FerkWork Posted September 24, 2015 Share Posted September 24, 2015 So since patched I've noticed this on multiple fights CM: Rifts have nameplates M&B: Thermite, Rain of Pain (marked as enemy unlike the others), and the Deck of the Ship are marked. There's also some random things marked in between bosses. Is there a reason for these nameplates lol? Just curious. Link to comment Share on other sites More sharing options...
Faardor Posted September 24, 2015 Share Posted September 24, 2015 noticed this doing HM tython the other day. the air strikes at the beginning were targetable/attackable granted they dissapear before you could kill them Link to comment Share on other sites More sharing options...
Khevar Posted September 24, 2015 Share Posted September 24, 2015 Revan got a new label maker and had to try it out. Link to comment Share on other sites More sharing options...
bdatt Posted September 24, 2015 Share Posted September 24, 2015 Ha I noticed rain of pain in M&B last night and just figured I hadn't noticed it before. A guildmate noticed one green thermite pre fight, but I couldn't see it. Link to comment Share on other sites More sharing options...
MuzluPasta Posted September 25, 2015 Share Posted September 25, 2015 Some walls on Yavin 4 have them as well. Link to comment Share on other sites More sharing options...
MBloomberg Posted September 26, 2015 Share Posted September 26, 2015 Abberrations do now too?, or they always did and I never noticed them lol Link to comment Share on other sites More sharing options...
naNuke Posted September 27, 2015 Share Posted September 27, 2015 Yes abberrations have nameplates since the patch, you can also target/attack them. Our tank leaped one the other day and died Link to comment Share on other sites More sharing options...
Orbb Posted September 27, 2015 Share Posted September 27, 2015 These became visible after 3.3.2 when BW made tweaks to improve frame rates and other visual improvements. These items were always there because some of the mechanics operate using those objects, they were just invisible because it wasn't necessary to see them or interact with them in any way. This is just a bug that got past testing (like soooo many bugs beforehand) and it'll be fixed, eventually... Link to comment Share on other sites More sharing options...
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