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4.0 KOTFE Augmentation

STAR WARS: The Old Republic > English > Classes > Roles
4.0 KOTFE Augmentation

Goblin_Lackey's Avatar


Goblin_Lackey
10.22.2015 , 11:21 AM | #11
Quote: Originally Posted by dipstik View Post
i am seeing similar results with my toy model.

mastery 3210
power rating 3086
crit rating 1102
accuracy rating 684
alacrity rating 916
force/tech power 5000, average hit =1400

interestingly, the average hit and force/tech power seem to not affect the optimal stats spit out my excel.

mastery 3210
power rating 3086
crit rating 1102
accuracy rating 684
alacrity rating 916
force/tech power 9000, average hit =3000

this is what im optimizing:

dps=
(1-miss_chance)*(avg_hit+bonus_mastery+bonus_power+bo nus_force)*(1+crit_chance*surge)*(1+alacrity)

i have assumed 5% buff to power and mastery, 6% crit buff, 1% surge buff, 1% accuracy buff, 5% force power buff, 5% base crit, 50% base surge.

with the following constraints:
power from 3086 to 4108
mastery 3210 to 4232
crit+alacrity+accuracy+(mastery-3210)+(power-3086) = 2702

I'm finding similar things, most of the inputs don't seem to matter, I can change the bonuses from individual classes or even change classes entirely without the results changing much.

Most of the results come within a narrow range. Within an enhancement narrow range. (I do individual modification step sizes, so an enhancement's worth of distribution seems very small). And this only effects the ratio of critical to alacrity, mastery and power are always minimized in favor of maximizing tertiary stats.

This does make glad that I prioritized unlocking all 4 variations of every pink crystal so that I can always color match.
Bant The Fat and Pink.

Co-GM of Psy-Ops on The Harbinger

OMGITSJAD's Avatar


OMGITSJAD
10.22.2015 , 12:20 PM | #12
Quote: Originally Posted by Torvai View Post
Just a question: This Augmentation is really just for sustained dps rotations with 100% uptime, isn't it?

So for PvP, where ttk is a lot lower and dps uptime isn't even close to 100% and you've got a lot of situations where you better stun, off heal or the like instead of dpsing, Mastery or Power Augments would still be viable?
The thing is, crit buffs your auto-Crits which are usually the things that you hold onto to kill someone, as well as your chance to crit on non-auto-Crits, as well as still buffing their surge. If you were going to crit on everything anyway, power might be better, but crit is still useful in that it lowers your chances at failing lining up a burst window to surprise the healer and tank, increases viability in tank tunneling situations since you can't shield Crits, and just makes everything in general hit harder since you get so much crit chance back, especially if you still have a 30% surge boost like Snipers, Powertechs, and Mercs. Even if you only have 10%, the Power returns need to be over 10% more damage on everything to make up for it, and you still lose the impact of literally critting half the time unless RNGsus was on your side. I'm just speaking out of my butt here cause I haven't been able to try it out in action, but I'm thinking Arsenal, AP, and Marksmanship will wanna go for a sort of mega-crit build. Everything else could want different augments but will still want crit on basically all of their enhancements.
Apex Gunslinger Jadrya
Jad Bond, Virulent Marksman
How to play Sniper in Solo Ranked ( ͡ ͜ʖ ͡)

Kakisback's Avatar


Kakisback
10.22.2015 , 02:12 PM | #13
I see no damage formulas here. Only stats and then a claim of dps gained or lost without any work shown. You need something like this bro: (2(1.05)(2476)+400)(1+(.75)(.01)(23+30(1- (1- (0.01/0.3))^((x/65)/0.8)))(.50+.15+.30(1-(1-(0.01/0.3))^((x/65)/0.8)))+(.25)(.50+.15+.10+.30(1-(1-(0.01/0.3))^((x/65)/0.8))+.23+.30(1- (1- (0.01/0.3))^((x/65)/0.8))))(1+.30(1-(1-(.01/.3))^(((1370-x)/65)/1.25))) = ymax at 895 crit

That is just a crit vs alacrity graph as an example. You need the ability damage coefficient to base damage ratio, the 5% bonus damage class buff, your bonus damage prior to the stats in question being calculated, the total non-autocrit and auto-crit percentages, the crit chance prior to the stats in question being calculated, the crit chance formula, the surge formula, the surge formula for autocrits, and the alacrity formula. At least. Whatever method you are using is grossly simplified and woefully inadequate.
Kakarrotx/Meleehealer/Brawlly/Trunkkss/Whatashocker/Asparaguss/Kakadot/Lettucce/Greenn/Radishz/Burdok

Ryuku-sama's Avatar


Ryuku-sama
10.22.2015 , 02:39 PM | #14
Quote: Originally Posted by dipstik View Post
dps=
(1-miss_chance)*(avg_hit+bonus_mastery+bonus_power+bo nus_force)*(1+crit_chance*surge)*(1+alacrity)
Shouldn,t it be
dps=
(1-miss_chance)*(avg_hit+bonus_mastery+bonus_power+bo nus_force)*(1+crit_chance*surge)/[1=alacrity)??

