Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Force Sensitive: Black Ops / special "forces" class ??

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Force Sensitive: Black Ops / special "forces" class ??

OlBuzzard's Avatar


OlBuzzard
05.19.2019 , 02:43 PM | #1
I've been kicking around this idea for a while. And here are a few things I've sort of came up with. Yes, It needs some work. Sooo if folks don't get too carried away.. please review and see what shakes out !

Please note that as of todays date 07-08-19 I have edited this part of the thread ... in several places . I hope this helps to better understand this class. By the end of the week I hope to a rewrite and a more comprehensive review including at least one (possibly two) settings for introduction.


My own thoughts on a new class:


1. Force sensitive MALE OR FEMALE ... By "FORCE SENSITIVE... I mean they understand it, are sensitive enough to have obtained some training BUT have chosen to walk a different path using only a minimal amount of force sensitive traits... not enough to fit in as a Jedi or Sith.

Added: They simply do not choose the path of a Jedi or a Sith. This "force sensitivity DOES however, allow them to enhance or hone other skill sets which gives them an edge or "boost".
Also: from StevetheCynic:
.... "the idea is some kind of Force-sensitive non-Force User class that I shall hereafter refer to as an FSNFU."

His discussion on this matter was very helpful and confirms what I've been attempting to discuss in a very concise fashion. His entire post is still available later in the discussion.

2. Possible Class Name: SIS Covert Ops (Republic ) / Dark Council Intelligence Specialist Not another smuggler or commando : Without question more of a SPECIAL FORCES TYPE . Not an active member of the Republic or Empire as a soldier. A part of their back ground might even be "former" soldier or similar background but would definitely tie in with post KotET. This character could begin with Iokath or somewhere there about.


Please see this information regarding the SIS:
http://starwars.fandom.com/wiki/Repu...mation_Service



Introduction of the new class: The SIS has consistently seen the need for greater intelligence gathering and incidents occur that has required operatives with greater skill sets and specialized training. The prelude to the incident on Ziost brought the matter into a more definitive review by only a handful of top SIS officials including Theron Shan.

please note: at this point the new SIS group could have the potential of a seed plot either pre or post KotFE / ET. For the sake of discussion I am looking at POST KotET as it would not require additional support or interaction from the early stages of SWTOR. This also prevents any disruption of immersion in game play or lore as it has been established thus far.
Additional Note: this could presumably change to a full fledged class if BW so chose to begin with level 1. IMO this could also be done as well.


3. Choice of weapon: a new weapon that might be a larger more fully automatic blaster with a bit more punch than normal. But not the range of sniper. And certainly not the commando style of auto cannon. Probably more the the Star Wars version of the following: IWI-ACE / FN F2000 / or an AK 107. I think you get the idea !
(note: please don't get too caught up on these automatic weapons. Someone will undoubtedly come up with a much better comparison)

Update: this weapon is definitely more of a machine pistol. This would be more comparable in size with a Mac-10 or 11 .. or perhaps a FNP-90 as we see them today. Obviously these are "blaseter weapons of a sort. They are a VERY rapid firing weapon. The SOUND would almost remind you of a Phalanx. just the sound...
Again don't get too caught up in the weapons idea since these that I have posted are only to draw a reference from in the actual development stage. IMO ... here is a real opportunity for SWTOR to create something truly fun to use in game.


4. Armor rating: medium (similar to JK or Smuggler). Specific designs TBA.
One suggestion for female design:

http://i.pinimg.com/originals/c9/27/...c801c5e539.jpg

Please note that this drawing is not mine and is the design and work of someone else. I do believe that everyone gets the idea though of SWTOR version of a special ops design. This is just a suggestion of sorts.


5. Tactical ability: preferred to be DPS, ranged or tank in function. As a special forces type character they might have a back ground in use with a knife / dagger type light saber AS WELL AS an automatic weapon. So they could easily have a descent range .. but also be effective close in as well. (yes using both should be considered). The closer the target the more deadly the attacks. Not a sniper per say... although IF the development team wanted to add sniper shot as one of the new tactical slots that would work too.

6. Race back ground: as many as might be available. I would not restrict the availability of any group to access this one. Except maybe Jawas or Ewaks ... I have a hard time seeing that !

7. Time line of introduction. This character may or may NOT be the former Alliance commander. But undeniably has close ties to those running it.

IMO ... since so many players might have a hard time recognizing the introduction of this class so late after the initial release of the game... the perfect time would be at any point chosen post KotET.

