StarSquirrel Posted February 20, 2016 Share Posted February 20, 2016 You need to learn some quoting etiquette. What do you mean by that? Aaaaaand the next iteration... Gotta get it right dangnabit! I want to start in less than an eternity from now, so we gotta get the numbers down. V5 Battleship Bulwark - C 125,000 Victory - C 115,000 Inevitable - C 100,000 Executor - C 80,000 Command - C 50,000 Praetor II - C 30,000 Ascendant - C 25,000 Lucrehulk Freighter - C 20,000 Lucrehulk Battleship - C 20,00 Lucrehulk Control Ship - C 20,000 Subjugator - C 15,000 Vigilant - C 14,000 Separatist Supply Ship - C 10,000 Destroyer Temptress - C 12,500 Allegiance - C 12,000 Pellaeon - C 10,000 Scythe - C 9,500 Nebula - C 9,000 Keldabe - C 8,500 Imperial MK II - C 7,000 Providence Dreadnought - C 7,000 Bakura Star destroyer - C 6,000 MC80 Home One type - C 6,000 Imperial MK I - C 6,000 Liberator - C 5,000 Lucrehulk Core - C 4,000 Providence Destroyer - C 3,600 Harbinger - C 3,500 Venator - C 3,500 Victory II - C 3,200 Kandosii - C 3,000 Cruiser Bothan Assault - C 3,400 Harrower - C 3,100 Majestic - C 3,000 Acclamator II - C 2,500 Acclamator I - C 2,500 Pummeler - C 1,500 Enforcer - C 950 Crucible - C 900 Immobilizer 418 - C 800 Interdictor - C 800 Vindicator - C 750 Dreadnaught - C 700 Battle Dragon - C 600 Munificent - C 600 MC40 - C 600 Namana - C 550 Ton-Falk - C 500 Nova - C 450 Strike - C 450 Gladiator - C 400 Carrack - C 250 Frigate Ardent - C 800 Imperial II - C 700 CC-7700E interdiction cruiser - C 600 Titan - C 500 Star Galleon class frigate - C 300 Sacheen-Class Light Frigate - C 300 Corona - C 300 EF76 Nebulon-B - C 300 DP20 - C 310 Nebulon-B2 - C 250 Lancer - C 200 Praetorian-class Frigate - C 140 Corvette Stealth Ship - C 2,000 Ferret-class reconnaissance vessel - C 1,000 Broadside - 400 Terminus - C 300 Hardcell - C 300 Marauder - 250 ASR 1 - 220 Crusader - C 190 Tartan - C 170 Assassin - C 160 Vibre-class assault cruiser - C 120 Raider - C 90 C-9979 - C 100 CR90 - C 90 Trident - C 25 Star Fighter VF30 - C 200 GAT-24r Skipray - C 200 Tra’Kad - C - 200 Bes'ulik - C 200 TIE Phantom - C 200 Adept - 200 GAT-24 Skipray - C 180 GAT-12g Skipray - C 160 GAT-12j Skipray - C 140 GAT-12i Skipray - C 100 GAT-12h Skipray - C 100 TIE Defender - C 70 VCX-700 Heavy Freighter - C 60 Scimitar - C 51 Predator - C 43 K-wing - C 42 HMP - C 42 B-Wing - C 40 Aleph - C 38 M12-LKimogila - C 36 H-Wing - C 33 Epsilon - C 32 X-Wing - C 31 Aurek - C 31 A-Wing - C 30 GSS-3 Mangler - C 30 GSS-5C Dustmaker - C 30 VX-9 Mailoc - C 30 GSS-4Y Jurgoran - C 30 SGS-S1 Condor - C 30 Arc 170 - C 26 B-4D Legion - C 25 B-28 Extinction - C 25 B-5 Decimus - C 25 V-Wing - C 24 BTL Y-wing - C 23 Davaab - C 21 Nssis - C 20 Arrow - C 20 HWK-290 light freighter (Legends) – C 20 Droid Tri-Fighter - C 19 TIE Interceptor - C 18 Miy'til - C 17 Nantex Territorial Defense Starfighter - C 16 E-wing - C 16 S-13 Sting - C 15 Hyena - C 14 S-SC4 Bloodmark - C 13 Mark VI Supremacy - C 10 TIE Fighter - C 9 TIE/D Automated - C 7 Vulture - C 2 V4 Battleship Bulwark - C 125,000 Victory - C 115,000 Inevitable - C 100,000 Executor - C 80,000 Subjugator - C 32,000 Lucrehulk Freighter - C 30,000 Ascendant - C 25,000 Lucrehulk Battleship - C 20,00 Lucrehulk Control Ship - C 20,000 Separatist Supply Ship - C 10,000 Destroyer Allegiance - C 14,000 Pellaeon - C 12,000 Nebula - C 9,000 Keldabe - C 8,500 Imperial MK II - C 7,000 Providence Dreadnought - C 7,000 Bakura Star destroyer - C 6,000 MC80 Home One type - C 6,000 Imperial MK I - C 6,000 Liberator - C 5,000 Venator - C 4,500 Victory - II - C 4,400 Providence Destroyer - C 4,000 Victory I - C 4,000 Lucrehulk Core - C 4,000 Kandosii - C 3,000 Cruiser Harrower - C 3,100 Majestic - C 3,000 Acclamator II - C 3,000 Acclamator I - C 2,500 Bothan Assault - C 1,000 Enforcer - C 950 Crucible - C 900 Immobilizer 418 - C 800 Interdictor - C 800 Vindicator - C 750 Dreadnaught - C 700 Battle Dragon - C 600 Munificent - C 600 MC40 - C 600 Namana - C 550 Ton-Falk - C 500 Nova - C 450 Strike - C 450 Carrack - C 250 Frigate Ardent - C 800 Imperial II - C 700 CC-7700E interdiction cruiser - C 600 Star Galleon class frigate - C 300 Sacheen-Class Light Frigate - C 300 Corona - C 350 EF76 Nebulon-B - C 300 DP20 - C 310 Nebulon-B2 - C 250 Lancer - C 200 Praetorian-class Frigate - C 140 Corvette Stealth Ship - C 2,000 Ferret-class reconnaissance vessel - C 1,000 Terminus - C 300 Hardcell - C 300 Crusader - C 190 Tartan - C 170 Assassin - C 160 Vibre-class assault cruiser - C 120 Raider - C 90 C-9979 - C 100 CR90 - C 90 Trident - C 25 Star Fighter Skipray - C 200 Tra’Kad - C - 200 Bes'ulik - C 200 TIE Phantom - C 200 Adept - 200 VCX-700 Heavy Freighter - C 60 Scimitar - C 51 TIE Defender - C 49 K-wing - C 42 HMP - C 42 B-Wing - C 40 Aleph - C 38 M12-LKimogila - C 36 H-Wing - C 33 Epsilon - C 32 X-Wing - C 31 Aurek - C 31 A-Wing - C 30 GSS-3 Mangler - C 30 GSS-5C Dustmaker - C 30 VX-9 Mailoc - C 30 GSS-4Y Jurgoran - C 30 SGS-S1 Condor - C 30 B-4D Legion - C 25 B-28 Extinction - C 25 B-5 Decimus - C 25 BTL Y-wing - C 23 Davaab - C 21 Nssis - C 20 Arrow - 20 HWK-290 light freighter (Legends) – C 20 Droid Tri-Fighter - C 19 Miy'til - C 17 Nantex Territorial Defense Starfighter - C 16 E-wing - C 16 S-13 Sting - C 15 Hyena - C 14 S-SC4 Bloodmark - C 13 Mark VI Supremacy - C 10 TIE Fighter - C 9 TIE/D Automated - C 7 Vulture - C 2 V3 Battleship Inevitable - C 100,000 Executor - C 80,000 Subjugator - C 32,000 Lucrehulk Freighter - C 30,000 Lucrehulk Battleship - C 20,00 Lucrehulk Control Ship - C 20,000 Separatist Supply Ship - C 10,000 Destroyer Pellaeon - C 12,000 Nebula - C 9,000 Keldabe - C 8,500 Imperial MK II - C 7,000 Providence Dreadnought - C 7,000 Bakura Star destroyer - C 6,000 MC80 Home One type - C 6,000 Imperial MK I - C 6,000 Liberator - C 5,000 Lucrehulk Core - C 5,000 Venator - C 4,500 Victory - II - C 4,400 Providence Destroyer - C 4,000 Victory I - C 4,000 Kandosii - C 3,500 Cruiser Acclamator II - C 3,000 Acclamator I - C 2,500 Majestic - C 2,300 Harrower - C 2,000 Bothan Assault - C 2,000 Enforcer - C 1,080 Immobilizer 418 - C 800 Vindicator - C 800 Interdictor - C 800 Dreadnaught - C 800 Battle Dragon - C 800 Munificent - C 600 MC40 - C 600 Namana - C 550 Ton-Falk - C 500 Nova - C 500 Strike - C 450 Carrack - C 250 Frigate Ardent - C 1,500 Imperial II - C 750 CC-7700E interdiction cruiser - C 700 Star Galleon class frigate - C 500 Sacheen-Class Light Frigate - C 500 Corona - C 400 EF76 Nebulon-B - C 300 DP20 - C 300 Nebulon-B2 - C 250 Lancer - C 220 Praetorian-class Frigate - C 140 Corvette Stealth Ship - C 2,000 Ferret-class reconnaissance vessel - C 1,000 Terminus - C 500 Hardcell - C 500 Crusader - C 200 Tartan - C 170 Assassin - C 150 Vibre-class assault cruiser - C 120 Raider - C 100 C-9979 - C 100 CR90 - C 80 Trident - C 50 Star Fighter Skipray - C 200 Tra’Kad - C - 200 Bes'ulik - C 200 TIE Phantom - C 200 K-wing - C 80 B-Wing - C 80 Scimitar - C 72 H-Wing - C 71 TIE Defender - C 70 VCX-700 Heavy Freighter - C 60 VX-9 Mailoc - C 51 Davaab - C 44 BTL Y-wing - C 43 Aleph - C 40 X-Wing - C 40 Nssis - C 40 M12-LKimogila - C 35 HMP - C 33 A-Wing - C 31 B-28 Extinction - C 31 Aurek - C 30 GSS-4Y Jurgoran - C 26 B-4D Legion - C 26 GSS-3 Mangler - C 23 GSS-5C Dustmaker - C 21 HWK-290 light freighter (Legends) – C 20 Hyena - C 20 Droid Tri-Fighter - C 20 Nantex Territorial Defense Starfighter - C 19 SGS-S1 Condor - C 18 B-5 Decimus - C 17 E-wing - C 16 Miy'til - C 14 S-SC4 Bloodmark - C 12 Mark VI Supremacy - C 12 S-13 Sting - C 12 TIE Fighter - C 10 TIE/D Automated - C 5 Vulture - C 1 V2 Battleship Lucrehulk Freighter - C 150,000 Lucrehulk Battleship - C 100,00 Lucrehulk Control Ship - C 100,000 Separatist Supply Ship - C 50,000 Subjugator - C 200,000 Executor - C 500,000 Destroyer Pellaeon - C 12,000 Imperial MK