ParagonAX Posted September 12, 2012 Share Posted September 12, 2012 Would anyone be kind enough to post a fully min/maxed set of gear for a MM sniper? I'd really like to find out what to strive for Thanks in advance! Link to comment Share on other sites More sharing options...
ParagonAX Posted September 24, 2012 Author Share Posted September 24, 2012 Anyone at all? Link to comment Share on other sites More sharing options...
Mancer Posted September 27, 2012 Share Posted September 27, 2012 I would like to see it too. Was hoping this thread would pan out. Link to comment Share on other sites More sharing options...
Ryvirath Posted September 28, 2012 Share Posted September 28, 2012 As opposed to something like a rage juggernaut or really any other class, sniper has no definitive stat to exaggerate (ie min/max). Unlike many of the other classes which function well off maximizing a guaranteed crit or a specific set of high crit moves a sniper just wants everything. Crit to 350 Acc to 180 Surge to 275 Cunning to 2050 Rest in power to 700 or so That should get you a damage pri of roughly 1105-1210 76% surge 39% crit 96% acc If I were going engineering I'd probably drop the crit by 200 points or so and funnel that into surge and power which would give you some frag grenades that rival smash for aoe effectiveness. Also orbital strikes with a maximum damage potential of 18k per target. Link to comment Share on other sites More sharing options...
ParagonAX Posted September 30, 2012 Author Share Posted September 30, 2012 Thanks for the great answer. The only thing I'm a little confused about is the accuracy rating. Shouldn't we be OK with 0 accuracy, given that we have the +3% from skills and +1% from companion? Link to comment Share on other sites More sharing options...
Ryvirath Posted September 30, 2012 Share Posted September 30, 2012 I wouldn't want to drop below 96% or else you start risking regular misses. It would also take an absurdly long time to perfect your gear without any accuracy and since crit and surge would have hit soft caps with all the stacking it would ultimately end up being fairly wasteful. Link to comment Share on other sites More sharing options...
ambitiousapple Posted September 30, 2012 Share Posted September 30, 2012 Unfortunately, my PC with access to swtor is broken atm so I can't link a screenshot of all stats (and using that armory tool for each mod/enhancement i've switched would take a long time), but I consider my Gunslinger fully min-maxed WH for PvP. Essentially, I have traded all mods and enhancements to favour cunning (rather than stacking power, as some may do) as I do not spec into the +3% crit chance skill (thus the need for cunning's secondary stat boost) in favour of reduced grenade cooldowns and aoe dmg buffs. I also find any loss in top end damage by not stacking power negligible (Mainstat Dmg Bonus/Point = 0.2, Power Dmg Bonus/Point = 0.23), as I spec into the 9% cunning increase. The important stats from memory are: Cunning = ~2150 (educated guess; i know it's above 2100. I'm not yet running with the new elite warhero weapons) Expertise = ~3XX (whatever the max obtainable is pre 1.4 minus Red Maxtrix Cube; i run with WH belt + bracers) Power = ~550 Crit Change = 34.80% Surge Chance = 76.2X% Accuracy = 98.90% auto-attack, 108.90% skill-attack (helpful as a MM-spec for making Defense-rating-stackers more manageable. The only accuracy present in my gear is located on the WH Earpiece and Offhand weapon. All other accuracy is gained through Cunning, Aim (datacrons) and the +acc skill in MM tree) Endurance = ~20.2k buffed Note: There is notable amounts of Power still existing in my setup. This is due to the need for some secondary stats appearing alongside Power in WH enhancements. (surge etc) I think it is important to note that since these stats are based on mods and enhancements obtainable from WH level armor and weapons, they can now be improved upon by farming the EWH weapon mods and enhancements thus increasing potential mainstat, endurance and crit chance(?) (im unaware of what enhancements are available in EWH weapons yet). I'm also basing this final note of the assumption that EWH mods and enhancements are available for extraction. I hope you find this information useful Experience: valor 100 Gunslinger (SS) + level 46 Sniper (MM) Sources: http://mmo-mechanics.com/swtor/forums/thread-364.html http://mmo-mechanics.com/swtor/forums/thread-998.html Link to comment Share on other sites More sharing options...
