Phydra Posted February 4, 2012 Share Posted February 4, 2012 (edited) If you have an AIM based MELEE** companion, then you've probably noticed they don't get moddable weapons like the rest of our companions. As a Sage, initially, I thought it was "just Qyzen"... then I found that it applies to ALL the aim-based MELEE** companions: Akaavi SparTanno VikTorian CadaraScorpioSkadgeQyzen FessYuun Even at level 50, poor Qyzen is stuck with a blue techblade while the rest of my companions luxuriate in the option of a level 50 moddable weapon for use. In reading across the forums, I see a number of reasons and speculations on "why this is" and it seems the upshot is that no one really KNOWS why... but, to me, it seems a serious oversight and frankly, an unfair one. If you agree and would like to see this fixed (and the sooner, the better), please join me in using the signature you see on this post. Maybe if BioWare starts seeing this show up everywhere, they'll give it some attention. One can hope. edit to add: In the interim, I've begun compiling a list of crafters for techblades by server here - http://www.swtor.com/community/showthread.php?t=175852 - these are folk who have either (a) volunteered to make them for consulars or (b) have been recommended by consulars for their helpfulness. As ArmorTechs, I'm sure they would be equally happy to help out other folk with Aim-Based companions in need of upgrades. ** -- clarification Edited February 27, 2012 by Phydra adding Skadge (BH aim-based melee companion) Link to comment Share on other sites More sharing options...
Rishka Posted February 4, 2012 Share Posted February 4, 2012 Can't you just take any moddable weapon the companion can use, and switch the mods to AIM mods? Link to comment Share on other sites More sharing options...
Phydra Posted February 4, 2012 Author Share Posted February 4, 2012 (1) There are no moddable/orange techblades in the game. (2) There are no AIM hilts in the game (as would be needed by techblades or staffs, etc). So, alas, no. Link to comment Share on other sites More sharing options...
terminova Posted February 4, 2012 Share Posted February 4, 2012 (1) There are no moddable/orange techblades in the game. (2) There are no AIM hilts in the game (as would be needed by techblades or staffs, etc). So, alas, no. Is the techblade like the vibroknife, or is it a mainhand? Link to comment Share on other sites More sharing options...
Nanfoodle Posted February 4, 2012 Share Posted February 4, 2012 (edited) Is the techblade like the vibroknife, or is it a mainhand? Techblade is a two hand sword and I have not seen any hilts with aim or any orange techblades. http://swtor.gamingfeeds.com/wp-content/blogs.dir/5/files/HLIC/40430cdae335bdeb3d00b3584de3d672.png Edited February 4, 2012 by Nanfoodle Link to comment Share on other sites More sharing options...
terminova Posted February 4, 2012 Share Posted February 4, 2012 Techblade is a two hand sword and I have not seen any hilts with aim or any orange techblades. http://swtor.gamingfeeds.com/wp-content/blogs.dir/5/files/HLIC/40430cdae335bdeb3d00b3584de3d672.png What's the aim for? I thought it was a ranged attribute. Link to comment Share on other sites More sharing options...
sjmc Posted February 4, 2012 Share Posted February 4, 2012 While we are making aim-based tech weapons, I could really use a good +AIM techstaff for Akaavi Spar....(I'm only 45, so if there is an endgame one coming from a quest, I haven't gotten it yet) Link to comment Share on other sites More sharing options...
FourTwent Posted February 4, 2012 Share Posted February 4, 2012 What's the aim for? I thought it was a ranged attribute. if you or your companion uses aim as the main stat, then aim will make you/your companion do more damage. . .even with regular melee attacks. at least this is what I've learned with willpower being the main stat of shadows, even though their main attacks are melee based. Link to comment Share on other sites More sharing options...
Phydra Posted February 4, 2012 Author Share Posted February 4, 2012 While we are making aim-based tech weapons, I could really use a good +AIM techstaff for Akaavi Spar....(I'm only 45, so if there is an endgame one coming from a quest, I haven't gotten it yet) See the forum thread linked in my post; hopefully, there is a crafter listed there for your server. Link to comment Share on other sites More sharing options...
AngelousWang Posted February 4, 2012 Share Posted February 4, 2012 (edited) As a Sage, initially, I thought it was "just Qyzen"... then I found that it applies to ALL the aim-based companions: Does not. Trooper has 5 Aim based companions, and only 2 of them have moddable weapon problems. The other 3 are fine, Elara use Aim pistols, Aric uses AIM cannons and M1-4X uses an AIM Rifle (plus he comes with a moddable weapon default). Also to be honest who cares about the other 2 anyway? Aric is the best DPS. M1-4X is the better Tank (and massively amusing). Elara is the Healer. So Troopers are fine companions wise. Edited February 4, 2012 by AngelousWang Link to comment Share on other sites More sharing options...
