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How are sins in 2.0? (DPS)


WaldoA

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I'd test myself but it's taking forever to get PTS downloaded.

 

I currently have a 50 assassin, 36 assassin and a 35 shadow. I really enjoy the class but I can't seem to see anything great about their trees in 2.0 calculator.

 

Anyone who has tested them, how do they compare to damage as of now? are they better/worse/on par?

How do they compare to other damage dealers?

How is their survivability compared to now?

 

Thanks for anyone who takes the time to respond :) (if anyone!:cool:)

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I'd test myself but it's taking forever to get PTS downloaded.

 

I currently have a 50 assassin, 36 assassin and a 35 shadow. I really enjoy the class but I can't seem to see anything great about their trees in 2.0 calculator.

 

Anyone who has tested them, how do they compare to damage as of now? are they better/worse/on par?

How do they compare to other damage dealers?

How is their survivability compared to now?

 

Thanks for anyone who takes the time to respond :) (if anyone!:cool:)

 

madness idk since i only play deception but as far as deception goes lesy burst more sustained doing about 2100-2200ish dps in the starter gear on the PTS

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I don't really PVE so I can't comment on that if that is what you want to know about.

 

 

However PVP...you really just might as well not bother with either dps specs now. Discharge now does LESS damage with 3 stacks on pts (the new max) than it does with 0 stacks currently on live. Not to mention you are forced to build the stacks to use it...this also makes the hybrid with Madness completely useless since to build stacks fast you now need Voltaic Slash.

 

And of course you saw what you lost in the Madness tree...and you no longer have access to Duplicity so...yeah. Just bad overall really, with nothing new worthwhile to compensate really.

 

I actually played both Madness and Deception and their hybrids so I really despise the very much so not needed nerfs to them.

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I Discharge now does LESS damage with 3 stacks on pts (the new max) than it does with 0 stacks currently on live.

 

Most of what you said is true, but my discharge never crits for nearly 8k (9 sec mark). Granted the HP pools are larger, but for me and my assassin (DG main hand/offhand, belts, bracers, relicx2 and motivatorx2, with the rest BH/Campaign) I come near 6k with 5 stacks.

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Try 1900. They're doing short of 2400 in top grade augments and stims/adrenals.

 

Well last i did a parse was about 3 days ago and i did between 2100-2200 on the pts as deception with rakata stim adrenal + dread guard relics and i'm only using like 3 piece of gear that has the old lvl 50 augments just because i perfer pants over a skirt + the dread guard relics have augments. Maybe 1900 is the average dps with no relics and stims/adrenal

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Most of what you said is true, but my discharge never crits for nearly 8k (9 sec mark). Granted the HP pools are larger, but for me and my assassin (DG main hand/offhand, belts, bracers, relicx2 and motivatorx2, with the rest BH/Campaign) I come near 6k with 5 stacks.

 

From your gear I am assuming PVE. Not sure how it might hit vs the NPC's and what not with the new overall HP pools and stuff like you said.

 

My experience is always from PVP but it seems I have failed to mention that haha. My mistake.

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I just hope Sins can embrace variety for a change, instead of clinging to hybrid tank builds like some kind of security blanket.

 

It just gets boring seeing the exact same kind of Sin every day in every PVP match.

 

Well get ready for more assassins running dark charge as its the only tree that has remained for the most part unchanged.

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Thanks for the responses folks. I don't really see any positive feedback, or atleast the negative feedback really seems to stand out. This is a huge disappointment as I only just recently got my assassin fully augmented and WH geared. Guess i'll be working on one of my other 50s now.
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Havent logged into live since 2.0 PTS came out. Whats the point? They gutted assassins. Id like to give a nice middle finger to the devs for not responding to any concerns we have voiced. Edited by dcrow
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The sad part is that all of it was just in the name of killing hybrids....and even worse than that, the hybrids that actually put us on par with other dps specs in PVP...didn't have anything to do with either spec over performing.
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I play a madness assassin, an I am thouroughly dissapointed.

