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If Star Wars Galaxies Was Still Around I'd Be There; I Miss Crafting

STAR WARS: The Old Republic > English > STAR WARS Discussion
If Star Wars Galaxies Was Still Around I'd Be There; I Miss Crafting

Glzmo's Avatar


Glzmo
01.02.2012 , 10:33 AM | #11
Quote: Originally Posted by Corwingeorge View Post
i dunno man nge was pretty bad
In the beginning, yes. But in the last couple of years (i.e. when a new development team took over and they started listening to the players' wishes and suggestions), the game had become good again. Of course, many things never reached the greatness it once had. But there were a lot of new things that were great again.

I do miss SWG a lot and many of the features it had.

But the single feature I noticed that I miss the most in TOR are the chat bubbles, as it's pretty much impossible to socialize and roleplay on a larger scale without them. I do really hope they will add them in soon as promised. Without them, the game isn't worth playing in the long term for me, I'm afraid.

Marlaine's Avatar


Marlaine
01.02.2012 , 10:57 AM | #12
Quote: Originally Posted by Recnal View Post
Thanks Marlaine, for that bit of advice. I will certainly look into this more and start to work your suggestions. I need to learn patience, a la Luke! and give it more in-depth practice. But, you have to admit, SWG crafting was amazing.
Thanks for the encouragement!
Cool. I hope that you find some options that are of interest to you.

If you haven't read this yet, you may want to check it out. It's a good basic guide to crafting that explains the crew skills in more detail and helps to decide what alt skills you need:

http://www.swtor.com/community/showthread.php?t=530


It's a shame they moved this thread. I think it's perfectly valid in the general forums. People can compare swtor to wow to their heart's content, but a comparison to SWG crafting goes to the trash bin. Oh well.

Toxophile's Avatar


Toxophile
01.02.2012 , 11:21 AM | #13
I miss SWG's crafting as well. Heck, I miss the social part as well. If BW could have put an adjusted SWG crafting system in with ToR combat, it could have been sweet. Sadly, few games seem to want to provide the broader attraction of a crafting/social mini-game. There just aren't enough people with the brains/attention to play that style game to convince the Dev's to put content in for them.
Odano Akkori, First Mayor of Galaxies - Jaxian Bay, Tempest

superniceguy's Avatar


superniceguy
01.02.2012 , 11:56 AM | #14
Yes crafting in SWG was awesome, and greatly missed.

If you want something like this again or even better they bring back SWG officially then contact Lucasarts and let them know, as maybe EA/Bioware or Lucasarts themselves will be able to take over running SWG

I am going to contact them regularly to say I am missing SWG

Hidalgo's Avatar


Hidalgo
01.02.2012 , 02:52 PM | #15
Quote: Originally Posted by jarjarloves View Post
crafting and the community seem like the only thing that people really like about it.

But anyway SWG still exists go look up SWGEMU
stop promoting the EMU, it's a bag mockup of the bad version of SWG...
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DirtyDiggler's Avatar


DirtyDiggler
01.02.2012 , 03:36 PM | #16
I loved SWG pre-cu but i was never a fan of the crafting time-sink. I guess some people like that stuff but rather boring to me.

on a side note, i loved all the different professions of the original model, dancers, doctors, image designers, the game has so much to offer.


Shame they screwed it up by nerfing the prestige class and totally changing the entire game.

LordMerrick's Avatar


LordMerrick
01.03.2012 , 11:01 PM | #17
Quote: Originally Posted by Marlaine View Post
Well that's a really closed-minded view. Crafting brings a ton to mmos. If you can't understand why people like crafting than that's really your problem. Suffice it to say that only a child-like mentality would think that their way of playing is the only way others like to play.
^ repeat a thousand times until you get this

Mallegant's Avatar


Mallegant
01.04.2012 , 04:50 AM | #18
Woohoo I think this is my first post on these forums.

