ReyCielo Posted January 3, 2014 Share Posted January 3, 2014 After watching a few players in matches and knowing the capabilities of these ships it is apparent that there are some exploits or hacks being used in GSF. I've seen several players have no cooldown on their secondary missile locks and that their required lockon time is far shorter than usual. Is anyone else seeing these kinds of things? Link to comment Share on other sites More sharing options...
Vandicus Posted January 3, 2014 Share Posted January 3, 2014 Some missile types have very short lock-on times. Cluster missiles go down to around ~1.3 seconds. Link to comment Share on other sites More sharing options...
ReyCielo Posted January 3, 2014 Author Share Posted January 3, 2014 Exactly, it was certainly faster than 1.3 seconds. Link to comment Share on other sites More sharing options...
Cashal Posted January 3, 2014 Share Posted January 3, 2014 99% of the "Hacking" accusations I've heard, have been false. Link to comment Share on other sites More sharing options...
Iliac Posted January 3, 2014 Share Posted January 3, 2014 After watching a few players in matches and knowing the capabilities of these ships it is apparent that there are some exploits or hacks being used in GSF. I've seen several players have no cooldown on their secondary missile locks and that their required lockon time is far shorter than usual. Is anyone else seeing these kinds of things? No cool down & fast lock on time, hmmmm...what could that be? Let's look at my lowbie... Cluster Missiles Lock on time = 1.3 sec. with a reload time of 2.8 seconds. Nope, that can't be it. How about... Rocket Pods Lockon time = 0 sec. & no reload time. Bingo! Link to comment Share on other sites More sharing options...
Danylia Posted January 3, 2014 Share Posted January 3, 2014 The only questionable thing I have seen (and I still don't dare to call it a hack) are people getting very convenient "lag" as soon as they get under fire, and then miraculously losing when the danger is over. Link to comment Share on other sites More sharing options...
ReyCielo Posted January 3, 2014 Author Share Posted January 3, 2014 No cool down & fast lock on time, hmmmm...what could that be? Let's look at my lowbie... Cluster Missiles Lock on time = 1.3 sec. with a reload time of 2.8 seconds. Nope, that can't be it. How about... Rocket Pods Lockon time = 0 sec. & no reload time. Bingo! Can't be rocket pods if its not the rocket pod animation. Link to comment Share on other sites More sharing options...
Cashal Posted January 3, 2014 Share Posted January 3, 2014 The only questionable thing I have seen (and I still don't dare to call it a hack) are people getting very convenient "lag" as soon as they get under fire, and then miraculously losing when the danger is over. That is the 1% I have seen true. There have been reports of people "Intentionally" lagging themselves at key times. But those players very quickly been banned. Link to comment Share on other sites More sharing options...
Itkovian Posted January 3, 2014 Share Posted January 3, 2014 More likely this is just 2 people locking in a row, and the OP wasn't aware of the second attacker. Alternately, a lag issue, as missiles are server authoritative and show lag issues more than usual (on the plus side, that is done specifically to make it very hard to hack and cheat). Link to comment Share on other sites More sharing options...
Tentou Posted January 3, 2014 Share Posted January 3, 2014 I dunno, the missles on my Gunship don't seem to have that short of a lock on time. I'd say its about right. Link to comment Share on other sites More sharing options...
Eldrenath Posted January 3, 2014 Share Posted January 3, 2014 More likely this is just 2 people locking in a row, and the OP wasn't aware of the second attacker. Excellent point, and indeed true. Heck, it could be 3 people. I've had instances like that where I was thinking someone had the world's fastest cooldown time, then quickly discovered that there were 3 enemies within 4k of me and there was no one on my team anywhere nearby. So what seemed like someone hacking was really me just being outnumbered. I think there are likely *some* people doing hacking but honestly a lot of times its just something like more enemies than you realized, someone with poor internet connection, or in some cases just someone that is really, really good at GSF and makes it look like hacking when in reality they're just darn good at the game. Link to comment Share on other sites More sharing options...
Svarthrafn Posted January 3, 2014 Share Posted January 3, 2014 Alternatively, you are seeing Pikes/Quells that lock with their primary missile, fire, and then immediately switch and lock with their secondary missile. Link to comment Share on other sites More sharing options...
Phatbeard Posted January 3, 2014 Share Posted January 3, 2014 Alternatively, you are seeing Pikes/Quells that lock with their primary missile, fire, and then immediately switch and lock with their secondary missile. And here's your answer. Link to comment Share on other sites More sharing options...