 

Let me first point out some of the things BIoware has done that is ...well for ME a no no.

 

Melee / Short range

I am a madness ASSASSIN not a sorcerer. Stop taking away my melee attacks.

 

You moved duplicity out of reach, yet gave tank assassins a way for not only cheap, but frontal mauls. Why in the world did you take one of the two melee attacks we actually used (excluding assasinate) and not give us a way / reason to use it properly? I am honestly confused as hell by this.

 

You removed unearthed knowledge. Shock has always been a gamble to use, you press it and HOPE for that second chain shock proc. If it hits WOOT, if it doesnt hit, meh....it wasnt really worth the GCD EXCEPT....you got 10% melee dmg buff, and thrash / maul are a huge part of your damage, so it was okay, its worth it. Not anymore, shock has no place on my bar.

 

So you took 2 of my short range or melee attacks and left me with thrash, saber strike, dots, and death field. Great, im a sorcerer now.

 

Force Management-

 

So tanks get 30% force regen, and a ton of talents to reduce the force cost on things. Deception tree gets force regen in stealth / for a time out of stealth, and force regen on saber charge procs. Madness gets....their force regen mechanic removed from the game....fantastic.

 

Oh and lets not forget you made death field cost MORE force, cause now we can only get it down to 30 cost instead of 25.

 

Now I spend a good 1/4 my time saber striking.

 

Additions -

 

My opinions on the additional skills are as follows.

 

Force Horrors - Excellent, much needed as our dots have always been silly in damage compared to say, a pyrotech whos gas cylinder ticks as hard as CD / CT combined. Could up that to 15% imo and still be safe.

 

Lingering Nightmare - Excellent, always wondered why we didnt have this, very welcome addition, Crushing Darkness has always been one of the main reasons I picked madness, I loved the ability and wanted reason to use it. Thats not the whole reason I picked it, but its one of em.

 

Lightning Burns - ...*** is this? It does jack crap for damage, and it eats a deathmark that could be better used on a dot that actually matters. This talent actually LOWERS my dps.

 

Lambaste - LOLWUT? Adding 200 dmg to an already crappy aoe that eats a huge amount of our now hard to maintain force does not make said crappy aoe worth using. Anyone who takes this talent is silly. If this applied lightning DISCHARGE, that'd be a different story. Like PT flame sweep proccing gas cylinder. Not sure why we got the short end of the stick here.

 

Shapeless Spirit - I PvP a lot. A LOT. This is amazing, thank you, I love this talent, I was all googly eyed and happy when I saw it until I realized it still didnt matter because I cant do crap in pvp now.

 

Bloodletting - Er, I can see the use in PvE ...somewhat. In PvP why the heck would I care? If they're that low I am just going to assassinate them anyway. Even in PvE this is ,,,,meh.

 

Crit cap changes and madness dps / survival -

 

So you changed the soft cap on crit to 20%..... well guess where a huge portion of our damage is from? Dots, and guess what one of our major talents does for those dots? 30% crit damage. This hurt out numbers BAD.

 

Lets look at our only survival mechanism (deception has ability to hit tank like DR, tanks are....tanks) parasitism. This "talent" actually costs FOUR talent points to fully maximize its potential. When our dots crit they heal us for 2% of our hp. I say again when our dots CRIT. CRIT. SEE ARE EYE TEE. Lowering the crit cap also hit us there -_-

 

PvP as Madness now -

 

Our rotation is not overly simplified to the point I feel like I am playing a smash juggernaut (aka not playing at all really) but we have absolutely no way to actually kill someone before they kill us. Duplicity was a huge part of our killing power in PvP, in fact I dare anyone to prove to me they can kill a healer without a duplicity proc maul or two in there. You cant, you just cant. Unless they're in pve gear. Or afk. or dead irl. or all of those.