I wanted to say in my years of playing SWG I realized what brought the community together. It was all aspects of that particular MMO that made it so great. 36 different starting professions and all of them relevant. Master Doctors to buff your stats, and heal. Master Weaponsmith/Armorsmith/Architech etc etc for all those items you couldn't find looting, or for sale. Master Entertainer buffed you by watching them dance or sing. Creature Handlers could whip out their pets to attack you. All the professions were playable and very much needed. The player housing, and player based economy is what drove that game toward socializing, and the community was awesome! The fact that it took some people upwards of a year or more just to unlock their Force Sensitive slot kept the Jedi class rare and very much sought after. Going outside of a major city like Bestine and you will see litteraly several hundred people all gathering in one place. IMO you lose alot of the MMO feeling when you don't include things like good crafting, player housing, player based economy. You had a sense of belonging to something special in that game. I remember before CU and NGE there were tons of player run cities. Where you had to have 10 or more ppl place their residence, or house in a given area and then you could add a city hall. Get tons more ppl to move there and eventually you had your own cantina, hospital, and shuttleport. It was a wide open world with millions of things to do.

This game will NEVER compete with what SWG gave us over 10 years ago. I run outside of Anchorhead in this game and see about 10 ppl. All the while my server says Heavy, or Full. lmao! I am almost always in a different instance than my friends playing on the same server at the same time. Nothing special or custom about crafting your own items. This game seems like it's more of a single player RPG with the ability to party when need be. It doesnt have the same feel of community that SWG once had. Shoot even WOW and RIFT have a better since of community envolvement than SWTOR does. I like this game don't get me wrong but MMO games have never stepped up to the plate in terms of immersion into a virtual world like SWG did, or even EVE. We are not involved or tied to each other in any way in this game. Sorry but endgame content was never the treasure, it's the quest to get there that was. I realize that this MMO has great graphics and a great story line but where's the MMO part of it? I just don't see it. We get personal ships but nothing makes them special. We can't decorate them. We can't throw parties on them, or do anything special with them. Heck I get tossed back onto my ship after certain space missions on my GF's ship. There is nothing in this game that is going to draw us together except for Flashpoints, and Heroics. The worlds are too small, and linear. Crafting is a joke. Sorry to complain but it's true. This game has the makings of something great but it seems like they tried to please everyone by making a cookiecutter type game that any 12 year old can sign up on and play with relative ease. There was something special about grinding out that last tree in SWG for the Jedi slot. Now it's just a starting profession in pretty much every SW game to date. There was something special about that extra 15% customization skill you had when crafting a blaster no body else could. These classes are so unbalanced, and nobody needs anybody. The healing classes are not special. Nothing from an MMO standpoint in this game is special. But if this were KOTOR III then this game kicks butt!!!! But it's an MMO!!!

WHERE'S THE BEEF???? lol

Thejackalkernel's Avatar


Thejackalkernel
01.04.2012 , 05:54 AM | #19
You know what, I agree mate you have actually just changed my mind on this game, just like RIFT this has nothing new to offer. Its single player KOTOR 3 with MMO written on it, I cant fly in other peoples space ships i cant be a part of anyones crew.

I cant switch between weapons to use its all just set weapons either 2 blasters or 1 YAY i cant just get better blasters i cant use sniper rifles or assault rifles, even Jedi use blasters sometimes.

And its not even hard to level after 17-18 with all the space battles and PvP exp ive risen 10 levels in less than 2 days, and half of that ive stood around waiting for my mate to get to me on the same world so we can do social missions.

I guess the plus side to this is that you dont grind to level but youve got to have something else to keep the player busy, if theres not crafting what is there? And you dont do any crafting really.

Theres got to be something productive towards the game which you can do which involves your character and not leveling otherwise at lvl50 theres not much to do, im on a pvp server and im not going to shell out 9 a month to play PvPall the time :/

Once youve done the storyline of one charac is the idea to just do the other, as i cant see too many differences, and ill soon get bored of a story line if it becomes repetitive.

