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Conquest 2.0


Silenceo

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You need to learn some quoting etiquette.

What do you mean by that?

Aaaaaand the next iteration... Gotta get it right dangnabit! :rolleyes:

 

I want to start in less than an eternity from now, so we gotta get the numbers down. :d_wink:

 

V5

 

Battleship

 

Bulwark - C 125,000

Victory - C 115,000

Inevitable - C 100,000

Executor - C 80,000

Command - C 50,000

Praetor II - C 30,000

Ascendant - C 25,000

Lucrehulk Freighter - C 20,000

Lucrehulk Battleship - C 20,00

Lucrehulk Control Ship - C 20,000

Subjugator - C 15,000

Vigilant - C 14,000

Separatist Supply Ship - C 10,000

 

 

Destroyer

 

Temptress - C 12,500

Allegiance - C 12,000

Pellaeon - C 10,000

Scythe - C 9,500

Nebula - C 9,000

Keldabe - C 8,500

Imperial MK II - C 7,000

Providence Dreadnought - C 7,000

Bakura Star destroyer - C 6,000

MC80 Home One type - C 6,000

Imperial MK I - C 6,000

Liberator - C 5,000

Lucrehulk Core - C 4,000

Providence Destroyer - C 3,600

Harbinger - C 3,500

Venator - C 3,500

Victory II - C 3,200

Kandosii - C 3,000

 

 

Cruiser

 

Bothan Assault - C 3,400

Harrower - C 3,100

Majestic - C 3,000

Acclamator II - C 2,500

Acclamator I - C 2,500

Pummeler - C 1,500

Enforcer - C 950

Crucible - C 900

Immobilizer 418 - C 800

Interdictor - C 800

Vindicator - C 750

Dreadnaught - C 700

Battle Dragon - C 600

Munificent - C 600

MC40 - C 600

Namana - C 550

Ton-Falk - C 500

Nova - C 450

Strike - C 450

Gladiator - C 400

Carrack - C 250

 

 

 

Frigate

 

Ardent - C 800

Imperial II - C 700

CC-7700E interdiction cruiser - C 600

Titan - C 500

Star Galleon class frigate - C 300

Sacheen-Class Light Frigate - C 300

Corona - C 300

EF76 Nebulon-B - C 300

DP20 - C 310

Nebulon-B2 - C 250

Lancer - C 200

Praetorian-class Frigate - C 140

 

 

Corvette

 

Stealth Ship - C 2,000

Ferret-class reconnaissance vessel - C 1,000

Broadside - 400

Terminus - C 300

Hardcell - C 300

Marauder - 250

ASR 1 - 220

Crusader - C 190

Tartan - C 170

Assassin - C 160

Vibre-class assault cruiser - C 120

Raider - C 90

C-9979 - C 100

CR90 - C 90

Trident - C 25

 

 

 

Star Fighter

 

VF30 - C 200

GAT-24r Skipray - C 200

Tra’Kad - C - 200

Bes'ulik - C 200

TIE Phantom - C 200

Adept - 200

GAT-24 Skipray - C 180

GAT-12g Skipray - C 160

GAT-12j Skipray - C 140

GAT-12i Skipray - C 100

GAT-12h Skipray - C 100

TIE Defender - C 70

VCX-700 Heavy Freighter - C 60

Scimitar - C 51

Predator - C 43

K-wing - C 42

HMP - C 42

B-Wing - C 40

Aleph - C 38

M12-LKimogila - C 36

H-Wing - C 33

Epsilon - C 32

X-Wing - C 31

Aurek - C 31

A-Wing - C 30

GSS-3 Mangler - C 30

GSS-5C Dustmaker - C 30

VX-9 Mailoc - C 30

GSS-4Y Jurgoran - C 30

SGS-S1 Condor - C 30

Arc 170 - C 26

B-4D Legion - C 25

B-28 Extinction - C 25

B-5 Decimus - C 25

V-Wing - C 24

BTL Y-wing - C 23

Davaab - C 21

Nssis - C 20

Arrow - C 20

HWK-290 light freighter (Legends) – C 20

Droid Tri-Fighter - C 19

TIE Interceptor - C 18

Miy'til - C 17

Nantex Territorial Defense Starfighter - C 16

E-wing - C 16

S-13 Sting - C 15

Hyena - C 14

S-SC4 Bloodmark - C 13

Mark VI Supremacy - C 10

TIE Fighter - C 9

TIE/D Automated - C 7

Vulture - C 2

 

 

V4

 

Battleship

 

