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The great collapse (Rp Campaign)

Grievesmad's Avatar


Grievesmad
01.17.2015 , 09:40 AM | #1
The war has reached a deadly conclusion. Both massive superpowers wiped themselves out. Anarchy in the ruins of Coruscant , Dromund Kaas transformed into a glass planet. The galaxy came to it's ending. Now , two centuries later survivors gather on the few worlds left habitable after the war in hopes of forging a new life.

Life-supporting Planets :

Coruscant :
A collapsed city that has been taken over by different gangs. the works rogue droids have been reprogrammed to sabotage the planet's systems bringing the planet into the Dark Ages. Black Sun have covered Coruscant , burning the streets. Yet even they have now collapsed , leaving survivors to fight over dwindling supplies. The only hope is the Neo-republic outpost yet the way is fraught with dangers after the Rakghoul Plague bomb was unleashed....

Taris : Surprisingly enough , Taris remains fairly unchanged. Not that that's a good thing. Isolated refugee camps struggle against Rakghoul attacks that bombard them day and night in a never-ending cycle of death. The only way off is hidden away in the city ruins and many can only hope to lay eyes upon it....

Nar Shadda :
A center of neutrality , the Voss fled their home planet after the Great Heat was released on them as a test fire. they fled to the moon , which thanks to a gravity fluctuation during the war had crashed into Hutta. Debris of Hutta are mined for resources that keep this haven operational. Yet the Voss now find themselves persued by a new threat. More powerful than any they've faced before.....

Rakata Prime : This planet was insignificant to the war and therefore was left untouched. The Neo-republic set up here and established relations with the Rakata. This led to formation of the Neo-republic's new capital now considered the only safe planet for aliens barring Nar-Shadda.

Yavin 4 : Yavin now hosts the Sith and their Human-Supremacy. The few purebloods left command the Massassi and this has created an army that has already mobilised on several worlds. Under the command of Darth Nox , immortalised thanks to the machines on Rishi .

Tython :
Spirits of fallen jedi protect Revan and his followers as they keep the spirit of the emperor in check. While this is happening , the refugees in the Pilgrim society have begun developing strange connections to the force. It seems Tython still has mysteries...

Alderaan : An untapped planet of natural resources , the Neo-republic and Human Supremacists fight a proxy war via the Massassi/Pureblood armies and the Rakata with their rancors. The killiks have formed a third party and many nests have released swarms across the galaxy to create joiners to aid them...


Characters :
Once we have 5 we'll begin the campaign. I am the first. the campaign starts out on a ship heading to Coruscant. Post a profile. Nothing too fancy unless you have good reason. Also , Jedi and sith teachings are almost extinct as are lightsabers however force powers are still allowed.

Name : Brykh Artosis
Faction : Neutral
Species : Joiner
Weapons : Staff (See Vector Hyllus) , enhanced strength and speed , Blaster Pistol
Stats (60 points to spend) :
Physical Strength : 15/20
Mental Strength : 20/20
Agility : 12/20
Tech skill : 5/20
Charm : 8/20

Origin Planet : Alderaan
Proficiencies (Pick 3) : Strategy , Melee combat , Force-stalking (Tracking force users)

Attacks :
Attack
Staff jab (Pheremone supression Stance)
Cloud Mind (Hive mind Stance)
Drink Membrosia (Hive Mind Stance)
Free spirit (Pheremone supression stance)
Staff Ward
Run Through (PSS)
Join the Nest (HMS)
Staff toss (PSS)
Swarm (HMS)
Pheremone Supression Stance (DPS Stance)
Hive Mind Stance (Support Stance)
Click here for free rewards!
±The Artosis Legacy±

HyperSonicOne's Avatar


HyperSonicOne
02.11.2015 , 06:45 PM | #2
Quote: Originally Posted by Grievesmad View Post
The war has reached a deadly conclusion. Both massive superpowers wiped themselves out. Anarchy in the ruins of Coruscant , Dromund Kaas transformed into a glass planet. The galaxy came to it's ending. Now , two centuries later survivors gather on the few worlds left habitable after the war in hopes of forging a new life.

Life-supporting Planets :

Coruscant :
A collapsed city that has been taken over by different gangs. the works rogue droids have been reprogrammed to sabotage the planet's systems bringing the planet into the Dark Ages. Black Sun have covered Coruscant , burning the streets. Yet even they have now collapsed , leaving survivors to fight over dwindling supplies. The only hope is the Neo-republic outpost yet the way is fraught with dangers after the Rakghoul Plague bomb was unleashed....

Taris : Surprisingly enough , Taris remains fairly unchanged. Not that that's a good thing. Isolated refugee camps struggle against Rakghoul attacks that bombard them day and night in a never-ending cycle of death. The only way off is hidden away in the city ruins and many can only hope to lay eyes upon it....

Nar Shadda :
A center of neutrality , the Voss fled their home planet after the Great Heat was released on them as a test fire. they fled to the moon , which thanks to a gravity fluctuation during the war had crashed into Hutta. Debris of Hutta are mined for resources that keep this haven operational. Yet the Voss now find themselves persued by a new threat. More powerful than any they've faced before.....

Rakata Prime : This planet was insignificant to the war and therefore was left untouched. The Neo-republic set up here and established relations with the Rakata. This led to formation of the Neo-republic's new capital now considered the only safe planet for aliens barring Nar-Shadda.

Yavin 4 : Yavin now hosts the Sith and their Human-Supremacy. The few purebloods left command the Massassi and this has created an army that has already mobilised on several worlds. Under the command of Darth Nox , immortalised thanks to the machines on Rishi .

Tython :
Spirits of fallen jedi protect Revan and his followers as they keep the spirit of the emperor in check. While this is happening , the refugees in the Pilgrim society have begun developing strange connections to the force. It seems Tython still has mysteries...

Alderaan : An untapped planet of natural resources , the Neo-republic and Human Supremacists fight a proxy war via the Massassi/Pureblood armies and the Rakata with their rancors. The killiks have formed a third party and many nests have released swarms across the galaxy to create joiners to aid them...


Characters :
Once we have 5 we'll begin the campaign. I am the first. the campaign starts out on a ship heading to Coruscant. Post a profile. Nothing too fancy unless you have good reason. Also , Jedi and sith teachings are almost extinct as are lightsabers however force powers are still allowed.

Name : Brykh Artosis
Faction : Neutral
Species : Joiner
Weapons : Staff (See Vector Hyllus) , enhanced strength and speed , Blaster Pistol
Stats (60 points to spend) :
Physical Strength : 15/20
Mental Strength : 20/20
Agility : 12/20
Tech skill : 5/20
Charm : 8/20

Origin Planet : Alderaan
Proficiencies (Pick 3) : Strategy , Melee combat , Force-stalking (Tracking force users)

Attacks :
Attack
Staff jab (Pheremone supression Stance)
Cloud Mind (Hive mind Stance)
Drink Membrosia (Hive Mind Stance)
Free spirit (Pheremone supression stance)
Staff Ward
Run Through (PSS)
Join the Nest (HMS)
Staff toss (PSS)
Swarm (HMS)
Pheremone Supression Stance (DPS Stance)
Hive Mind Stance (Support Stance)
Name: Malore Starblazer
Faction: Neo-republic
Species: Human
Weapons: Dual laser clip blasters, the force.

Stats:
Charm: 20/20
Agility: 12/20
Tech Skill: 12/20
Mental Strength: 10/20
Physical strength: 6/20
Smuggler quotes: "Nice trick. See you around." "Skavak, this is getting old." "Corso, just do what I do." "Good times..." "Risha is never gonna let me hear the end of this."