Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

I've kept my promise

First BioWare Post First BioWare Post

IanArgent's Avatar


IanArgent
07.17.2017 , 11:04 AM | #51
Quote: Originally Posted by Nyla View Post
Problem here is that's modifying the core of SWTOR engine. First I doubt many software developpers that were at BW Austin when they modified the Hero Engine are still working on SWTOR. Second, changing that will probably makes the game unstable for a while. Third, it's, in my own experience, the kind of changes the management has trouble understanding why it's beneficial.
The problem is that developing a new engine is, in the end, developing a new game, with all the risks and expenses of such an endeavor. You can consider development of a new engine when considering the costs of a new game. Once it's running, you have to be able to justify the expense of that level of development.
You want Things? Do some Work. Find me on Star Forge
Quote: Originally Posted by TUXs View Post
that doesn't mean I want anyone else punished or shunned...we ALL matter.
Referral link - click it, or don't

Riftgrinder's Avatar


Riftgrinder
07.17.2017 , 12:02 PM | #52
Quote: Originally Posted by KeithKanneg View Post

I'm not sure what we're doing about DX11 or DX12, but, just like how this thread started, I'll definitely have it looked into.
You can do what a few games did during the transition period from DX9 to DX11: have two different executables, allowing you to choose which to launch in the launcher.
Quote: Originally Posted by GndAdmiralThrawn View Post
What about Vulkan?
That could maybe work. This way SWTOR won't be exclusive to Microsoft's OSes. And the only(?) low-level API that's not DX12 (i.e. support for Win 7/8.1/Linux/etc.).

ZionHalcyon's Avatar


ZionHalcyon
07.17.2017 , 12:03 PM | #53
Quote: Originally Posted by KeithKanneg View Post
Big picture wise is re-engaging all of our systems (Ops, FPs, PvP, Story, GSF, Strongholds), and yes, QoL which means bugs or changes with a specific focus in mind (e.g., Group Finder, performance related-both server and client, gameplay experience - removing steps - like auto-completing quests, and more). Even though we will also add or extend story content, our primary focus is on Multi-player and repeatable content.

---Keith
That is probably the most open and significant development for those of us pounding our fists for story that I have seen come from a developer.

While I am disappointed that story will no longer be a major Focus, I actually appreciate the honesty that the focus will be on multiplayer and repeatable exercises.

a suggestion that may end up satisfying both parties, perhaps daily areas can be used as a medium going forward to provide that repeatable content? And to satisfy the story people perhaps find a way to integrate story better into the daily areas? Perhaps in these daily areas can be with some one time quests to reacquire Old companions?

Aside from that the only two things I would then advise is to make sure the stories are worthy of the Companions and not like Iokath where people who visited Quinn and Dorne unsatisfied, and you need to make sure those vendors and the rewards are worth repeating the content. The items in those vendors for those daily areas cannot be sparse like Section X, especially if you do not plan to continue to add to them, can they need to be things players will want to come back for again and again. It may not be such a bad idea to offer cxp command crates on those vendors.

Then what you can do is have those different tiers available for a certain number of the area daily tokens, and perhaps even allow the preferred in free-to-play to access Tier 1, but the difference is that the free-to-play and preferred do not gain any cxp and therefore would be limited to getting the tier-1 packages only whereas those who are subscribers can put their daily tokens towards tier-2 and beyond. Finally perhaps have been the vendor that handles exchange rates between the daily areas. That way if one particular daily area is one where you can grind up tokens for that area quickly, the CHP command crates would be priced higher, and a person could then convert their tokens via the exchange rate to a different daily area. This could be handy as well for special events tokens. For example imagine if someone ran all of the black hole content in corellia and got all black hole tokens, and then could convert those via a proper exchange rate to a vendor to purchase gree items. It would allow people to further hit daily areas to Target what they really want, create more repeatable content his players will have an interest doing daily areas, while at the same time still being restricted by any event confines such as needing enough reputation in order to purchase the requisite items.

I think the major deal here is finding a way to make those daily areas worthwhile while still somehow Tying in and forwarding the story.

Speaking of story what I have been reading is most people want Darth Jadus to return as a long-term Villain, vs a one off and killed quick guy. Last I checked, the Sith Empire needs a new emperor and given everything that's happened with knights of the Fallen Empire, the Galaxy is in a state that Jadus said he wanted from the imperial agent story, so what better time for him to make a return? *HINT HINT*

ZionHalcyon's Avatar


ZionHalcyon
07.17.2017 , 12:06 PM | #54
Quote: Originally Posted by Riftgrinder View Post
You can do what a few games did during the transition period from DX9 to DX11: have two different executables, allowing you to choose which to launch in the launcher.

That could maybe work. This way SWTOR won't be exclusive to Microsoft's OSes. And the only(?) low-level API that's not DX12 (i.e. support for Win 7/8.1/Linux/etc.).
While I fear it won't happen, I am fully support SWTOR going Vulkan, the FPS gains on very old ATI and AMD cards from Doom implementing Vulkan and tweaking it properly was amazing. Vulkan would allow SWTOR to hit more platforms and also allow it to run higher resolution graphics and more particle effects with less impact on users computers. They could really step up a lot of the visuals without it impacting people's PC'S if they went Vulkan and knew how to properly use it.

