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4.0 Tank Stats


leto_cleon's Avatar


leto_cleon
10.27.2015 , 05:51 PM | #11
Ah sweet. I was wondering if I was doing anything wrong with the numbers. With the token gear enhancement distribution being 3:4 for shield:absorb, the 2:5 ratio that 2634 Def / 1643 Shield / 1059 Absorb seems to be the more efficient option.

mattiashag's Avatar


mattiashag
10.29.2015 , 04:23 AM | #12
I dont understand those tables a tank doing hm ops what would the Def shield abs distribution look like for the 3 classes if you dont want to switch geat between ops? cheers

Iffyluse's Avatar


Iffyluse
10.29.2015 , 05:21 AM | #13
Should I use 216 gear bmods too? I got full set bonus token, they got unlettered mods. And what about enhancements? Should enhancements be mitigation or endurance heavy?

dipstik's Avatar


dipstik
10.29.2015 , 09:39 AM | #14
Quote: Originally Posted by Iffyluse View Post
Should I use 216 gear bmods too? I got full set bonus token, they got unlettered mods. And what about enhancements? Should enhancements be mitigation or endurance heavy?
use bmods to get your health where you want it. if you still need more health, switch your relic that isnt a reactive warding relic to a mastery/power relic (not sure which has higher dps). after that i would go to enhancements, but that should be a last resort.

Quote: Originally Posted by mattiashag View Post
I dont understand those tables a tank doing hm ops what would the Def shield abs distribution look like for the 3 classes if you dont want to switch geat between ops? cheers
i dont know what the damage profiles look like yet. i think sm is m=0.8. use the numbers in the lowercase d/s/a rows for your class that are under the 0.8 column. for hm, maybe m=0.6 is a reasonable guess, but i have no idea yet.

basically, you use the column to figure out what damage profile you want, where m=1 is all melee/ranged damage and m=0.1 is 90% force/tech damage. no internal/elemental damage is assumed here. the you use the lower case d/s/a to find the amount of defense, absorb and shield. the uppercase D/S/A is for relic squish info, sigma is the variance in damage taken.

dkiinvoker's Avatar


dkiinvoker
10.29.2015 , 11:07 AM | #15
What about old old sin bonus set (+5% shield on Dark Ward)? Is the loss of armor in hands and boots and 6-piece worth it?

dipstik's Avatar


dipstik
10.29.2015 , 12:45 PM | #16
Quote: Originally Posted by dkiinvoker View Post
What about old old sin bonus set (+5% shield on Dark Ward)? Is the loss of armor in hands and boots and 6-piece worth it?
which armor rating? 186? i honestly think a 10 second reduction in deflection is worth it. but 5% shield does look better than 152 armor.

update: assuming loss of 152 armor rating and 5% more shield in 220 bmod build gives:
sin m=1 m=0.9 m=0.8 m=0.7 m=0.6 m=0.5 m=0.4 m=0.3 m=0.2 m=0.1
d 2506 2506 2506 2506 2506 2506 2506 2506 2506 2506
s 1195 1291 1297 1302 1306 1309 1311 1313 1314 1314
a 1507 1411 1405 1400 1396 1393 1391 1389 1388 1388
base 0.1698 0.1878 0.2057 0.2234 0.2411 0.2587 0.2763 0.2938 0.3114 0.3289
D 0.1667 0.1850 0.2032 0.2213 0.2392 0.2572 0.2751 0.2929 0.3108 0.3286
A 0.1669 0.1844 0.2018 0.2192 0.2365 0.2538 0.2710 0.2882 0.3054 0.3226
S 0.1669 0.1845 0.2020 0.2194 0.2368 0.2541 0.2713 0.2885 0.3057 0.3229
relic WD WA WA WA WA WA WA WA WA WA
=ward 25149 22455 20377 18646 17182 15929 14845 13898 13065 12326
sigma 0.1892 0.1988 0.2068 0.2124 0.2159 0.2174 0.2170 0.2147 0.2104 0.2040



comparing to 220 bmod numbers shows a decrease in squish

m=1 m=0.9 m=0.8 m=0.7 m=0.6 m=0.5 m=0.4 m=0.3 m=0.2 m=0.1
old 0.1667 0.1844 0.2018 0.2192 0.2365 0.2538 0.2710 0.2882 0.3054 0.3226
new 0.1707 0.1892 0.2073 0.2253 0.2432 0.2611 0.2790 0.2967 0.3145 0.3322
diff -0.0040 -0.0048 -0.0055 -0.0061 -0.0067 -0.0073 -0.0080 -0.0085 -0.0091 -0.0096

<0 means old is better (old-new). this does not consider deflection cooldown reduction.

foueddyf's Avatar


foueddyf
11.01.2015 , 07:49 PM | #17
Pardon my ignorance but what does the sigma value represent?
If you could explain in non-mathematical terms, that'd be great =P

dipstik's Avatar


dipstik
11.01.2015 , 09:02 PM | #18
sigma is the variance of squish. basically, how much different your mitigation is when you take a force hit versus a melee hit, versus a shielded hit, versus a defense hit... and how much that damage varies from the average amount of damage you take. but it is in units of squish, instead of damage, where squish is the fraction of damage from boss you take.. unfortunatly, i do not have any internal elemental damage assumed right now, so the number is not super accurate for real bosses. but im guessing they arent off by more than 0.01

SelenaCat's Avatar


SelenaCat
11.04.2015 , 11:22 PM | #19
Quote: Originally Posted by dipstik View Post
pt
relic WS WS WS WS WS WS WS WS WS WS
What's the difference in time to live between the Shrouded Crusader and Fortunate Redoubt for Powertechs? I personally have a tendency to "save" my on-use relics rather than simply using them on cooldown (which I believe your numbers assume?), which means it's probably being used less often than is optimal. If the numbers are close, then FR might overtake SC based on my own usage patterns.

ETA: I plan on using B-mods and Bastion/Bulwark enhancements for the increased health pool, if this makes a difference.

dipstik's Avatar


dipstik
11.05.2015 , 01:16 PM | #20
Quote: Originally Posted by SelenaCat View Post
What's the difference in time to live between the Shrouded Crusader and Fortunate Redoubt for Powertechs? I personally have a tendency to "save" my on-use relics rather than simply using them on cooldown (which I believe your numbers assume?), which means it's probably being used less often than is optimal. If the numbers are close, then FR might overtake SC based on my own usage patterns.
take the difference between the squish for D and S and multiply by the boss dps, and that will be the extra damage per second you take.

suppose you are assuming m=0.5, and D states 0.3 and S states 0.2. 0.3-0.2=0.1. assuming the boss is doing 6k dps, we have 6000*.1=600. so you would be taking an extra 600 damage per second.

these are not real numbers just an example. i dont know which setup your using, and i dont know which fraction melee your assuming, nor the boss dps.

i should note that you should be using the absorb relic instead of the defense relic, if you want a 2nd proc relic paired with your warding (bubble) relic. you can see this in the lower numbers for A than D in the tables (for PT).