SGTIchigo Posted August 24, 2014 Share Posted August 24, 2014 I've played SWTOR for a while now. But one thing has always slightly made me a bit sad about the game; I've always wanted to play as a Trandoshan. I would like to see a trandoshan species in the game, although it would be great if the dialogue of it wasnt english; but its own language. I think this would be pretty good for the next update. Link to comment Share on other sites More sharing options...
SGTIchigo Posted September 13, 2014 Author Share Posted September 13, 2014 Bump. Link to comment Share on other sites More sharing options...
Altyrell Posted September 14, 2014 Share Posted September 14, 2014 While Trandos can speak Basic, they would still be difficult to be made into a Playable Species Link to comment Share on other sites More sharing options...
SGTIchigo Posted September 14, 2014 Author Share Posted September 14, 2014 @ At, I can see them being hard to make into a playable species, but all-in-all, they'd be a good addition to the game in my opinion. Link to comment Share on other sites More sharing options...
Dasem Posted September 16, 2014 Share Posted September 16, 2014 Voss. Voss is a realistic goal here. Plenty of models in the game, speak Basic, no funky head stuff going on that'd cause clipping issues. Link to comment Share on other sites More sharing options...
waterboytkd Posted September 16, 2014 Share Posted September 16, 2014 Trandoshan and Wookies. The devs need to give up this false notion that players won't be attached to characters that don't look human. Years and years of SWRPG experiences have shown us that players love playing big aliens at times. Voss would be cool, but has storyline issues. If they did Voss, I bet it would be somehow something like this game's version of Death Knight, as in it would start at level 55 and be done with Corellia already. The list of desired species can go on and on (Nautolan, Kel Dor, Bothan, Togruta, Jawa even). The trick is: how much time would it take to program them so that they appear correctly in gear and so that the environment responds correctly to them versus the amount they could make off the species on the CM. Which is the real reason I think we see this "near-human only" policy. It'd be too involved, otherwise. Which makes me sad. I was always a big fan of the Togorian. Link to comment Share on other sites More sharing options...
Dasem Posted September 16, 2014 Share Posted September 16, 2014 Trandoshan and Wookies. The devs need to give up this false notion that players won't be attached to characters that don't look human. Years and years of SWRPG experiences have shown us that players love playing big aliens at times. Voss would be cool, but has storyline issues. If they did Voss, I bet it would be somehow something like this game's version of Death Knight, as in it would start at level 55 and be done with Corellia already. The list of desired species can go on and on (Nautolan, Kel Dor, Bothan, Togruta, Jawa even). The trick is: how much time would it take to program them so that they appear correctly in gear and so that the environment responds correctly to them versus the amount they could make off the species on the CM. Which is the real reason I think we see this "near-human only" policy. It'd be too involved, otherwise. Which makes me sad. I was always a big fan of the Togorian. Storyline issues went out the door when they let us be Sith Pureblood Jedi. Link to comment Share on other sites More sharing options...
SethMyst Posted September 17, 2014 Share Posted September 17, 2014 Trandoshan and Wookies. The devs need to give up this false notion that players won't be attached to characters that don't look human. Years and years of SWRPG experiences have shown us that players love playing big aliens at times. Voss would be cool, but has storyline issues. If they did Voss, I bet it would be somehow something like this game's version of Death Knight, as in it would start at level 55 and be done with Corellia already. The list of desired species can go on and on (Nautolan, Kel Dor, Bothan, Togruta, Jawa even). The trick is: how much time would it take to program them so that they appear correctly in gear and so that the environment responds correctly to them versus the amount they could make off the species on the CM. Which is the real reason I think we see this "near-human only" policy. It'd be too involved, otherwise. Which makes me sad. I was always a big fan of the Togorian. I agree with you on this notion. I'm actually writing a Suggestion Drop-Box devoted entirely to new races. Once the thread is up, you can post your thoughts there. Link to comment Share on other sites More sharing options...