Bulwark - C 125,000

Victory - C 115,000

Inevitable - C 100,000

Executor - C 80,000

Subjugator - C 32,000

Lucrehulk Freighter - C 30,000

Ascendant - C 25,000

Lucrehulk Battleship - C 20,00

Lucrehulk Control Ship - C 20,000

Separatist Supply Ship - C 10,000

 

 

 

Destroyer

 

Allegiance - C 14,000

Pellaeon - C 12,000

Nebula - C 9,000

Keldabe - C 8,500

Imperial MK II - C 7,000

Providence Dreadnought - C 7,000

Bakura Star destroyer - C 6,000

MC80 Home One type - C 6,000

Imperial MK I - C 6,000

Liberator - C 5,000

Venator - C 4,500

Victory - II - C 4,400

Providence Destroyer - C 4,000

Victory I - C 4,000

Lucrehulk Core - C 4,000

Kandosii - C 3,000

 

 

Cruiser

 

Harrower - C 3,100

Majestic - C 3,000

Acclamator II - C 3,000

Acclamator I - C 2,500

Bothan Assault - C 1,000

Enforcer - C 950

Crucible - C 900

Immobilizer 418 - C 800

Interdictor - C 800

Vindicator - C 750

Dreadnaught - C 700

Battle Dragon - C 600

Munificent - C 600

MC40 - C 600

Namana - C 550

Ton-Falk - C 500

Nova - C 450

Strike - C 450

Carrack - C 250

 

 

 

Frigate

 

Ardent - C 800

Imperial II - C 700

CC-7700E interdiction cruiser - C 600

Star Galleon class frigate - C 300

Sacheen-Class Light Frigate - C 300

Corona - C 350

EF76 Nebulon-B - C 300

DP20 - C 310

Nebulon-B2 - C 250

Lancer - C 200

Praetorian-class Frigate - C 140

 

 

Corvette

 

Stealth Ship - C 2,000

Ferret-class reconnaissance vessel - C 1,000

Terminus - C 300

Hardcell - C 300

Crusader - C 190

Tartan - C 170

Assassin - C 160

Vibre-class assault cruiser - C 120

Raider - C 90

C-9979 - C 100

CR90 - C 90

Trident - C 25

 

 

 

Star Fighter

 

Skipray - C 200

Tra’Kad - C - 200

Bes'ulik - C 200

TIE Phantom - C 200

Adept - 200

VCX-700 Heavy Freighter - C 60

Scimitar - C 51

TIE Defender - C 49

K-wing - C 42

HMP - C 42

B-Wing - C 40

Aleph - C 38

M12-LKimogila - C 36

H-Wing - C 33

Epsilon - C 32

X-Wing - C 31

Aurek - C 31

A-Wing - C 30

GSS-3 Mangler - C 30

GSS-5C Dustmaker - C 30

VX-9 Mailoc - C 30

GSS-4Y Jurgoran - C 30

SGS-S1 Condor - C 30

B-4D Legion - C 25

B-28 Extinction - C 25

B-5 Decimus - C 25

BTL Y-wing - C 23

Davaab - C 21

Nssis - C 20

Arrow - 20

HWK-290 light freighter (Legends) – C 20

Droid Tri-Fighter - C 19

Miy'til - C 17

Nantex Territorial Defense Starfighter - C 16

E-wing - C 16

S-13 Sting - C 15

Hyena - C 14

S-SC4 Bloodmark - C 13

Mark VI Supremacy - C 10

TIE Fighter - C 9

TIE/D Automated - C 7

Vulture - C 2

 

 

V3

 

Battleship

 

Inevitable - C 100,000

Executor - C 80,000

Subjugator - C 32,000

Lucrehulk Freighter - C 30,000

Lucrehulk Battleship - C 20,00

Lucrehulk Control Ship - C 20,000

Separatist Supply Ship - C 10,000

 

 

 

Destroyer

 

Pellaeon - C 12,000

Nebula - C 9,000

Keldabe - C 8,500

Imperial MK II - C 7,000

Providence Dreadnought - C 7,000

Bakura Star destroyer - C 6,000

MC80 Home One type - C 6,000

Imperial MK I - C 6,000

Liberator - C 5,000

Lucrehulk Core - C 5,000

Venator - C 4,500

Victory - II - C 4,400

Providence Destroyer - C 4,000

Victory I - C 4,000

Kandosii - C 3,500

 

 

Cruiser

 

