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Shifting high level players to lower levels

STAR WARS: The Old Republic > English > STAR WARS Discussion
Shifting high level players to lower levels

LoganSkiwyse's Avatar


LoganSkiwyse
10.27.2015 , 07:17 AM | #11
I started out on the side of level sync sucks. But now I have gotten 3 toons through the expansion.

Leveling is actually easier now.
Companions are much stronger than before between the patch, presence and affection rating.
All the Heroics are H2 meaning they are all solo content even with level sync.

The content is actually being used in the expansion making it still "work" which is actually a positive thing post expansion. Especially since not everyone did all that content first time around.

In fact the only real negative I see is newer players not having those advantages not having all the bennies of being over level on a planet if they worked towards that goal. And that's not even a major downfall. Now you get xp even if you out level that planet but want to explore the rest of it's quest options. Before you didn't.

The slight con of "my level cap toon now has to *work* to get around the baby level planets" just doesn't cut it with me.

So despite the negative many are placing on this I have come around to seeing it as more good than bad. In fact nearly every aspect of this expansion I did not like to start with I have either changed my mind or am less inclined to complain about after experiencing it for a week.

Ryukan's Avatar


Ryukan
10.27.2015 , 07:19 AM | #12
The level syncing option is good for letting people play together when separated by big level differences, but I hate the forced level syncing. Really not thrilled that they can't put in an option to level sync if you want, but being forced into it is not cool.

AidenDeshde's Avatar


AidenDeshde
10.27.2015 , 03:54 PM | #13
I couldn't agree more in regards to this entire Thread's posting. This is the MOST ridiculous change I have ever seen in SWTOR. The creation of this Level Syncing plays numerous roles in the game and I'm digging and racking my brain to figure out which of these the Developers prioritized first and why.

From my perspective it was done to allow and help low level players (especially new players.) to level up more quickly, and perhaps, just perhaps keep them from feeling like noobs when they see a lvl 60-(65) maul through a mob that took them several fights, medpacks, stims, etc. to do themselves.
My response to this would be "That is the bloody point!". For those of us who had to fight like hades to get to where we are, to look at our Legacy achievements with pride and feel good about all the hard work we've put in to our toons etc. It's like a huge slap in the face. Now I look at my Legacy Panel and I see all that work completed and think "And now a new player can jump to my lvl as quick as you blink and call themselves "Jedi Battle Master/Dark Council Elite."
Wasn't the introduction of the Legacy System (Which I love to death.) supposed to make your personal play experience feel, well... "Personalized"? Everything, from the Family Tree to the nitty gritty like killing X amount of NPC mobs on planet X, etc. has been made moot. I feel like my Legacy holds NO prestige now. The vast majority of new players I talk to in-game don't even know what the Legacy System is, or what Crafting is or how to do it. (Another thing spoiled by the update by crashing the "Stock Market" concept of the GTN by making all this once great gear you could craft for your Comps or for a friend worth nothing to other players).
I'm generally one of those players who likes to offer advice to newer players, help them out, join them in a difficult FP/Heroic if they ask for help, and so on. That part of our Community in TOR has been removed now apart from the endless, tiring, and, exhausting questions all these "I'm a brand new player at max-level! ... What is all this stuff, what do I do?" have. Why give that option to anyone who's going to jump headfirst into an ocean of questions and confusion? I'm primarily referring to players that Subscribe and create a lvl 60 player without much knowledge of how the game really works. This is a by-product of the Level Syncing as these players try to figure out what was once a progressive, and fun learning process.
They literally post on this site, OUR site as Community Members & People who Pay to Subscribe to "Show off your great achievements and rub it in your opponent's faces." (That's not verbatim but go read Leader Boards; it's darn close.) What do we have to "gloat" about now? Admittedly I did enjoy what the majority of people like to do: show off their Titles, Cartel Toys, etc. (Especially in PVP WZ's.)
The Developers (Who I hope troll these threads for our opinions because, they're "Constantly trying to make the game a more enjoyable play experience for players.") did this (In my opinion.) to draw in more players to the game for obvious reasons, but overlooked the consequences and opinions of thousands of players who are against this concept. The cold hard fact is that the majority of players do NOT like this change. I agree with the numerous comments that this should be made OPTIONAL. Here's a good suggestion: Allow Level Sync to be toggled on or off. Oh wait, it's already been suggested by hundreds of your committed players.
Completely removing this stupid change at this point would mar the concepts of numerous other changes they've made and the game would simply be non-functional. If they're actually listening to all of the complaints about this then it will be some time before they provide a solution.

