDERON. The dev team needs to revisit ALL the places where players can pick up Dailies (and their associated Weeklies), and give them the same treatment. For the weeklies as well, I would have added to the gear crate 1 guaranteed set bonus armor shell, selected from non-pvp 4 piece set bonus armor, with a rare chance a 6 piece set bonus armor drops. Because this is for solo play, I would say Daily missions should in the end only go up through green and blue tiers - Solo players generally don't need more than that unless they are taking on harder challenges (of which, more on that later). As an exception, I would have the Planet Dailies (complete x amount of dailies per day) grant 1 purple piece of armor once the user is high enough Irating, and weeklies grant 2 -3 pieces. The reason for solo players doing dailies beyond once they are geared would be for the set bonus shells and tacticals.

Area 2: Heroics

Heroics need a pass, badly. I get we get the Alliance crates at high levels. I am asking that the gear system be added to it. For heroics, in those Alliance crates, it should only cover up through purple tier. I would also suggest something - Heroic Planet Weekly Missions. As in a Weekly mission that rewards you tech fragments and gear for clearing all the heroics on the planet. Voss already has one like this. Attached to the weekly would be more tech frags and a gear crate that would help solo players keep pace with group players. The more heroics on a planet, the more tech frags you get, and the more gear pieces you get from the planetary crate. So Korriban might be very small, but Voss or even Korriban and Makeb would have higher amounts of techfrags and more gear because they have more heroics on them. The weeklies would also have a guaranteed 4 piece shell set bonus armor, with a rare (but greater than the Daily weekly mission from area 1) chance to get a 6 piece set bonus.

Area 3: The Eternal Championship

The Eternal Championship is essentially Operations for solo players. This should be the only way other than crafting for Solo players to get gold tier gear. However, I do not think that someone should be required to clear it for gear. Instead, since it is a set of 10 rounds, a player at the level where they are ready for gold tier gear should get gear on an increasingly sliding scale for each round completed - the more rounds you clear, the more gear you get for clearing each round. This should also be where solo players have the best shot to get 6 item set bonus armor, and class specific tacticals.

To further the fun for solo players, I would in a future update, create a new set of 10 challenges (and eventually another set of 10), so that there were 30 total challenges, 3 at each round level. Then randomize what the player gets. This will add a level of fun back for the solo players.

Once these changes are made, I would also have a terminal on fleet, the player starship (new legacy reward), and Odessen where players and instant travel to and from. Perhaps added to the Daily planet terminals in fleet (maybe it already is? I haven't used those terminals in a long time).

Bonus Area: Operations

Yeah, I know, not something I mentioned prior, but since we are talking, right now, there is little incentive to do Operations because you can get everything in MM Flashpoints. I would change this and make it so that EVERY boss in an operation has a chance to drop all tacticals and set pieces, and make the final Operations boss drop 1 guaranteed tactical and set piece. It's the highest tier of play in the game, and should be set up as such.



Anyway, those are my thoughts. I think the framework to make more people happy is in there, and actually closer than ever before thanks to the gear changes. But it needs to be applied properly, and right now, the areas that have been neglected really stand out.

If we really want to get to "play your way", it would be nice to see the above areas looked at. I say this as someone VERY satisfied overall with group play right now. Other people need that same love.

Hope this makes it to the right dev eyes and ears....
My impression from as far back as this guys post go (and I kinda remember him from the time he strongly advocated for more class stories) is that even if the title promises something interesting, the posts, and ramblings, the style, IDK, all this is BORING
Seriously, I'd prefer people like Andryah, Infernix, or even Rhenotarsil (or what was their name) over this

ZionHalcyon's Avatar


ZionHalcyon
11.14.2019 , 02:45 PM | #15
Quote: Originally Posted by jstankaroslo View Post
My impression from as far back as this guys post go (and I kinda remember him from the time he strongly advocated for more class stories) is that even if the title promises something interesting, the posts, and ramblings, the style, IDK, all this is BORING
Seriously, I'd prefer people like Andryah, Infernix, or even Rhenotarsil (or what was their name) over this
So then you love drama over substance.

Noted, but I won't be able to accommodate you....

omaan's Avatar


omaan
11.14.2019 , 04:32 PM | #16
Quote: Originally Posted by ZionHalcyon View Post
So, for anyone following the forums, they know I've been active on them, and have been offering counterpoints to the doom-criers who claim the game is dying, the expansion is horrible, etc. What its led me to figure out is that there is a disconnect for the game depending on your interests. The servers, such as they are now, are more full than they have been in a while, and more active, for certain types of content. However it has been a ghost town for others.