Acclamator II - C 3,000

Acclamator I - C 2,500

Majestic - C 2,300

Harrower - C 2,000

Bothan Assault - C 2,000

Enforcer - C 1,080

Immobilizer 418 - C 800

Vindicator - C 800

Interdictor - C 800

Dreadnaught - C 800

Battle Dragon - C 800

Munificent - C 600

MC40 - C 600

Namana - C 550

Ton-Falk - C 500

Nova - C 500

Strike - C 450

Carrack - C 250

 

 

 

Frigate

 

Ardent - C 1,500

Imperial II - C 750

CC-7700E interdiction cruiser - C 700

Star Galleon class frigate - C 500

Sacheen-Class Light Frigate - C 500

Corona - C 400

EF76 Nebulon-B - C 300

DP20 - C 300

Nebulon-B2 - C 250

Lancer - C 220

Praetorian-class Frigate - C 140

 

 

Corvette

 

Stealth Ship - C 2,000

Ferret-class reconnaissance vessel - C 1,000

Terminus - C 500

Hardcell - C 500

Crusader - C 200

Tartan - C 170

Assassin - C 150

Vibre-class assault cruiser - C 120

Raider - C 100

C-9979 - C 100

CR90 - C 80

Trident - C 50

 

 

 

Star Fighter

 

Skipray - C 200

Tra’Kad - C - 200

Bes'ulik - C 200

TIE Phantom - C 200

K-wing - C 80

B-Wing - C 80

Scimitar - C 72

H-Wing - C 71

TIE Defender - C 70

VCX-700 Heavy Freighter - C 60

VX-9 Mailoc - C 51

Davaab - C 44

BTL Y-wing - C 43

Aleph - C 40

X-Wing - C 40

Nssis - C 40

M12-LKimogila - C 35

HMP - C 33

A-Wing - C 31

B-28 Extinction - C 31

Aurek - C 30

GSS-4Y Jurgoran - C 26

B-4D Legion - C 26

GSS-3 Mangler - C 23

GSS-5C Dustmaker - C 21

HWK-290 light freighter (Legends) – C 20

Hyena - C 20

Droid Tri-Fighter - C 20

Nantex Territorial Defense Starfighter - C 19

SGS-S1 Condor - C 18

B-5 Decimus - C 17

E-wing - C 16

Miy'til - C 14

S-SC4 Bloodmark - C 12

Mark VI Supremacy - C 12

S-13 Sting - C 12

TIE Fighter - C 10

TIE/D Automated - C 5

Vulture - C 1

 

 

V2

 

Battleship

Lucrehulk Freighter - C 150,000

Lucrehulk Battleship - C 100,00

Lucrehulk Control Ship - C 100,000

Separatist Supply Ship - C 50,000

Subjugator - C 200,000

Executor - C 500,000

 

Destroyer

Pellaeon - C 12,000

Imperial MK II - C 7,000

Imperial MK I - C 6,000

Keldabe - C 8,500

Kandosii - C 3,500

Nebula - C 9,000

Liberator - C 5,000

Providence Dreadnought - C 7,000

Venator - C 4,500

MC80 Home One type - C 6,000

Providence Destroyer - C 4,000

Lucrehulk Core - C 10,000

Victory - II - C 4,400

Victory I - C 4,000

Bakura Star destroyer - C 6,000

 

 

 

Cruiser

Munificent - C 600

Acclamator II - C 3,000

Acclamator I - C 2,500

Harrower - C 2,000

Bothan Assault - C 2,000

Majestic - C 2,300

Immobilizer 418 - C 800

Vindicator - C 800

Enforcer - C 1,080

Interdictor - C 800

Ton-Falk - C 500

Dreadnaught - C 800

MC40 - C 600

Nova - C 500

Strike - C 450

Namana - C 550

Carrack - C 250

 

 

 

Frigate

Ardent - C 1,500

Imperial II - C 750

Sacheen-Class Light Frigate - C 500

CC-7700E interdiction cruiser - C 700

Corona - C 400

Star Galleon class frigate - C 500

EF76 Nebulon-B - C 300

Nebulon-B2 - C 250

Lancer - C 220

DP20 - C 300

Praetorian-class Frigate - C 140

 

 

 

Corvette

Ferret-class reconnaissance vessel - C 1,000

Terminus - C 500

C-9979 - C 100

Hardcell - C 500

Assassin - C 150

CR90 - C 80

Crusader - C 200

Tartan - C 170

Vibre-class assault cruiser - C 120

Trident - C 50

Stealth Ship - C 2,000

 

 

 

Star Fighter

 