I can understand wanting to give lower level players a bit of an edge so they can reach max lvl more quickly, and be able to compete with other's in PVP battles, Areas, and Entire PVP Servers (Which was already mentioned by another Player.), yadda, yadda, yadda, but they've basically created a problem for everyone. Part of leveling from 1-60 (now 65) is learning as you go. There are in-game tutorials for the basics and hundreds of thousands of players who are willing to offer help. Hence one of the concepts of joining a Guild. But, what do you do when all your toons on a server are at max level? The fun of "Exploring the Galaxy" and being a "Top Dog" player on a low-level world is ruined. The idea they planted of pumping up your Character to max level and being some sort of supreme player is now self-contradictory.

I used to enjoy that "Prestigious feeling" when a friend, or Guild mate at a lower lvl is on a Low-Level Planet and PM's me for help. I can provide knowledge on things I've previously worked on myself, but I can't help them (As easily as before.) get through, say a giant field on Balmorra to help them wipe out NPC mobs that are killing them off to help them reach wherever they're trying to go. Just one example.
The first time I went to a lower level planet and saw that disgusting indicator that I'd been leveled down... I logged off after running headfirst into a mob that nearly destroyed me. Something that I should be able to wipe out with one AOE Ability.

I'm left with a Legacy of toons that really aren't unique anymore, and the achievements in that Legacy aren't regarded as anything special anymore either. Everyone is the same player with exception to class running around doing the same things ALL at the same level.

ADriftingGinger's Avatar


ADriftingGinger
10.27.2015 , 06:44 PM | #14
Quote: Originally Posted by Wolverak View Post
Lvl shifting should be an option not forced upon the player. maybe some people like to gather materials or just run around low areas with out being bothered with trash npcs that have no meaning anymore. there are plenty of other games out there that give an option to drop your lvl down to a friends lvl so you can lvl with them. when your done you can undo it and lvl be back to where you normally are. this lvl shifting crap is going to end up killing the game for me. i want to beable to hit my daily and weekly quests with speed. not have to kill everything i come across just to get somewhere as if im still low lvl. specially when i have 10 chars I run daily / weekly quests with.
I agree 100% they do need to add a toggle in rather than forcing everyone to be lower level. When looking for datacrons or trying to get 100% on a planet like say tatooine when you are level 50+ is a pain with level sync. We shouldn't have to sit and fight every mob we run across rather than being able to easily sneak past them or destorying the few mobs we cant sneak past.

bigray's Avatar


bigray
10.28.2015 , 07:23 AM | #15
No, I think you are all missing the main point, which is that we are going to see more content coming in on the original planets. Level sync is an elegant way of being able to reuse areas without either making players too OP if levels are left the same, or dropping high level NPCs in the middle of a low level area.

We are already starting to see content on original planets coming through in the form of the Alliance alerts. I'm expecting that we'll see much more in future chapters.

oneupkev's Avatar


oneupkev
10.28.2015 , 01:17 PM | #16
just thought i'd throw in my thoughts,

speaking as a fairly new player, i've been a sub just over a month and got into this game after moving on from a previous MMO. i have to say, i was close to quitting before i learned of the level sync, it was becoming a very frustrating situation where i'd be levelling on a planet and some higher level player would just rock up and annihilate everything around me, especially when it was bosses.

one guy actually stood around and kept defeating a boss i was trying to defeat for a shared area before i could even lay a finger on him. I'd constantly get challenged by level 60 players to duel on a PVE server when i was some 30 levels lower, then getting called a scrub and other expletives for ignoring their 'challenge' (more like curbstomp)

it's giving new players more of a chance, without knowing that level synch was upcoming, i think i'd' have quit as it was becoming really frustrating.

I understand players wanting to enjoy the fruits of their hard earned labour, but there was abuse of this as well by some. Higher levelled players don't lose abilities with level synch, all it's doing is making areas less of a trivial area. I seem to remember reading in the FAQ for it that they wanted their game to always feel like you were in danger or in a battle that needed to be fought, just like the films. In real life, if you get stronger, that doesn't mean that others don't get stronger so if anything this promotes realism to some degree (i know it's a fantasy game) to allow creatures to match your level.

just my thoughts on it anyhow. TL;DR - as a n00b it's better as it stops griefing i've experienced

AidenDeshde's Avatar


AidenDeshde
10.28.2015 , 05:14 PM | #17
Quote: Originally Posted by oneupkev View Post
just thought i'd throw in my thoughts,

speaking as a fairly new player, i've been a sub just over a month and got into this game after moving on from a previous MMO. i have to say, i was close to quitting before i learned of the level sync, it was becoming a very frustrating situation where i'd be levelling on a planet and some higher level player would just rock up and annihilate everything around me, especially when it was bosses.

one guy actually stood around and kept defeating a boss i was trying to defeat for a shared area before i could even lay a finger on him. I'd constantly get challenged by level 60 players to duel on a PVE server when i was some 30 levels lower, then getting called a scrub and other expletives for ignoring their 'challenge' (more like curbstomp)

it's giving new players more of a chance, without knowing that level synch was upcoming, i think i'd' have quit as it was becoming really frustrating.

