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Arsenal and Innovative Ordnance Mercenary/Gunnery and Assault Specialist Set Bonus Discussion


EricMusco

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Why does it matter? It's just an animation, it doesn't put you in a disadvantage or anything. it looks pretty cool imo.

 

It matters a whole lot when trying to push the dps in the burst window and I can't push as much due to the choppy animations of Innovative Ordnance Spec. When Mag Shot hangs up like that it makes me lose out on a few seconds of an 8 second Super Charged Gas window which matters a whole *********** lot.

 

You think the move looks cool, I think it's ******** and there is nothing redeeming about an ability that is prone to bugging out like Mag Shot does.

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This ability is broken af. It isn't working like an instant ability.

 

Instant ability only means that it has no cast time. It is activated instantly. But there are multiple instant abilities that have a travel time.

 

Heatseeker missiles on Arsenal, Vicious Throw on all jugg/mara specs, Dual Saber Throw on mara work the same way. And most of those are BURST specs yet the travel time doesn't actually bother anyone, it's been there since launch. It is actually what allowed Carnage to gain DPS by clipping.

 

In your case we are talking about a sustain DPS spec, it's even less important.

Edited by Equeliber
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  • 3 weeks later...
Actually now it reduces cooldown of Energy Shield/Reactive Shield at 4 pieces. And that's just like fifth umbrella for a dog. From which direction defense buff came to DPS discipline? If it was tank... Maybe exchange that to Electro Net CD reduction?
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  • 1 year later...

I would love for the opportunity for my arsenal mercenary to focus exclusively on rockets.

 

I wouldn't mind a trade-off of reduced damage to things like rail shot and unload, if it meant I could fire off tracer missiles, heatseekers, and death from above with more damage and frequency.

 

Really, what's the scope of these armor sets and tactical items?

 

Frankly I would love to take the above set I was talking about, and then have a tactical item that changes concussion shot from a stun that allows a non operations enemy to recharge, and move it to something that allows for the knockdown of enemies all the way up through gold chevron enemies, but with a longer global cooldown to prevent it from being spammed.

 

Honestly I just love the idea of having a bounty hunter that can sling missiles all over the place and still be within the DPS range for the class for operations bosses using a Pur missile rotation, even at the cost of losing DPS on other abilities to equip the set bonus.

 

Looking at it this way, the opposite could also work. If someone wanted to focus on unload and railgun and another ability, you could lesson the DPS on rocket abilities.

 

This would allow set bonuses to give a different feel for each set bonus. The idea is the DPS would even out no matter which way you went, but from a tactical standpoint and a tactile standpoint, it would give each set bonus a completely different feel and aesthetic.

Edited by ZionHalcyon
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All this sounds great! I have a request about adding a visual animation while you are changing the DPS of the set bonus. There is a visual animation for the Mercenary where he hunches over and launches a rocket out of his back pack, not sure what commandos do; but is it possible to implement this animation to the DPS rotation we currently have? Thanks.
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  • 1 month later...

I have three issues with PvE IO Merc:

The AoE potential (especially GotM is AoE heavy, so "better Single target DPS" isn't that valid. And the discrepancy between Jugg and Merc Single Target DPS isn't that high to compnsate the massice AoE-Power of other classes.)

I would suggest a setbonus like: Supercharged Gas causes Fusion Missile to have a 8 (or even 10) meter Radius.

 

Heat Management. It's not bad, but in comparision to many other classes you use much more autoshots.

A reduced cooldown on Thermal Sensor override would be a fine Addition to our collection im comparison to the Power Surge cooldown reduce. (Vent Heat has a utility, so nothing to adjust in terms of set bonuses, and Supercharged Gas is more an offensive cooldown.)

 

Execute Phase: When you get to Execute Phase, you only get one Stack of Supercharge instead of three (because Missile Blast and Fusion missile come into Play). Perhaps a set bonus could be to add one stack of supercharge to Missile Blast.

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I would suggest a setbonus like: Supercharged Gas causes Fusion Missile to have a 8 (or even 10) meter Radius.

 

Fusion missile already has 8m radius...

 

IO merc's DoT spread is one of the strongest in the game and you can do it without interrupting your rotation. It's one of the strongest AoE classes, actually.

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