VCX-700 Heavy Freighter - C 60

HWK-290 light freighter (Legends) – C 20

Skipray - C 200

BTL Y-wing - C 43

K-wing - C 80

H-Wing - C 71

M12-LKimogila - C 35

Tra’Kad - C - 200

Scimitar - C 72

VX-9 Mailoc - C 51

Davaab - C 44

TIE Defender - C 70

Hyena - C 20

A-Wing - C 31

Bes'ulik - C 200

B-28 Extinction - C 31

GSS-3 Mangler - C 23

Miy'til - C 14

Aleph class starfighter- C 40

HMP - C 33

GSS-4Y Jurgoran - C 26

TIE Phantom - C 200

B-Wing - C 80

X-Wing - C 40

GSS-5C Dustmaker - C 21

B-4D Legion - C 26

E-wing - C 16

SGS-S1 Condor - C 18

B-5 Decimus - C 17

Aurek - C 30

Nssis - C 40

S-SC4 Bloodmark - C 12

Mark VI Supremacy - C 12

Nantex Territorial Defense Starfighter - C 19

Droid Tri-Fighter - C 20

S-13 Sting - C 12

TIE Fighter - C 10

TIE/D Automated - C 5

Vulture - C 1

 

 

V1

 

Battleship

Lucrehulk Freighter - C 15,000

Lucrehulk Battleship - C 10,00

Lucrehulk Control Ship - C 10,000

Separatist Supply Ship - C 5,000

Subjugator - C 20,000

Executor - C 50,000

 

Destroyer

Pellaeon - C 1,400

Imperial MK II - C 700

Imperial MK I - C 600

Keldabe - C 850

Kandosii - C 350

Nebula - C 900

Liberator - C 300

Providence Dreadnought - C 700

Venator - C 450

MC80 Home One type - C 700

Providence Destroyer - C 400

Lucrehulk Core - C 1,000

Victory - II - C 220

Victory I - C 200

Bakura Star destroyer - C 600

 

 

 

Cruiser

Munificent - C 60

Acclamator II - C 300

Acclamator I - C 250

Harrower - C 200

Bothan Assault - C 170

Majestic - C 230

Immobilizer 418 - C 80

Vindicator - C 80

Enforcer - C 108

Interdictor - C 80

Ton-Falk - C 50

Dreadnaught - C 80

MC40 - C 60

Nova - C 50

Strike - C 45

Namana - C 55

Carrack - C 25

 

 

 

Frigate

Ardent - C 150

Imperial II - C 75

Sacheen-Class Light Frigate - C 50

CC-7700E interdiction cruiser - C 70

Corona - C 40

Star Galleon class frigate - C 50

EF76 Nebulon-B - C 30

Nebulon-B2 - C 25

Lancer - C 22

DP20 - C 30

Praetorian-class Frigate - C 14

 

 

 

Corvette

Ferret-class reconnaissance vessel - C 100

Terminus - C 50

C-9979 - C 10

Hardcell - C 50

Assassin - C 15

CR90 - C 8

Crusader - C 20

Tartan - C 17

Vibre-class assault cruiser - C 12

Trident - C 5

Stealth Ship - C 200

 

 

 

Star Fighter

 

VCX-700 Heavy Freighter - C 6

HWK-290 light freighter (Legends) – C 2

Skipray - C 20

BTL Y-wing - C 4.3

K-wing - C 6

H-Wing - C 7.1

M12-LKimogila - C 3.5

Tra’Kad - C - 2.9

Scimitar - C 7.2

VX-9 Mailoc - C 5.1

Davaab - C 4.4

TIE Defender - C 5

Hyena - C 2

A-Wing - C 3.1

Bes'ulik - C 20

B-28 Extinction - C 3.1

GSS-3 Mangler - C 2.3

Miy'til - C 1.4

Aleph class starfighter- C 2.5

HMP - C 3.3

GSS-4Y Jurgoran - C 2.6

TIE Phantom - C 20

B-Wing - C 2.5

X-Wing - C 2.3

GSS-5C Dustmaker - C 2.1

B-4D Legion - C 2.6

E-wing - C 1.6

SGS-S1 Condor - C 1.8

B-5 Decimus - C 1.7

Aurek - C 1.4

Nssis - C 2

S-SC4 Bloodmark - C 1.2

Mark VI Supremacy - C 1.2

Nantex Territorial Defense Starfighter - C 1.9

Droid Tri-Fighter - C 1

S-13 Sting - C 1.2

TIE Fighter - C 1

TIE/D Automated - C .5

Vulture - C .1

 