 

So! My suggestions -

 

Calculated Mind - put it back.

 

Duplicity - I wont say put it back, as you've given tanks their own reason to use maul, and now deception has their own reason, I want my own reason. I dont wanna use deceptions. Give me a reason and ability to use maul, darnit. I AM AN ASSASSIN.

 

Haunted Dreams - Why did you take away my insta whirlwind again? I am a bit confused here, put it back.

 

Lightning Burns - drastically increase the damage, or make it not consume death marks. Preferably both. This is currently poop.

 

Bloodletting- I honestly dont know what to suggest here, I am sure some people will like this, however it seems you just gave us the same thing as other dot classes because we didnt have it. Seems extremely lazy. I would say just make this even more + dot dmg, say another 9% at all times for us pure madness people that go that far up.

 

Lambaste - Make it apply discharge effect not just the charge proc. Or just, you know...get rid of it. Or change it into something that procs maul. But not off lacerate. Lacerate sucks balls. Big ones. Elephant ones.

 

Phase Gate - This is neat. Thats about it, its neat. I see very little use for it for madness. With force speed I can get in and out of fights, I didnt really need a new mechanic to do it. In pvp the range it meh, the cooldown is too long, and it does nothing but move me somewhere else. Its good to escape and sit there until I am out of combat and hope they dont know where I put my gate. But then again, I can just vanish and shroud. Add a mechanic to one of our talents to do something like, give us DR when on or near it, reset our cooldowns when we teleport to it, I dunno, it seems stupid atm.

 

TL; DR - I am an assassin, stop making me a sorcerer with a saber staff. New skills suck, new talents mostly suck, our dps sucks, whoever made these changes needs to get a spankin.

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Such a shame to see yet more negative feedback on 2.0 assassins.. I've been watching marauder videos, browsing their forums, looking at calculators and it seems they got buffed yet again. I'm really confused by this. I myself have a Marauder so I feel i'm able to comment, why is this class just continuously buffed? I thought their smash was getting nerfed, but apparently it's even better now? They also get a great new ability that costs no resource, they get added slows, more heals.

 

The only positive thing I've seen for Assassins is that tank stats aren't as effected as much as DPS stats in 2.0 so tanking may actually be easier, but then again.. tanks are already pretty lame in PvP.

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I just finished making this thread to clear up things for the idiots that bought these nerfs for us:

 

http://www.swtor.com/community/showthread.php?t=608744

 

I tried to explain as much as I could but this is pretty much all of my thoughts on what has happened with our dps specs and what really was op about the class, and me trying to clarify things to the masses.

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Such a shame to see yet more negative feedback on 2.0 assassins.. I've been watching marauder videos, browsing their forums, looking at calculators and it seems they got buffed yet again. I'm really confused by this. I myself have a Marauder so I feel i'm able to comment, why is this class just continuously buffed? I thought their smash was getting nerfed, but apparently it's even better now? They also get a great new ability that costs no resource, they get added slows, more heals.

 

The only positive thing I've seen for Assassins is that tank stats aren't as effected as much as DPS stats in 2.0 so tanking may actually be easier, but then again.. tanks are already pretty lame in PvP.

 

its kinda like they finished 4-5 classes, then EA said:

 

BW, we need more money, hurry the **** up, and then the merc designers started doing the sins while the sorc was being finished by the inquisitor specialist.

 

I just made that up, but it rings so true i realize =(

 

Lol at the long post above, so true

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its kinda like they finished 4-5 classes, then EA said:

 

BW, we need more money, hurry the **** up, and then the merc designers started doing the sins while the sorc was being finished by the inquisitor specialist.

 

I just made that up, but it rings so true i realize =(

 

Lol at the long post above, so true

 

Probably is true. Sorc got some amazing things. Then it looks like they went "uh....just give a buncha that crap to sins, it'll be cool, they're the same thing right?"

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