Phydra Posted February 4, 2012 Author Share Posted February 4, 2012 What's the aim for? I thought it was a ranged attribute. It is the primary stat of the companions listed in the OP. The issue here is that (so far as I have heard, read, or researched) every one of them lacks a moddable/orange option. Forum lore says that these companions were initially range-based and were switched to melee. This seems to be correct (judging from folk talking about the beta). Additionally, there seems to have been iterations of change (particularly in relation to Qyzen Fess; whose codex entry states he uses a Vibrosword... which he does not and cannot equip). In all other areas of the game, AIM based characters are ranged. From best guess, the thoroughness of the change to AIM based companions was less than it should have been and (apparently) it just hasn't ranked high enough on BioWare's list to warrant fixing yet. I'm hopeful this will change. For Consular Seers in particular, Qyzen is a very good companion and it just seems he should have the same options as any other companion (the same goes for the rest of the AIM based companions who are currently bereft of this as an option). Link to comment Share on other sites More sharing options...
Phydra Posted February 4, 2012 Author Share Posted February 4, 2012 Does not. Trooper has 5 Aim based companions, and only 2 of them have moddable weapon problems. The other 3 are fine, Elara use Aim pistols, Aric uses AIM cannons and M1-4X uses an AIM Rifle (plus he comes with a moddable weapon default). Also to be honest who cares about the other 2 anyway? Aric is the best DPS. M1-4X is the better Tank (and massively amusing). Elara is the Healer. So Troopers are fine companions wise. Clarification -- AIM based melee companions. Sorry, I guess that nit should be picked by me every time. Link to comment Share on other sites More sharing options...
Makar Posted February 4, 2012 Share Posted February 4, 2012 While we are making aim-based tech weapons, I could really use a good +AIM techstaff for Akaavi Spar....(I'm only 45, so if there is an endgame one coming from a quest, I haven't gotten it yet) One of the Heroic 4s for the Belsavis Dailies gives you a choice of Weapons for all your companions. Link to comment Share on other sites More sharing options...
Orisai Posted February 4, 2012 Share Posted February 4, 2012 If you have an AIM based companion, then you've probably noticed they don't get moddable weapons like the rest of our companions. As a Sage, initially, I thought it was "just Qyzen"... then I found that it applies to ALL the aim-based companions: Tanno VikTorian CadaraScorpioQyzen FessYuun Even at level 50, poor Qyzen is stuck with a blue techblade while the rest of my companions luxuriate in the option of a level 50 moddable weapon for use. In reading across the forums, I see a number of reasons and speculations on "why this is" and it seems the upshot is that no one really KNOWS why... but, to me, it seems a serious oversight and frankly, an unfair one. If you agree and would like to see this fixed (and the sooner, the better), please join me in using the signature you see on this post. Maybe if BioWare starts seeing this show up everywhere, they'll give it some attention. One can hope. edit to add: In the interim, I've begun compiling a list of crafters for techblades by server here - http://www.swtor.com/community/showthread.php?t=175852 - these are folk who have either (a) volunteered to make them for consulars or (b) have been recommended by consulars for their helpfulness. As ArmorTechs, I'm sure they would be equally happy to help out other folk with Aim-Based companions in need of upgrades. Kaliyo uses Aim too. Link to comment Share on other sites More sharing options...
Phydra Posted February 4, 2012 Author Share Posted February 4, 2012 One of the Heroic 4s for the Belsavis Dailies gives you a choice of Weapons for all your companions. And the ones for AIM based melee are not moddable. The issue is access to items that can be upgraded through the same methods as are available to the other companions; specifically, the ability to get "better than" outcomes by use of the player-crafted market, commendation system, etc. You know, the way we were told it would work being the way it works... consistently... for all of them. Link to comment Share on other sites More sharing options...
FerrusPA Posted February 4, 2012 Share Posted February 4, 2012 Level to 50, start Normal Mode raids and never care about companions ever again? vOv Link to comment Share on other sites More sharing options...
