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Class Changes: Lightning Sorcerer / Telekinetics Sage

STAR WARS: The Old Republic > English > Classes > Sage / Sorcerer
Class Changes: Lightning Sorcerer / Telekinetics Sage
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EricMusco's Avatar


EricMusco
09.25.2017 , 12:45 PM | #1 This is the last staff post in this thread.  
Hey folks,

Below you find the Lightning and Telekinetic changes coming in Game Update 5.5:

Quote:
Note: All changes below are currently in development and are subject to change before being released.

Sorcerer
Lightning
  • Fixed a bug where Forked Darkness and Forked Lightning's secondary attacks weren't doing 25% of the original ability’s damage
  • Reduced Reverberating Force's critical damage bonus from 10% to 5%
  • Convulsing Currents now gives Shock a 35% damage increase when the enemy is affected by Crushing Darkness, up from 20%

Sage
Telekinetics
  • Fixed a bug where Mental Momentum and Telekinetic Momentum's secondary attacks weren't doing 25% of the original ability’s damage
  • Reduced Reverberation's critical damage bonus from 10% to 5%
  • Magnifying Vibrations now gives Project a 35% damage increase when the enemy is affected by Mind Crush, up from 20%

DevNotes: To bring the Lightning Sorcerer / Telekinetics Sage to their DPS target, we reduced the critical damage bonus given from Reverberating Force / Reverberation by 5% and increased the damage dealt by Shock / Project while Crushing Darkness / Mind Crush is on the target. We also fixed a bug where the secondary attacks from Forked Darkness / Mental Momentum and Forked Lightning / Telekinetic Momentum were not properly calculating their damage. These changes leveled out their damage more consistently and brought them to their target DPS.

-eric
Eric Musco | Community Manager
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ottffsse's Avatar


ottffsse
09.25.2017 , 12:52 PM | #2
good stuff.

RikuvonDrake's Avatar


RikuvonDrake
09.25.2017 , 12:54 PM | #3
Based on the changes made to MM and Arsenal, these adjustments makes perfect sense looking at the target DPS.

Bloodworthy - Tomb of Freedon Nadd - The Red Eclipse - Darth Malgus

Hoppinswtor's Avatar


Hoppinswtor
09.25.2017 , 01:09 PM | #4
This is exactly how I wanted the spec to be adjusted. Good job. More than fair. I still expect good parses to be in the 9300-9400 range, with the occasional 9500+ with great RNG.

Looking at my parse, the forked lightning/darkness fix will result in a loss of 200-300 dps, and nerf to surge will be canceled out by the buff to shock. Pretty much what I expected. Spec gets some improved burst for pvp too.
Hoppin, The Cutest Mercenary <Death Smile>
Hoppinator/Cutest Mercenary (Merc), Hoppin (Sorc), Hopposites (Mara), Hoptimal (Sin)
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omaan's Avatar


omaan
09.25.2017 , 01:15 PM | #5
Quote: Originally Posted by EricMusco View Post
Hey folks,

Below you find the Lightning and Telekinetic changes coming in Game Update 5.5:


-eric
Wont it make a new fotm lol? Almost everyone got harsh nerfs while lighting gets a good buff... isnt this too much?

Hoppinswtor's Avatar


Hoppinswtor
09.25.2017 , 01:19 PM | #6
Quote: Originally Posted by omaan View Post
Wont it make a new fotm lol? Almost everyone got harsh nerfs while lighting gets a good buff... isnt this too much?
It's a nerf, not a buff. The forked lightning/darkness procs were doing too much damage. It will be a net DPS loss of a couple hundred.

BUT they make the spec burstier by increasing shock damage, which is exactly what I wanted. You'll see 11-12k shocks in PvP now. Thundering Blast gets a bit of a hit to its autocrit but there's more burst on demand now if you set up the target with Crushing Darkness, followed by TB/shock/CL.
Hoppin, The Cutest Mercenary <Death Smile>
Hoppinator/Cutest Mercenary (Merc), Hoppin (Sorc), Hopposites (Mara), Hoptimal (Sin)
Hopalicious (Jugg), Hopperative (Operative), Hoptimize (PT)

RikuvonDrake's Avatar


RikuvonDrake
09.25.2017 , 01:22 PM | #7
Quote: Originally Posted by Hoppinswtor View Post
It's a nerf, not a buff. The forked lightning/darkness procs were doing too much damage. It will be a net DPS loss of a couple hundred.

BUT they make the spec burstier by increasing shock damage, which is exactly what I wanted. You'll see 11-12k shocks in PvP now.
Yea I think one key point a lot of people are overlooking is that Lightning is a burst spec, players are incorrectly assuming it is a sustain DPS spec and thus drawing the wrong conclusions regarding this readjustments to it's DPS. It's quite sad really because since there are a few people doing this, people who read the forums will get an incorrect understanding of the class based on a few uninformed individuals option.

Bloodworthy - Tomb of Freedon Nadd - The Red Eclipse - Darth Malgus

Hoppinswtor's Avatar


Hoppinswtor
09.25.2017 , 01:26 PM | #8
The surge nerf will be about 200 DPS on an average parse. The shock buff will be about 80 DPS. The forked lightning/darkness fix is a bit trickier to guess; my forked lightning bolts are doing the proper 25 percent, but my forked crushing darkness is incorrectly doing full damage. Overall I'm starting to think it's a 250-350 dps nerf depending on RNG.

This will create an interesting situation for parsing. I might start using recklessness with shock at points, especially with the surge nerf to lightning flash and chain lightning. This will actually allow me to squeeze in an extra lightning flash during a parse because I typically delay that by a couple GCDs while waiting for recklessness.
Hoppin, The Cutest Mercenary <Death Smile>
Hoppinator/Cutest Mercenary (Merc), Hoppin (Sorc), Hopposites (Mara), Hoptimal (Sin)
Hopalicious (Jugg), Hopperative (Operative), Hoptimize (PT)

FerkWork's Avatar


FerkWork
09.25.2017 , 01:31 PM | #9
Seems reasonable. 300-350 is what I got.
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Hoppinswtor's Avatar


Hoppinswtor
09.25.2017 , 01:33 PM | #10
Can you keep the 10 percent surge bonus and lower the base damage of Chain Lightning by 10 percent instead? Now that I'm crunching the numbers, the burst buff isn't quite what I thought it would be. Reverberation affects Thundering Blast as well.

It's still a fair nerf, but with TTK so high in pvp you really don't want to lower autocrit damage.
Hoppin, The Cutest Mercenary <Death Smile>
Hoppinator/Cutest Mercenary (Merc), Hoppin (Sorc), Hopposites (Mara), Hoptimal (Sin)
Hopalicious (Jugg), Hopperative (Operative), Hoptimize (PT)