II - C 7,000 Imperial MK I - C 6,000 Keldabe - C 8,500 Kandosii - C 3,500 Nebula - C 9,000 Liberator - C 5,000 Providence Dreadnought - C 7,000 Venator - C 4,500 MC80 Home One type - C 6,000 Providence Destroyer - C 4,000 Lucrehulk Core - C 10,000 Victory - II - C 4,400 Victory I - C 4,000 Bakura Star destroyer - C 6,000 Cruiser Munificent - C 600 Acclamator II - C 3,000 Acclamator I - C 2,500 Harrower - C 2,000 Bothan Assault - C 2,000 Majestic - C 2,300 Immobilizer 418 - C 800 Vindicator - C 800 Enforcer - C 1,080 Interdictor - C 800 Ton-Falk - C 500 Dreadnaught - C 800 MC40 - C 600 Nova - C 500 Strike - C 450 Namana - C 550 Carrack - C 250 Frigate Ardent - C 1,500 Imperial II - C 750 Sacheen-Class Light Frigate - C 500 CC-7700E interdiction cruiser - C 700 Corona - C 400 Star Galleon class frigate - C 500 EF76 Nebulon-B - C 300 Nebulon-B2 - C 250 Lancer - C 220 DP20 - C 300 Praetorian-class Frigate - C 140 Corvette Ferret-class reconnaissance vessel - C 1,000 Terminus - C 500 C-9979 - C 100 Hardcell - C 500 Assassin - C 150 CR90 - C 80 Crusader - C 200 Tartan - C 170 Vibre-class assault cruiser - C 120 Trident - C 50 Stealth Ship - C 2,000 Star Fighter VCX-700 Heavy Freighter - C 60 HWK-290 light freighter (Legends) – C 20 Skipray - C 200 BTL Y-wing - C 43 K-wing - C 80 H-Wing - C 71 M12-LKimogila - C 35 Tra’Kad - C - 200 Scimitar - C 72 VX-9 Mailoc - C 51 Davaab - C 44 TIE Defender - C 70 Hyena - C 20 A-Wing - C 31 Bes'ulik - C 200 B-28 Extinction - C 31 GSS-3 Mangler - C 23 Miy'til - C 14 Aleph class starfighter- C 40 HMP - C 33 GSS-4Y Jurgoran - C 26 TIE Phantom - C 200 B-Wing - C 80 X-Wing - C 40 GSS-5C Dustmaker - C 21 B-4D Legion - C 26 E-wing - C 16 SGS-S1 Condor - C 18 B-5 Decimus - C 17 Aurek - C 30 Nssis - C 40 S-SC4 Bloodmark - C 12 Mark VI Supremacy - C 12 Nantex Territorial Defense Starfighter - C 19 Droid Tri-Fighter - C 20 S-13 Sting - C 12 TIE Fighter - C 10 TIE/D Automated - C 5 Vulture - C 1 V1 Battleship Lucrehulk Freighter - C 15,000 Lucrehulk Battleship - C 10,00 Lucrehulk Control Ship - C 10,000 Separatist Supply Ship - C 5,000 Subjugator - C 20,000 Executor - C 50,000 Destroyer Pellaeon - C 1,400 Imperial MK II - C 700 Imperial MK I - C 600 Keldabe - C 850 Kandosii - C 350 Nebula - C 900 Liberator - C 300 Providence Dreadnought - C 700 Venator - C 450 MC80 Home One type - C 700 Providence Destroyer - C 400 Lucrehulk Core - C 1,000 Victory - II - C 220 Victory I - C 200 Bakura Star destroyer - C 600 Cruiser Munificent - C 60 Acclamator II - C 300 Acclamator I - C 250 Harrower - C 200 Bothan Assault - C 170 Majestic - C 230 Immobilizer 418 - C 80 Vindicator - C 80 Enforcer - C 108 Interdictor - C 80 Ton-Falk - C 50 Dreadnaught - C 80 MC40 - C 60 Nova - C 50 Strike - C 45 Namana - C 55 Carrack - C 25 Frigate Ardent - C 150 Imperial II - C 75 Sacheen-Class Light Frigate - C 50 CC-7700E interdiction cruiser - C 70 Corona - C 40 Star Galleon class frigate - C 50 EF76 Nebulon-B - C 30 Nebulon-B2 - C 25 Lancer - C 22 DP20 - C 30 Praetorian-class Frigate - C 14 Corvette Ferret-class reconnaissance vessel - C 100 Terminus - C 50 C-9979 - C 10 Hardcell - C 50 Assassin - C 15 CR90 - C 8 Crusader - C 20 Tartan - C 17 Vibre-class assault cruiser - C 12 Trident - C 5 Stealth Ship - C 200 Star Fighter VCX-700 Heavy Freighter - C 6 HWK-290 light freighter (Legends) – C 2 Skipray - C 20 BTL Y-wing - C 4.3 K-wing - C 6 H-Wing - C 7.1 M12-LKimogila - C 3.5 Tra’Kad - C - 2.9 Scimitar - C 7.2 VX-9 Mailoc - C 5.1 Davaab - C 4.4 TIE Defender - C 5 Hyena - C 2 A-Wing - C 3.1 Bes'ulik - C 20 B-28 Extinction - C 3.1 GSS-3 Mangler - C 2.3 Miy'til - C 1.4 Aleph class starfighter- C 2.5 HMP - C 3.3 GSS-4Y Jurgoran - C 2.6 TIE Phantom - C 20 B-Wing - C 2.5 X-Wing - C 2.3 GSS-5C Dustmaker - C 2.1 B-4D Legion - C 2.6 E-wing - C 1.6 SGS-S1 Condor - C 1.8 B-5 Decimus - C 1.7 Aurek - C 1.4 Nssis - C 2 S-SC4 Bloodmark - C 1.2 Mark VI Supremacy - C 1.2 