Bolo_Yeung Posted February 28, 2015 Share Posted February 28, 2015 I'd suggest to report it (possibly with screenshoots/movies) asap. Hope that you did it already. And yes, GSF in my opinionis prone to hacks and exploits (I reported one myself )- the only thing that defended us against is relatively small player base. But this didn't last forever. Link to comment Share on other sites More sharing options...
mmmbuddah Posted February 28, 2015 Share Posted February 28, 2015 The only questionable thing I have seen (and I still don't dare to call it a hack) are people getting very convenient "lag" as soon as they get under fire, and then miraculously losing when the danger is over. This. Although there have been times where I mysteriously died within 1 second when I had full health / shields as a bomber with upgraded hulls and shields while using regen, THAT was a bit shady. Link to comment Share on other sites More sharing options...
mmmbuddah Posted February 28, 2015 Share Posted February 28, 2015 I'd suggest to report it (possibly with screenshoots/movies) asap. Hope that you did it already. And yes, GSF in my opinionis prone to hacks and exploits (I reported one myself )- the only thing that defended us against is relatively small player base. But this didn't last forever. Exactly, I have been recording all my matches now ever since I caught someone in a warzone that was a sage using force lightning , scamper, and invis. Link to comment Share on other sites More sharing options...
Mintas Posted February 28, 2015 Share Posted February 28, 2015 That is the 1% I have seen true. There have been reports of people "Intentionally" lagging themselves at key times. But those players very quickly been banned. I think your idea of quickly is far different than mine. Link to comment Share on other sites More sharing options...
Asbetos Posted February 28, 2015 Share Posted February 28, 2015 And yes, GSF in my opinionis prone to hacks and exploits (I reported one myself ). That just proves how little you understand the game Link to comment Share on other sites More sharing options...
Bolo_Yeung Posted February 28, 2015 Share Posted February 28, 2015 That just proves how little you understand the game Oh rly? Are there no hacks? And seriously, lagswitch and jumping bomber circling around the sat is an example. Least harmful... Link to comment Share on other sites More sharing options...
ALaggyGrunt Posted February 28, 2015 Share Posted February 28, 2015 The other answer is usually 'This guy has a better connection than you." I've had Willie make "half-second" lock times on me over and over with clusters, when it was my connection's fault. The only way to really fix that one is to move next door to the server so TCP netcode + a really busy switch won't delay important info like "I've been hit, MOVE!" or "Missile lock, MOVE!" I've also protorped a guy "behind something": the client had figured the guy was behind something, but the server didn't. Then there's the loss of missile lock on the guy dead center on your screen. I've "shot people through walls", too: try taking a few shots where your target is just barely blocked off by a wall. And, there's the "railgun at >15km"-lag monster again, try taking a few of these shots where someone's boosting away from you, and you will sometimes literally see a hit when your target is "just outside" of range. The obvious exception I've seen to this rule is when someone gets a bomber or a gunship inside the pub cruiser near sat B in Exosphere and starts slugging people/dropping rail sentries which take cheap shots at everyone.. That's not so much a hack as an exploit of a bug, and once that's set up, there's no counter. Link to comment Share on other sites More sharing options...
havokhead Posted February 28, 2015 Share Posted February 28, 2015 I don't believe in any of the other hacks but I do believe in the lag one. I've seen bombers with horrible lag fly from the capital ship all the way across Denon Exosphere lagging just to get to the satellite and suddenly stabilize for enough time to shoot 3 defensive turrets sneak under the satellite and start lagging again. Also, these same players seem to lag out in open space where they're more vulnerable but once they're in good cover or about to open fire on someone from behind they stabilize suddenly. It's a little suspicious to me that players can almost control their lag at opportune times. I've watched the same guy do it over and over, if I were lagging that bad, that consistently, I'd deem the game unplayable and yet here he comes lagging away. It's almost comical because in close his lagging technique makes it very hard to target but at range all his lagging still stays in your reticle so he's an easy protorp kill. Link to comment Share on other sites More sharing options...
sartt Posted February 28, 2015 Share Posted February 28, 2015 Just had a bomber outgun my strike fighter with fully upgrade HLC and out range me goes through my sheilds everytime 2 shot kill. Link to comment Share on other sites More sharing options...
Bolo_Yeung Posted February 28, 2015 Share Posted February 28, 2015 It's almost comical because in close his lagging technique makes it very hard to target but at range all his lagging still stays in your reticle so he's an easy protorp kill. Try to lock the torpedo on this one: Link to comment Share on other sites More sharing options...
sartt Posted February 28, 2015 Share Posted February 28, 2015 Try to lock the torpedo on this one: lol one of those ping pong connections Link to comment Share on other sites More sharing options...
Danalon Posted March 1, 2015 Share Posted March 1, 2015 (edited) Seeker Mines and Rocket-Drones don't have a warning sound before they engange. Clusters and Intervention missiles have very short lockon times. Also, in a heated up fight it's very likely being targeted and locked on by more than one person. I once got accused of hacking because of "flying backwards". Apparently not everyone knows about Retros. Edit: After posting I realized this is a necro... Edited March 1, 2015 by Danalon Link to comment Share on other sites More sharing options...
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