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Optimal Stats For All 24 Disciplines, KOTFE Edition

STAR WARS: The Old Republic > English > Classes > Roles
Optimal Stats For All 24 Disciplines, KOTFE Edition

Elzen's Avatar


Elzen
02.19.2016 , 11:19 PM | #501
It's worth noting that the given optimization/rotation yields higher DPS that is posed on the first page for 224.
Quote: Originally Posted by Grumpftard View Post
The secret to tanking is to play like a crappy DPS. Play it like that DPS in the GF that always makes you say "*** is this guy doing?"

Goblin_Lackey's Avatar


Goblin_Lackey
02.19.2016 , 11:21 PM | #502
Quote: Originally Posted by Elzen View Post
It's worth noting that the given optimization/rotation yields higher DPS that is posed on the first page for 224.
Rotational changes will do that. The original rotation I had was also based on Rydarus's but it included Force Push in the 72s rotation for spacing reasons.

The new optimal dps is 6606 @ 1229 Crit and 942 alacrity (Mastery stim version) with the changed rotation.
Bant The Fat and Pink.

Co-GM of Psy-Ops on The Harbinger

XCoolGamerProX's Avatar


XCoolGamerProX
02.20.2016 , 08:40 AM | #503
Quote: Originally Posted by Goblin_Lackey View Post
Rotational changes will do that. The original rotation I had was also based on Rydarus's but it included Force Push in the 72s rotation for spacing reasons.

The new optimal dps is 6606 @ 1229 Crit and 942 alacrity (Mastery stim version) with the changed rotation.
Will you be making one for PVP ?

BanPearson's Avatar


BanPearson
02.23.2016 , 03:51 AM | #504
TL;DR: provide alternative DPS ranking with only the spec provided debuffs

I've been using my carnage marauder only since 4.0, because I thought I was suddenly terrible with everything else. Until I found out that everybody and their dog uses the [Training Dummy Armor Reduction Module].

Which demonstrates something interesting: Some specs rely heavily on debuffs from others, while other classes are great on their own. Carnage, for example, doesn't benefit much from an armor debuff, because much of the damage happens in the gore window which ignores 100 % armor anyway, and it provides its own melee-damage-taken debuff. A force-damage-taken debuff would be nice, but doesn't make that much of a difference. Engineering on the other hand provides only a ranged-damage-taken debuff and area-damage-taken-debuff, but it relies heavily on others providing a tech-damage-taken und armor debuff. I gained around 700 DPS there from the [Training Dummy Armor Reduction Module].

In order to assemble good operation groups for 8, it would be very useful to display which spec needs which other spec present.

I could imagine a table, for example:

Rank | DPS | vs Average DPS | Spec name | benefit from debuffs

where the "benefit form debuffs" might contain something like:
Armor reduction (Arsenal / Vengeance / Rage) 4 % loss otherwise; Tech damage taken (Pyrotech / Advanced Prototype) 2 % loss otherwise

Or even something interactive where you can click a checkbox for the classes present and it highlights who gets their prerequisites satisfied.

(I do not know exactly which class provides which debuffs, so much here is guesswork or based on how it was in previous versions.)

UberSamoyed's Avatar


UberSamoyed
02.23.2016 , 09:16 AM | #505
Quote: Originally Posted by BanPearson View Post
TL;DR: provide alternative DPS ranking with only the spec provided debuffs
(I do not know exactly which class provides which debuffs, so much here is guesswork or based on how it was in previous versions.)
This chart provides all known debuffs: http://thefanaticalswordsman.files.w...t-imperial.pdf

I know this isn't the complete product you were asking about, but it's certainly a start!
Psy-Ops
Uberghost the Revanchist

The Harbinger

ThomasCool's Avatar


ThomasCool
02.23.2016 , 09:25 AM | #506
As a general rule, every spec that does not have an armor debuff benefits hugely from having one... all the other ones are more minor since most of those classes provide the other ones they need...
Basically when making a group, make sure to have an armor debuff and the rest will take care of itself
Lunagazer (Gunslinger) - Iahgazer (Scoundrel DPS) - Phoebegazer (Vanguard DPS) - Lonagazer (Commando DPS/Heals) - and more
<The Olde Guard>

BanPearson's Avatar


BanPearson
02.23.2016 , 09:34 AM | #507
@UberSamoyed It helps, thanks!