Nantex Territorial Defense Starfighter - C 1.9 Droid Tri-Fighter - C 1 S-13 Sting - C 1.2 TIE Fighter - C 1 TIE/D Automated - C .5 Vulture - C .1 Still to be added B-28 Delta-7 Aethersprite Delta-7B Aethersprite Nebulon-B med Nubian H-Type Yacht Nubian J-Type 327 Nubian J-Type Skiff Supremacy MK IV Recusant Destroyer Recusant Dreadnought Syilure-31 TIE Avenger Personal Luxury Yacht 3000 Horizon-class Star Yacht Warrior-class gunship (SO) If there are more ships you want added or discussed, just make sure to let me know. To keep easier track of everything, restated the Perk system post bellow - To spur this on a bit, I figured I would release some details about the 'perk' system which will be used similar to the trait/innate system, but with more opportunities for uniqueness than three sweeping factors. To summarize, and for easy navigation: Faction Navy Infantry Vehicular Force Tech Heroes Production Construction Faction For this level, you will have 2 perk points, however, they are less stat related than faction-behavioral related. For example, someone many use one like 'Fanatics' which would turn their population, soldiers, and units into religious zealots as well as affect effects other factions choices have on them. Or perhaps 'Hive of Scum and Villainy' which would provide interesting prospects for special units such as Bounty Hunters. Navy This one, comes with three perks, but also have 3 possible categories. You could focus on one, split them, try some hybrids, or one for each. Up to you. The three being Command, Crew, and Pilots. The options for this one really varies, and is really able to expand as far as you can think, what with all of the unique factions in Star Wars. For example, you could get a perk that increases standard pilot skill, or perhaps one that increases the crews repair abilities. Perhaps even one that adds tactics to the crew itself, so that they have less dependence on a commander. Infantry There are 2 categories, mechanical and organic, and you have 2 perks. As with Navy, you could put them wherever you wish. As for what they would do, these would play into their common abilities, skills, efficiency, and such. Vehicular Unlike the previous sections, while there are 5 categories, there is only two perks. The categories being artillery, skirmisher, assault, transport, and automated. The perks here, are aimed to increase the effectiveness, in some way, of the vehicular units that you use. Do note, large droids would fall under automated. Force Not even going to list the categories, since this one is basically free-range. You get 5 perks to use here however you wish. Special to this section however, is that you could forgo force user perks entirely and apply all or some of these perks to the other sections. Forgoing force user perks does not stop you from using force users. Heroes You will have 3 perks here. As far as limitations... Well... This is likely the most open section. Go nuts. Tech Three perks for Tech. While not all that elaborate, with how this game is setup and its focus on intensity, the research would take away large portions of the focus. While, yes, I know some of you really enjoy tinkering... The majority of such should be here with the perks. There simply is unlikely to be enough time to research and produce the major tech during a single game. Instead, you can decide to use these 3 perks to gain some of the juicy bits. Now, not every one likes tech, and like the force tree, you could opt to use these three points else where. You could also use these points for ancient tech that caught your eye. No super weapons however. Production A measly one perk. Suffice to say, this perk has to do with your your production of troops in general. Whether it is Capital ships, star fighters, infantry, vehicles, or even specifications within those categories. This section is meant to show where your faction really