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No Conqueror of Dantooine achievement

STAR WARS: The Old Republic > English > General Discussion
No Conqueror of Dantooine achievement
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EricMusco's Avatar


EricMusco
06.17.2019 , 08:42 AM | #31 Click here to go to the next staff post in this thread. Next  
Hey folks,

I am looking into whether it is a bug or not that there is no achievement for Conquering Dantooine. I will let you know one way or another and if it is a bug, what the plan is.

Thanks!

-eric
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CarlGustaf's Avatar


CarlGustaf
06.17.2019 , 09:40 AM | #32
Quote: Originally Posted by Sundown View Post
It is only logical not to add the later planets to the "Galaxy Conqueror"-achievement, because in order for it to make sense you would have to actually take that achievement away from everyone who had earned it before. I am 100% there would have been an outrage.

Then again it is not at all logical to add a planet to conquest without an achievement for conquering it. It can only be an oversight (in dubio pro developer), it just does not make any sense.

And I do agree: character based ranking in a guild is pretty useless.
well. the first conqueror achievement didn't include ziost, yavin or rishi. none the less they included them when they released these planets. so you had to do additional planets if you didn't already have the galaxy conqueror achievement. and they can do the same now.
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fushnchips's Avatar


fushnchips
06.17.2019 , 12:09 PM | #33
Quote: Originally Posted by EricMusco View Post
Hey folks,

I am looking into whether it is a bug or not that there is no achievement for Conquering Dantooine. I will let you know one way or another and if it is a bug, what the plan is.

Thanks!

-eric
Thanks for the update Eric, Maybe in the future if planets don't award the titles if this wasn't a bug then those planets shouldn't able to be conquered in the first place because guilds put so much effort into trying to win a planet and it's a lot of wasted time and effort and can leave very sour notes and cause unwanted drama within the community.
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BenKatarn
06.17.2019 , 12:12 PM | #34
Quote: Originally Posted by fushnchips View Post
Thanks for the update Eric, Maybe in the future if planets don't award the titles if this wasn't a bug then those planets shouldn't able to be conquered in the first place because guilds put so much effort into trying to win a planet and it's a lot of wasted time and effort and can leave very sour notes and cause unwanted drama within the community.
Pretty much this.

Dantooine is an invasion target, and a large one at that. It needs to have an achievement and a title.
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Magdalane
06.17.2019 , 07:04 PM | #35
I'd be more interested to know why my guild never gets recognized when we conquer a planet. The last two have just ignored it, Ilum and Quesh, and we've all put in multiple tickets, only to get the standard issue answer.
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sdom
06.17.2019 , 11:27 PM | #36
Quote: Originally Posted by fushnchips View Post
Thanks for the update Eric, Maybe in the future if planets don't award the titles if this wasn't a bug then those planets shouldn't able to be conquered in the first place because guilds put so much effort into trying to win a planet and it's a lot of wasted time and effort and can leave very sour notes and cause unwanted drama within the community.
What server are you referring to with this analysis?
Realistically, there's not much point in those achievements anymore.
My experience of conquest has been that in the 3 planet assaults, 1 LY, 1 MY and 1 HY target, there are alliances who consistently dominate each category.
There's no competitiveness or skill involved.
And its entirely unfair that this "select elite" would be able to access achievements.
Your only option is really to join them or do without.

Hopefully, the new CQ for Kills system helps even that out.
But in the meantime, I think its only fair that its not there because every completionist needs it and not everyone wants to join the big bully conquest guild that could split in two, stop pretending like anyone cares what they score playing PvE, and start making things more competitive.

They won't though, because they want to be elites and its fair for the rest of us they're not currently being treated as such.

Inb4 they built the guild they're entitled to it
A responsible monopoly does not corner the market because competition makes for a healthy and productive environment.
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BenKatarn's Avatar


BenKatarn
06.18.2019 , 02:16 PM | #37
Would appreciate an update.
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fushnchips
06.18.2019 , 03:42 PM | #38
2 weeks now in a row please update us Eric
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PennyAnn
06.18.2019 , 09:20 PM | #39
Quote: Originally Posted by sdom View Post
What server are you referring to with this analysis?
Realistically, there's not much point in those achievements anymore.
My experience of conquest has been that in the 3 planet assaults, 1 LY, 1 MY and 1 HY target, there are alliances who consistently dominate each category.
There's no competitiveness or skill involved.
And its entirely unfair that this "select elite" would be able to access achievements.
Your only option is really to join them or do without.

Hopefully, the new CQ for Kills system helps even that out.
But in the meantime, I think its only fair that its not there because every completionist needs it and not everyone wants to join the big bully conquest guild that could split in two, stop pretending like anyone cares what they score playing PvE, and start making things more competitive.

They won't though, because they want to be elites and its fair for the rest of us they're not currently being treated as such.

Inb4 they built the guild they're entitled to it
A responsible monopoly does not corner the market because competition makes for a healthy and productive environment.
As someone who formerly ran such a guild (if you wanted a title on Harbinger, you came to us), I can say that once upon a time it was easy to "run the board" and conquer all available planets. I quit playing after 5.8, partly because after leaving that mega-guild I liked still doing Conquest things with the smaller guilds I was part of, but once the "Once per legacy per week/day" thing happened and my virtual army of alts (all with max level crafting and 8x level 50 influence companions) became worthless.

I had fun with the sheer competition of it, and enjoyed later on allying with other guilds in the name of "you keep your guild, I keep mine, but we work together on conquest" play. I don't know how much of that still goes on, but it honestly was a great compromise to the "must have mega-guild to get anywhere" approach. At least, it was... I haven't touched conquest since then to speak of, so the new system of XP=CQP might have swung it back the other way a little more toward alt-friendly.

So I guess I'm not really contributing much to this except to respond to the above post to say: Not all "mega-guilds" are bad, evil entities. The guild I ran had a terrible reputation on the server (one of the worst), but many of our members LOVED being in an active guild that was always doing something conquest related and that threw huge member events for those that attended (and we frequently had over 100 members at single events, once even forcing a second instance of our own guild flagship). Shoot, even Dulfy was a member of that guild for awhile, especially wanting to take advantage of people around/online all day/night. They also provided repair funds and other perks that not every guild offers, so they are not all one and the same "bad guys". Some huge guilds are huge because they are awesome. Hard to avoid the eventual drama in guilds that size, though... and the hatred that comes with being successful at anything, even if it's "just conquest".

RE the OP and to the Developers: The new planets should have conqueror titles, achievements, and an additional "Galaxy Conqueror" style achievement for getting planets like Iokath, Ziost, Dantooine, Ossus, Dxun, etc. that will come after the original achievement is earned.

Anyway... that's my 2cents.

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EricMusco's Avatar


EricMusco
06.19.2019 , 12:14 PM | #40 Click here to go to the next staff post in this thread. Next  
Hey folks,

Ok, I think I have all of the details. I can confirm that the achievement for Conquering Dantooine is completely missing, which is why you are not getting credit. Here are the details:
  • We are planning to add in the Conqueror of Dantooine Achievements in 5.10.4 in July.
  • There is a personal completion Achievement for Achievement points.
  • There is a Guild Achievement which awards the title Conqueror of Dantooine.
  • We will not be adding Dantooine to the Galactic Conqueror requirements.
We are actively investigating what parts of this we can grant retroactively. I believe we can cover Guilds who conquered the planet but let me get confirmation. Thanks all!

-eric
Eric Musco | Community Manager
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