Altyrell Posted September 18, 2014 Share Posted September 18, 2014 (edited) Storyline issues went out the door when they let us be Sith Pureblood Jedi. Yeah cause EVERY SINGLE Sith Pureblood hates the Republic There aren't that many storyline issues with a Sith Pureblood Jedi, there are more problems with having a Chiss Sith Inquisitor then there are having Sith Pureblood Republic Classes. And with the Voss, it is more of a continuity problem Edited September 18, 2014 by Altyrell Link to comment Share on other sites More sharing options...
Fevee Posted September 18, 2014 Share Posted September 18, 2014 I'd like to see a Wookie, but that's only because I have a Sith Wookie OC I'd like to recreate in the game; I've already got all the other characters from his story transposed into SWTOR. Link to comment Share on other sites More sharing options...
LyraineAlei Posted September 18, 2014 Share Posted September 18, 2014 Yeah cause EVERY SINGLE Sith Pureblood hates the Republic There aren't that many storyline issues with a Sith Pureblood Jedi, there are more problems with having a Chiss Sith Inquisitor then there are having Sith Pureblood Republic Classes. And with the Voss, it is more of a continuity problem I recall some of the comics suggesting that the non-Force Using Sith Pureblood were a slave caste. And it was never stated when Tulak Hord and Kallig live/died in game, except long, long ago, and so that's how a Force Using family got shunned and forced into slavery. But that does require some knowledge of non-game stated backstory/lore. And who wants to read old star wars comics these days when it's all not canon now? *eye roll* Link to comment Share on other sites More sharing options...
CrutchCricket Posted September 19, 2014 Share Posted September 19, 2014 Storyline issues went out the door when they let us be Sith Pureblood Jedi. Play the Jedi Knight Story line. You can get one to defect. Not so silly now, is it? there are more problems with having a Chiss Sith Inquisitor Chiss aren't cut off from the Force, Force-users of their kind are just extremely rare. I'm pretty sure there was a Chiss Dark Jedi at some point. This game breaks lore by the number of Chiss Force-users running around, not that they exist. And who wants to read old star wars comics these days when it's all not canon now? *eye roll* Salting the wounds dude. Salting the wounds. My suggestions, from another thread: Sentient Droid (just because I saw this as a class suggestion but race works better)-obviously not available for Force classes, comes with built-in modulation to make the VO's robotic sounding. Though romance might also be... problematic. Might also necessitate the creation of droid armor that also modifies appearance. Kel-dor- already in game Falleen- green humanoid, slight reptilian features. Some type of pheromone-based racial ability Zeltron- red/pink humanoids. Some type of pheromone/empath racial ability Cerean (think Ki Adi Mundi) surprised there's not even NPC Cereans Chagrian -already in game Torgruta -already in game Or how about shapeshifters like Shi'ido or Clawdites? Probably too hard to make their abilities functional but still... Realistically new races would need to a) be humanoid (the closer the better to make use of existing hair/face customizations) b) canonically speak or be able to speak Basic (and don't give me no Disney canon talk) and c) preferably already be modeled in-game. C is probably not a deal-breaker but it'd be harder to get new races not previously rendered, especially if it's not an easy reskin of currently existing models. Wookies are out because all of them growl and while you could replace all VOs with stock wookie roars, I'm sure it'd get old real fast. And Voss would be cool but would present too many issues with current VOs, backstories and Voss specific stories. Link to comment Share on other sites More sharing options...
LyraineAlei Posted September 19, 2014 Share Posted September 19, 2014 Eh, I was referring to the whole "Sith Pureblood Slave backstory requires lots of RP to justify" thing when it doesn't. I do like your suggestions from the other thread though. They look like fun. Link to comment Share on other sites More sharing options...
Altyrell Posted September 19, 2014 Share Posted September 19, 2014 Chiss aren't cut off from the Force, Force-users of their kind are just extremely rare. I'm pretty sure there was a Chiss Dark Jedi at some point. This game breaks lore by the number of Chiss Force-users running around, not that they exist. My problem with Chiss Sith Inquisitors in thsi game is that the SI's start as Slaves, however the Chiss are partnered with the Sith, they [Chiss] weren't enslaved by the Sith Empire Link to comment Share on other sites More sharing options...
