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Ops setup for 8m normal


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1 tank, 2 healers, 5 DPS. One DPS that can throw on tank loot(such as an assassin) is useful for a few encounters, but you never actually need one except for... pillars? Maybe? No, probably not even then. My group cleared everything on hard mode this week without even thinking about adding another tank in any capacity. Edited by Kanzel
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EV-normal

Ann.Droid - 1 tank

Gharj - 1 tank, 2nd helps with adds

Pylon - 2 tanks

Infernal council - 1 tank

Soa - 2 tanks as Soa can mindtrap the main tank.

 

KP

Bonetrasher - 1 tank

Jarg/Sorno - 2 tanks.

Foreman crusher - 1 tank

Fabricator - 1 tank, 2 definitely helps with the armor debuff.

Karagga - 1 tank

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EV-normal

Ann.Droid - 1 tank

Gharj - 1 tank, 2nd helps with adds

The adds are such a minor part of the encounter that this should hardly be a consideration.

Pylon - 2 tanks

The only thing remotely dangerous in this fight can be face-tanked by a DPS, with or without defensive cooldowns.

Infernal council - 1 tank

Soa - 2 tanks as Soa can mindtrap the main tank.

One DPS with a taunt is good enough here, doesn't require gimping the rest of the encounter.

 

KP

Bonetrasher - 1 tank

Jarg/Sorno - 2 tanks.

Demolished on hard mode with one tank, a second could possibly(?) be useful on nightmare, not normal or hard though.

Foreman crusher - 1 tank

Fabricator - 1 tank, 2 definitely helps with the armor debuff.

One tank, had no trouble even with a totally ungeared healer on him.

Karagga - 1 tank

 

My experience with it in bold. Results may vary.

 

My group ran with 2 tanks our first week, and we regretted it every step of the way, especially when we had to let him go because he wasn't needed.

Edited by Kanzel
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My experience with it in bold. Results may vary.

 

Its purely YMMV, having 2 tanks on some encounters make them easier if the group is not having issues with enrage timers :)

 

We run 2 jugg tanks and have cleared all hardmodes without much of an issue. Almost all encounters except Soa we can kill it on the first attempt.

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Its purely YMMV, having 2 tanks on some encounters make them easier if the group is not having issues with enrage timers :)

 

We run 2 jugg tanks and have cleared all hardmodes without much of an issue. Almost all encounters except Soa we can kill it on the first attempt.

 

Same aside from Soa, but he can't ever be reliably one-shot with his wonky pillars. Even the first week of hardmodes we breezed through smooth as butter with one tank; with 5 DPS the encounter time is ridiculously short. 4th boss in Karaggas on HM he's down to 60% or lower in the duration of the initial heat blast, and mind traps on Soa explode hilariously.

 

It's just not worth it to bring more than one tank unless you're married to the guy.

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Quite sad to see that only one tank is needed in Ops.

 

Blizzard made possible to have 2 tanks needed for most of the encounters, even in the 10m size, BW chose to go with one tank... It reduces the need of tanks for the pve guilds, and then people keep QQ about the scarcity of tanks for FP...

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Quite sad to see that only one tank is needed in Ops.

 

Blizzard made possible to have 2 tanks needed for most of the encounters, even in the 10m size, BW chose to go with one tank... It reduces the need of tanks for the pve guilds, and then people keep QQ about the scarcity of tanks for FP...

 

Usually the problem is a lack of tanks/healers, needing less of them is a good thing imo.

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Well... is there not enough tanks/healers because we don't need them so much ? or is there not enough tanks/healers so we create content with less need of them ?

 

(i think the meaning is good, english still is a foreign language to me :))

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Well... is there not enough tanks/healers because we don't need them so much ? or is there not enough tanks/healers so we create content with less need of them ?

 

 

The problem is that you need a Tank for the HM FPs to help get everyone geared but that doesn't scale to the Operations.

HM FP 1 Tank, 2 DPS, 1 Healer

OP (NM & HM) 1 Tank, 2 Healers, 5 DPS

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If no one is undergeared you will have no problem completing either raid on normal with 2 tank, 2 healers, and 4dps.

 

Bugs are learning the fights are really the only reason to wipe. Within 1-2 weeks of running it, normal will be farmed easily. It is on heroic/nightmare that composition becomes more of an issue for a couple bosses.

Edited by Ravaran
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We run 1 tank also.

 

We do have a DPS guardian who brings along his shield gen for some **** just to make it easier, but really any class who can throw on a tank stance (Vanguard trooper, Jedi Guardian, Jedi Shadow) is more than sufficient for anything that you'd want two tanks for.

 

EV nothing requires two tanks. KP we have our DPS'r put on tank gen for the bounty hunters and the Droid (He taunts at high stacks so they drop off the MT) and thats about it. He does not need to be tank spec'd or geared, hell hes done it a few times forgetting to swap in his generator, of course us healers notice that kinda thing :p

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2 tanks is better for some fights, so 2 tanks should be standard.

You can do it with one tank now, but it is very possible,

that you need a full geared 2nd tank in the future.

So to be save, i would have 2.

 

If you want/need to min/max then switch one on the other fights.

 

This site has a good overview: http://troopercommando.com/operations/

Edited by Silberfalke
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