shines in its ability to create their forces. Use it wisely. Construction One point as well. While the other perks are boosts or trade offs, this one is more akin to the faction perks. It doesn't grant fancy %'s or increased abilities. Instead, it will show what your faction excels in building. Whether it be space stations, satellites, factories, academies, schools, housing, or etc. This is where your faction shows its priorities for what it will focus towards. Yes, I listed domestic structures. I am working on a detailed 'planetary' population system which will be affected by your actions, other factions actions, state of the galaxy, and how well or bad you are taking care of them. It is, however, also affected by the other perks which could alter how all of these variables affect them. Choose wisely. Alright, well, I hope to see your feedback and questions tomorrow, but I am likely to be very busy the next few days with school. I will see about getting more details out when I can. Link to comment Share on other sites More sharing options...
Silenceo Posted February 21, 2016 Author Share Posted February 21, 2016 If you guys have anything in the docs from 1.0 or 2.0 that you want to keep.... Please retrieve it in the next 24 hours. Link to comment Share on other sites More sharing options...
PadsterPwns Posted February 21, 2016 Share Posted February 21, 2016 Is there a limit for how many SSD's we can have in our starting fleet? Link to comment Share on other sites More sharing options...
CheaterLL Posted February 21, 2016 Share Posted February 21, 2016 Is there a limit for how many SSD's we can have in our starting fleet? I have 7 and he didn't complain, so I guess not. Link to comment Share on other sites More sharing options...
PadsterPwns Posted February 21, 2016 Share Posted February 21, 2016 I have 7 and he didn't complain, so I guess not. Awesome, thanks Cheat. Link to comment Share on other sites More sharing options...
Jarons Posted February 21, 2016 Share Posted February 21, 2016 (edited) I have 7 and he didn't complain, so I guess not. After doing the math still don't get how man Cheat your fleet is impressive or like that we can have more than one but you know. Edited February 21, 2016 by Jarons Link to comment Share on other sites More sharing options...
Jarons Posted February 21, 2016 Share Posted February 21, 2016 Awesome, thanks Cheat. Maybe you can finally finish your fleet.Since we are just waiting for you random and Karadon now. Link to comment Share on other sites More sharing options...
CheaterLL Posted February 21, 2016 Share Posted February 21, 2016 After doing the math still don't get how man Cheat your fleet is impressive or like that we can have more than one but you know. Well I spent 2/3 of my budget (760k) on SSDs and barely have any smaller ships. Link to comment Share on other sites More sharing options...
Silenceo Posted February 21, 2016 Author Share Posted February 21, 2016 If you have Custom designs... Please ensure you share them with everyone so that they can know what the heck it is that is on the list, as well as have visuals of such. Link to comment Share on other sites More sharing options...
Jarons Posted February 22, 2016 Share Posted February 22, 2016 Hey Pad?How the Kit fisto post going? Link to comment Share on other sites More sharing options...
PadsterPwns Posted February 22, 2016 Share Posted February 22, 2016 Hey Pad?How the Kit fisto post going? Very close to being done, like "within the next day or two" close. With that said, I've almost finished my fleet too. Link to comment Share on other sites More sharing options...
Jarons Posted February 22, 2016 Share Posted February 22, 2016 Very close to being done, like "within the next day or two" close. With that said, I've almost finished my fleet too. Good Good Good.Fleet first than Fisto. Link to comment Share on other sites More sharing options...