Now often, people get into tribal camps over content, but I think the game is in a place now where all play-types can be catered to; the issue is that it can't be catered to in all content, which is different from previous BioWare effort that would focus on an all or nothing approach in one area or another ultimately. Case in point, 5.0 era was the era of the solo player, and with 6.0 ushering grouping back into the game, its a jolt for the people here (not so much for returning players who left because group play got ignored).

However, I am suggesting here a different approach than the tribal one. Rather than make excuses why it can't happen, let's focus on what can and needs to change. I do think, after taking a step back, that PvP, Solo play and crafting need a lot of love right now to get them to a point where it feels as fun and rewarding as other types of gameplay. The whole "Play your way" mantra for Onslaught I think set BioWare up for failure - I do see what they were getting at to a point, but at this point, their idea of "play your way" was much more myopic compared to player expectations, which BioWare themselves perpetuated, albeit I believe this was not an instance of malicious "BioWare Lying", but rather one of an inadvertent communication disconnect and a failure to manage player expectations.

However, with the systems they put in place in Onslaught, I think it is actually EASIER to fix the issue now, and actually live up to what the players believed would happen, while still remaining within the confines of what the developers hope to accomplish with the game.


A breakdown of the 6.0 major issues I see that get in the way of this:


CRAFTING:

Crafting is a hot mess right now. Its cool that Keith is addressing this by reducing resource costs, but more needs to be done. I think, given that crafting in SWTOR was always perfunctory anyway and no subcomponents you make actually change the overall quality of what you put out, crafting needs to go the other way. SWG this is NOT. I would suggest they streamline crafting by removing all subcomponent requirements and going with straight resources, with perhaps the sole exception of gold tier crafted items. Gear is abundant enough now that having crafters flood the market with lower tier gear isn't going to kill any potential progress people are making. It may help them to gear faster, but with the amplifier system, even people who are fully geared "aren't done".

To compensate people who have subcomponents that get removed from the game, have it so that all obsolete subcomponents will refund the exact resources it took to make it.

Beyond that, I don't think I can suggest much more for crafting other than if people want a deeper system, it may take a complete overhaul of the entire system, which is beyond the scope of this post and the territory of expansions. Not that such an overhaul wouldn't be welcome for crafting-lovers, but lets face it - hard core crafters aren't playing this game anyway (by those I mean the crafters who love deep, compelling crafting systems).


PvP:

I will admit, I don't PvP a ton. However, post Onslaught, I have done it a few times for the daily and weekly missions for non-ranked, and my opinion is this: Gearing is WAY too slow, and too often, the PvP boxes gifted things well below my current iLevel. Now maybe it was just me, but it seemed like later, I was getting a PvP Box for every 2-3 matches I played, which actually feels about right how it should, so I think that if the boxes could be fixed to produce gear the way the other gearboxes do for Flashpoints and Operations, it would work much better. I would also increase the amount of gear given in PvP boxes for the Daily and weekly rewards - when you consider the amount of upgrades a player can get by running MM Flashpoints compared to PvP, there needs to be an equalizer without PvP becoming a faster way to get gear and thus preferred, and I think that way is with the daily and weekly missions which because of their nature can be planned for, and thus easier to statically set with what gear they get. I think this is crucial for PvP to feel like they fit in the current system.


Solo Play:

Solo players are feeling jilted because of the way the gearing system essentially ignores them in favor of PvP and Group play. MOST of the "hate" on the forums comes from solo players, with PvP coming in second but to a lesser extent. The thing is, while the whole game cannot be solo, I think there are already things in place to help solo players gear, if the dev team is willing to do it.

It should come in 3 different areas:

Area 1: Daily Missions

To a lesser extent, you can get gear from the Onderon Daily and Weekly, but it isn't enough. What I should say is, it isn't enough being just ONDERON. The dev team needs to revisit ALL the places where players can pick up Dailies (and their associated Weeklies), and give them the same treatment. For the weeklies as well, I would have added to the gear crate 1 guaranteed set bonus armor shell, selected from non-pvp 4 piece set bonus armor, with a rare chance a 6 piece set bonus armor drops. Because this is for solo play, I would say Daily missions should in the end only go up through green and blue tiers - Solo players generally don't need more than that unless they are taking on harder challenges (of which, more on that later). As an exception, I would have the Planet Dailies (complete x amount of dailies per day) grant 1 purple piece of armor once the user is high enough Irating, and weeklies grant 2 -3 pieces. The reason for solo players doing dailies beyond once they are geared would be for the set bonus shells and tacticals.