 

Still to be added

 

 

B-28

Delta-7 Aethersprite

Delta-7B Aethersprite

Nebulon-B med

Nubian H-Type Yacht

Nubian J-Type 327

Nubian J-Type Skiff

Supremacy MK IV

Recusant Destroyer

Recusant Dreadnought

Syilure-31

TIE Avenger

Personal Luxury Yacht 3000

Horizon-class Star Yacht

Warrior-class gunship (SO)

 

 

If there are more ships you want added or discussed, just make sure to let me know. :d_grin:

 

To keep easier track of everything, restated the Perk system post bellow -

 

To spur this on a bit, I figured I would release some details about the 'perk' system which will be used similar to the trait/innate system, but with more opportunities for uniqueness than three sweeping factors.

 

To summarize, and for easy navigation:

 

Faction

Navy

Infantry

Vehicular

Force

Tech

Heroes

Production

Construction

 

Faction

 

For this level, you will have 2 perk points, however, they are less stat related than faction-behavioral related. For example, someone many use one like 'Fanatics' which would turn their population, soldiers, and units into religious zealots as well as affect effects other factions choices have on them. Or perhaps 'Hive of Scum and Villainy' which would provide interesting prospects for special units such as Bounty Hunters.

 

 

Navy

 

This one, comes with three perks, but also have 3 possible categories. You could focus on one, split them, try some hybrids, or one for each. Up to you. The three being Command, Crew, and Pilots. The options for this one really varies, and is really able to expand as far as you can think, what with all of the unique factions in Star Wars. For example, you could get a perk that increases standard pilot skill, or perhaps one that increases the crews repair abilities. Perhaps even one that adds tactics to the crew itself, so that they have less dependence on a commander.

 

 

Infantry

 

There are 2 categories, mechanical and organic, and you have 2 perks. As with Navy, you could put them wherever you wish. As for what they would do, these would play into their common abilities, skills, efficiency, and such.

 

 

Vehicular

 

Unlike the previous sections, while there are 5 categories, there is only two perks. The categories being artillery, skirmisher, assault, transport, and automated. The perks here, are aimed to increase the effectiveness, in some way, of the vehicular units that you use. Do note, large droids would fall under automated.

 

 

Force

 

Not even going to list the categories, since this one is basically free-range. You get 5 perks to use here however you wish. Special to this section however, is that you could forgo force user perks entirely and apply all or some of these perks to the other sections. Forgoing force user perks does not stop you from using force users.

 

 

Heroes

 

You will have 3 perks here. As far as limitations... Well... This is likely the most open section. Go nuts.

 

 

Tech

 

Three perks for Tech. While not all that elaborate, with how this game is setup and its focus on intensity, the research would take away large portions of the focus. While, yes, I know some of you really enjoy tinkering... The majority of such should be here with the perks. There simply is unlikely to be enough time to research and produce the major tech during a single game. Instead, you can decide to use these 3 perks to gain some of the juicy bits. Now, not every one likes tech, and like the force tree, you could opt to use these three points else where. You could also use these points for ancient tech that caught your eye.

 

No super weapons however.

 

 

Production

 

A measly one perk. Suffice to say, this perk has to do with your your production of troops in general. Whether it is Capital ships, star fighters, infantry, vehicles, or even specifications within those categories. This section is meant to show where your faction really shines in its ability to create their forces. Use it wisely.

 

 

Construction

 

One point as well. While the other perks are boosts or trade offs, this one is more akin to the faction perks. It doesn't grant fancy %'s or increased abilities. Instead, it will show what your faction excels in building. Whether it be space stations, satellites, factories, academies, schools, housing, or etc. This is where your faction shows its priorities for what it will focus towards.

 

Yes, I listed domestic structures. I am working on a detailed 'planetary' population system which will be affected by your actions, other factions actions, state of the galaxy, and how well or bad you are taking care of them. It is, however, also affected by the other perks which could alter how all of these variables affect them. Choose wisely.

 

 

 

 

Alright, well, I hope to see your feedback and questions tomorrow, but I am likely to be very busy the next few days with school. I will see about getting more details out when I can.

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In case anyone is interested, here is a full list of all the custom ship components that I created for my ships.

 

Navigation Systems

 

Long Distance Navigation System 50/2

The ISG LDNC50/2 was a navigation system for hyperspace travel.

 

Long Distance Navigation System 50/4

The ISG LDNC50/4 was an advanced navigation system for hyperspace travel. It could calculate the optimal course from any point in the known galaxy to any other point in the known galaxy in a matter of milliseconds.

