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Why didn't they state what tacticals does not work in PvP? Too much to type for?

STAR WARS: The Old Republic > English > PvP
Why didn't they state what tacticals does not work in PvP? Too much to type for?

Glower's Avatar


Glower
11.08.2019 , 03:03 PM | #1
Looks like they spent too much time on funny descriptions in these tooltips...
SWTOR goes F2P; 2014 PvP FAQ, A: "We have no plans at this time" (c)
2014 cantina, A: "They’d love to do that at some point, but technically very challenging and unlikely to happen in the near future." (c)
2016 livestream: "RNG is exciting"

Mycroft-Tarkin's Avatar


Mycroft-Tarkin
11.08.2019 , 09:50 PM | #2
Why didn't you mention them here?

Lhancelot's Avatar


Lhancelot
11.09.2019 , 07:30 AM | #3
Quote: Originally Posted by Mycroft-Tarkin View Post
Why didn't you mention them here?
Yeah. Too much to type, I guess.

Glower, can you share what tacticals don't work in PVP?
TRUE
Quote: Originally Posted by DarthSpuds View Post
RNG is counterproductive because it massively increases player dissatisfaction.
FALSE
Quote: Originally Posted by olagatonjedi View Post
As I detailed in another thread, RNG give the players more control over their gearing.

Glower's Avatar


Glower
11.09.2019 , 07:49 AM | #4

Well, i only found two of them (out of seven, that i tested) and not sure about the third, it takes too much time to test them in real PvP because my guild is dead and well i want to to right things in PvP and not to gimp myself and test something i shouldn't while doing something weird...

Sin
Ward of the Continuum - not sure about this one, i just cannot get it work even on fleet dummy.
Go to Sleep, Go to Sleep - does not work at all.

Mara
No time for fools - i dont think that it works, but my Anni Mara is my least played character in 6.0 so i haven't tested it properly.

Tactical list for reference (found it on reddit, not complete and only lists vendor items)

SWTOR goes F2P; 2014 PvP FAQ, A: "We have no plans at this time" (c)
2014 cantina, A: "They’d love to do that at some point, but technically very challenging and unlikely to happen in the near future." (c)
2016 livestream: "RNG is exciting"

Lhancelot's Avatar


Lhancelot
11.09.2019 , 10:37 AM | #5
Quote: Originally Posted by Glower View Post

Well, i only found two of them (out of seven, that i tested) and not sure about the third, it takes too much time to test them in real PvP because my guild is dead and well i want to to right things in PvP and not to gimp myself and test something i shouldn't while doing something weird...

Sin
Ward of the Continuum - not sure about this one, i just cannot get it work even on fleet dummy.
Go to Sleep, Go to Sleep - does not work at all.

Mara
No time for fools - i dont think that it works, but my Anni Mara is my least played character in 6.0 so i haven't tested it properly.

Tactical list for reference (found it on reddit, not complete and only lists vendor items)

That's nice, thanks for the link to tacticals available didn't see this yet.
TRUE
Quote: Originally Posted by DarthSpuds View Post
RNG is counterproductive because it massively increases player dissatisfaction.
FALSE
Quote: Originally Posted by olagatonjedi View Post
As I detailed in another thread, RNG give the players more control over their gearing.

TrixxieTriss's Avatar


TrixxieTriss
11.09.2019 , 07:13 PM | #6
Quote: Originally Posted by Glower View Post

Well, i only found two of them (out of seven, that i tested) and not sure about the third, it takes too much time to test them in real PvP because my guild is dead and well i want to to right things in PvP and not to gimp myself and test something i shouldn't while doing something weird...

Sin
Ward of the Continuum - not sure about this one, i just cannot get it work even on fleet dummy.
Go to Sleep, Go to Sleep - does not work at all.

Mara
No time for fools - i dont think that it works, but my Anni Mara is my least played character in 6.0 so i haven't tested it properly.

Tactical list for reference (found it on reddit, not complete and only lists vendor items)

The “No time for fool’s” tactical says standard and weak targets. As far back as I can remember, that description for any utility or ability etc has been a dead give away that it doesn’t work in pvp, operations or flash point bosses because none of them are considered standard or weak targets,
So that tactical is a dead give away that it won’t work.

For your sin, are you spec’d for darkness? If not, that would be why it’s not working. Otherwise it should be working and if it’s not, then it’s likely a bug. The same as the Mara utility that is bugged and doesn’t work in pvp or pve (sorry can’t remember it’s name) that’s supposed to reset your leap to give you a second one. Instead, it just goes on CD.

There are so many bugs in this expansion that it still feels like it’s in beta. Can I suggest you write a bug report in the forum bug section for the sin tactical (if you are darkness spec). That would help draw attention to it not working,

Edit: there are also some general tactical’s not on that list. One I can think of builds up your Crit chance every second until you Crit. As soon as you Crit it resets. It’s a good opener as you usually have 140% Crit before the match starts.
Of course, I’m only using it until I get some class specific ones, but I’ve got 4, so I’m using them.

Glower's Avatar


Glower
11.14.2019 , 10:06 AM | #7
Quote:
11/14/2019 - Game Update 6.0.1

Set Bonus gear and Tactical items purchased from the Class vendors on the fleet can no longer be refunded.
Bought something that does not work in PvP? Get rekt!
SWTOR goes F2P; 2014 PvP FAQ, A: "We have no plans at this time" (c)
2014 cantina, A: "They’d love to do that at some point, but technically very challenging and unlikely to happen in the near future." (c)
2016 livestream: "RNG is exciting"