Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Volt rush: should be off gcd or replaced

STAR WARS: The Old Republic > English > Classes > Sage / Sorcerer
Volt rush: should be off gcd or replaced

Sacrumana's Avatar


Sacrumana
12.09.2019 , 12:40 PM | #1
This ability feels so awkward to try and put in rotation when none of the skill trees for disciplines give it a bonus. And with it stacking on itself per use, it really should be off the gcd so you can weave it into the rotation easier. I've played both specs and tried to weave it in as it is now, but it's clunky and awkward, not to mention it hardly does much damage unless you focus your entire rotation on somehow keeping that ability up.
There's little reward in doing that, however, since once again, this ability does laughable damage and I really only find myself using it for a quick mob pull to break a cc and I don't want to use a cast or a short cd skill for it

TheGreyRanger's Avatar


TheGreyRanger
12.09.2019 , 08:28 PM | #2
This is no different than several other abilities that are not part of a specific discipline's rotation, say shock for madness, or force lighting for lighting. Just ignore it or use it while moving.

Monterone's Avatar


Monterone
12.10.2019 , 03:08 PM | #3
All those other abilities are low level abilities that get phased out over time as disciplines branch out. This is the crown jewel ability that you get at near max level.

And it's a total dud.

And besides, entry level Shock still does more damage AND stuns a mob in PvE. Volt Rush is flat out a waste of space and I don't understand why they would even put the time in to develop something so underwhelming.

Just remove it and keep the bloat down.
Pelvic Sorcery . Chonies . Flux Capacitor
Star Forge

HeatRacer's Avatar


HeatRacer
12.12.2019 , 03:02 PM | #4
Agreed. Warriors/Knights get a nice stacked ability for extra damage (with a set bonus armor set that synergizes well with it), mercs get an extra boost out charge, but sorcs get a useless attack.
Quote: Originally Posted by battlebug
can you make sword in box light sword so sword come out when opened? then if sword is back after sword, use light saber on box, and saber will be boxed after sword is out.

Soisa's Avatar


Soisa
12.13.2019 , 04:25 AM | #5
With the Tactical Elemetal Conviction its rly nice.
it becomes a nice little aoe which resets the interenl cd of tele wave
Makes you an aoe beast.......
Si / Tulak Horde
Red-Pwer / Darth Malgus
<Special Forces> / <Carbo Ranger>
Mein Stream

Xarko's Avatar


Xarko
12.14.2019 , 12:08 PM | #6
The questionable viability is one thing, but by the emperor almighty WHAT is that visual effect? It doesn't just hit like a noodle, it also looks like a noodle.

Vanarion's Avatar


Vanarion
12.16.2019 , 12:31 PM | #7
Why a new ability anyway? To fill our skillbars? Does it add to the experience?

Personally I do not desire any more skills.
What I'd like for Sage/Sorc are changes to Balance/Madness:
- more mobile,
- cooldowns better aligned,
- a better tactical
- a good individual set bonus
- and maybe one or two additional interesting skill synergies added.
And to Seer/Corruption:
- Change force restored by vindicate from 40 to 50 and force regeneration from 2 to 3 for 10 seconds. The keycap of that skill on my keyboard is alredy getting thin .
Corellianischer Sonnenregen

EmperorRus's Avatar


EmperorRus
12.16.2019 , 07:35 PM | #8
Quote: Originally Posted by Vanarion View Post
Personally I do not desire any more skills.
What I'd like for Sage/Sorc are changes to Balance/Madness:
- more mobile,
- cooldowns better aligned,
- a better tactical
- a good individual set bonus
- and maybe one or two additional interesting skill synergies added.
/Signed