Stoleo Posted January 27, 2012 Share Posted January 27, 2012 Myself and a few friends, are going to get ready to venture forth into some Ops. Is it safe to assume with 2 tanks, 2 heals and 4 dps will get the job done? Link to comment Share on other sites More sharing options...
Kanzel Posted January 27, 2012 Share Posted January 27, 2012 (edited) 1 tank, 2 healers, 5 DPS. One DPS that can throw on tank loot(such as an assassin) is useful for a few encounters, but you never actually need one except for... pillars? Maybe? No, probably not even then. My group cleared everything on hard mode this week without even thinking about adding another tank in any capacity. Edited January 27, 2012 by Kanzel Link to comment Share on other sites More sharing options...
Chihero Posted January 27, 2012 Share Posted January 27, 2012 yep 1 tank 2 heals closely followed by rolling your face on the keyboard and collecting loot on normal mode Link to comment Share on other sites More sharing options...
Iwipe Posted January 27, 2012 Share Posted January 27, 2012 EV-normal Ann.Droid - 1 tank Gharj - 1 tank, 2nd helps with adds Pylon - 2 tanks Infernal council - 1 tank Soa - 2 tanks as Soa can mindtrap the main tank. KP Bonetrasher - 1 tank Jarg/Sorno - 2 tanks. Foreman crusher - 1 tank Fabricator - 1 tank, 2 definitely helps with the armor debuff. Karagga - 1 tank Link to comment Share on other sites More sharing options...
Kanzel Posted January 27, 2012 Share Posted January 27, 2012 (edited) EV-normal Ann.Droid - 1 tank Gharj - 1 tank, 2nd helps with adds The adds are such a minor part of the encounter that this should hardly be a consideration. Pylon - 2 tanks The only thing remotely dangerous in this fight can be face-tanked by a DPS, with or without defensive cooldowns. Infernal council - 1 tank Soa - 2 tanks as Soa can mindtrap the main tank. One DPS with a taunt is good enough here, doesn't require gimping the rest of the encounter. KP Bonetrasher - 1 tank Jarg/Sorno - 2 tanks. Demolished on hard mode with one tank, a second could possibly(?) be useful on nightmare, not normal or hard though. Foreman crusher - 1 tank Fabricator - 1 tank, 2 definitely helps with the armor debuff. One tank, had no trouble even with a totally ungeared healer on him. Karagga - 1 tank My experience with it in bold. Results may vary. My group ran with 2 tanks our first week, and we regretted it every step of the way, especially when we had to let him go because he wasn't needed. Edited January 27, 2012 by Kanzel Link to comment Share on other sites More sharing options...
Iwipe Posted January 27, 2012 Share Posted January 27, 2012 My experience with it in bold. Results may vary. Its purely YMMV, having 2 tanks on some encounters make them easier if the group is not having issues with enrage timers We run 2 jugg tanks and have cleared all hardmodes without much of an issue. Almost all encounters except Soa we can kill it on the first attempt. Link to comment Share on other sites More sharing options...
Kanzel Posted January 27, 2012 Share Posted January 27, 2012 Its purely YMMV, having 2 tanks on some encounters make them easier if the group is not having issues with enrage timers We run 2 jugg tanks and have cleared all hardmodes without much of an issue. Almost all encounters except Soa we can kill it on the first attempt. Same aside from Soa, but he can't ever be reliably one-shot with his wonky pillars. Even the first week of hardmodes we breezed through smooth as butter with one tank; with 5 DPS the encounter time is ridiculously short. 4th boss in Karaggas on HM he's down to 60% or lower in the duration of the initial heat blast, and mind traps on Soa explode hilariously. It's just not worth it to bring more than one tank unless you're married to the guy. Link to comment Share on other sites More sharing options...
Tinou Posted January 27, 2012 Share Posted January 27, 2012 Quite sad to see that only one tank is needed in Ops. Blizzard made possible to have 2 tanks needed for most of the encounters, even in the 10m size, BW chose to go with one tank... It reduces the need of tanks for the pve guilds, and then people keep QQ about the scarcity of tanks for FP... Link to comment Share on other sites More sharing options...
realID Posted January 27, 2012 Share Posted January 27, 2012 Quite sad to see that only one tank is needed in Ops. Blizzard made possible to have 2 tanks needed for most of the encounters, even in the 10m size, BW chose to go with one tank... It reduces the need of tanks for the pve guilds, and then people keep QQ about the scarcity of tanks for FP... Usually the problem is a lack of tanks/healers, needing less of them is a good thing imo. Link to comment Share on other sites More sharing options...
Tinou Posted January 27, 2012 Share Posted January 27, 2012 Well... is there not enough tanks/healers because we don't need them so much ? or is there not enough tanks/healers so we create content with less need of them ? (i think the meaning is good, english still is a foreign language to me ) Link to comment Share on other sites More sharing options...
Gizzle Posted January 27, 2012 Share Posted January 27, 2012 We run 2 tanks PT and Assassin, never had anything enrage, cleared all HM, Save Karagga(he dies Monday, ran normal for fresh 50's last night, ran out of time to get him after Fabricator on HM) But ya, never an issue. Link to comment Share on other sites More sharing options...
thorizdin Posted January 27, 2012 Share Posted January 27, 2012 Well... is there not enough tanks/healers because we don't need them so much ? or is there not enough tanks/healers so we create content with less need of them ? The problem is that you need a Tank for the HM FPs to help get everyone geared but that doesn't scale to the Operations. HM FP 1 Tank, 2 DPS, 1 Healer OP (NM & HM) 1 Tank, 2 Healers, 5 DPS Link to comment Share on other sites More sharing options...
Ravaran Posted January 27, 2012 Share Posted January 27, 2012 (edited) If no one is undergeared you will have no problem completing either raid on normal with 2 tank, 2 healers, and 4dps. Bugs are learning the fights are really the only reason to wipe. Within 1-2 weeks of running it, normal will be farmed easily. It is on heroic/nightmare that composition becomes more of an issue for a couple bosses. Edited January 27, 2012 by Ravaran Link to comment Share on other sites More sharing options...
Demarcc Posted January 27, 2012 Share Posted January 27, 2012 We run 1 tank also. We do have a DPS guardian who brings along his shield gen for some **** just to make it easier, but really any class who can throw on a tank stance (Vanguard trooper, Jedi Guardian, Jedi Shadow) is more than sufficient for anything that you'd want two tanks for. EV nothing requires two tanks. KP we have our DPS'r put on tank gen for the bounty hunters and the Droid (He taunts at high stacks so they drop off the MT) and thats about it. He does not need to be tank spec'd or geared, hell hes done it a few times forgetting to swap in his generator, of course us healers notice that kinda thing Link to comment Share on other sites More sharing options...
Silberfalke Posted January 27, 2012 Share Posted January 27, 2012 (edited) 2 tanks is better for some fights, so 2 tanks should be standard. You can do it with one tank now, but it is very possible, that you need a full geared 2nd tank in the future. So to be save, i would have 2. If you want/need to min/max then switch one on the other fights. This site has a good overview: http://troopercommando.com/operations/ Edited January 27, 2012 by Silberfalke Link to comment Share on other sites More sharing options...
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