I understand players wanting to enjoy the fruits of their hard earned labour, but there was abuse of this as well by some. Higher levelled players don't lose abilities with level synch, all it's doing is making areas less of a trivial area. I seem to remember reading in the FAQ for it that they wanted their game to always feel like you were in danger or in a battle that needed to be fought, just like the films. In real life, if you get stronger, that doesn't mean that others don't get stronger so if anything this promotes realism to some degree (i know it's a fantasy game) to allow creatures to match your level.

just my thoughts on it anyhow. TL;DR - as a n00b it's better as it stops griefing i've experienced
I'm not going to say that you're wrong by any means when it comes to particular players stomping ground when you're trying to play. The unfortunate thing about MMO's is that there are just some jerks who do that. I know it's beyond irritating. Believe me it happens to me all the time, but the ironic thing is that it still happens to you when you're close to max level or at. It's a simple matter of jerk players just getting their jimmy's by ruining the fun for other players.
As a player who likes to help other's I'll say I'm sorry about ppl like that. It can help if you join a Guild. Look at the leading Guilds or watch the Gen. Chat on the fleet for friendly Guilds Spamming for more members to join. I found help in that as you can use the Social Window to PM a Guild mate and, if you find one you fit in well with sometimes other members will come right to you to help you out.
On the matter of level syncing... As I said before I see how it's beneficial for players in say your situation, absolutely. But once you reach higher level planets where your toon is level-appropriate and for whatever reason may come, you have to, or want to go back to an "older" planet; you'll understand how it's frustrating that we don't have an option to toggle the Sync on or off... You'll be the high level toon, and all your great new Abilities will have no greater power over enemies than your initial Abilities did when you were first on that world. That's a part of the irritation getting to people. (Just one example.) Unless they add a toggle-feature you won't actually experience what it was like to go back to those worlds and feel like your Character has made incredible progress, and become "powerful" as the stories impart to the player.
I'm not disagreeing with your statements. Again it's helpful for creating new toons or for new players, but whether or not the benefits outweigh the losses is a hard-pressed issue to figure for the time being. Good luck to you, though and have fun. (Check into finding a Guild to help out with XP and the other benefits that come with it.)

oneupkev's Avatar


oneupkev
10.29.2015 , 02:20 AM | #18
Quote: Originally Posted by AidenDeshde View Post
I'm not going to say that you're wrong by any means when it comes to particular players stomping ground when you're trying to play. The unfortunate thing about MMO's is that there are just some jerks who do that. I know it's beyond irritating. Believe me it happens to me all the time, but the ironic thing is that it still happens to you when you're close to max level or at. It's a simple matter of jerk players just getting their jimmy's by ruining the fun for other players.
As a player who likes to help other's I'll say I'm sorry about ppl like that. It can help if you join a Guild. Look at the leading Guilds or watch the Gen. Chat on the fleet for friendly Guilds Spamming for more members to join. I found help in that as you can use the Social Window to PM a Guild mate and, if you find one you fit in well with sometimes other members will come right to you to help you out.
On the matter of level syncing... As I said before I see how it's beneficial for players in say your situation, absolutely. But once you reach higher level planets where your toon is level-appropriate and for whatever reason may come, you have to, or want to go back to an "older" planet; you'll understand how it's frustrating that we don't have an option to toggle the Sync on or off... You'll be the high level toon, and all your great new Abilities will have no greater power over enemies than your initial Abilities did when you were first on that world. That's a part of the irritation getting to people. (Just one example.) Unless they add a toggle-feature you won't actually experience what it was like to go back to those worlds and feel like your Character has made incredible progress, and become "powerful" as the stories impart to the player.
I'm not disagreeing with your statements. Again it's helpful for creating new toons or for new players, but whether or not the benefits outweigh the losses is a hard-pressed issue to figure for the time being. Good luck to you, though and have fun. (Check into finding a Guild to help out with XP and the other benefits that come with it.)
Thanks for that, i hope my response didn't come off as attacking, i know people are upset about level synch but a lot of the people upset have been here years it seems and i wanted to offer a n00bs perspective. i'm currently level 54 on Illum and it's fun so i'm sure i'll be 65 soon enough and seeing what everyone else is experiencing lol.

Will take a look into the guilds, only been playing a month and feel like i've barely scratched the surface of the game

mastemaupier's Avatar


mastemaupier
10.29.2015 , 09:18 AM | #19
totally agree. The whole levelsync sucks. No more heroic 55 flashpoint to solo for fun. I really don't understand why Bioware did this. I like the new story but the levelsync is the baddest decision ever.
I Listen To The Power of the Dark Side

mephistosaurus's Avatar


mephistosaurus
10.30.2015 , 02:02 AM | #20
It was terrible and they knew it would be. Also it was done very poorly. If the planetary heroics are "Synched" why isn't the loot from the mobs and bosses? At lvl 65, who needs a lvl 17 green shield generator or lvl 13 hilt? attention to detail is important...
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