Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Why does it look like Juggs are getting the nerf bat?

STAR WARS: The Old Republic > English > Classes > Sith Warrior > Juggernaut
Why does it look like Juggs are getting the nerf bat?

ArenCordial's Avatar


ArenCordial
Old 02.09.2013 , 11:52 AM | #21
Quote: Originally Posted by Okuy View Post
If these buff are actually true, i think i'll be pulling more then most maras/sents. But thats just me.
Though do you think you'll be pulling even more on your Mara?

Cavell's Avatar


Cavell
Old 02.09.2013 , 02:45 PM | #22
Quote: Originally Posted by Okuy View Post
If these buff are actually true, i think i'll be pulling more then most maras/sents. But thats just me.
They might be true for a week or two on PTS, though I doubt even that. And they might remain true when they get pushed to the servers. But there's simply no way Juggernauts are going to wind up as a more effective straight-up DPS class than Marauders. It'd make Marauders superfluous and run counter to what the devs had said from the start.

TwistedTony's Avatar


TwistedTony
Old 02.09.2013 , 03:35 PM | #23
Quote: Originally Posted by Okuy View Post
If these buff are actually true, i think i'll be pulling more then most maras/sents. But thats just me.
mauull, go to darthhater.com the buffs are listed there. Carnage is getting a buff as well but just to massacre, and scream, whereas jugs are getting a full 10percent buff

so yeah marauders will pull more, as they should, cuz they can only dps. But the gap will be much smaller than it is now
The Bastion - Unnecessary Girth
Rexas - Juggernaut, Predatus - Marauder, Malitus - Assassin
Vigilax - Guardian

Eurynamous's Avatar


Eurynamous
Old 02.10.2013 , 04:56 PM | #24
Quote: Originally Posted by Cavell View Post
They might be true for a week or two on PTS, though I doubt even that. And they might remain true when they get pushed to the servers. But there's simply no way Juggernauts are going to wind up as a more effective straight-up DPS class than Marauders. It'd make Marauders superfluous and run counter to what the devs had said from the start.
You mean where they said all dps trees are full dps and all will operate within 5% of each other? Or are you referring to some other statement which was made by certain players in the beta where the claimed they wouldn't play the game if their pure dps class didn't out dps everything?

From the looks of it, they're bringing everything in line with how it's supposed to be. If your tree say dps, you operate just the same as any other dps. It's just your utility and target type that changes.
The Red Zone
Amadus Starcrusher
I will take your light, force you into darkness and give you true freedom and power

TwistedTony's Avatar


TwistedTony
Old 02.10.2013 , 05:06 PM | #25
Quote: Originally Posted by Eurynamous View Post
You mean where they said all dps trees are full dps and all will operate within 5% of each other? Or are you referring to some other statement which was made by certain players in the beta where the claimed they wouldn't play the game if their pure dps class didn't out dps everything?

From the looks of it, they're bringing everything in line with how it's supposed to be. If your tree say dps, you operate just the same as any other dps. It's just your utility and target type that changes.
i could not agree more on how dps should operate than how you just put it. all dps tree's should operate the same, with the differences of utility (e.g. force push, chilling scream, and soresu form for jugs and raid buffs for marauders)
The Bastion - Unnecessary Girth
Rexas - Juggernaut, Predatus - Marauder, Malitus - Assassin
Vigilax - Guardian