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Control point disable item and entrench.


Raansu

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Entrench should not prevent this item usage from being interrupted. Its incredibly stupid to sit there and watch helplessly as a sniper casts the disable item onto the control point and there's nothing you can do about it because entrench is immune to interrupts and stuns and is basically always available....Honestly that ability shouldn't even exist, but that's for another conversation.
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Entrench should not prevent this item usage from being interrupted. Its incredibly stupid to sit there and watch helplessly as a sniper casts the disable item onto the control point and there's nothing you can do about it because entrench is immune to interrupts and stuns and is basically always available....Honestly that ability shouldn't even exist, but that's for another conversation.

 

Snipers should not be able to go into cover with it if sins and ops can’t go stealth with the mods.

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Also they should not be able to use Cover while capping objectives.

EDIT: For Odessen it should be changed to interrupt cast if direct damage is taken, just like planting a door on Voidstar or capping a node on Civil War.

Edited by NogueiraA
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Entrench should not prevent this item usage from being interrupted. Its incredibly stupid to sit there and watch helplessly as a sniper casts the disable item onto the control point and there's nothing you can do about it because entrench is immune to interrupts and stuns and is basically always available....Honestly that ability shouldn't even exist, but that's for another conversation.

 

All they need to do is make it when snipers/gunslingers try to captured a point or use a mod in the oddessen wz, that they go OUT of cover to do it. This will make them stunnable and interuptable like everyone else.

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If enemy snipers can cap OPG nodes while entrenched and uninterruptable, then can't your friendly snipers do the same?

 

I can't see how this is unfair if it is an option for both teams. :rak_02:

 

Aside from the fact that matchmaking doesn't consider classes so its likely one side will not have a sniper? Even if both teams did, the mechanic is still broken. An ability shouldn't just give complete immunity like that. You have zero ways to stop him from rolling in with entrench and casting the item to disable to point.

 

Hell, the same problem applies in huttball. They can sit on the ledge with entrench. Can't be lept to, can't be pushed or stun. Entrench, roll with immunity into the endzone and laugh. Its a broken mechanic.

Edited by Raansu
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Aside from the fact that matchmaking doesn't consider classes so its likely one side will not have a sniper? Even if both teams did, the mechanic is still broken. An ability shouldn't just give complete immunity like that. You have zero ways to stop him from rolling in with entrench and casting the item to disable to point.

 

Hell, the same problem applies in huttball. They can sit on the ledge with entrench. Can't be lept to, can't be pushed or stun. Entrench, roll with immunity into the endzone and laugh. Its a broken mechanic.

 

Many classes have stun resistance abilities and the ability to avoid movement impairing effects. So calling for that to be removed is not balanced.

 

However, the duration of entrench does make it unfair in OTG. I would simply change it to be the way it works in any of the other node capping maps. You can still be interrupted when capping in Void Star, for example, even if you still have entrench going.

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Many classes have stun resistance abilities and the ability to avoid movement impairing effects. So calling for that to be removed is not balanced.

 

However, the duration of entrench does make it unfair in OTG. I would simply change it to be the way it works in any of the other node capping maps. You can still be interrupted when capping in Void Star, for example, even if you still have entrench going.

 

But a shadow with shroud up for example can still have a item cast be interrupted. That's the difference.

 

Void star planting bomb can be interrupted by damage, OTG items cannot.

Edited by Raansu
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Aside from the fact that matchmaking doesn't consider classes so its likely one side will not have a sniper? Even if both teams did, the mechanic is still broken. An ability shouldn't just give complete immunity like that. You have zero ways to stop him from rolling in with entrench and casting the item to disable to point.

 

Hell, the same problem applies in huttball. They can sit on the ledge with entrench. Can't be lept to, can't be pushed or stun. Entrench, roll with immunity into the endzone and laugh. Its a broken mechanic.

 

I understand your point, but it's all about making the best of your team's mix of classes.

If you don't get a sniper or gunslinger, are you gonna complain if your team got an extra sorcerer with Phase-walk, so they can teleport to the mods the minute they spawn?

Are you gonna complain if you get an extra 2 mercenaries, which in tandem are really hard to kill if they are both off-healing one another and synching their DCDs?

 

Trouble is, with the current population, it's not possible to make sure every team has exactly the same make-up in classes.

 

You have to play to your strengths. More stealth classes, more or less melee, more healers, fewer tanks, more-off healers.

 

Yeah its always gonna be slightly lopsided. - But even if you class match each team, clever play or superior players will always swing it in their favour.

 

You'll never get exact balance. - not unless they can account for age, experience, sobriety, mental state, commitment to winning, hour of the day or night ....

 

Those intangible things that might just swing a match one way or another. I play worse in the mornings, I play better with a beer or two inside me. -Does that mean I can't play in a match against early-birds who remain sober?

 

TBH most WZ are just a bit of fun. Especially so in regs. - you win some you lose some. No point in over-thinking it. Especially as one or 2 players can excel and win a match or not try hard and lose it.

 

You are at the mercy of 15 other people. - None of which you can easily micromanage. In the end, there is no point over-thinking it.

 

If it means more than that, roll a sniper and enlist another 7 snipers and go with a no-heal no-tank, no melee team.

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Talk about missing the point completely. Your rant went in a complete nonsensical direction.

not ranting, just pointing out that there aren't enough people queuing to make exact class matchups possible.

 

- and saying that it's not that big a deal. Regs PVP is for fun and entertainment. WE have little or no control over it, same as we can't influence movie studios over what films they commission or authours over the kind of books they write.

 

I play all 3 roles and and most classes in PVP. Each has advantages and disadvantages. But It's a team game. 1 classes strength is matched by another's. Entrench, Guard, off-heals, phase-walk, stealth..... No class has all of these.... nor should they.

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