Area 2: Heroics

Heroics need a pass, badly. I get we get the Alliance crates at high levels. I am asking that the gear system be added to it. For heroics, in those Alliance crates, it should only cover up through purple tier. I would also suggest something - Heroic Planet Weekly Missions. As in a Weekly mission that rewards you tech fragments and gear for clearing all the heroics on the planet. Voss already has one like this. Attached to the weekly would be more tech frags and a gear crate that would help solo players keep pace with group players. The more heroics on a planet, the more tech frags you get, and the more gear pieces you get from the planetary crate. So Korriban might be very small, but Voss or even Korriban and Makeb would have higher amounts of techfrags and more gear because they have more heroics on them. The weeklies would also have a guaranteed 4 piece shell set bonus armor, with a rare (but greater than the Daily weekly mission from area 1) chance to get a 6 piece set bonus.

Area 3: The Eternal Championship

The Eternal Championship is essentially Operations for solo players. This should be the only way other than crafting for Solo players to get gold tier gear. However, I do not think that someone should be required to clear it for gear. Instead, since it is a set of 10 rounds, a player at the level where they are ready for gold tier gear should get gear on an increasingly sliding scale for each round completed - the more rounds you clear, the more gear you get for clearing each round. This should also be where solo players have the best shot to get 6 item set bonus armor, and class specific tacticals.

To further the fun for solo players, I would in a future update, create a new set of 10 challenges (and eventually another set of 10), so that there were 30 total challenges, 3 at each round level. Then randomize what the player gets. This will add a level of fun back for the solo players.

Once these changes are made, I would also have a terminal on fleet, the player starship (new legacy reward), and Odessen where players and instant travel to and from. Perhaps added to the Daily planet terminals in fleet (maybe it already is? I haven't used those terminals in a long time).

Bonus Area: Operations

Yeah, I know, not something I mentioned prior, but since we are talking, right now, there is little incentive to do Operations because you can get everything in MM Flashpoints. I would change this and make it so that EVERY boss in an operation has a chance to drop all tacticals and set pieces, and make the final Operations boss drop 1 guaranteed tactical and set piece. It's the highest tier of play in the game, and should be set up as such.



Anyway, those are my thoughts. I think the framework to make more people happy is in there, and actually closer than ever before thanks to the gear changes. But it needs to be applied properly, and right now, the areas that have been neglected really stand out.

If we really want to get to "play your way", it would be nice to see the above areas looked at. I say this as someone VERY satisfied overall with group play right now. Other people need that same love.

Hope this makes it to the right dev eyes and ears....
They just make so ranked pvp drops some needed mat for end game crafting but make so that mm fps also drop other needed mat for end game crafting so people had incentives to play both fps and pvp. NiM ops should drop awesome mounts, decorations. If they wont match incentives people won't play content with no incentives.

_NovaBlast_'s Avatar


_NovaBlast_
11.14.2019 , 04:43 PM | #17
Quote: Originally Posted by omaan View Post
If they wont match incentives people won't play content with no incentives.
As i said in my previous above post that is not a problem with the game but he player ...if someone wont do ...or only will do certain content in the game Simply because of the reward or lack of reward that is a product of their choice and not a fault of the game .

People should be choosing an activity because they ENJOY the activity ...not because of reward.

As i said above ..if you want to pvp all day because that is what you enjoy .. the loot should pay out the same as someone who wants to do world quests ops 's or starfighter all day .

Bioware need to take loot out of the equation and make one standard loot drop for everything so peole really can play as they want to and spent their time enjoying the game instead of doing stuff they dont enjoy becase one activity has items other activities don't.
<3 Kira is back <3 YAY !!! ...for 2 min.... and then ..no interaction
Quote: Originally Posted by Nefla View Post
If you're playing a BioWare game for something other than story and characters then you're doing it wrong.
UNSUBBED https://ibb.co/sVsmNyp

LD_Little_Dragon's Avatar


LD_Little_Dragon
11.14.2019 , 05:01 PM | #18
There are some good points there, but I don't believe solo player reward boxes should be restricted to the lower end mods only.

