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The 8-healer premade


Comfterbilly

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so how does one get more than 4 in a premade? magic?

 

Form two groups.

 

Get on Vent/TS/Mumble/Skype/Whatever

 

Both team leaders queue at the exact same time.

 

If both teams get a queue pop at the same time, one person from each team enters the WZ. If it is the same WZ, the remainder of both teams enters.

 

If it isnt, the two guys leave, rejoin their groups, and the group-leaders leave queue and requeue.

 

Repeat until you get into the same game... not that ive ever really had to do this more than once, maybe.

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Because being able to kill stuff is nice.

 

Pssh, I don't know what you're talking about... I do leet deeps as a healer! In fact, this one time I actually pressed a damage hotkey, and I could visibly see the health of the other player go down! :rolleyes:

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Form two groups.

 

Get on Vent/TS/Mumble/Skype/Whatever

 

Both team leaders queue at the exact same time.

 

If both teams get a queue pop at the same time, one person from each team enters the WZ. If it is the same WZ, the remainder of both teams enters.

 

If it isnt, the two guys leave, rejoin their groups, and the group-leaders leave queue and requeue.

 

Repeat until you get into the same game... not that ive ever really had to do this more than once, maybe.

 

And this is why, if they are going to implement a deserter debuff, it should be account wide and two hours long.

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And this is why, if they are going to implement a deserter debuff, it should be account wide and two hours long.

 

Nah, they just only allow queued groups to play against queued groups. Solo queues should be on their own.

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Nah, they just only allow queued groups to play against queued groups. Solo queues should be on their own.

 

True, but regardless of how they design it, sync queue premades will always try to work around the system. A nice long deserter debuff for when they fail their sync might discourage them.

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True, but regardless of how they design it, sync queue premades will always try to work around the system. A nice long deserter debuff for when they fail their sync might discourage them.

 

Wow that is the perfect solution... wonder if they would ever implement that: account-wide deserter debuff, only 30 mins to be fair to accidentals. Please BW get these jerks out of our que and into their own, or at the very least, limited to 4 via debuff: no re-queing!

 

That and no more than 2 of the 4 should be healers.

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Form two groups.

 

Get on Vent/TS/Mumble/Skype/Whatever

 

Both team leaders queue at the exact same time.

 

If both teams get a queue pop at the same time, one person from each team enters the WZ. If it is the same WZ, the remainder of both teams enters.

 

If it isnt, the two guys leave, rejoin their groups, and the group-leaders leave queue and requeue.

 

Repeat until you get into the same game... not that ive ever really had to do this more than once, maybe.

 

What usually happens is you get on opposing sides which is fun but defeats the purpose of rolling with 8.

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healing is too OP in this game

 

Very. Especially 3+ healers in a group, or technically speaking, maybe 5.

 

There's a couple republic premades on my server who are constantly clogging the que with their 3-5 healer class premade + que exploit to end up on the same team.

 

All of which = some wz's barely anybody gets killed = stupid.

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Form two groups.

 

Get on Vent/TS/Mumble/Skype/Whatever

 

Both team leaders queue at the exact same time.

 

If both teams get a queue pop at the same time, one person from each team enters the WZ. If it is the same WZ, the remainder of both teams enters.

 

If it isnt, the two guys leave, rejoin their groups, and the group-leaders leave queue and requeue.

 

Repeat until you get into the same game... not that ive ever really had to do this more than once, maybe.

 

It works fine untill you get into a huttball game that pits your two premades against each other. :p

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