Allronix Posted December 28, 2012 Share Posted December 28, 2012 Chalk it up to an awful night at work and a good night in the warzones, but I literally dreamed of a new warzone idea. The map looked a lot like Denova crossed with Belsalvis, and the general idea was "capture the flag." Each team has a base and in the base there are three prisoner cells. (The "flags"). In the center, there's a "no man's land" with turrets and players acting as sentries. The goal is to send some folks across No Man's Land, into the other player's base, retrieve a prisoner and escort them back to your base without getting killed. First to three rescued prisoners or the most in 10 minutes wins. -- The prisoner is a non-combatant and follows the rescuer like a pet. -- You can "pass" a prisoner to another player like a Huttball. -- You cannot stealth when you have a prisoner following you. -- Defenders can use the turrets like in Colicoid War Games. Those turrets will HURT, taking out large chunks of Hit points or even insta-kill for squishier players. Of course, enemy players can also capture turrets and act as a pain in the shebs while their buddy sneaks a prisoner across. Overall, it seems like it would be feasible to program, using elements from existing missions and aspects of the game. I just hope the fellows in Austin weren't thinking of something similar and now I jinxed it. Link to comment Share on other sites More sharing options...
Solarenergy Posted December 28, 2012 Share Posted December 28, 2012 That's actually quite creative. I wish the developers would have more creativity with the warzones. Link to comment Share on other sites More sharing options...
braONEntax Posted December 28, 2012 Share Posted December 28, 2012 Looks like someones played Counter-strike its every cs_ map my favorite is assault I can dig it though Link to comment Share on other sites More sharing options...
Allronix Posted December 28, 2012 Author Share Posted December 28, 2012 No, actually. I can't play FPS very well - my hands start cramping up about 10 minutes in and I end up unable to continue. Capture the Flag is a classic FPS/PvP/multiplayer scenario that I'm surprised we don't have yet. But a flag wouldn't fit the setting. The Star Wars universe isn't so big on symbolic gestures like enemy flags. They're more into tangibles - like prisoners. I think the prisoner idea was because I was trying to solo the heroic on Ilum, and part of the bonus is to open prisoner cages. So, my Shadow and Cedrax were stealthing, stunning, taking out small mobs, freeing prisoners, and then back to stealth. The turrets? Well, I think my imagination wanted to come up with something capable of evening the odds between heavy-geared and lighter-geared players because EVERY randomly matched team has someone (like me) that is still grinding for decent gear. A light-geared player on a turret could cause a lot of trouble until someone backstabs them off the turret - the challenge is getting close enough to do it! Link to comment Share on other sites More sharing options...
wwkingms Posted December 28, 2012 Share Posted December 28, 2012 (edited) would the prisoners have health pools or just the escorts be attacked? like would u need to guard and throw heals on them? Edited December 28, 2012 by wwkingms Link to comment Share on other sites More sharing options...
Allronix Posted December 28, 2012 Author Share Posted December 28, 2012 Didn't think about it, but it could make for an additional challenge if they did have health bars. Link to comment Share on other sites More sharing options...
Harlequintwo Posted December 28, 2012 Share Posted December 28, 2012 I really like this idea! Maybe the turrets would have a limited cone of attack to make backstabbing easier? The challenge then would be trying to get around the turret but it has a suitable reward. Taking and holding a turret would then be the best way to ferry prisoners across, as you wait. Actually, forget liking the idea, I love it! Link to comment Share on other sites More sharing options...
criminalheretic Posted December 28, 2012 Share Posted December 28, 2012 Gets my endorsement... Link to comment Share on other sites More sharing options...
orenjee Posted December 28, 2012 Share Posted December 28, 2012 I support. This sounds really fun and could work to diversify classes more. Like balanced teams will be more necessary vs hordes of derpsmashers. Pulls and speed bursts would be huge here. Link to comment Share on other sites More sharing options...
Zunayson Posted December 29, 2012 Share Posted December 29, 2012 How would we stop teams from getting all three prisoners from the cells at once? Sort of like how we can get energy cubes all at once. CTF has always been 1 by 1. CTF also (usually) has the mechanic of not allowing you to capture unless you have all your prisoners (or at least no prisoners in No Man's Land). Amazing idea, though. Link to comment Share on other sites More sharing options...
Diplomaticus Posted December 29, 2012 Share Posted December 29, 2012 Devs! Read! Approve! HIRE!! I could have fun in this. Make the terrain a bit more creative than the maps other than Huttball (the best maps ime are the ones that have everything: ledges, cramped spaces and open terrain). Link to comment Share on other sites More sharing options...