 

Reactor and Generator Systems

 

Central Sun Plasma Generator 14

The ISG CSPG14 was a powerful hydrogen-plasma based nuclear reactor that, using a concept similar to that of a star, can achieve a very high power density. It was the smallest generator of the ISG CSPG series, being able to power a large corvette-sized ship or very small frigate for several centuries on its own before it had to be replaced. Once it was running, it could not be stopped until it began to run out of fuel, in which case it would form a black dwarf until it had fully burned out, which reduced the power output so dramatically that it would become useless. It could also not be refueled until it had fully burned out, which could take up to several million years.

 

Central Sun Plasma Generator 15

The ISG CSPG15 was a powerful hydrogen-plasma based nuclear reactor that, using a concept similar to that of a star, can achieve a very high power density. It was the second smallest generator of the ISG CSPG series, being able to power a frigate-sized ship for several centuries before it had to be replaced. Once it was running, it could not be stopped until it began to run out of fuel, in which case it would form a black dwarf until it had fully burned out, which reduced the power output so dramatically that it would become useless. It could also not be refueled until it had fully burned out, which could take up to several million years.

 

Central Sun Plasma Generator 95

The ISG CSPG95 was the second biggest reactor of the ISG CSPG series. It was a powerful hydrogen-plasma based nuclear reactor that, using a concept similar to that of a star, can achieve a very high power density. Once it was running, it could not be stopped until it began to run out of fuel, in which case it would form a white dwarf until it had fully burned out, which reduced the power output so dramatically that it would become useless. It could also not be refueled until it had fully burned out, which could take up to a billion years. It's power output dwarved even the most powerful starship generators, only surpassed by massive hypermatter reactors like they were used in the Death Stars.

 

Central Sun Plasma Generator 99

The ISG CSPG99 was the biggest reactor of the ISG CSPG series. It was a powerful hydrogen-plasma based nuclear reactor that, using a concept similar to that of a star, can achieve a very high power density. Once it was running, it could not be stopped until it began to run out of fuel, in which case it would form a white dwarf until it had fully burned out, which reduced the power output so dramatically that it would become useless. It could also not be refueled until it had fully burned out, which could take up to a billion years. It's power output dwarved even the most powerful starship generators, only surpassed by massive hypermatter reactors like they were used in the Death Stars.

 

HyperMatter Annihilation Reactor 0

The ISG HMAR0 was one of the largest Hypermatter Reactors ever, delivering even more power than the reactor of the first Death Star. Only a single one was built.

 

HyperMatter Annihilation Reactor 1

The ISG HMAR1 was a large Hypermatter Reactor. A single reactor had no problems powering a military cruiser.

 

HyperMatter Annihilation Reactor 2

The ISG HMAR2 was an extremely powerful generator, a single one could deliver enough power to power an Executor-Class Star Dreadnought. It delivered roughly 10% more peak power than an ISG CSPG95, but had a slightly lower constant power output.

 

Solar Ionisation Reactor 2

The ISG SIR2 was a medium-sized Solar Ionisation Reactor. One could power 15 Quad Turbolasers, 5 Heavy Ion Cannons and 250 Point-Defense Cannons.

 

Sensor and Scanner Systems

 

In-System Sensor Array 10/3

The ISG ISS10/3 was a low- to medium-range sensor array designed for frigate-sized ships. It could deliver extremely detailed data thanks to a combination of different sensor systems.

 

In-System Sensor Array 20/3

The ISG ISS20/3 was a low- and medium-range sensor array designed for large military ships. It could deliver extremely detailed data thanks to a combination of different sensor systems.

 

In-System Sensor Array 40/3

The ISG ISS40/3 was a short- and medium-range sensor array designed for extremely large military ships and stations. It could deliver extremely detailed data thanks to a combination of different sensor systems.

 

Long Range Scanner System 3

The ISG LRS3 was a long-distance sensor array able to detect hyperspace-travelling ships that were several light years away

 

Long Range Scanner System 6

The ISG LRS6 was a long-distance sensor array able to detect hyperspace-travelling ships that were up to 50 light years away. It also had a Crystal Gravfield Trap and was thus able to detect stealthed ships in close range.

 

Long Range Scanner System 9

The ISG LRS9 was a long-distance sensor array able to detect hyperspace-travelling ships that were up to several thousand light years away. It also had several Crystal Gravfield Trap and was thus able to detect stealthed ships system-wide.