Edit: as of today 07-08-19 please read below for updated information

Thank You
(████████████████████████████]:|█[ioi]█[|||████]|█|

SteveTheCynic's Avatar


SteveTheCynic
05.20.2019 , 05:31 AM | #2
Quote: Originally Posted by OlBuzzard View Post
2. Not another smuggler or commando : BUT without question more of a SPECIAL FORCES TYPE . Not an active member of the Republic or Empire as a soldier. A part of their back ground might even be "former" soldier or simular background but would definately tie in with post KotET. This character whould begin with Iokath or somewhere there about.

Note: this could presumably change to a full fledged class if BW so chose to begin with level 1.
You can't be more "special forces type" than the Trooper classes (Vanguard and Commando). Havoc Squad is the elite of the elite among special forces.

Or did you mean "mercenary" (soldier of fortune, whatever you want to call it) when you said that? I ask this because the way you describe it sounds more like you are suggesting a mercenary (small "m", not the BH class).
http://www.swtor.com/r/Hg3sV2
To go to Belsavis, you must go to Belsavis.
I never had a Fine Mithril Sword of a very powerful glorious invincible hero scout with ruby inlays and platinum engraving in June language

OlBuzzard's Avatar


OlBuzzard
05.20.2019 , 06:02 AM | #3
Quote: Originally Posted by SteveTheCynic View Post
You can't be more "special forces type" than the Trooper classes (Vanguard and Commando). Havoc Squad is the elite of the elite among special forces.

Or did you mean "mercenary" (soldier of fortune, whatever you want to call it) when you said that? I ask this because the way you describe it sounds more like you are suggesting a mercenary (small "m", not the BH class).
Ummmm no not really.

I appreciate you pointing that out. Seriously. I may need to change the name of the clasification. Which is why I am posting this in the manner of which we have. You are one of about 3 or 4 who are really good at asking those kinds of questions. So I really value you input and questions ... A LOT !

OK... Soooo let's take a closer look at this. This classification is more like "former" Havoc Squad type of personality and background. However, this character is force sensitive.
OK... let me stop here ! One of the things I've been trying to sort out are 2 or 3 "special" or unique features or "attacks for this new class.

Suggestion: "Force Focused Attack" This particular "skill" inhances the characters "accuracy" when firing their weapon for "X" number of seconds. This should be unique to this type of character.

Suggestion: Weapon skill or usage. Two types: Extremely rapid fire blaster and small almost dagger like light saber. Please understand ... we're still brain storming ... trying to hammer out some details here. This is why I value the input of folk like your self.

Back to character sketch:

Skill set and abilities.. limited use of "certain Jedi or Sith abilities" that would be non lethal but perhaps would be useful in defensive moves or posture. ( I hope this makes sense ). These items are still undetermined. These skill sets might include an unusual ability to attack "Evade" counter attacks .... (just a thought.. but one I'd prefer to try to hammer out if possible)

For both Republic and Empire players: This character could be considered a "specialist" .. but with the beginning background of Trooper or Empire equivalent (Mercenary / Operative / Sniper ) before they are assigned to this specialized unit.

Good question to ask. I'll hold off on posting the next step in the "Legacy" thread until we get some of this hammered out !
Thank You
Much appreciated !
Best Regards
(████████████████████████████]:|█[ioi]█[|||████]|█|

FlameYOL's Avatar


FlameYOL
05.20.2019 , 08:05 AM | #4
Eh, I'm not sure we need a new class or if a new class is even feasible. Both in terms of gameplay and in terms of lore.
A man can have anything...If he's willing to sacrifice everything

OlBuzzard's Avatar


OlBuzzard
05.20.2019 , 02:58 PM | #5
Ok... more stuff so I will recap / restructure and give better summaries
OH and more questions are still welcomed.

Class Name: Still to be determined.. a VERY good point was raised earlier..

Class skills or focus points

1. Force sensitive ... By that I mean they understand it, are sensitive enough to have obtained some training and yet has chosen to walk a different path using certain aspects of force sensitive traits...Some of those Force sensitive characteristics might be defensive useful items only. Some of those FORCE ABILITIES

It has been noted that there are people throughout SWTOR and Star Wars that are force sensitive , are not trained and choose to walk a different path from that of the Sith or Jedi. I am using an excerpt from a quote from StevetheCynic to help clarify this:


Quote: Originally Posted by SteveTheCynic View Post
[/snip]

First up, the primary idea is some kind of Force-sensitive non-Force User class that I shall hereafter refer to as an FSNFU. That is, like Raina Temple, the character is capable of wielding things like the Jedi Mind Trick (JMT), but no lightning, no rock-throwing, no balls of Force Energy. If the FSFNU wants to "Open the Blast Doors", he can't do what the Consular does(1), and must revert to slicing the lock, blowing a hole in it, or finding a different route to the other side.