If it's challenge you think should be rewarded; then in all fairness you should take away the gold mods from veteran flashpoints, since most of them are faceroll easy. (note: I am NOT saying I want bioware to do that)

Play your way means just that. You should be able to progress to the top gear no matter what content you play. No one way of playing (currently flashpoints) should be remarkably faster and more efficient than another.

As to solo players not needing the top gear. Have you forgotten the VM/MM chapters of Knights? Also if you want to watch any cutscenes in the flashpoints with non-solo versions you pretty much have to be able to solo the veteran flashpoints.
Stealthy heals, stealthy dps, stealthy tank.

Damask_Rose's Avatar


Damask_Rose
11.14.2019 , 06:19 PM | #19
Just a few things things:

Quote: Originally Posted by ZionHalcyon View Post
Case in point, 5.0 era was the era of the solo player, and with 6.0 ushering grouping back into the game, its a jolt for the people here (not so much for returning players who left because group play got ignored).
It was actually 4.X that catered exclusively to solo players. 5.X was intended to spread content around to all content types, they just did it poorly. Keith even said as much at one point. 5.X had a lot of group content and if that didn't appease group players, the amount they have gotten with 6.X so far won't appease them either. (As a reminder 5.X had something like 10 Uprisings, 26 world bosses, 4 flashpoints, 1 full operation & 1 operation boss, plus the difficulty of new heroics was jacked up compared to old heroics)

Quote: Originally Posted by ZionHalcyon View Post
The whole "Play your way" mantra for Onslaught I think set BioWare up for failure - I do see what they were getting at to a point, but at this point, their idea of "play your way" was much more myopic compared to player expectations, which BioWare themselves perpetuated, albeit I believe this was not an instance of malicious "BioWare Lying", but rather one of an inadvertent communication disconnect and a failure to manage player expectations.
I can't see how Bioware could honestly think players wouldn't take the marketing phrase "play your way" at face value. What else could it mean? I too, don't think they intentionally lied, I think they just didn't think it through. They seem to do that a lot lately and that is what frustrates me the most.


Quote: Originally Posted by ZionHalcyon View Post
Solo Play:

Solo players are feeling jilted because of the way the gearing system essentially ignores them in favor of PvP and Group play. MOST of the "hate" on the forums comes from solo players, with PvP coming in second but to a lesser extent. The thing is, while the whole game cannot be solo, I think there are already things in place to help solo players gear, if the dev team is willing to do it.
Giving all weeklies gear boxes would go a looooong way to making this a "play your way" system. Stop trying to force people into only playing the new content. People will naturally gravitate towards newer content if it is fun. Adding a gear box to heroic dailies would too. As it stand right now, out side of the Onslaught heroic and Onderon dailies, heroics, daily areas and events are not viable ways to gear.

But your idea of hard capping the rewards for solo play to low ilevel gear would only make the situation worse, not better. One of the main reasons solo players are unhappy with the gearing system is that it already soft caps solo play which is absolute the antithesis of "play your way". EVERYONE'S gear boxes should work the same. They should ALL be based of off ilevel.

Solo players want a gearing path to better armor just like very one else, for the same reasons as everyone else. It allows us to edge into more difficult content and it makes grinding easier content faster as well. The difficulty bump would have less of in impact if the people most impacted could reliably gear up to mitigate it.

Consider too, many solo players will do a smattering of group play if they feel confident they aren't undergeared for it, or if they can use gear as a crutch to overcome lack of experience. Do you really want to create more roadblocks to getting solo players into group content?

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DuchessKristania
11.14.2019 , 08:01 PM | #20
Quote: Originally Posted by Damask_Rose View Post

Consider too, many solo players will do a smattering of group play if they feel confident they aren't undergeared for it, or if they can use gear as a crutch to overcome lack of experience. Do you really want to create more roadblocks to getting solo players into group content?
this is an incredibly valid point! I'm primarily a solo player, but I like to explore the different aspects of the game. I enoy killing world bosses, and I want to try my hand at OPS, but I want to be well geared for these activities. I will never be heavily into random grouping because I have a visual disability and I don't want to have to explain when and where I may need help or patience every time I run something. Having high level gear definitely makes me more willing to dip my toe in though.
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