Allronix Posted December 29, 2012 Author Share Posted December 29, 2012 How would we stop teams from getting all three prisoners from the cells at once? Sort of like how we can get energy cubes all at once. CTF has always been 1 by 1. As I mentioned, I was dreaming, so that detail did not come up, but I suppose you could make it so that opening one cage causes the other 2 to jam for a 20 second lockout. That's enough time for the other team to hear the inevitable alarm, get wind of the escape attempt, and try to nail anyone in their base before they get too far. It could also be left alone; in the Voidstar scenario, one can technically rush in and bomb both doors, but that's so rare in practice as to be almost impossible. Besides, the other team will also be rushing YOUR base trying to grab your prisoners, so a portion of your crew will have to be on defense. Link to comment Share on other sites More sharing options...
cashogy Posted December 29, 2012 Share Posted December 29, 2012 this is a cool idea for a multi-CTF type map. Link to comment Share on other sites More sharing options...
fungihoujo Posted December 29, 2012 Share Posted December 29, 2012 I wanna throw people... we should make the prisoner a jawa so we can punt it like a football (soccer ball). Seriously though- something interesting would be nice, with actual use of things like turrets, even minions. My all time favourite mmo pvp is still old school Alterac Valley- I'm talking when it lasted two days and wasn't a simple race to the boss. Something with minions, forces, gathering, turrets, ships, etc... that feels like real war would be awesome. Link to comment Share on other sites More sharing options...
Zunayson Posted December 29, 2012 Share Posted December 29, 2012 As I mentioned, I was dreaming, so that detail did not come up, but I suppose you could make it so that opening one cage causes the other 2 to jam for a 20 second lockout. That's enough time for the other team to hear the inevitable alarm, get wind of the escape attempt, and try to nail anyone in their base before they get too far. It could also be left alone; in the Voidstar scenario, one can technically rush in and bomb both doors, but that's so rare in practice as to be almost impossible. Besides, the other team will also be rushing YOUR base trying to grab your prisoners, so a portion of your crew will have to be on defense. Yeah the cells going on super-lockdown when they get undone. Or possibly 5 seconds until lockdown where you get a window to do multiples. If your cells are locked down (Cause you were stolen from) then you cannot return your prisoners because... the cells cannot be opened to put people inside. Brainstormin' Link to comment Share on other sites More sharing options...
Allronix Posted January 15, 2013 Author Share Posted January 15, 2013 I put this warzone idea in the suggestion box. http://www.swtor.com/community/showthread.php?t=586074 Link to comment Share on other sites More sharing options...
Smashbrother Posted January 15, 2013 Share Posted January 15, 2013 I'd be fine with this as long as all the prisoners are located in the same area, so we don't have to have poor saps guarding the "off-node". This game doesn't need more maps that require someone to sacrifice their fun for the greater good. Link to comment Share on other sites More sharing options...
Saradain Posted January 15, 2013 Share Posted January 15, 2013 This seems great, so it will probably never be introduced in the game. Link to comment Share on other sites More sharing options...
adiwantinova Posted January 16, 2013 Share Posted January 16, 2013 (edited) What about a slicing points that open different cells within the compound. Spread them out so you can't Zerg defend them all at once, when one is open, the system goes on "lockdown" and grants a 2-4 minute lockout on opening other cells through the slicing terminals (eg the system auto-resets, and while its offline, no slicing can occur). Once a cell door is sliced open, the rescuers have 60s to get to the prisoner before he is recaptured. I can see a couple of scenarios; take stealth to wait for cells to open; Zerg slicing terminals separately, or work to capture turrets. So many defense points it can't all be covered by 8, so there are priorities and smaller 2v2 or 1v1 battles throughout the WZ to try to cover all bases (or most), with certain things like a cell opening that causes all 16 players to meet at one point (the cell door). Great idea by the OP, though. Edited January 16, 2013 by adiwantinova Link to comment Share on other sites More sharing options...
Washingtoon Posted January 16, 2013 Share Posted January 16, 2013 I like the idea since I've been suggesting CTF for quite some time now (we already have assault since that's essentially what Huttball is) but I don't get why there has to be a scenario behind it. It seems like all these scenarios do is to slow down the development process. How many PvP'ers are interested in scenarios? The majority of the "better" PvP'ers arent even combining their PvP'ing with PvE'ing for god sake. I could care less about the reasons for the objective and I don't think I've ever actually watched the intro clip on Novare. That said, standard flags would suffice. So BW, get rid of the whole back-story crap and start dishing out some new warzones. How hard can it be to create some new terrain for Huttball, normal assault or CTF? Link to comment Share on other sites More sharing options...
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