Silenceo Posted February 23, 2016 Author Share Posted February 23, 2016 (edited) Any other ships that need to be added or adjusted? Also, if you have made a custom ship, please ensure you share the doc with everyone. Edited February 24, 2016 by Silenceo Link to comment Share on other sites More sharing options...
Jarons Posted February 25, 2016 Share Posted February 25, 2016 Cheat if I was to remove all the B1 from a Lucrehulk Battleship how much cargo space would that free up? Link to comment Share on other sites More sharing options...
CheaterLL Posted March 28, 2016 Share Posted March 28, 2016 In case anyone is interested, here is a full list of all the custom ship components that I created for my ships. Navigation Systems Long Distance Navigation System 50/2 The ISG LDNC50/2 was a navigation system for hyperspace travel. Long Distance Navigation System 50/4 The ISG LDNC50/4 was an advanced navigation system for hyperspace travel. It could calculate the optimal course from any point in the known galaxy to any other point in the known galaxy in a matter of milliseconds. Reactor and Generator Systems Central Sun Plasma Generator 14 The ISG CSPG14 was a powerful hydrogen-plasma based nuclear reactor that, using a concept similar to that of a star, can achieve a very high power density. It was the smallest generator of the ISG CSPG series, being able to power a large corvette-sized ship or very small frigate for several centuries on its own before it had to be replaced. Once it was running, it could not be stopped until it began to run out of fuel, in which case it would form a black dwarf until it had fully burned out, which reduced the power output so dramatically that it would become useless. It could also not be refueled until it had fully burned out, which could take up to several million years. Central Sun Plasma Generator 15 The ISG CSPG15 was a powerful hydrogen-plasma based nuclear reactor that, using a concept similar to that of a star, can achieve a very high power density. It was the second smallest generator of the ISG CSPG series, being able to power a frigate-sized ship for several centuries before it had to be replaced. Once it was running, it could not be stopped until it began to run out of fuel, in which case it would form a black dwarf until it had fully burned out, which reduced the power output so dramatically that it would become useless. It could also not be refueled until it had fully burned out, which could take up to several million years. Central Sun Plasma Generator 95 The ISG CSPG95 was the second biggest reactor of the ISG CSPG series. It was a powerful hydrogen-plasma based nuclear reactor that, using a concept similar to that of a star, can achieve a very high power density. Once it was running, it could not be stopped until it began to run out of fuel, in which case it would form a white dwarf until it had fully burned out, which reduced the power output so dramatically that it would become useless. It could also not be refueled until it had fully burned out, which could take up to a billion years. It's power output dwarved even the most powerful starship generators, only surpassed by massive hypermatter reactors like they were used in the Death Stars. Central Sun Plasma Generator 99 The ISG CSPG99 was the biggest reactor of the ISG CSPG series. It was a powerful hydrogen-plasma based nuclear reactor that, using a concept similar to that of a star, can achieve a very high power density. Once it was running, it could not be stopped until it began to run out of fuel, in which case it would form a white dwarf until it had fully burned out, which reduced the power output so dramatically that it would become useless. It could also not be refueled until it had fully burned out, which could take up to a billion years. It's power output dwarved even the most powerful starship generators, only surpassed by massive hypermatter reactors like they were used in the Death Stars. HyperMatter Annihilation Reactor 0 The ISG HMAR0 was one of the largest Hypermatter Reactors ever, delivering even more power than the reactor of the first Death Star. Only a single one was built. HyperMatter Annihilation Reactor 1 The ISG HMAR1 was a large Hypermatter Reactor. A single reactor had no problems powering a military cruiser. HyperMatter Annihilation Reactor 2 The ISG HMAR2 was an extremely powerful generator, a single one could deliver enough power to power an Executor-Class Star Dreadnought. It delivered roughly 10% more peak power than an ISG CSPG95, but had a slightly lower constant power output. Solar Ionisation Reactor 2 The ISG SIR2 was a medium-sized Solar Ionisation Reactor. One could power 15 Quad Turbolasers, 5 Heavy Ion Cannons and 250 Point-Defense Cannons. Sensor and Scanner Systems In-System Sensor Array 10/3 The ISG ISS10/3 was a low- to medium-range sensor array designed for frigate-sized ships. It could deliver extremely detailed data thanks to a combination of different sensor systems. In-System Sensor Array 20/3 The ISG ISS20/3 was a low- and medium-range sensor array designed for large military ships. It could deliver extremely detailed data thanks to a combination of different sensor systems. In-System Sensor Array 40/3 The ISG ISS40/3 was a short- and