trabble Posted November 24, 2015 Share Posted November 24, 2015 is it a "it works as it should" that there is such a huge difference in dps output since patch 4.0 ? there are classes like vanguard, sniper, maro that hits the big numbers an easily parse ~7500 dps and then there are classes like sages that parse around 6k. is that intendet ? Link to comment Share on other sites More sharing options...
AlrikFassbauer Posted November 24, 2015 Share Posted November 24, 2015 (edited) More or less ... I fear, yes. Because these are DPS classes, mostly, but right now some of them are simply overpowered, for example Arsenal PT and Sorcs ( plus their mirrors, of course ). Edited November 24, 2015 by AlrikFassbauer Link to comment Share on other sites More sharing options...
isunflex Posted November 24, 2015 Share Posted November 24, 2015 More or less ... I fear, yes. Because these are DPS classes, mostly, but right now some of them are simply overpowered, for example Arsenal PT and Sorcs ( plus their mirrors, of course ). Dude, Arsenal PT? And if u considered sorcs dps overpowered you're beyond saving. Get some info before u answer next thread Link to comment Share on other sites More sharing options...
jauvtus Posted November 24, 2015 Share Posted November 24, 2015 Yes, there are differences and probably intended, but pls check the facts before claiming OP sorcs or PT and such: Ultimate Exarch (224 ilvl), Highlighted Hardmode Gear Full Stats: DPS Ranking: Ultimate Exarch (224 ilvl) DPS Ranking Rank - DPS - vs Average (6630) DPS --- Imperial || Republic 01 - 6917 - +4.34% --- Sniper - Engineering || Gunslinger - Saboteur 02 - 6909 - +4.22% --- Marauder - Annihilation || Sentinel - Watchman 03 - 6808 - +2.69% --- Assassin - Deception || Shadow - Infiltration 04 - 6785 - +2.35% --- Powertech - Advanced Prototype || Vanguard - Tactics 05 - 6728 - +1.48% --- Mercenary - Innovative Ordinance || Commando - Assault Specialist 06 - 6705 - +1.15% --- Sniper - Marksman || Gunslinger - Sharpshooter 07 - 6700 - +1.06% --- Marauder - Carnage || Sentinel - Combat 08 - 6619 - -0.16% --- Mercenary - Arsenal || Commando - Gunnery 09 - 6603 - -0.41% --- Sniper - Virulence || Gunslinger - Dirty Fighting 10 - 6597 - -0.49% --- Operative - Lethality || Scoundrel - Ruffian 11 - 6587 - -0.64% --- Assassin - Hatred || Shadow - Serenity 12 - 6581 - -0.73% --- Powertech - Pyrotech || Vanguard - Plasmatech 13 - 6559 - -1.06% --- Sorcerer - Madness || Sage - Balance 14 - 6504 - -1.89% --- Juggernaut - Vengeance || Guardian - Vigilance 15 - 6498 - -1.98% --- Sorcerer - Lightning || Sage - Telekinetics 16 - 6463 - -2.51% --- Operative - Concealment || Scoundrel - Scrapper 17 - 6409 - -3.33% --- Juggernaut - Rage || Guardian - Focus 18 - 6359 - -4.09% --- Marauder - Fury || Sentinel - Concentration Statistics: Average DPS: 6630 Max - Min DPS: 559 DPS Range: 6638 +- 279 Average Critical: 1215 Max - Min Critical: 146 Critical Range: 1236 +- 73 Average Alacrity: 868 Max - Min Alacrity: 146 Alacrity Range: 847 +- 73 Link to comment Share on other sites More sharing options...
trabble Posted November 25, 2015 Author Share Posted November 25, 2015 It would be ok when these theoretical numbers would be achieved in reality but its not! the difference is much much higher. look at these parses - http://parsely.io/parser/leaderboard snipers, powertechs, maros - all around 7.5k dps rest: all <6.5k dps. Difference: < 1000 dps Especially Sages/Sorcs are screwed up - they dont do good damge and die to soon. No reason to put them on a raid when you can have a class that does more damage with ease and much higher survivability like a powertech Link to comment Share on other sites More sharing options...
Tegual Posted November 25, 2015 Share Posted November 25, 2015 It would be ok when these theoretical numbers would be achieved in reality but its not! the difference is much much higher. look at these parses - http://parsely.io/parser/leaderboard snipers, powertechs, maros - all around 7.5k dps rest: all <6.5k dps. Difference: < 1000 dps Especially Sages/Sorcs are screwed up - they dont do good damge and die to soon. No reason to put them on a raid when you can have a class that does more damage with ease and much higher survivability like a powertech Now how about looking at actual bosses, a dummy parse absolutely nothing if it is not done in a raid. There are quite a few bosses where almost ALL specs and ALL classes perform really well. Not all but most. There are of course a few outliers and i am not saying the class balance is perfect but stop looking at dummy parses, they are stupid and only there to either stroke yourself OR better yet practice your class rotation. Link to comment Share on other sites More sharing options...
trabble Posted November 25, 2015 Author Share Posted November 25, 2015 "Try making a raid group with an op DPS, Pyro PT, sorc DPS, and jugg DPS and see how big a difference it is from AP PT, mara, and sniper group. I can almost guarantee it would be extremely hard in proper NiM DPS check fights. " © AndoEyrune @ http://www.swtor.com/community/showthread.php?t=853206&page=9 Link to comment Share on other sites More sharing options...
Ryuku-sama Posted November 25, 2015 Share Posted November 25, 2015 (edited) It would be ok when these theoretical numbers would be achieved in reality but its not! the difference is much much higher. look at these parses - http://parsely.io/parser/leaderboard snipers, powertechs, maros - all around 7.5k dps rest: all <6.5k dps. Difference: < 1000 dps Especially Sages/Sorcs are screwed up - they dont do good damge and die to soon. No reason to put them on a raid when you can have a class that does more damage with ease and much higher survivability like a powertech With the amount of damage we can do.. 2.5m is minimum to use. Anything below that is just caught in the first 40s burst many specs, mainly AP and MM can dish out. 5m would be better and I wouldn't consider anything below 10m to be valid. Edited November 25, 2015 by Ryuku-sama Link to comment Share on other sites More sharing options...
Tintfax Posted November 25, 2015 Share Posted November 25, 2015 That is nonsense. In most of the boss-fights, the amount of damage you do, is about 1 - 2 m. Who cares if the gap gets closer, when there is no practical need for that. Link to comment Share on other sites More sharing options...
Fellow-Canadian Posted November 29, 2015 Share Posted November 29, 2015 Even with data collected from 4.0 operations, it shows the theorycrafted dps rankings are pretty much accurate. The difference between classes at the top vs the bottom is staggering, and it's often over a 1,000 dps. This makes some classes totally irrelevant for PVE. Link to comment Share on other sites More sharing options...
FerkWork Posted November 29, 2015 Share Posted November 29, 2015 Even with data collected from 4.0 operations, it shows the theorycrafted dps rankings are pretty much accurate. The difference between classes at the top vs the bottom is staggering, and it's often over a 1,000 dps. This makes some classes totally irrelevant for PVE. Pretty much especially with how tight some of the NiM checks are now. Only difference between dummy is that PT outshines everything because of insta casts, Reflective Armor, and Engi being unwieldy in a lot of fights. Link to comment Share on other sites More sharing options...
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