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Why you should roll a smuggler (my review) Spoiler free.


Smackyhead

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So I rolled and finished a smuggler to level 50 and finished the class missions. I am making this review for 2 reasons.

1. To give the class and story missions an allaround grade 1-5 (5 highest).

2. Tell who would enjoy playing the class.

 

So lets start with the grade. When I entered the game for the first time, I felt like I was really throwned into something bigger then my character. From beginning to finish I couldnt let go of "the book". It started with a cool intro, followed by a *** moment, then a race around the galaxy where you never could be sure of what would happen next and always had to "look over your shoulders". The constant guessing what would come next, and never being sure what can happen, is something I really appriciated.

 

However, at the end i felt abit dissapointed that it ended faster then expected. I have heard from jedi´s and sith´s point of view, how hard and awesome the endfights was for them. Now the smuggler story leading up to the finale is something amazing. But once I got there, I didnt find challenging at all.

 

The ship: No need to say more then that it is a Han Solo ship.

The companions: Really great and funny companions, except for the assdroid. From a Gunslingers point of view though, a healer companion would be appriciated sooner. you get your healer companion around level 40, doesnt matter what advance class you chosen.

 

Overall grade: 4-5. Really enjoyed my journey, and it feels like it came to an end too quickly.

 

Who would appriciate being a smuggler?

As a smuggler you can choose either being a scoundrel or a gunslinger.

A scoundrel uses shotguns, scatterguns and one handed blasters. No dualwielding pistols. He can Heal or do damage by stealthing behind the target and blast him in the back. I would say that if you enjoying being a bit of a sneaky tactician with healing abilities, or just send your companions to do the damage while you sitback and heal, This is what you would like.

 

A gunslinger uses dualwielding blasters (pistols). He takes cover behind a screen (duck behind cover) and sents voleys of bolts and fast shots and explosives on the target. It reminds abit of the hunter in world of warcraft. So if you like the playstyle where you are pure ranged physical damage dealer, with a pet to take the aggro, this is your style to go.

 

For the gamestyle, being a smuggler isnt the same as any other class, or opposite of any other class. Yes Imperial Agents are the empires answer to smuggler in playstyle, but I am talking character.

As a smuggler, you are the lawless guy who do your own thing. why you do it, is up to you to decide. There is no right or wrong, no higher power to respond to. you are good at what you do and you want to profit from it. People respct your unusual skills and methods, and they want someone like you because you are not afraid to get your hands dirty. Ofcourse, since you are a republican, you are still loyal to them. How much you really are loyal, and how much you want to profit from the loyalty, is up to you.

 

As the force users use force persuiasions, you on the other hand cheat, lie and can even bribe to get things done.

 

The good or evil theme here is in a grey area. Lots of shades of grey where there is no good or bad answers. Some choices gets you thinking of "whats the right thing to do" in a philosofical level. It seems like even the developers couldnt decide sometimes, because some choices are blank to dark/light points. Or maybe it is the play of the shades of grey, only they know.

 

If you play a lightside smuggler however, you will get the feeling of being a heroic privateer that goes around the rules. you basicly have a license to steal.

if you play the darkside, you will get the feeling of a pirate.

 

So if you think the force is overrated, and want to go and do your own thing, smuggler is your class.

 

I hope this review have been helpful. Please feel free to sent comments/feedback.

 

Cheers!

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However, at the end i felt abit dissapointed that it ended faster then expected

For me, the Act I ending was a bit ... underwhelming. Act II felt like it had gone by too quick - but Act III definitely made up for both of them.

 

From a Gunslingers point of view though, a healer companion would be appriciated sooner. you get your healer companion around level 40, doesnt matter what advance class you chosen.

As much hatred for the droid there is - it can heal you somewhat decently. The drawback is that most crits are from his voice to your earchannels.

 

Other than this feedback/adding on - I agree with this review. Being a Smuggler is all about ignoring Life or Death choices and choosing Credits instead.

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