medium-range sensor array designed for extremely large military ships and stations. It could deliver extremely detailed data thanks to a combination of different sensor systems. Long Range Scanner System 3 The ISG LRS3 was a long-distance sensor array able to detect hyperspace-travelling ships that were several light years away Long Range Scanner System 6 The ISG LRS6 was a long-distance sensor array able to detect hyperspace-travelling ships that were up to 50 light years away. It also had a Crystal Gravfield Trap and was thus able to detect stealthed ships in close range. Long Range Scanner System 9 The ISG LRS9 was a long-distance sensor array able to detect hyperspace-travelling ships that were up to several thousand light years away. It also had several Crystal Gravfield Trap and was thus able to detect stealthed ships system-wide. Shield Systems Advanced Deflector Shield Generator 47 The ISG A-DSG47 was a low-power deflector shield generator, designed primarily for large civil ships to defend themselves from pirates. A single military corvette could eventually penetrate the shield, and it did not stand a chance against military frigates. Advanced Deflector Shield Generator 52 The ISG A-DSG52 was a deflector shield generator designed for military corvettes and frigates. Advanced Deflector Shield Generator 83 The ISG A-DSG52 was a deflector shield generator designed for large destroyers. Enlarged Multi-Ship Shielding Extended The ISG E-MSS-X was highly advanced shield generator, designed for a single ship, the TF-90 BULWARK and could span up to 30,000m wide. It could also generate up to 5 separate shields, which could remotely shield other ships up to 50,000m away as long as they were in uninterrupted sight. When under full load it consumed enormous amounts of power, requiring twice the power of an entire Executor-Class Star Dreadnought. Enlarged Multi-Ship Shielding Extended/2 The ISG E-MSS-X/2 was highly advanced shield generator, designed for a single ship, the TF-90 BULWARK and could span up to 60,000m wide. It could also generate up to 5 separate shields, which could remotely shield other ships up to 100,000m away as long as they were in uninterrupted sight. When under full load it consumed enormous amounts of power, requiring ten times the power of an entire Executor-Class Star Dreadnought. Advanced Multi-Layer Enlarged Multi-Ship Shielding Extended/5 The ISG AML-E-MSS-X/5 was highly advanced shield generator, designed for a single ship, the [CLASSIFIED] and could span up to [CLASSIFIED]m long and [CLASSIFIED]m wide. It could also generate up to 5 separate shields, which could remotely shield other ships up to [CLASSIFIED]m away as long as they were in uninterrupted sight. Both the main and the remote shields were multi-layered and featured a special [CLASSIFIED] technology. When under full load it consumed enormous amounts of power, requiring the full power of [CLASSIFIED]. Targeting Systems Fast Moving Object Targeting System 20/5 The ISG FMOT20/5 was a targeting system that was able to target fast moving objects such as starfighters and missiles faster and more accurate than other targeting systems, however it had difficulties targeting larger objects and due to it's high resolution would often treat large ships as a collection of many smaller ones. Fast Moving Object Targeting System 20/6 The ISG FMOT20/6 was an upgraded version of the ISG FMOT20/5 targeting system that was able to target fast moving objects such as starfighters and missiles faster and more accurate than other targeting systems, however it had difficulties targeting larger objects and due to it's high resolution would often treat large ships as a collection of many smaller ones. Stationary Target acquisition system 50 The ISG ST50 was a targeting system that, while being actually unable to target objects with a relative movement above a certain speed, excelled at targeting stationary and slow-moving objects to the point where it could acquire a humanoid target from orbit. Stationary Target acquisition system 50/2 The ISG ST50/2 was an upgraded version of the ISG ST50 targeting system that, while being actually unable to target objects with a relative movement above a certain speed, excelled at targeting stationary and slow-moving objects to the point where it could acquire a humanoid target from orbit. Extended Simultaneous Targeting System 50 The ISG XST50 was a targeting system that was able to track up to 50,000 targets simultaneously and actively target up to 10,000 targets simultaneously. It could coordinate up to 5,000 allied ships and 75,000 allied starfighters to maximise a fleet's efficiency. Extended Simultaneous Targeting System 80/2 The ISG XST80/2 was a larger and upgraded version of the ISG XST50 targeting system that was able to track up to 80,000 targets simultaneously and actively target up to 25,000 targets simultaneously. It could coordinate up to 25,000 allied ships and 250,000 allied starfighters to maximise a fleet's efficiency. Targeting System 12/stealth The ISG T12/s was a redundant allround targeting system specifically designed for use on stealthed ships. It consisted of two separate systems, one with normal targeting that would be used in normal combat and a second one, which reduced