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Madness / Balance Set Bonuses and Tactical Items

STAR WARS: The Old Republic > English > Classes > Sage / Sorcerer
Madness / Balance Set Bonuses and Tactical Items
First BioWare Post First BioWare Post

ottffsse's Avatar

07.13.2019 , 08:58 PM | #41
this is so simple for sorc/sage dps and I don't understand why bioware wants to reinvent the wheel.

Make their two primary defensive cooldowns more useful and less glitchy:

Phase Walk 60meter range, immunity to damage for 2 sec after using it to teleport out.
Force Barrier 2 sec immobile channel and after that 6 seconds total immunity while being able to move and attack

Lightning/Tele: improve their burst spike (three abilities in sequence) by 20% leave the overall sustain as is or 3% lower to compensate the burst increase

Madness/Balance: buff overall dps sustain by 5% without affecting self-heals too much (if they are so concerned by the tiny heals they are receiving at the moment).
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