 

Shield Systems

 

Advanced Deflector Shield Generator 47

The ISG A-DSG47 was a low-power deflector shield generator, designed primarily for large civil ships to defend themselves from pirates. A single military corvette could eventually penetrate the shield, and it did not stand a chance against military frigates.

 

Advanced Deflector Shield Generator 52

The ISG A-DSG52 was a deflector shield generator designed for military corvettes and frigates.

 

Advanced Deflector Shield Generator 83

The ISG A-DSG52 was a deflector shield generator designed for large destroyers.

 

Enlarged Multi-Ship Shielding Extended

The ISG E-MSS-X was highly advanced shield generator, designed for a single ship, the TF-90 BULWARK and could span up to 30,000m wide. It could also generate up to 5 separate shields, which could remotely shield other ships up to 50,000m away as long as they were in uninterrupted sight. When under full load it consumed enormous amounts of power, requiring twice the power of an entire Executor-Class Star Dreadnought.

 

Enlarged Multi-Ship Shielding Extended/2

The ISG E-MSS-X/2 was highly advanced shield generator, designed for a single ship, the TF-90 BULWARK and could span up to 60,000m wide. It could also generate up to 5 separate shields, which could remotely shield other ships up to 100,000m away as long as they were in uninterrupted sight. When under full load it consumed enormous amounts of power, requiring ten times the power of an entire Executor-Class Star Dreadnought.

 

Advanced Multi-Layer Enlarged Multi-Ship Shielding Extended/5

The ISG AML-E-MSS-X/5 was highly advanced shield generator, designed for a single ship, the [CLASSIFIED] and could span up to [CLASSIFIED]m long and [CLASSIFIED]m wide. It could also generate up to 5 separate shields, which could remotely shield other ships up to [CLASSIFIED]m away as long as they were in uninterrupted sight. Both the main and the remote shields were multi-layered and featured a special [CLASSIFIED] technology. When under full load it consumed enormous amounts of power, requiring the full power of [CLASSIFIED].

 

Targeting Systems

 

Fast Moving Object Targeting System 20/5

The ISG FMOT20/5 was a targeting system that was able to target fast moving objects such as starfighters and missiles faster and more accurate than other targeting systems, however it had difficulties targeting larger objects and due to it's high resolution would often treat large ships as a collection of many smaller ones.

 

Fast Moving Object Targeting System 20/6

The ISG FMOT20/6 was an upgraded version of the ISG FMOT20/5 targeting system that was able to target fast moving objects such as starfighters and missiles faster and more accurate than other targeting systems, however it had difficulties targeting larger objects and due to it's high resolution would often treat large ships as a collection of many smaller ones.

 

Stationary Target acquisition system 50

The ISG ST50 was a targeting system that, while being actually unable to target objects with a relative movement above a certain speed, excelled at targeting stationary and slow-moving objects to the point where it could acquire a humanoid target from orbit.

 

Stationary Target acquisition system 50/2

The ISG ST50/2 was an upgraded version of the ISG ST50 targeting system that, while being actually unable to target objects with a relative movement above a certain speed, excelled at targeting stationary and slow-moving objects to the point where it could acquire a humanoid target from orbit.

 

Extended Simultaneous Targeting System 50

The ISG XST50 was a targeting system that was able to track up to 50,000 targets simultaneously and actively target up to 10,000 targets simultaneously. It could coordinate up to 5,000 allied ships and 75,000 allied starfighters to maximise a fleet's efficiency.

 

Extended Simultaneous Targeting System 80/2

The ISG XST80/2 was a larger and upgraded version of the ISG XST50 targeting system that was able to track up to 80,000 targets simultaneously and actively target up to 25,000 targets simultaneously. It could coordinate up to 25,000 allied ships and 250,000 allied starfighters to maximise a fleet's efficiency.

 

Targeting System 12/stealth

The ISG T12/s was a redundant allround targeting system specifically designed for use on stealthed ships. It consisted of two separate systems, one with normal targeting that would be used in normal combat and a second one, which reduced sensor usage and power draw to a minimum. While this system increased the stealthiness of a ship, it was much slower than it's counterpart.

 

Targeting System 59

The ISG T59 was an allround targeting system.

 

Weapon Systems

 

Composite Beam Laser 16 / Constant Fire

The ISG CBL16/CF was a version of the ISG CBL16 Composite Beam Laser that was able to fire almost constantly. It's laser was similarly powerful to a heavy turbolaser, but it's almost constant fire gave it much better penetration power.

 

Dual Turbolaser Tower 30

The ISG DTT30 was a tower with a rotating head (360° x, 200° y) that had two turbolasers mounted to it.