I know its EA who have influenced the design again, i had hoped that they hadn't but i can feel their business like minds at work again, cut here, cut there, you just know there's a group of people in business suits who have never played games in that corporation who decide the fate of the game.

If only they would just put their logo on and just give funding and stand back, let the real games developers design the games, you'd get an amazing game with no limits to what you would get in the end.

You always have that feeling with EA i dont know why, its like they havent got any time left for actual gamers they only want to try and influence the younger generation to accept flashy games with no real back bone.

The back bone to this game seems to be the storyline, but unfortunately there is no difference per gamer, if I say the same things I get the same results, there is no dice roll on the NPC saying something different or offering something different.

Everyone of the same class gets the same looking Companion, what if there were hundreds of companions and there was a dice roll on that too, imagine how attached you would become to that companion if you knew that it was unique.

also imagine how different the circumstances could be each time you met that companion, you could make quite a few different ways of meeting that companion and it would just add to the experience.

Okay yes you wouldnt have the same missions per person but atleast the person who accompanied you would experience something new and not their story so in this way they could get away from thier story for a few missions.

meh this is too much thinking for me, EA just wants me to pay and play they will never understand what its like to have an imagination for something other than their next profit and loss sheet/ balance sheet / employee audit.
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Mallegant's Avatar


Mallegant
01.04.2012 , 06:02 AM | #20
Quote: Originally Posted by Thejackalkernel View Post
You know what, I agree mate you have actually just changed my mind on this game, just like RIFT this has nothing new to offer. Its single player KOTOR 3 with MMO written on it, I cant fly in other peoples space ships i cant be a part of anyones crew.

I cant switch between weapons to use its all just set weapons either 2 blasters or 1 YAY i cant just get better blasters i cant use sniper rifles or assault rifles, even Jedi use blasters sometimes.

And its not even hard to level after 17-18 with all the space battles and PvP exp ive risen 10 levels in less than 2 days, and half of that ive stood around waiting for my mate to get to me on the same world so we can do social missions.

I guess the plus side to this is that you dont grind to level but youve got to have something else to keep the player busy, if theres not crafting what is there? And you dont do any crafting really.

Theres got to be something productive towards the game which you can do which involves your character and not leveling otherwise at lvl50 theres not much to do, im on a pvp server and im not going to shell out 9 a month to play PvPall the time :/

Once youve done the storyline of one charac is the idea to just do the other, as i cant see too many differences, and ill soon get bored of a story line if it becomes repetitive.

I know its EA who have influenced the design again, i had hoped that they hadn't but i can feel their business like minds at work again, cut here, cut there, you just know there's a group of people in business suits who have never played games in that corporation who decide the fate of the game.

If only they would just put their logo on and just give funding and stand back, let the real games developers design the games, you'd get an amazing game with no limits to what you would get in the end.

You always have that feeling with EA i dont know why, its like they havent got any time left for actual gamers they only want to try and influence the younger generation to accept flashy games with no real back bone.

The back bone to this game seems to be the storyline, but unfortunately there is no difference per gamer, if I say the same things I get the same results, there is no dice roll on the NPC saying something different or offering something different.

Everyone of the same class gets the same looking Companion, what if there were hundreds of companions and there was a dice roll on that too, imagine how attached you would become to that companion if you knew that it was unique.

also imagine how different the circumstances could be each time you met that companion, you could make quite a few different ways of meeting that companion and it would just add to the experience.

Okay yes you wouldnt have the same missions per person but atleast the person who accompanied you would experience something new and not their story so in this way they could get away from thier story for a few missions.

meh this is too much thinking for me, EA just wants me to pay and play they will never understand what its like to have an imagination for something other than their next profit and loss sheet/ balance sheet / employee audit.

I agree totally!!! This game has such potential but they tried to please everyone by pretty much handing you everything. I hope that they make some changes because this game should have been more Sandbox with tons of content, instead we got Theme Park with arrow directionals to show us the path to run. I like the game but not much in it screams MMO to me. However, it does look like a bad***** version of KOTOR 3 he he