sensor usage and power draw to a minimum. While this system increased the stealthiness of a ship, it was much slower than it's counterpart. Targeting System 59 The ISG T59 was an allround targeting system. Weapon Systems Composite Beam Laser 16 / Constant Fire The ISG CBL16/CF was a version of the ISG CBL16 Composite Beam Laser that was able to fire almost constantly. It's laser was similarly powerful to a heavy turbolaser, but it's almost constant fire gave it much better penetration power. Dual Turbolaser Tower 30 The ISG DTT30 was a tower with a rotating head (360° x, 200° y) that had two turbolasers mounted to it. Quad Turbolaser Tower 50 The ISG QTT50 was a tower with a rotating head (360° x, 200° y) that had four turbolasers mounted to it. High Power Ion Cannon 6 The ISG HPI6 was a Heavy Ion Cannon. Rapid Fire Point Defense Cannon The ISD RFPDC was a four-barrel point defense cannon that fired each barrel in quick succession to achieve a higher overall fire rate. Guided Proton Torpedo Tube 8 The ISG GPTT8 was a torpedo tube designed for remote controlled and seeker missiles and (proton-) torpedoes. High Power Tractor Beam Projector 30 The ISG HPTBP30 was a powerful tractor beam that could even bring large corvettes and small frigates to a stop. Heavy Ion Prow Cannon 60 The ISG HIPC60 was a large Prow Cannon consisting of a Heavy Turbolaser and a Heavy Ion Cannon. It was almost 500m long. Heavy Broadside Prow Cannon 60 The HBPC60 was a powerful broadside weapon that could split small ships in half or completely annihilate them with a single shot. Engine and Hyperdrive Systems Sub-Light Ion Engine 80/2 The ISG SLI80/2 was a sublight ion engine designed for use in small corvettes, but in larger numbers could also be used in bigger ships. An ISG TF-50 TITAN Carrier used seven SLI80/2. The SLI80/2 delivered roughly 50% more engine power than a Kuat Galaxy-15 ion engine. Sub-Light Ion Engine 85/stealth The ISG SLI85/s was a sublight ion engine designed for use in friagtes, and was extremely hard to detect even when a ship was not stealthed. A single engine was sufficient for a small frigate. Sub-Light Ion Engine 92/3 The ISG SLI92/3 was a sublight ion engine that could move a cruiser on its own. It was a smaller version of the SLI92/5. Sub-Light Ion Engine 92/5 The ISG SLI92/5 was a sublight ion engine designed for use in large destroyers and star dreadnoughts. An ISG TF-90 BULWARK Star Dreadnought used eighteen SLI92/5. The SLI92/5 delivered roughly 25% more engine power than a Kuat Executor-50.x engine. Sub-Light Ion Engine 99/9 The ISG SLI99/9 was a sublight ion engine designed for use in large destroyers and star dreadnoughts. An ISG TF-90 BULWARK Star Dreadnought used eighteen SLI92/5. The SLI92/5 delivered roughly twice the engine power compared to a Kuat Executor-50.x engine. Quad-Ion-Engine 90 The ISG QIE90 was an enormous engine that consisted of four individual ion engines. A single QIE90 completely outclassed the whole engine package of an Executor-class Star Dreadnought. Only ten units were ever built. Hyperdrive 110 Gran Turismo The ISG H110GT was a long-range hyperdrive engine designed for corvettes and frigates. It was rated at Class 1 and had an integrated Class 7 Backup drive. Hyperdrive 160 The ISG H160 was a fast long-range hyperdrive engine designed for Frigates. It was rated at Class 0.8 and had an integrated Class 7 Backup drive. Hyperdrive 240 The ISG H240 was a long-range hyperdrive engine designed for Destroyers. It was rated at Class 1.5 and had an integrated Class 7 Backup drive. Hyperdrive 480 The ISG H480 was a long-range hyperdrive engine designed for Large Capital Ships. It was rated at Class 1 and had integrated Class 4 and Class 7 Backup drives. Hyperdrive 1000 The ISG H1000 was a massive experimental hyperdrive that was designed to move enormous ships and entire space stations. A single unit was able to move roughly as much mass as 20 Isu-Sim SSP06, but it could reach speeds so high that it was rated at 0.5, with it's two backup generators being rated at 2 and 5, respectively. Special Systems TF-61-Z The ISG TF-61-Z was a stealth system designed for the TF-61 BlACKOUT Frigate. TF-99-X The TF-99-X was a superlaser that, while not strong enough to completely destroy a planet, could deliver enough firepower to perform a Base Delta Zero attack in a single shot. Link to comment Share on other sites More sharing options...
CheaterLL Posted March 28, 2016 Share Posted March 28, 2016 Cheat if I was to remove all the B1 from a Lucrehulk Battleship how much cargo space would that free up? The Lucrehulk Battleship's total complement sums up to 4,244,800 metric tons, of which 164,800 is occupied by B1 Battle Droids. (sry for the late response ) Link to comment Share on other sites More sharing options...
karadron Posted March 28, 2016 Share Posted March 28, 2016 You probably should post this in the Conquest: Upheaval thread. Link to comment Share on other sites More sharing options...
CheaterLL Posted March 28, 2016 Share Posted March 28, 2016 You probably should post this in the Conquest: Upheaval thread. Why did noone tell me there was a new one? Link to comment Share on other sites More sharing options...
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