Ryvirath Posted September 30, 2012 Share Posted September 30, 2012 Unfortunately, my PC with access to swtor is broken atm so I can't link a screenshot of all stats (and using that armory tool for each mod/enhancement i've switched would take a long time), but I consider my Gunslinger fully min-maxed WH for PvP. Essentially, I have traded all mods and enhancements to favour cunning (rather than stacking power, as some may do) as I do not spec into the +3% crit chance skill (thus the need for cunning's secondary stat boost) in favour of reduced grenade cooldowns and aoe dmg buffs. I also find any loss in top end damage by not stacking power negligible (Mainstat Dmg Bonus/Point = 0.2, Power Dmg Bonus/Point = 0.23), as I spec into the 9% cunning increase. The important stats from memory are: Cunning = ~2150 (educated guess; i know it's above 2100. I'm not yet running with the new elite warhero weapons) Expertise = ~3XX (whatever the max obtainable is pre 1.4 minus Red Maxtrix Cube; i run with WH belt + bracers) Power = ~550 Crit Change = 34.80% Surge Chance = 76.2X% Accuracy = 98.90% auto-attack, 108.90% skill-attack (helpful as a MM-spec for making Defense-rating-stackers more manageable. The only accuracy present in my gear is located on the WH Earpiece and Offhand weapon. All other accuracy is gained through Cunning, Aim (datacrons) and the +acc skill in MM tree) Endurance = ~20.2k buffed Note: There is notable amounts of Power still existing in my setup. This is due to the need for some secondary stats appearing alongside Power in WH enhancements. (surge etc) I think it is important to note that since these stats are based on mods and enhancements obtainable from WH level armor and weapons, they can now be improved upon by farming the EWH weapon mods and enhancements thus increasing potential mainstat, endurance and crit chance(?) (im unaware of what enhancements are available in EWH weapons yet). I'm also basing this final note of the assumption that EWH mods and enhancements are available for extraction. I hope you find this information useful Experience: valor 100 Gunslinger (SS) + level 46 Sniper (MM) Sources: http://mmo-mechanics.com/swtor/forums/thread-364.html http://mmo-mechanics.com/swtor/forums/thread-998.html That's not really min maxed for damage. You want the 53cunning/39 power mods as they give more damage then the 64cunning/11 power mods (less endurance though). Also the expertise crystals in vibroknife and sniper rifle should be switched out for power ones and you should absolutely be using both WH boundless ages relics. 20k health is nice in engineering, but if you are trying to maximize the amount of damage you can do better. You want to end up with just above 1200 expertise. What is your damage (primary) range? Link to comment Share on other sites More sharing options...
Cola_ Posted September 30, 2012 Share Posted September 30, 2012 (edited) As opposed to something like a rage juggernaut or really any other class, sniper has no definitive stat to exaggerate (ie min/max). Unlike many of the other classes which function well off maximizing a guaranteed crit or a specific set of high crit moves a sniper just wants everything. Crit to 350 Acc to 180 Surge to 275 Cunning to 2050 Rest in power to 700 or so That should get you a damage pri of roughly 1105-1210 76% surge 39% crit 96% acc If I were going engineering I'd probably drop the crit by 200 points or so and funnel that into surge and power which would give you some frag grenades that rival smash for aoe effectiveness. Also orbital strikes with a maximum damage potential of 18k per target. As he said snipers are a bit different to other classes with there being no "official" way to min/max. Despite this, there is a few things you can think about. Accuracy 95% (150 Accuracy) would be the minimum you require. Remember every class has a base 5% or even 10% defence to dodge/resist our attacks. you need 5% so worse case you will in effect be at 85% on normal attacks vs some classes. you mentioned the 1% from companion & 3% from skills, how about 1% companion 1% skills (minimum you can take as a Marksman) 3% (100) from accuracy and now you have 2 free points to spend in your skill trees. Cunning Crit Surge Power Cunning as much as possible. Due to diminishing returns I go for 35% crit, (with buff) 75% Surge, & after hitting all other targets rest in power. Some snipers have gone crazy IMHO and stacked power power power! yes you can get stupid shots off at 8K crit but the amount of times it happens isn't enough to reliably use. the below link provides some info but I must say I disagree on Imperial Demarcation over Siege Bunker for pvp 60% AOE Damage reduction is amazing. http://www.noxxic.com/swtor/pvp/imperial-agent/sniper/marksmanship/stat-priority-and-details Edited September 30, 2012 by Cola_ Link to comment Share on other sites More sharing options...