However, faced with a Force User Moment in a conversation, the FSNFU gets options, as Temple did, to JMT people. The initial Pubside archetype of who the FSNFU is would be someone *like* Raina Temple, but recruited covertly by the SIS rather than being, in some way, 'on the run' from the Sith like Raina is.

[/snip]
The FSNFU is not a mirror of the current Imperial agent, but a completely new class.
[/snip]
The entire quote is still in tact in his response that is available later on in this thread.



Other "FORCE sensitive" skills or abilities MIGHT include (but would not be excluded to) the following:
*** Force leap ... doubtful on this EDIT: NO... I think we have a better idea !
*** Force "X" (name still certain)... this is definitely NOT not force sweep ... I would prefer to see a Force Based concept that essentially has the same affect as a Kinetic discharge in ALL directions that would do damage .. and push away ALL enemy (even larger ones) into multiple directions with the player as the epicenter.
*** Force Focused Accuracy Bonus*** ...New item restricted and unique to this class. Gives a bonus to the damage being done for "X" number of seconds on certain special weapons use such as full tactical automatic.
*** Defensive Dagger Throw *** Throws or swings a "saber dagger" ( Yeah I know .. a few details to hammer out here)
*** Force Extreme deflection *** able to deflect heavy incoming blaster fire Minimizes damage by "X" percent possibly considering must be toggled... not passive.
This affect in "advanced character could also have available as a bonus (if chosen) to throw a "percentage" of feed back damage at the would be assailant.

*** Force Focused Attack *** New item restricted to this class which enhances speed and agility increasing ling term skill and ability. This is passive and is a permanent affect when achieved at maximum level ( that percentage level TBD ).

2. Other Abilities MIGHT include but not limited to:
*** Toggle Grappling hook: can lock on to objects and or enemy and pull to them or them to you.[/COLOR]
*** Toxic Dart *** small concealed weapon in wrist area (actual use of wrist armament) Disrupts and Stuns even larger targets
*** Speedy attack *** Class ability: allows player to move "X" amount faster in all moves And speeds up cool downs to make class more agile ( in DPS mode) and a higher threat (if in tank mode)
*** Target single shot *** Class name for single but deadly shot (not to be confused with sniper kill shots).
*** Standard Automatic clip *** Class name for ... well standard automatic rounds (AOE) Deadly... but not the damage of "Tactical Automatic". This skill fires standard automatic rounds ... not the exceptionally high speed rounds of "Tactical Automatic"
*** Tactical Automatic *** Full VERY HIGH-SPEED automatic (considerably higher rate of fire than that of any other class using any blaster) . This is a high impact spray AOE .. no holds barred ... ( if you get caught in this circle and you're burnt toast on a stick )... you get the picture. Like spraying a target with a SWTOR version of a Mac-10... Only much much faster rate of speed.
*** Class Specialized Attack target weakness *** Advanced Class Ability: targets open wounds / shield weakness / or other enemy weakness and does an additional "X" amount of damage. Sill item must be toggled .. and target must below 50% health
*** Class version of "Sticky bomb" *** I'm just not sure what to call it yet !
*** Class version of ninja styled wind pipe attack..*** hits target in vital area at or near throat leaving almost any target gasping for air. For mechanical targets (droids etc ) uses stun attack affect.
This style of attack is somewhat similar to Ninja style attack.



3. As stated before not another smuggler or commando : BUT without question more of a Highly trained operative with specialized skill sets .

4. This class character rely's on agility.. and speed as well as fast hard hitting multiple rounds..

5. Choice of weapon: a new weapon that might be a larger more fully automatic blaster with a bit more punch than normal. But not the range of sniper. And certainly not the commando style of auto cannon. Probably more the the Star Wars version of the following: IWI-ACE / FN F2000 / or an AK 107. I think you get the idea !
(note: please don't get too caught up on these automatic weapons. Someone will undoubtedly come up with a much better comparison)
However sound affects would indicate a MUCH more rapid firing weapon than any of the items listed above. Almost like a Phalanx

6. Armor Proficiency Rating : medium (similar to JK or Smuggler). Specific designs TBA.

7. Tactical ability: preferred to be DPS, ranged or tank in function. As a special forces type character they might have a back ground in use with a knife / dagger type light saber AS WELL AS an automatic weapon. So they could easily have a descent range .. but also be effective close in as well. (yes using both should be considered). The closer the target the more deadly the attacks. Not a sniper per say... although IF the development team wanted to add sniper shot as one of the new tactical slots that would work too.