The correct formula to apply alacrity is t/(1+alac).
"If it wasn't broken, we shall break it. If it is balanced, we shall beat it until slow and painful death follows. If it is overpowered, it is working as intended." - Bioware 2015

IInox's Avatar


IInox
10.22.2015 , 03:41 PM | #15
Quote: Originally Posted by Kakisback View Post
I see no damage formulas here. Only stats and then a claim of dps gained or lost without any work shown. You need something like this bro: (2(1.05)(2476)+400)(1+(.75)(.01)(23+30(1- (1- (0.01/0.3))^((x/65)/0.8)))(.50+.15+.30(1-(1-(0.01/0.3))^((x/65)/0.8)))+(.25)(.50+.15+.10+.30(1-(1-(0.01/0.3))^((x/65)/0.8))+.23+.30(1- (1- (0.01/0.3))^((x/65)/0.8))))(1+.30(1-(1-(.01/.3))^(((1370-x)/65)/1.25))) = ymax at 895 crit

That is just a crit vs alacrity graph as an example. You need the ability damage coefficient to base damage ratio, the 5% bonus damage class buff, your bonus damage prior to the stats in question being calculated, the total non-autocrit and auto-crit percentages, the crit chance prior to the stats in question being calculated, the crit chance formula, the surge formula, the surge formula for autocrits, and the alacrity formula. At least. Whatever method you are using is grossly simplified and woefully inadequate.
You should be new in town

Kakisback's Avatar


Kakisback
10.22.2015 , 03:43 PM | #16
Quote: Originally Posted by IInox View Post
You should be new in town
Been here since launch. The op is a wanna-be theorycrafter. My method takes things into account that he and others don't.
Kakarrotx/Meleehealer/Brawlly/Trunkkss/Whatashocker/Asparaguss/Kakadot/Lettucce/Greenn/Radishz/Burdok

Kakisback's Avatar


Kakisback
10.22.2015 , 03:48 PM | #17
Quote: Originally Posted by Ryuku-sama View Post
Shouldn,t it be
dps=
(1-miss_chance)*(avg_hit+bonus_mastery+bonus_power+bo nus_force)*(1+crit_chance*surge)/[1=alacrity)??

The correct formula to apply alacrity is t/(1+alac).
Nope, dipstik was right. If you could ever get to 100% alacrity, it would double your dps from 0 alacrity (1+1=2)
Kakarrotx/Meleehealer/Brawlly/Trunkkss/Whatashocker/Asparaguss/Kakadot/Lettucce/Greenn/Radishz/Burdok

dipstik's Avatar


dipstik
10.22.2015 , 04:01 PM | #18
they changed the way alacrity works in 3.0 i think.

kak, lacky has taken full rotations and buffs into account (obviously equations). he will put up his sheets in due time, at which point your feedback will produce more meaningful discussion (since right now we dont have much to critique). there are always some assumptions that get put into the model for ease of calculation, but he does a pretty good job of getting values for sustained.

iinox! been a while. remember geeking out on ino style sheets with you back in 2.x days.

Kakisback's Avatar


Kakisback
10.22.2015 , 04:05 PM | #19
Quote: Originally Posted by dipstik View Post
they changed the way alacrity works in 3.0 i think.

kak, lacky has taken full rotations and buffs into account (obviously equations). he will put up his sheets in due time. there are always some assumptions that get put into the model for ease of calculation, but he does a pretty good job of getting values for sustained.

iinox! been a while. remember geeking out on ino style sheets with you back in 2.x days.
Not that I'm aware of.

And I'm looking forward to seeing his work.
Kakarrotx/Meleehealer/Brawlly/Trunkkss/Whatashocker/Asparaguss/Kakadot/Lettucce/Greenn/Radishz/Burdok

power-alex's Avatar


power-alex
10.22.2015 , 04:14 PM | #20
if your results are correct, then 1% is negligible. Basically it doesnt matter which augments to use