IntegrationArch's Avatar


IntegrationArch
07.17.2017 , 12:18 PM | #55
Quote: Originally Posted by Riftgrinder View Post
You can do what a few games did during the transition period from DX9 to DX11: have two different executables, allowing you to choose which to launch in the launcher. ... This way SWTOR won't be exclusive to Microsoft's OSes. And the only(?) low-level API that's not DX12 (i.e. support for Win 7/8.1/Linux/etc.).
Windows 8 and 8.1 should be marginalized but it runs DX11.1, perhaps 1% of population when a SWTOR refresh were to hypothetically be available on new servers. . Also using server tools, SWTOR should be able to capture what each percentage of game clients are running and map that over time to set a 32but sunset end of life date.

The leadership is to skip DX 11/11.1 and just make a single solid platform on DX12. Here is why.

So DX11/12 can co mingle and often do. DX11 is 60% of DX12. DX12 is where the advanced Dolby Vision (i.e. what EA Battlefront/MEA uses) and very amazing stuff happens if they recompile all the exixting videos and wave files to be an amazing blazing fast frame rate using all CPU/CPU cores humming away mult-threading. If the SWTOR recompile focus is DX12/64bit (lets say it comes out for xmas or next year) they get SWTOR running on XBONE/XBONE S, PS4/PS5, PC64, MAC64, and AOS which could be like 4 million potential subs!

Win8.1 support 64bit DX11.1 but why bother if it's sub 1% at that time?
Win10/PS4/XBONE/MAX support DX12 too and can downgrade to lower performing DX11 but in 2018 why bother? Why cripple the game and double the builds and support environments? Not really the best idea for BW.

SWTOR can solve the problem by just keeping their existing 32bit DX9 servers online for those who refuse to upgrade pc's, howver if the same have an xbone/ps4 they could migrate toons for a better game.

IanArgent's Avatar


IanArgent
07.17.2017 , 12:21 PM | #56
Quote: Originally Posted by IntegrationArch View Post
SWTOR can solve the problem by just keeping their existing 32bit DX9 servers online.
That's the answer, but it's not the answer to the question you think you were asking.
You want Things? Do some Work. Find me on Star Forge
Quote: Originally Posted by TUXs View Post
that doesn't mean I want anyone else punished or shunned...we ALL matter.
Referral link - click it, or don't

IntegrationArch's Avatar


IntegrationArch
07.17.2017 , 12:28 PM | #57
Quote: Originally Posted by IanArgent View Post
That's the answer, but it's not the answer to the question you think you were asking.
Yes back in 2012 or 2014 forcing 64bit gaming would be rude but in 2018 it would be standard mainline player base. Then offer the 32bit DX9 legacy base if they want to. In 2018, leading with 64bit DX12 gets SWTOR on so many new platforms that currently don't have any ablity to run the game stable.

IntegrationArch's Avatar


IntegrationArch
07.17.2017 , 12:31 PM | #58
Quote: Originally Posted by ZionHalcyon View Post
While I fear it won't happen, I am fully support SWTOR going Vulkan, the FPS gains on very old ATI and AMD cards from Doom implementing Vulkan and tweaking it properly was amazing. Vulkan would allow SWTOR to hit more platforms and also allow it to run higher resolution graphics and more particle effects with less impact on users computers. They could really step up a lot of the visuals without it impacting people's PC'S if they went Vulkan and knew how to properly use it.
I would suggest *NIX is not a gaming platform by any majority and Vulcan is a tangent currently. Vulcan would make sence if it was NOT EA/BW and this game was open source or going that direction fast and it's not. Vulcan is not as close the hardware and DX12 is either and has less an abilty to be optimized. Croteam is EA'S competitor. Most of the advancement from Vulkan are baked into DX12.X And EA'S all over DX12 with their other titles so it's a better inhouse consolidation of knowledge and support base.

DarthSpuds's Avatar


DarthSpuds
07.17.2017 , 12:33 PM | #59
Quote: Originally Posted by ZionHalcyon View Post
a suggestion that may end up satisfying both parties, perhaps daily areas can be used as a medium going forward to provide that repeatable content? And to satisfy the story people perhaps find a way to integrate story better into the daily areas? Perhaps in these daily areas can be with some one time quests to reacquire Old companions?
I was just thinking along these lines too.

How about they look at which companions are still absent.
Find existing appropriate daily/weekly content through which to return those companions.
And then have a seasonal "Companion Return" event as we already have with Rakghoul, Bounty Broker etc, events?

All The Best
#Is-This-As-Good-As-It-Gets?
Sub Expires@ 24/05/2018
If you think my comment has been helpful in anyway please >>Click Here<< for the Refer A Friend Bonus.

IntegrationArch's Avatar


IntegrationArch
07.17.2017 , 12:37 PM | #60
Quote: Originally Posted by DarthSpuds View Post
I was just thinking along these lines too.

How about they look at which companions are still absent.
Find existing appropriate daily/weekly content through which to return those companions.
And then have a seasonal "Companion Return" event as we already have with Rakghoul, Bounty Broker etc, events?

All The Best
Compainion return event woud be very good for SWTOR's population base over the past 3 to 5 years.