8. Race back ground: as many as might be available. I would not restrict the availability of any group to access this one. Except maybe Jawas or Ewaks ... I have a hard time seeing that !

9. This character may or may not be the former Alliance commander. But the operative undeniably has close ties to those running the new Alliance at the very least. I would leave this in the very capable hands of the development team to determine as to how it suits the introduction of this class into their story.

Additional information:
This new class could presumably change to a full fledged class if BW so chose to begin with level 1. The overall story behind this class character is from behind the scenes meeting with the head of a Republic (or Empire) officer. Needing to create a specialized task force (possibly unnamed) .. beyond that of the special forces of Havoc Squad. The requirements for the position would include someone who is Force Sensitive, understanding and sympathetic to the Jedi (or Sith) .. and very capable, exceptionally agile.

However it could easily be release as a POST KotET: MAYBE >>

This new class would not be an ACTIVE member of the Republic or Empire as a soldier. A part of their back ground might even be "former" soldier or similar background at some point earlier in their career. This character could easily be introduced and begin with Iokath at level 65 OR ... otherwise as desired by BW

EDIT: I almost forgot. One of the most important abilities... shooting on the run. NONE of the combat abilities would require standing still or in a "take cover" position ! This is unique to this class .

IMO... this is a start. I will incorporate this information with one other thread that actually means more to me than this. But ... as I say.. this is a start ( I Hope )

Note: Updated and edited again on 07-01-19
(████████████████████████████]:|█[ioi]█[|||████]|█|

daveOreally's Avatar


daveOreally
05.22.2019 , 03:21 AM | #6
All for it

OlBuzzard's Avatar


OlBuzzard
05.23.2019 , 09:39 PM | #7
I'm just wondering... Just how in depth is the information available about the SIS (No pun intended). Could this person be a part of or this class be assigned to the SIS ?
(████████████████████████████]:|█[ioi]█[|||████]|█|

OlBuzzard's Avatar


OlBuzzard
06.24.2019 , 09:51 PM | #8
Here is what we have on the new class. And I do think that this could easily fit into the SIS division. A group that would be force sensitive... and yet NOT trained as a Jedi. They obviously have a special skill set that makes them more of a dangerous weapon than perhaps even a special ops trooper.

At any rate. This still needs some more work. But I feel as though I'm getting a little closer.

Note: Edited as needed !
(████████████████████████████]:|█[ioi]█[|||████]|█|

SteveTheCynic's Avatar


SteveTheCynic
06.25.2019 , 05:40 AM | #9
Quote: Originally Posted by OlBuzzard View Post
Here is what we have on the new class. And I do think that this could easily fit into the SiS division. A group that would be force sensitive... and yet trained as a Jedi. They obviously have a special skill set that makes them more of a dangerous weapon than perhaps even a special ops trooper.

At any rate. This still needs some more work. But I feel as though I'm getting a little closer.
I think you meant "and yet not trained as a Jedi".

The obvious extra work it needs is an Imperial equivalent. (I'm thinking of something approximately like what Raina Temple could be, if Imperial Intelligence had taken her in and trained her Force-use.)
http://www.swtor.com/r/Hg3sV2
To go to Belsavis, you must go to Belsavis.
I never had a Fine Mithril Sword of a very powerful glorious invincible hero scout with ruby inlays and platinum engraving in June language

OlBuzzard's Avatar


OlBuzzard
06.25.2019 , 07:48 AM | #10
Quote: Originally Posted by SteveTheCynic View Post
I think you meant "and yet not trained as a Jedi".

The obvious extra work it needs is an Imperial equivalent. (I'm thinking of something approximately like what Raina Temple could be, if Imperial Intelligence had taken her in and trained her Force-use.)
OH my ! yes... my apologies. Thanks for the catch. It was late last evening when I posted that !

And yes... You are correct there would need to be an Imperial equivalent to this class. That was my intent from the out set. I already know that there was one (according to what I've read). It seems as though the Empire was originally ahead of the game plan. And initially it was better funded than the Republic SIS ... at first.

Once again old friend ... thanks !
I'll go edit that blooper right now !
(████████████████████████████]:|█[ioi]█[|||████]|█|