BanPearson's Avatar


BanPearson
02.23.2016 , 09:43 AM | #508
Quote: Originally Posted by ThomasCool View Post
As a general rule, every spec that does not have an armor debuff benefits hugely from having one... all the other ones are more minor
Sounds very plausible; I'd still like to know the exact numbers of how much DPS is lost from missing certain debuffs.

KeyboardNinja's Avatar


KeyboardNinja
02.23.2016 , 05:04 PM | #509
Quote: Originally Posted by ThomasCool View Post
As a general rule, every spec that does not have an armor debuff benefits hugely from having one... all the other ones are more minor since most of those classes provide the other ones they need...
Basically when making a group, make sure to have an armor debuff and the rest will take care of itself
This isn't strictly true. Lethality operatives do not provide an armor debuff, but their damage increase from having it is comparatively quite minimal. Pyro powertechs are in a similar boat. There is actually a methodical way of balancing availability of buffs with damage ratios to compute an optimal damage boost (the most a group can get turns out to be right around 14% overall).

In general, it doesn't matter all that much though. Other class factors matter a lot more than debuffs. And, as you imply, the armor debuff is the most important one for most fights.
Computer Programmer. Theory Crafter. Dilettante on The Ebon Hawk.
Tam (shadow tank) Tov-ren (commando healer) Aveo (retired sentinel) Nimri (ruffian scoundrel)
Averith (marksman sniper) Alish (lightning sorcerer) Aresham (vengeance jugg) Effek (pyro pt)

December 13, 2011 to January 30, 2017

Goblin_Lackey's Avatar


Goblin_Lackey
02.23.2016 , 10:22 PM | #510
Quote: Originally Posted by BanPearson View Post
TL;DR: provide alternative DPS ranking with only the spec provided debuffs
One of the first things I added in was the ability to toggle all debuffs on or only self-applied. I didn't expect that I would never actually find a need to have it not always set to on.

Here is the rankings for 224 with only self applied debuffs (without showing gear)

224 Gear with only Self-Applied Debuffs
Rank - DPS - vs Average (6258) DPS --- Imperial || Republic
01 - 6731 - +7.55% --- Marauder - Carnage || Sentinel - Combat
02 - 6585 - +5.21% --- Marauder - Annihilation || Sentinel - Watchman
03 - 6582 - +5.17% --- Mercenary - Arsenal || Commando - Gunnery
04 - 6380 - +1.95% --- Mercenary - Innovative Ordinance || Commando - Assault Specialist
05 - 6373 - +1.83% --- Juggernaut - Vengeance || Guardian - Vigilance
06 - 6343 - +1.36% --- Juggernaut - Rage || Guardian - Focus
07 - 6308 - +0.80% --- Powertech - Advanced Prototype || Vanguard - Tactics
08 - 6281 - +0.36% --- Assassin - Deception || Shadow - Infiltration
09 - 6255 - -0.05% --- Sorcerer - Madness || Sage - Balance
10 - 6238 - -0.32% --- Operative - Lethality || Scoundrel - Ruffian
11 - 6219 - -0.62% --- Powertech - Pyrotech || Vanguard - Plasmatech
12 - 6210 - -0.76% --- Operative - Concealment || Scoundrel - Scrapper
13 - 6186 - -1.16% --- Sniper - Marksman || Gunslinger - Sharpshooter
14 - 6116 - -2.27% --- Sniper - Virulence || Gunslinger - Dirty Fighting
15 - 6070 - -3.02% --- Sniper - Engineering || Gunslinger - Saboteur
16 - 5997 - -4.18% --- Sorcerer - Lightning || Sage - Telekinetics
17 - 5976 - -4.52% --- Assassin - Hatred || Shadow - Serenity
18 - 5799 - -7.34% --- Marauder - Fury || Sentinel - Concentration


Versus all Debuffs Applied:
Spoiler
Bant The Fat and Pink.

Co-GM of Psy-Ops on The Harbinger