Makar Posted February 4, 2012 Share Posted February 4, 2012 And the ones for AIM based melee are not moddable. The issue is access to items that can be upgraded through the same methods as are available to the other companions; specifically, the ability to get "better than" outcomes by use of the player-crafted market, commendation system, etc. You know, the way we were told it would work being the way it works... consistently... for all of them. I never said they were moddable, he was asking where was a good place to get a wep for Akaavi... I answered. But while we're on the subject, the blue non-moddable version, is just one par with the other weapons.... And considering you won't use companions for more than daily quests in endgame, modding them with epics is moot. Link to comment Share on other sites More sharing options...
chakkar Posted February 4, 2012 Share Posted February 4, 2012 I never said they were moddable, he was asking where was a good place to get a wep for Akaavi... I answered. But while we're on the subject, the blue non-moddable version, is just one par with the other weapons.... And considering you won't use companions for more than daily quests in endgame, modding them with epics is moot. Why in the world would anyone argue with the OP? He/she are making a good point. Just because *YOU don't find this to be an issue does not mean other people dont. Link to comment Share on other sites More sharing options...
Makar Posted February 4, 2012 Share Posted February 4, 2012 Why in the world would anyone argue with the OP? He/she are making a good point. Just because *YOU don't find this to be an issue does not mean other people dont. Because he dragged me into an argument, and in my rebuttal I gave the very good point that "There's not a lot you'll be doing with Companions in endgame", just because you people find it to be an issue, doesn't mean everyone does. Link to comment Share on other sites More sharing options...
terminova Posted February 4, 2012 Share Posted February 4, 2012 if you or your companion uses aim as the main stat, then aim will make you/your companion do more damage. . .even with regular melee attacks. at least this is what I've learned with willpower being the main stat of shadows, even though their main attacks are melee based. Weird. Link to comment Share on other sites More sharing options...
chakkar Posted February 4, 2012 Share Posted February 4, 2012 Because he dragged me into an argument, and in my rebuttal I gave the very good point that "There's not a lot you'll be doing with Companions in endgame", just because you people find it to be an issue, doesn't mean everyone does. it IS an issue if every companion can get a modded weapon except a select few. I don't care if you never use your companions. In the future we will be using our companions for new content. I still use my companions and I am Level 50. Link to comment Share on other sites More sharing options...
Phydra Posted February 4, 2012 Author Share Posted February 4, 2012 (edited) I never said they were moddable, he was asking where was a good place to get a wep for Akaavi... I answered. But while we're on the subject, the blue non-moddable version, is just one par with the other weapons.... And considering you won't use companions for more than daily quests in endgame, modding them with epics is moot. Who says no one will use them for more than daily quests in endgame? Can you see into the future and know all the expansions and their content? The point is, until/unless there is a direct statement by BioWare otherwise, this is a glaring inconsistency in the companions and, as such, it should be fixed. It really is as simple as that. Frankly, had I know this was the case not only would I not have rolled a consular, I would have waited on buying the game until I knew it was fixed. You see, I play healers exclusively, I rely on Qyzen, and no, actually, the level 50 techblade I got from an ArmorTech is NOT as good as some of the things I would see in the "end game content", NOR is it better than what I would quickly mod into being were I actually able to GET a moddable weapon for Qyzen. Not to mention there is damn little change of convincing anyone to hand an upgrade to my COMPANION should one drop in a FP or OP. Finally, I didn't say that you did say they were moddable; but you certainly imply they were "as good as a moddable" and, to be accurate, they're not.... again, that's the point. Edited February 4, 2012 by Phydra Link to comment Share on other sites More sharing options...
FerrusPA Posted February 4, 2012 Share Posted February 4, 2012 it IS an issue if every companion can get a modded weapon except a select few. I don't care if you never use your companions. In the future we will be using our companions for new content. I still use my companions and I am Level 50. Aaaaaand what exactly makes you think BW will keep handing out non-orange aim gear in the future? Link to comment Share on other sites More sharing options...
Makar Posted February 4, 2012 Share Posted February 4, 2012 it IS an issue if every companion can get a modded weapon except a select few. I don't care if you never use your companions. In the future we will be using our companions for new content. I still use my companions and I am Level 50. So, your argument is based entirely around a hypothetical future.... Right. And I never said people don't use companions at 50, I said they're used mostly for dailies. And for those you don't need a companion with epic mods. Link to comment Share on other sites More sharing options...
Tocaseven Posted February 4, 2012 Share Posted February 4, 2012 (edited) L2P qyzen is a tank and needs endurance and endurance and endurance , orange pet stuff comes from alderaan end end end Edited February 4, 2012 by Tocaseven Link to comment Share on other sites More sharing options...
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