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Gear Drops on Non-Final Bosses in Master Mode Ops Contradict Patch Notes

STAR WARS: The Old Republic > English > General Discussion > Bug Reports
Gear Drops on Non-Final Bosses in Master Mode Ops Contradict Patch Notes
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FerkWork's Avatar


FerkWork
04.21.2017 , 02:38 PM | #1
According to the patch notes for 5.2:
Link
Quote:
"Tier 1 Unassembled Gear Pieces no longer drop in Operations.
Bosses will now drop the following Unassembled Gear Pieces in existing Operations:
Tier 2 Legendary Unassembled Gear Pieces - Story Mode
Tier 3 Legendary Unassembled Gear Pieces Veteran Mode
Tier 4 Prototype and Artifact Unassembled Gear Pieces Master Mode (Non-final bosses)
Tier 4 Legendary Unassembled Gear Pieces Master Mode (Final bosses)"
Also in this thread it was stated:

Quote:
"The first change we are making is specific Unassembled Gear Pieces will now drop on each Operation boss in the game (except Golden Fury and Colossal Monolith). This means when you kill a boss in an Operation, you will know exactly what is going to drop and you can plan to run specific Operations if you are seeking a specific slot."
However this is not the reality for non final bosses in Master Mode Ops. As stated here, elsewhere, and in personal experience that is not true. Those bosses are dropping an assembled random blue or purple assembled piece that can be for any class even if that class is not present in raid. That's not even counting the fact that 244 or 246 can't be upgraded via PvP and 244 has inferior mod and overal same as HM 242. Not to mention there are no vendors for them even if they were unassembled.

So Devs can you either clarify this or fix it. Either have them drop 246 or just make them all drop 248 in NiM preferably the latter as you you can get BiS by doing HM Ops and upgrading via PvP; also it make the system less convoluted. Please don't repeat 4.0 with another NiM loot debacle. Thanks.
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FerkWork's Avatar


FerkWork
04.24.2017 , 09:07 AM | #2
Now that it's Monday I am hopeful for a Dev response about this, as things aren't adding up.
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Imperial_Envoy's Avatar


Imperial_Envoy
04.24.2017 , 09:11 AM | #3
They're prolly burning the patch notes and are making up a story that you must have been wrong and it never happened (While waving a hand in a Jedi Like manner)

Nah, just kidding

I hope they will find a fix for this, because it can be quite annoying....

curulz's Avatar


curulz
04.24.2017 , 09:18 AM | #4
Did our weekly Nedra NiM clear, and we got 246 sniper pants, no sniper in the raid. Still good cxp, but RNG on the loot drop and no new schematic it's pretty lackluster

FerkWork's Avatar


FerkWork
04.24.2017 , 11:08 AM | #5
Quote: Originally Posted by Imperial_Envoy View Post
They're prolly burning the patch notes and are making up a story that you must have been wrong and it never happened (While waving a hand in a Jedi Like manner)

Nah, just kidding

I hope they will find a fix for this, because it can be quite annoying....
I wish but at the very least a clarification on the contradiction. Like is this intended and the patch notes are wrong or is this non intended and patch notes are right?
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AscendingSky's Avatar


AscendingSky
04.24.2017 , 02:51 PM | #6
Wow, this is a truly terrible flub on EAWare's part... reminds me of the days of 1.X, where you got random gear drops assigned to random specific classes. You know, that system everyone hated? I really, really hope this is not working as intended and is indeed a bug, and that they will fix the drops so they match what the patch notes say.
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curulz's Avatar


curulz
04.24.2017 , 04:07 PM | #7
Quote: Originally Posted by AscendingSky View Post
Wow, this is a truly terrible flub on EAWare's part... reminds me of the days of 1.X, where you got random gear drops assigned to random specific classes. You know, that system everyone hated? I really, really hope this is not working as intended and is indeed a bug, and that they will fix the drops so they match what the patch notes say.
My theory is their sporiginal idea was to make it a token, but a token was never created for 244 blue and 246 purple gear, so it just "defaulted" to assembled gear with no basis on team make up. I don't think it was by design, just a big oversight on their part.

bdatt's Avatar


bdatt
04.25.2017 , 11:35 AM | #8
Bioware, you had a great system in 2.X.

Gear was focused around HM progression, with NiM being an interim stat reward for NiM raiders (plus some cool looking weapon design).

Gear from HM Scum and Villany was required for HM Dread Fortress/Palace. Gear from NiM SnV was in between HM SnV and HM DF/DP.

It seemed with the patch notes you were going back this way.

Old HM ops drop 242 legendary. The new operation drops 248 legendary. Old NiM drops gear in between (246 artifact). Get rid of the blues, and make all NiM drop 246 unassembled, except last bosses assuming that's to fill out the loot table that won't be available in HM GotM (or you could make GotM bosses drop multiple different pieces-no RNG please like HM Nefra at launch).

Samoth_Nomad's Avatar


Samoth_Nomad
04.25.2017 , 12:32 PM | #9
Hoping for a dev reply on this. Drops contradict previously posted loot tables. Not only are non-optimized 244 worse than 242s, the fact that it drops pieces for classes not in the group composition is a bit ridiculous, IMO
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JAMESCHRIS's Avatar


JAMESCHRIS
04.25.2017 , 01:51 PM | #10
Lets get going on this Bioware, live server doesn't match patch notes