Ryvirath Posted September 30, 2012 Share Posted September 30, 2012 As he said snipers are a bit different to other classes with there being no "official" way to min/max. Despite this, there is a few things you can think about. Accuracy 95% (150 Accuracy) would be the minimum you require. Remember every class has a base 5% or even 10% defence to dodge/resist our attacks. you need 5% so worse case you will in effect be at 85% on normal attacks vs some classes. you mentioned the 1% from companion & 3% from skills, how about 1% companion 1% skills (minimum you can take as a Marksman) 3% (100) from accuracy and now you have 2 free points to spend in your skill trees. Cunning Crit Surge Power Cunning as much as possible. Due to diminishing returns I go for 35% crit, (with buff) 75% Surge, & after hitting all other targets rest in power. Some snipers have gone crazy IMHO and stacked power power power! yes you can get stupid shots off at 8K crit but the amount of times it happens isn't enough to reliably use. the below link provides some info but I must say I disagree on Imperial Demarcation over Siege Bunker for pvp 60% AOE Damage reduction is amazing. http://www.noxxic.com/swtor/pvp/imperial-agent/sniper/marksmanship/stat-priority-and-details The crit curve really starts at 350 and it does not share a DR with crit % gained from cunning (which starts getting heavy DR at 2200). If you are lethality, you absolutely want a 39-41% crit (that's with self and companion buff) as it directly affects your energy regen. The good thing about that is there's no rate limit on the energy regen that I'm aware of so it's the only spec of any class able to exceed energy restrictions by gear. If MM or engi you can do whatever and the results will be more or less the same. I've also seen a lot of snipers just go crazy and stack cunning against all reason (matrix cube over boundless ages WH relic for instance) when it's in their interest to choose the option that gets the most power -and- cunning. 2200 cunning is great and all, but if you need to sacrifice 200 of that to get 300 power it's definitely worth it. Link to comment Share on other sites More sharing options...
Ryvirath Posted September 30, 2012 Share Posted September 30, 2012 Actually I've just started to hit a few 1000+ dps games as lethality now that I've begun optimizing. It's pretty awesome to watch cull do 16k damage. It's like a symphony of numbers flooding out of your targets head. Link to comment Share on other sites More sharing options...
ParagonAX Posted October 3, 2012 Author Share Posted October 3, 2012 Thanks guys for the great answers. I've played around with tinkering stats a little, and came up with this: http://swtor.askmrrobot.com/character/18009aff-07b3-40e0-bfb5-1c3ee5b13686 (items in Wish tab) I know there are a some things that could be swapped (i.e. 64C/12P vs 53C/39P mods), but my primary concern is this: I think there is way too much Surge at 371, when I should be shooting for approximately 250. Almost all of my surge comes from the Adept Enhancements. The problem is, though, that the only other viable alternative Enhancement would be the Initiative Enhancement with Accuracy and Power. If I swap out 2 of my Adept for Initiative Enhancements, I will lower my Surge to ~250ish, but have too much Accuracy. The only way to lower that Accuracy would be to swap out my Implants, which I really don't see any alternatives for. Could someone make any suggestions with this? How could I decrease Surge on this character while keeping Accuracy/Crit constant, and possibly increase Power/Cunning? Link to comment Share on other sites More sharing options...
Svii Posted October 4, 2012 Share Posted October 4, 2012 Could someone make any suggestions with this? How could I decrease Surge on this character while keeping Accuracy/Crit constant, and possibly increase Power/Cunning? Swap two Surge Enhancements for Power/Alacrity perhaps? I've been toying with this idea, but still need a couple WH pieces before I can Min/Max. Link to comment Share on other sites More sharing options...
ParagonAX Posted October 4, 2012 Author Share Posted October 4, 2012 Swap two Surge Enhancements for Power/Alacrity perhaps? I've been toying with this idea, but still need a couple WH pieces before I can Min/Max. That would unfortunately be swapping a stat that is over DR cap for a stat that is completely useless Link to comment Share on other sites More sharing options...
Ryvirath Posted October 5, 2012 Share Posted October 5, 2012 That would unfortunately be swapping a stat that is over DR cap for a stat that is completely useless I've been running the battlemaster field medic system (over the WH, has more cunning) and am hitting the same problem. I'll probably switch to the one with power and alacrity as it gives a larger boost to damage and allows me to address crit and surge through mods/enhancements which is easier. It does seem like some amount of alacrity is going to be in the cards regardless. Link to comment Share on other sites More sharing options...
Svii Posted October 5, 2012 Share Posted October 5, 2012 Point is, 2x Surge mods gives you barely 2% crit multiplier. 2x Alacrity mods gives you about 4% channel speed. That's all there is to it. Link to comment Share on other sites More sharing options...
