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"Switch to tank stance and Guard me."

STAR WARS: The Old Republic > English > Classes > Guardian / Juggernaut
"Switch to tank stance and Guard me."

Ethias's Avatar


Ethias
02.14.2012 , 05:37 PM | #31
Quote: Originally Posted by Invictusthetaru View Post
Guarding healers is what hybrid vig/def and def specs can do. You DPS guardians just do yo thang baby.
If you do not occasionally guard team members as a Guardian DPS spec, you are either running in a premade with a tank, or you are doing it wrong. There are invariably moments when guard really can turn the tide of a fight, and knowing when those times are is part of what differentiates average players from good players.

You are 100% spot on that we do not NEED To guard to protectp layers. As DPS you can easily mitigate a great deal of damage with your own pressure, as well as judicious use of taunts, guardian leaps, peels, and CC. But even with all that, there are times where I need to throw guard in a healer to keep them from dropping, because I know that the key to holding a node is keeping that healer alive through a stun or knockdown when some of my other abilities are on CD.

Orabus's Avatar


Orabus
02.15.2012 , 05:13 PM | #32
I feel like the common sense thing to do would be for them to go soresu, and guard the heals. My line of logic goes something like this. In DPS stance they do more damage have greater focus generation etc. however, all the enemies have to do is burst the healers till they go down and everyone else burns the 2 guardians, who no longer have healers, in the matter of a few seconds. So yes, they were throwing out more DPS while alive, however they prolly died a lot more, and spent tons of time in the spawn area (depending what map).

Now if they had switched to soresu, and guarded the heals... yes they would have taken severe nerfs to their damage, and focus generation, however they can keep the healers alive, which in turn keep them alive. So while they won't be outputting as much DPS, they will be throwing it out (at reduced levels) for longer.... Dead people dont generate damage... remember that.
Real men use one lightsaber.

Invictusthetaru's Avatar


Invictusthetaru
02.15.2012 , 06:02 PM | #33
My premade has a vanguard tank, and even when he is out of the equation I never find the need to guard. My brother is the healer and I can watch his screen whenever I want, maybe that helps, but I can kill 2 melees pounding on him while he keeps himself alive when I keep taunts up.


Guard more often than not will just drop us both quick, depending on the type of DPS we are up against.

Orabus's Avatar


Orabus
02.15.2012 , 07:13 PM | #34
Unless the healer out levels the dps by a few levels... I have a hard time believing that he can out heal the damage... even if you keep taunts up (keep in mind those have a cooldown where the taunt effect doesnt apply). Unless you guys fought the absolute worst dps known to the game... like they both had to be using Strike over and over again
Real men use one lightsaber.

Invictusthetaru's Avatar


Invictusthetaru
02.15.2012 , 08:20 PM | #35
Quote: Originally Posted by Orabus View Post
Unless the healer out levels the dps by a few levels... I have a hard time believing that he can out heal the damage... even if you keep taunts up (keep in mind those have a cooldown where the taunt effect doesnt apply). Unless you guys fought the absolute worst dps known to the game... like they both had to be using Strike over and over again
You have to understand a well played healer / people talking in vent can easily render 1 person useless long enough to slay the other. He sets up his long stun on player a while I stasis player b, he heals himself, I take out b, a get's unstunned, force push, etc. It's fluid and timing / communication need to be there but we are very much in sync.


I don't really care, I'm sticking by the fact that guard is hardly worthwhile if you are a DPS spec. You don't have the HP pool or the correct gear / spec as a tank and are just hurting yourself and your team.

not to mention he has an aoe knockback root when things get dicey. Target my healer down, see how long you last before you want to scream at your screen or switch targets.

SadisticPixie's Avatar


SadisticPixie
02.16.2012 , 01:47 AM | #36
Quote: Originally Posted by grandmasterub View Post
The words "cost" and "all" are the important ones. Cost would indicate there is a minimum amount you need. All would indicate the minimum is your max focus. You can change stance with zero focus... no cost...

If shadows only "lost" their current remaining force then it would be balanced.
If shadows were limited to a few buttons to press when they started combat and had moves, previously unavailable, that consumed charges the first buttons generated then it would be balanced.
Heroes die. Legends endure.

Iridor's Avatar


Iridor
02.16.2012 , 10:28 AM | #37
I run Focus spec, but use Soresu. There are two facets to this decision.

The more important one for me is that I actually tend to play pvp tank... I do a lot of guarding, taunting, and peeling. I might spec defense, except that doing so does absolutely nothing to boost my tanking ability, just my personal survivability... which isn't really important for pvp tanking.

The other facet is that practically, I feel that Soresu is a stronger choice... +60% armor is huge in pvp, I rarely have rage issues because I do so much leaping/lightsaber throwing, and Shii-Cho doesn't offer amazing benefits. Really, the biggest loss to playing pvp tank is that you have to use a shield generator instead of a dps focus, and I only do that because I use Guard so often... if I didn't, I'd use a dps focus in Soresu form.