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Update on Nightmare Loot Changes

STAR WARS: The Old Republic > English > General Discussion
Update on Nightmare Loot Changes
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EricMusco's Avatar


EricMusco
01.25.2016 , 02:58 PM | #1 This is the last staff post in this thread.  
Hey folks,

Recently, we announced that starting in Game Update 4.1, only the final boss in each Nightmare Operation would have a 100% chance to drop 224 gear. The dev team has been very actively following all of the feedback that you in the community have been posting regarding this change. With that in mind, they are making one additional change… Starting in Game Update 4.2 all bosses in Nightmare Operations will drop 224 rating gear.

We saw a lot of feedback over the past few weeks where many of you felt strongly that Nightmare should be a guaranteed source for the best gear, even if that means the priority HM was equivalent. The reason that we did not make it this way initially is we had concerns about players ability to gain best in slot gear extremely quickly. However, if a group of players is skilled enough to run through multiple Nightmare Operations in a single week, we should reward that appropriately.

Again, just to remind you of the current timeline for these changes:
  • Game Update 4.1 (Chapter X) – The final boss of each NiM Operation is guaranteed to drop 224. All other NiM bosses have a chance for 224.
  • Game Update 4.2 (Chapter XI) – All bosses in each NiM Operations are guaranteed to drop 224.
The only reason we are not making all changes for 4.1 is the development time required to implement and test these changes. We want to make sure we get these changes implemented and working properly, and unfortunately we cannot complete all of this in time for 4.1.

Thanks everyone for your continued feedback.

-eric
Eric Musco | Community Manager
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Dewlmenow's Avatar


Dewlmenow
01.25.2016 , 03:04 PM | #2
Quote: Originally Posted by EricMusco View Post
Hey folks,

Recently, we announced that starting in Game Update 4.1, only the final boss in each Nightmare Operation would have a 100% chance to drop 224 gear. The dev team has been very actively following all of the feedback that you in the community have been posting regarding this change. With that in mind, they are making one additional change… Starting in Game Update 4.2 all bosses in Nightmare Operations will drop 224 rating gear.

We saw a lot of feedback over the past few weeks where many of you felt strongly that Nightmare should be a guaranteed source for the best gear, even if that means the priority HM was equivalent. The reason that we did not make it this way initially is we had concerns about players ability to gain best in slot gear extremely quickly. However, if a group of players is skilled enough to run through multiple Nightmare Operations in a single week, we should reward that appropriately.

Again, just to remind you of the current timeline for these changes:
  • Game Update 4.1 (Chapter X) – The final boss of each NiM Operation is guaranteed to drop 224. All other NiM bosses have a chance for 224.
  • Game Update 4.2 (Chapter XI) – All bosses in each NiM Operations are guaranteed to drop 224.
The only reason we are not making all changes for 4.1 is the development time required to implement and test these changes. We want to make sure we get these changes implemented and working properly, and unfortunately we cannot complete all of this in time for 4.1.

Thanks everyone for your continued feedback.

-eric
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MorgenBlue's Avatar


MorgenBlue
01.25.2016 , 03:04 PM | #3
Finally. Although it doesn't matter anymore, the original post was a catalyst caused most people to leave until new raids come out.

Devlyne's Avatar


Devlyne
01.25.2016 , 03:05 PM | #4
Excellent. Thank you, Eric and team.
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PennyAnn's Avatar


PennyAnn
01.25.2016 , 03:06 PM | #5
I hope that many, like myself, will return to the game with news like this that you have actively listened to your player base. Perhaps with more news like this from the development team, that will happen.

Honestly, there are several boss fights (Master & Blaster) that are nearly impossible to complete even at the HM level for any but the absolute BEST teams, barring anyone less than top tier groups from making any progress on those operations and completing them.

Your concerns about the speed of gearing should mean you take EV and KP off the Highlighted HM rotation rather than gate the gear at the highest level, that many will be unable to complete anyway. I personally do not feel like that is a good decision at this point because it is FAR too late for that. But, if you wanted honest feedback for the -next- go around, you should perhaps consider things from that vantage point when planning what operations will reward what gear.

I also hope that you guys will consider STRONGLY the feedback from all variety of player (from the raid community down to the most casual of players) with regard to the loot that drops in the Eternal Championship. You should at minimum make it mod-able gear and not static, as gearing is an important thing to teach players about end-game play (even for solo or small group content) that can improve their game dramatically and the experiences they have with others in group content. Static gear rewards in that arena would be a waste of your development time.

Thanks again for listening to your players, fans, and lovers of this game. Also, thank you for communicating so clearly as you have done here. It is very easy to continue to support a game where this type of interaction with the developers takes place. Please keep it up! It is more appreciated than you probably know.
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squirrelballz's Avatar


squirrelballz
01.25.2016 , 03:07 PM | #6
Quote: Originally Posted by EricMusco View Post
Hey folks,

Recently, we announced that starting in Game Update 4.1, only the final boss in each Nightmare Operation would have a 100% chance to drop 224 gear. The dev team has been very actively following all of the feedback that you in the community have been posting regarding this change. With that in mind, they are making one additional change… Starting in Game Update 4.2 all bosses in Nightmare Operations will drop 224 rating gear.

We saw a lot of feedback over the past few weeks where many of you felt strongly that Nightmare should be a guaranteed source for the best gear, even if that means the priority HM was equivalent. The reason that we did not make it this way initially is we had concerns about players ability to gain best in slot gear extremely quickly. However, if a group of players is skilled enough to run through multiple Nightmare Operations in a single week, we should reward that appropriately.

Again, just to remind you of the current timeline for these changes:
  • Game Update 4.1 (Chapter X) – The final boss of each NiM Operation is guaranteed to drop 224. All other NiM bosses have a chance for 224.
  • Game Update 4.2 (Chapter XI) – All bosses in each NiM Operations are guaranteed to drop 224.
The only reason we are not making all changes for 4.1 is the development time required to implement and test these changes. We want to make sure we get these changes implemented and working properly, and unfortunately we cannot complete all of this in time for 4.1.

Thanks everyone for your continued feedback.

-eric
Thank you for the update Eric I think alot of people in the raiding community will appreciate the change. It's nice to see the rectification and it's even better to see that the Dev team is taking the community concerns into account. I'm hoping for more positive updates like this keep them coming Eric and I also want to say that you guys have done a good job this past week in communicating and addressing the communities concerns.
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FireFoxed's Avatar


FireFoxed
01.25.2016 , 03:09 PM | #7
Are EV and KP still going to be priority HMs? That was the other big complaint floating around. And what about 224 MK-2s?

runescapeisgood's Avatar


runescapeisgood
01.25.2016 , 03:10 PM | #8
Good on you for changing this but I can't shake the feeling that this has less to do with player feedback and moreso that enough time has passed that you no longer need to ration out 224 gear in an attempt to keep raiders subbed. Seems very similar to the conquest crafting situation which received tons of criticism that was ignored for like a year before the exact change tons of people advocated for got implemented.

Otchiver's Avatar


Otchiver
01.25.2016 , 03:11 PM | #9
RIGHT ON!

LordTurin's Avatar


LordTurin
01.25.2016 , 03:12 PM | #10
Woot! Finally gonna stop running EV/KP/SnV/TFB/etc. 8 times a week...
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