ParagonAX Posted October 5, 2012 Author Share Posted October 5, 2012 So there is no other setup to decrease surge and get more power/cunning? I've been shooting for Ryvirath's stats on post #4 but it seems that is a fantasy... Link to comment Share on other sites More sharing options...
Ryvirath Posted October 5, 2012 Share Posted October 5, 2012 So there is no other setup to decrease surge and get more power/cunning? I've been shooting for Ryvirath's stats on post #4 but it seems that is a fantasy... Those are stats that I'm pretty much at. Link to comment Share on other sites More sharing options...
ParagonAX Posted October 5, 2012 Author Share Posted October 5, 2012 Can you please post a Mr. Robot profile? I'm not doubting you at all, but just can't seem to replicate it. Link to comment Share on other sites More sharing options...
DonSasquatcho Posted October 7, 2012 Share Posted October 7, 2012 In PvP, I would try to keep your accuracy close to 220 (100%) ... I also have 2 off hands to switch surge for accuracy ( (+53) for when I face a team with a lot of high def (shadow tanks, ops, etc), which is very common lately. Link to comment Share on other sites More sharing options...
Ryvirath Posted October 11, 2012 Share Posted October 11, 2012 Sorry I missed your response, this is what I currently have (datacrons, stim, all class buffs): 2046 Cunning 1709 Endurance 1196 Expertise Range- Damage Pri (1080-1181) Bonus Damage : 626 (147 Aim- 29.4 2046 Cunning- 409.3 685 Power - 157.6 Skills/Buffs- 29.8) Acc- 94.67 (106) Crit- 39.43% (Crit-320-11.48%) Surge- 78.76% (421) Tech Bonus Damage 914.4 Health- 19790 25.51% Armor Hear is the gear layout (not done) Ear: WH Trapper MK1 Implant: Battlemaster Field Medic System x2 Bracers- 61 PvE armoring, WH keen mod 27 Belt- 61 PvE armoring, artful mod 26A Relic- WH boundless ages x2 Weapon- Power crystal, adept enhancement 26, artful mod 26a, 63 EWH hilt Vibro- Power crystal, init enhancement 26, artful mod 26a, 61 WH hilt Head/Chest/Gloves/Pants/Boots mods (All 61 WH armorings) keen26/artful26/keen26/artful26/artful26A Head/Chest/Gloves/Pants/Boots Enhancements assault26/init26/adept26/assault27/adept26 All augments are cunning Link to comment Share on other sites More sharing options...
Defiantt Posted January 13, 2013 Share Posted January 13, 2013 I tried using askmrrobot on your gear but it doesnt work out the stats Link to comment Share on other sites More sharing options...
DroidDreamer Posted January 17, 2013 Share Posted January 17, 2013 I tried using askmrrobot on your gear but it doesnt work out the stats AMR stats are off for SWTOR. I had a similar problem. Even asked Dulfy about it but she was not able to get any answers from them as to the discrepancy. I don't think SWTOR is really supported that much any more at AMR. Link to comment Share on other sites More sharing options...
DroidDreamer Posted January 17, 2013 Share Posted January 17, 2013 Sorry I missed your response, this is what I currently have (datacrons, stim, all class buffs): 2046 Cunning 1709 Endurance 1196 Expertise Range- Damage Pri (1080-1181) Bonus Damage : 626 (147 Aim- 29.4 2046 Cunning- 409.3 685 Power - 157.6 Skills/Buffs- 29.8) Acc- 94.67 (106) Crit- 39.43% (Crit-320-11.48%) Surge- 78.76% (421) Tech Bonus Damage 914.4 Health- 19790 25.51% Armor Hear is the gear layout (not done) Ear: WH Trapper MK1 Implant: Battlemaster Field Medic System x2 Bracers- 61 PvE armoring, WH keen mod 27 Belt- 61 PvE armoring, artful mod 26A Relic- WH boundless ages x2 Weapon- Power crystal, adept enhancement 26, artful mod 26a, 63 EWH hilt Vibro- Power crystal, init enhancement 26, artful mod 26a, 61 WH hilt Head/Chest/Gloves/Pants/Boots mods (All 61 WH armorings) keen26/artful26/keen26/artful26/artful26A Head/Chest/Gloves/Pants/Boots Enhancements assault26/init26/adept26/assault27/adept26 All augments are cunning Thank you for this but one question: The OP asked for gear advice for a sniper yet you have hilts written down for weapons. Am I missing something? Forgive if I am. Link to comment Share on other sites More sharing options...
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