CrutchCricket Posted September 19, 2014 Share Posted September 19, 2014 My problem with Chiss Sith Inquisitors in thsi game is that the SI's start as Slaves, however the Chiss are partnered with the Sith, they [Chiss] weren't enslaved by the Sith Empire And the Sith of course are notorious for always playing by the rules... Link to comment Share on other sites More sharing options...
Dasem Posted September 19, 2014 Share Posted September 19, 2014 Being a Chiss Inquisitor, a Mirialan Warrior, etc are all the more reasons to allow the Voss be playable. Frankly, they don't have to justify anything lore wise. All it ever takes is one character before people say "Well, HE was one!" And there has been a Chiss Jedi in the comics, for the record. Link to comment Share on other sites More sharing options...
Morticia Posted September 19, 2014 Share Posted September 19, 2014 Like CrutchCricket said, I'd like to see Zeltrons as a playable race, as well as Devaronians. Link to comment Share on other sites More sharing options...
CrutchCricket Posted September 19, 2014 Share Posted September 19, 2014 Being a Chiss Inquisitor, a Mirialan Warrior, etc are all the more reasons to allow the Voss be playable. Frankly, they don't have to justify anything lore wise. All it ever takes is one character before people say "Well, HE was one!" And there has been a Chiss Jedi in the comics, for the record. Chiss do not feature as prominently in class and planetary stories (we don't got to Csilla for example) and their culture and general world perspective is not as far removed from "the norm" as that of the Voss. So it wouldn't be the same. I think Voss are fundamentally incompatible with the classes as the characters, and to some extent their stories, are written For the record I don't think Chiss really make sense in the game at all as they're a completely isolationist society that doesn't know **** about the Republic in Thrawn's age. Except now apparently they fought them three thousand years ago. I also question the Ascendency allying with the Empire for the same isolationist thinking (as well as their non-aggression policies). You can make it work (and the appeal of playing a Chiss is undeniable), but at first glance it really sticks out. Regardless I don't think the gap can be bridged the same way with the Voss. Though I'd love to see more of them. Link to comment Share on other sites More sharing options...
Dasem Posted September 20, 2014 Share Posted September 20, 2014 Really, there's two sides to this: 1. Does it make sense lore wise? 2. Is there demand for it? You make good points for the first. But the second overrides number one if they think they can make money on it. Link to comment Share on other sites More sharing options...
Unchosen Posted September 20, 2014 Share Posted September 20, 2014 For the record I don't think Chiss really make sense in the game at all as they're a completely isolationist society that doesn't know **** about the Republic in Thrawn's age. . That's why I'll probably never play a Chiss character. Link to comment Share on other sites More sharing options...
CrutchCricket Posted September 20, 2014 Share Posted September 20, 2014 Really, there's two sides to this: 1. Does it make sense lore wise? 2. Is there demand for it? You make good points for the first. But the second overrides number one if they think they can make money on it. They're not going to completely ignore lore for a quick buck, especially not when they can make quick bucks on plenty of other even more trivial things, like decorations. Link to comment Share on other sites More sharing options...
SethMyst Posted October 2, 2014 Share Posted October 2, 2014 Bump. Because... Reasons? Link to comment Share on other sites More sharing options...
Saito_Hiraga Posted October 2, 2014 Share Posted October 2, 2014 I still want my Togrutas I love that species... Link to comment Share on other sites More sharing options...
SgtJeremy Posted October 2, 2014 Share Posted October 2, 2014 I want a Wookie Smuggler. Wookie me and Bowdaar can wreak havoc across the galaxy. Link to comment Share on other sites More sharing options...
Saito_Hiraga Posted October 2, 2014 Share Posted October 2, 2014 (edited) Prune Face!!! Cuz when the face is a prune, then action goes boom!! https://www.youtube.com/watch?v=mdEUwHF7d7I Edited October 2, 2014 by Saito_Hiraga Link to comment Share on other sites More sharing options...
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