Wiggenweld Posted December 30, 2011 Share Posted December 30, 2011 Whats up with this 30% pvp healing nerf? maybe I've never noticed it before, but today I noticed anytime you get into combat in PVP for the whole fight and 6s after you recieve 30% less healing. Why is this necessary? I'm finding it very difficult to heal myself and anyone else near me when I'm NOT getting stunned and interrupted, let alone when I am (it's impossible.) I know some people are gonna say L2P and do better, but I'm still new to Healing in PvP and theres not always a crate to LOS behind and heal myself up. (BTW I'm a level 20 Mercenary) Link to comment Share on other sites More sharing options...
DJPenguin Posted December 30, 2011 Share Posted December 30, 2011 (edited) healing would be OP otherwise. and depending on your AC you're finding healing to be OP anyway. as a vanguard I'm more harmless than a kitten with it's claws clipped. 10+ seconds of damage negated by 1 heal yippee. Edited December 30, 2011 by DJPenguin Link to comment Share on other sites More sharing options...
scrynen Posted December 30, 2011 Share Posted December 30, 2011 healing would be OP otherwise. and depending on your AC you're finding healing to be OP anyway. as a vanguard I'm more harmless than a kitten with it's claws clipped. 20+ seconds of damage negated by 1 heal yippee. Yeah, that 6 sec cooldown interrupt you have is terrible against healers Link to comment Share on other sites More sharing options...
DJPenguin Posted December 30, 2011 Share Posted December 30, 2011 Yeah, that 6 sec cooldown interrupt you have is terrible against healers 8. 6 if you're tactics specced. and even when i was tactics, it wasn't much better as all it took was a cc/knockback to get a heal off and again negate several attacks worth of damage. Link to comment Share on other sites More sharing options...
Theskaboss Posted December 30, 2011 Share Posted December 30, 2011 Yeah, that 6 sec cooldown interrupt you have is terrible against healers The interrupt only does that spell, not like in wow where you were locked out of a spell school. It's not like healers have more than 1 heal Link to comment Share on other sites More sharing options...
AllAmerican Posted December 30, 2011 Share Posted December 30, 2011 I agree. That debuff is unneccessary. Why not down the dmg as well? Link to comment Share on other sites More sharing options...
Wiggenweld Posted December 30, 2011 Author Share Posted December 30, 2011 Bumping, Because I'd really like to know why this is here, not necessarily from a dev; But maybe someone could give me a decent explanation as to why they really think there needs to be a healing debuff in PvP? Link to comment Share on other sites More sharing options...
sjwho Posted December 30, 2011 Share Posted December 30, 2011 Healing is OP? LOL. Yeah, outside of low levels healing the only lvl 50 in the room who is also a tank, no. 1 dps should not be able to kill a healer, nuff said. Link to comment Share on other sites More sharing options...
Easpeak Posted December 30, 2011 Share Posted December 30, 2011 healing would be OP otherwise. and depending on your AC you're finding healing to be OP anyway. as a vanguard I'm more harmless than a kitten with it's claws clipped. 10+ seconds of damage negated by 1 heal yippee. I think you have no idea what it is to heal in this game. Link to comment Share on other sites More sharing options...
Zeromentor Posted December 30, 2011 Share Posted December 30, 2011 From a Vanguard's point of view, healers are fine. And that's when they are healing without being interrupted. I've literally held up against 5 people with just one healer. Sure, in the end they got smart and burned him, then killed me, but I took their blows for almost a minute before one got a braincell working. Plus, a Shield-spec Vanguard's interrupt (Riot Strike) is 4 seconds without any points in it (which isn't in shields). Neural Shock is 2.5 seconds stun with a 45 second cooldown, and Cryo Grenade is 4 seconds with a 1 minute cooldown (which can only be lowered to 50 seconds). That's great because our DPS is junk when trying to kill healers. So guess what you healers need to do when you find someone like me on you. GUESS. ***STOP HEALING and GET HELP*** Why? Because if it is up to me I'm going Riot Strike, Cryo Grenade, Neural, Riot Strike, trying my hardest to wear you down as you spam the same heal over and over without the thought to fight back or run away. And you're a healer, stick with your team. You should be healing them, not spamming heals on yourself. I'm done venting. Sorry. Link to comment Share on other sites More sharing options...
Atlanis Posted December 30, 2011 Share Posted December 30, 2011 If you are not a Sentinel/Marauder, Healers without the debuff would not be killable 1 vs 1 for the other classes. Healers die fast even in Open PvP against Sentinels/Marauders that know their class:cool: Link to comment Share on other sites More sharing options...
Wiggenweld Posted December 30, 2011 Author Share Posted December 30, 2011 (edited) Don't get me wrong its great when I have someone to peel off me, but I can't manage to get away from people fast enough with all the stuns and roots, and when I do finally get LOS and start to heal, they're right there to interrupt it and kill me. And any heals I do get off, Unless they crit, is just a chip off the proverbial iceberg compared to the damage that i'm taking. EDIT: IDK, maybe its the Mercenaries Heat mechanic, I can't spam heals for more than 2-3 casts without getting my heat too high and causing it to vent too slow to heal more... It almost feels broken. Edited December 30, 2011 by Wiggenweld Link to comment Share on other sites More sharing options...
sjwho Posted December 30, 2011 Share Posted December 30, 2011 well then you have to deal with "out of combat" Being whenever the game feels like it, and not a set time after you've been hit last. Link to comment Share on other sites More sharing options...
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