 

Quad Turbolaser Tower 50

The ISG QTT50 was a tower with a rotating head (360° x, 200° y) that had four turbolasers mounted to it.

 

High Power Ion Cannon 6

The ISG HPI6 was a Heavy Ion Cannon.

 

Rapid Fire Point Defense Cannon

The ISD RFPDC was a four-barrel point defense cannon that fired each barrel in quick succession to achieve a higher overall fire rate.

 

Guided Proton Torpedo Tube 8

The ISG GPTT8 was a torpedo tube designed for remote controlled and seeker missiles and (proton-) torpedoes.

 

High Power Tractor Beam Projector 30

The ISG HPTBP30 was a powerful tractor beam that could even bring large corvettes and small frigates to a stop.

 

Heavy Ion Prow Cannon 60

The ISG HIPC60 was a large Prow Cannon consisting of a Heavy Turbolaser and a Heavy Ion Cannon. It was almost 500m long.

 

Heavy Broadside Prow Cannon 60

The HBPC60 was a powerful broadside weapon that could split small ships in half or completely annihilate them with a single shot.

 

Engine and Hyperdrive Systems

 

Sub-Light Ion Engine 80/2

The ISG SLI80/2 was a sublight ion engine designed for use in small corvettes, but in larger numbers could also be used in bigger ships. An ISG TF-50 TITAN Carrier used seven SLI80/2. The SLI80/2 delivered roughly 50% more engine power than a Kuat Galaxy-15 ion engine.

 

Sub-Light Ion Engine 85/stealth

The ISG SLI85/s was a sublight ion engine designed for use in friagtes, and was extremely hard to detect even when a ship was not stealthed. A single engine was sufficient for a small frigate.

 

Sub-Light Ion Engine 92/3

The ISG SLI92/3 was a sublight ion engine that could move a cruiser on its own. It was a smaller version of the SLI92/5.

 

Sub-Light Ion Engine 92/5

The ISG SLI92/5 was a sublight ion engine designed for use in large destroyers and star dreadnoughts. An ISG TF-90 BULWARK Star Dreadnought used eighteen SLI92/5. The SLI92/5 delivered roughly 25% more engine power than a Kuat Executor-50.x engine.

 

Sub-Light Ion Engine 99/9

The ISG SLI99/9 was a sublight ion engine designed for use in large destroyers and star dreadnoughts. An ISG TF-90 BULWARK Star Dreadnought used eighteen SLI92/5. The SLI92/5 delivered roughly twice the engine power compared to a Kuat Executor-50.x engine.

 

Quad-Ion-Engine 90

The ISG QIE90 was an enormous engine that consisted of four individual ion engines. A single QIE90 completely outclassed the whole engine package of an Executor-class Star Dreadnought. Only ten units were ever built.

 

Hyperdrive 110 Gran Turismo

The ISG H110GT was a long-range hyperdrive engine designed for corvettes and frigates. It was rated at Class 1 and had an integrated Class 7 Backup drive.

 

Hyperdrive 160

The ISG H160 was a fast long-range hyperdrive engine designed for Frigates. It was rated at Class 0.8 and had an integrated Class 7 Backup drive.

 

Hyperdrive 240

The ISG H240 was a long-range hyperdrive engine designed for Destroyers. It was rated at Class 1.5 and had an integrated Class 7 Backup drive.

 

Hyperdrive 480

The ISG H480 was a long-range hyperdrive engine designed for Large Capital Ships. It was rated at Class 1 and had integrated Class 4 and Class 7 Backup drives.

 

Hyperdrive 1000

The ISG H1000 was a massive experimental hyperdrive that was designed to move enormous ships and entire space stations. A single unit was able to move roughly as much mass as 20 Isu-Sim SSP06, but it could reach speeds so high that it was rated at 0.5, with it's two backup generators being rated at 2 and 5, respectively.

 

Special Systems

 

TF-61-Z

The ISG TF-61-Z was a stealth system designed for the TF-61 BlACKOUT Frigate.

 

TF-99-X

The TF-99-X was a superlaser that, while not strong enough to completely destroy a planet, could deliver enough firepower to perform a Base Delta Zero attack in a single shot.

 

 

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Cheat if I was to remove all the B1 from a Lucrehulk Battleship how much cargo space would that free up?

 

The Lucrehulk Battleship's total complement sums up to 4,244,800 metric tons, of which 164,800 is occupied by B1 Battle Droids.

 

(sry for the late response :o )

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